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Who here sides with the Templars and why?


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#151
GodWood

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DKJaigen wrote...
Thats not using resources thats parasatism.

At what point does "utilizing resources" become parasitism? 


Alos its the mages are dominating the normal people they only allowed themselves to be used.

This could be true if mages were a vital resource that were frequently utilized by the normies.

Thing is, they're not.

Truth be told, I think the normies should be utilizing the mages more (whilst still being aware that they can't become too reliant on them)


thats why the mages are now destroying the chantry and the templars have not been able to contain them. But whatever the outcome of that war the normal people of thedas will lose.

I guess this is true in the sense that either way they'll end up dominated by the more powerful. However when a revolution starts brewing it's probably for the best that it's fellow normies that they've got to overthrow and not magical abominations who can explode + control them and their peers with their minds.

Modifié par GodWood, 24 juin 2012 - 12:11 .


#152
dragonflight288

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Umm....the Wardens have more than one mage at a time. They simply say they only have one and they manage to keep the Chantry off their backs. in Awakening, you have Anders and Velanna, two mages. And there may be three if you're a mage.

The Wardens had to have more than one mage in their armies in the past, on the front lines fighting darkspawn. It was stupid of the Chantry to let only seven mages go to Ostagar, but the Warden's aren't stupid, so common sense says they have more than that.

Based on what I've seen in-game, the wardens say they take only one mage recruit at a time, but they always have more than one mage. Merely take one recruit from a single Circle, maybe. There's no guarantee that that single mage would survive the Joining after all.

#153
Fallstar

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And now that I think about it, Avernus says something like "Acolytes, fall back" in Warden's Keep, implying that there are multiple mages present.

Modifié par DuskWarden, 24 juin 2012 - 12:38 .


#154
TEWR

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[quote]DuskWarden wrote...

He was a senior enchanter remember, he knew full well what would happen if he chose to allow himself to become an abomination. [/quote]

He didn't choose it. I got the impression the possession was forced on him by the Pride Demon he summoned. He couldn't control it and... well...

Uldred? He is gone! I am Uldred... and yet I am not Uldred.


[quote]Dave of Canada wrote...

What? There's no such thing as "basic human rights" on Thedas, it's a recent modern-world concept which is being applied by players to a fictional setting, commoners can be slaughtered and tortured for insignificant reasons and you're talking about "human rights" existing?[/quote]

Arguable. You can bring up how a noble's son was tortured and the Landsmeet is appalled that Howe performed such an act.

You could say it's because he was a noble's son that the Landsmeet was appalled, but that's arguable in and of itself.

Then the Landsmeet in Ferelden tells Loghain that there's no slavery allowed in the country -- and indeed, it's illegal in many countries, albeit performed in secretive fashion. -- and are just as appalled that he would sell Elves to slavers.

Wynne calls the culling of all mages genocide.

I think the game goes out of its way to say that these concepts do exist in some form or some fashion.



[quote]Dave of Canada wrote...
They're wearing an ugly flesh-suit and going to demon rave parties.[/quote]

Well you have to admit, demons do know how to party. At least amongst themselves they do.

The Sloth demon in the Mage Origin wasn't tired just because he's embodying sloth. He was tired because the Demons had one helluva night prior to the Mage Warden's Harrowing.

[quote]
The difference being they're keeping an eye on one mage[/quote]

Not true. Avernus tells his acolytes to fall back -- implying there are multiple mages, and indeed you even fight a Warden Mage skeleton outside -- and in Awakening you can have 2-3 Mage companions.

Plus, you fight an Abomination. And Abominations are possessed Mages.


[quote]Dave of Canada wrote...

Averted how? Releasing him?[/quote]

For starters, finding a more capable First Enchanter that isn't unknowingly a part of Uldred's ploy to keep his own status as a blood mage hidden whilst simultaneously raising his own standing.

Had Irving not been so naive and gullible, what happened in the Tower might never have transpired. 

Further then that, more freedom -- even in limited form -- given to the Mages.


[quote]Dave of Canada wrote...

