DLAN_Immortality wrote...
falranth: Well, only in the party picker. Basically, I can delete everyone from there and leave only my NPC if I want to, but yeah, that's not what I want. It will be incompatible with any other mod that adds an NPC, though.
Taleroth: About adding the char forcibly, you can only do that if you have an open space in your party (if you are 3 or less), if not, the party picker always pops up. Also, that poses the problem of other chars joining the party and the possibility of losing the NPC...
Have you tried the following function to replace the Party Picker Area with your own ?
Note that this does resolve directly the multiple companion conflict problem, but I'm just curious

But if it works, different addins could co-exist by switching various PartyPicker configuration thru a dialogue, or a special on-item-use script.
SetPartyPickerStageSets the party picker area name
Description:Sets the party picker area name. Each module can have its own area void SetPartyPickerStage (
string sAreaName,
string s2DAName
)
Parameters:sAreaName - Name of the partypicker stage
s2DAName - Name of the 2DA to use with the stage
Modifié par elys, 11 janvier 2010 - 03:22 .