Lynx7725 wrote...
I've developed that timer. If I don't see anything on that deck within a second and a half, I'm pulling out. Probably creeps coming in left, right, or more likely rear.Sidney wrote...
2. Along the same lines you get that "sense" that something is behind you. At some point, you need to understand on Dagger that not everything will come from in front of the control room and you develop a timer in your head that says it is time to move and check other areas.
Better yet -- Just at the edge of the Wave start, you see your teammate criss-crossing the front platform and you instinctively pull out because you know those jokers just spawn-capped those spots, and you are about to get flooded left, right or rear with spawns. HAUL ASS!
Yeah that combines the spawn points bit and the timer. I can always tell if I've got clowns by rather or not they try and camp right on spawn points not understanding they will never get spawns doing so.
Really a lot of this is also understandning the maps. For example, on Ghost knowing that the building directly to the right of the LZ has windows and you can get shot through most of them from foes you might not really see or that on Dagger is is shockingly easy to get hit by flanking fire in the control room - and not from guys coming in the sides but from down below.





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