His--and his small group of followers--actions were prompted by Loghain's offer and being rejected by his peers, you could say the "neglect" at the Circle prompted his actions but it didn't influence anyone else. They were all raised in the same location, all heard the same offer, they all had the same choice. They refused and Uldred fought back because of it.

Fact is, everybody else refused.[/quote]

The Circle system was why they chose that course of action. Loghain's proposal to Uldred only cemented their conviction that what they felt they needed to do was in fact what needed to be done.

Given time, I'm willing to bet Uldred may have done the same thing for the same reasons, Loghain or no.


[quote]Dave of Canada wrote...

Blood Magic is learned when you've made a deal with a demon, whether out of mutual benefits or because one side wins out far more but they don't need to spend time looking for demons. All they need to do is yell out "I want to make a deal" and demons flock to them, as demons will always try to manipulate mages.[/quote]

Not true. The Mage Warden can request the Baroness to teach him/her blood magic. At the time, it is unknown to the Warden that the Baroness is truly a Demon, so he/she is laboring under the assumption that she is still a Mage.

He/She wouldn't have asked her to teach him/her blood magic if learning from a Mage wasn't possible.

There are many things about blood magic that need to be remembered:

1) Blood magic doesn't power itself off of the Fade. It's tied to the physical realm.
2) Because it's a type of magic, Demons are able to remember it. The arcane is eternal in the Fade, after all.
3) The Chantry banned blood magic. More then likely they tossed any books on the subject into a fire so that learning from demons became the quickest way possible, but not the only way possible.
4) The tome in Awakening says that it teaches a Mage about the power of blood.



[quote]
Wynne, Finn, Irving, Bethany and others do come up. Hell, the end of Asunder makes it clear that the leaders of each fraternity are split with wanting to go to war or wanting to maintain the status quo. One vote was the "majority", one. That's hardly a majority.[/quote]

Wynne acknowledges however that the Circle is a prison and one that needs to be changed by learning from various people. She doesn't really like it. She just tolerates it because it's the best option for the Mages.

At least, until her son's life is threatened. Then she went into car-lifting mode.

Bethany likes being able to be around people like her and teaching them. That's not really an approval of the Circle system. That's just an approval of being for once in her life around many mages.

Irving's a twit. At least, in Origins he is. I'm curious as to what his views on the Mage-Templar issue was in Asunder.


[quote]Dave of Canada wrote...

What? Do you think the anti-magic Templar wouldn't have been able to handle it when reinforcements from Denerim arrived?[/quote]

That depends. Gregoir isn't too certain reinforcements will arrive in time.

Although it really doesn't matter. Wynne's barrier did more to keep the Demons and Abominations in the Tower more then the iron doors did.



[quote]

They contained the situation.[/quote]

The situation they themselves created. And they didn't push the Mages back into the Gallows. The Mages went there of their own volition to prepare the rest of the Circle for the coming threat.

Additionally, I wouldn't say the city suffered little damage. After the Qunari invasion began, we saw the city being torn apart. Corpses were in the streets, the city was on fire, etc.

Same thing happened here.



So because the Circle defended civilians for hundreds of years, the war makes it a failure and that we should forget about the atrocities of Blackmarsh and Redcliffe simply because they're insignificant to war? [/quote]

While I can't comment on DuskWarden's post, I will say that I highly doubt the Circle systems defended the civilians from the dangers of magic.

I'm more then willing to bet that a fair portion of the time, they were responsible for creating the problems they contained.



[quote]That makes no sense, their war would only brew more anti-Mage sentiments (which isn't hard to do)[/quote]

Not if they act intelligently. All they need to do is offer their services to villages in exchange for safe harbor. By acting as doctors in local villages, they can increase pro-mage sentiments.

Additionally, Ferelden itself has become increasingly pro-mage thanks to the Mages' Collective making problems disappear before the Chantry gets involved.

And if they offer their allegiance to Divine Justinia V -- who is in support of reforming the system -- then they can, by virtue of that alone, substantially increase who is on their side.

The Divine is the Chantry, for all intents and purposes. To support her means they support the Chantry. To support the Chantry she's fighting for means they want a better system that isn't Tevinter 2.0 for either side -- non-mage or mage.

As such, they may be able to gain a few countries over to their side.






[quote]
Those thinking in the short-term are the mages fighting for freedom, not the mages who designed the Circle in the first place.

[/quote]

But you have to look at how far the original system proposed by the Mages of that time has fallen into something where freedom is preferable.

Even if that freedom is short-lived and filled with the hardships of daily life that the commoners face.

But even so, Mages could potentially help the community at large. If they learned to control their powers, they could create miniature weather changes to affect the crops. They could cause rain to form during a drought, and thus keep food from shriveling up and dying.

Spirit Healers could heal the sick and wounded.

Mages could actually improve society just as much if they were free -- with restrictions and limitations in place, of course.

#155
dragonflight288

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Not true. Avernus tells his acolytes to fall back -- implying there are multiple mages, and indeed you even fight a Warden Mage skeleton outside -- and in Awakening you can have 2-3 Mage companions.

Plus, you fight an Abomination. And Abominations are possessed Mages.


I agree with you roughly 90% of the time Etheral, but here is a comment I disagree with.

Abominations are anyone who is possessed, not just mages. Possessed trees become sylvans, Witherfang was a possessed great wolf, Shades are possessed dead, Sophia was a possessed soldier and clearly an abomination, and none of these were mages.

#156
TEWR

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Actually, not so. Per David Gaider, an Abomination is only a Mage that is possessed by a Demon because the demon has full access to the powers of the Mage.

While non-mages can be possessed, they are not Abominations. The demon there only has access to... either it was their own limited powers or just the powers of the person.

#157
dragonflight288

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Ah. Missed Ser Gaider saying that.

The paragon has spoken, so mote it be.

#158
TEWR

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Paragon David Gaider... that's awesome lol

Here's the link to the associated information.

#159
dragonflight288

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Thanks.

#160
Treacherous J Slither

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Gallimatia wrote...

I support a life of mandatory schooling and service for mages but I don't support Meredith's Annulment or general implementation for that matter. That said I still side with her because when choosing between fighting a Templar army and slaughtering (mostly) innocent mages there isn't really any choice. I'd rather do the killing than the dieing. Standing with Orsino is signing yourself and all your companions up for death at the hands of Meredith's army. It's only dumb luck that you instead get to watch it turn on her at Cullen's behest.



So instead of standing up for what you believe in and what you KNOW is right, you'll side with the oppressors and commit an atrocity because it will slightly increase your odds of survival? Wow dood.

#161
Dave of Canada

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Quickie while I have wireless on the bus!

JSlither wrote...

So instead of standing up for what you believe in and what you KNOW is right, you'll side with the oppressors and commit an atrocity because it will slightly increase your odds of survival? Wow dood.


Suicide isn't fun. Killing yourself won't help anyone.

Modifié par Dave of Canada, 25 juin 2012 - 10:18 .


#162
dragonflight288

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Killing people who are completely innocent of the crime they are accused helps no one either.

#163
Lazy Jer

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dragonflight288 wrote...

Killing people who are completely innocent of the crime they are accused helps no one either.


Technically speaking Meredith doesn't even accuse them of a crime.  She enacts the Rite of Annulment because (a) she believes with the Chantry all blow'd up the people will call for justice, and in her eyes that means they'll call for annulment, (B) she has been pushing for annulment for years and was being thwarted by the Grand Cleric and the Devine was taking her own devine little time about getting back to Meredith about going over Elthina's head.  With GCE dead she, in her own mind, becomes the authority in Chantry matters in Kirkwall and thus she can finally do this thing. Lastly © because she's a looney.

Modifié par Lazy Jer, 25 juin 2012 - 11:38 .


#164
dragonflight288

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So in the end, all it does is kill a lot of people and drive them to desperation for no real reason.

#165
Fallstar

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Meredith calling for the Rite of Annulment is basically the equivalent of one individual who belongs to an organisation committing a crime (whether he was justified or not, what Anders did is a crime), so calling for the deaths of everyone else in that organisation as a result of the actions of one man. It's just plain stupid. 

Even if I was playing the most devout, lyrium addicted Templar going, I'd still have a bit of a moment there.

Modifié par DuskWarden, 25 juin 2012 - 11:51 .


#166
Treacherous J Slither

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Dave of Canada wrote...

Quickie while I have wireless on the bus!

JSlither wrote...

So instead of standing up for what you believe in and what you KNOW is right, you'll side with the oppressors and commit an atrocity because it will slightly increase your odds of survival? Wow dood.


Suicide isn't fun. Killing yourself won't help anyone.



Hawke has plot armor. Deathproof lol.

#167
dragonflight288

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But only Varric knows Hawke has plot armor. He's telling the story. lol.

#168
AnImpossibleGirl

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Dave of Canada wrote...

I fully support the Templar as:

  • Mages are far too dangerous to be allowed to roam free.
  • It involves maintaining a highly valuable resource, as Tranquil offer work and mages can be handed out as healers/soldiers when necessary.
  • All my characters are devout Andrastians.
  • The Circle system provides mages with a far superior standard of living than everyone else except possibly Nobles.
  • Warfare does not become about what nation has the most mages at their disposal.
  • Politics does not become a blood mage's dream.
  • Templar protect mages from the masses.
Thrask was too soft, he deserved his fate.


I always have too, for mainly these reasons. But, to be honest the mages were represented terribly, they were all resorting to blood magic and not a good one in sight. The second you let up on them they stab you in the face (Grace not to mention that blow hard Anders). They all turn out to be wack jobs in the end and I see no way that can continue to go on. Plus, do we really want to revert back to the way of the magisters? No. Magic needs to be controlled. Wynne had the right idea and she is respectable and died well for her beliefs. She opposed libertarianism and she was a mage; and she understood why mages are treated this way.

Contrast Star Wars if you will; I think of the mages as Sith now. The Templars are the Republic. Jedi's are taught how easy it is to succumb to the darkside (blood magic) and are trained not to do so. If they can not remain strong willed enought to overcome the temptation of the darkside...should they become Jedi Knights (the harrowing). No, they should not--they are a risk.

If DA2 gave me a better reason to not think negatively about mages perhaps my opinion would be different...but look at what Qunari have one with their mages...is living in a circle so bad? How about being treated like a dog and restriced at all costs? So, the Andrastian way is actually a lesser evil--safer than free roaming mages and much more humane than the Qunari way.

#169
Sabriana

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After playing through the one and only time, I realized that Hawke could do nothing. She couldn't save her brother. She couldn't save her mother. No matter what, she was strapped in a chair and taken for a ride. She never had any control, she simply reacted.

After seeing what Anders did, which again, she never had any control over, I, the player, simply rolled a dice. I no longer cared. The templars came up sixes. So that's who I went with.

It didn't really matter. After "herp derp" Orisino, she had to face saiyan samurai Meredith. Same as the other path.

After all, MageHawke was pretty weird all in herself. No one even acknowledged it. After seeing that, nothing really mattered any more. Most mages where demon touched, and most templars were sadists.

I returned to an earlier save, and took the mages side. Same old, same old. Orsino still went 'herp derp', and Meridith still turned into anime. So what's the difference? By that time, I simply wanted it to end. Never managed a second play-through
.

#170
Gallimatia

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dragonflight288 wrote...

Killing people who are completely innocent of the crime they are accused helps no one either.


My claim was that it did help Hawke. Specifically that it increased the chances of survival, and I think it does significantly not slightly, but I might add to that it increases the chances of a good life in the aftermath. In the scenario where you pull off a miraculous win against Meredith you can still expect to be put on the Chantry's most wanted list, essentially back where you started in the Prologue fleeing for your life with everyone you care about (that's also still alive) only worse because now you are prosecuted by the establishment in any Country worth living in and shunned by the public everywhere. A year in servitude for some scumbag mercenary you can only dream of. Meanwhile siding with the Templars makes you Viscount, a position you could use to help others were you so inclined.

Just as Anders can kill randoms to, in his mind if not in practice, increase mages chance to live free so too can Hawke kill mages to massively, in clear cut ways, increase the chances of his or her merry band of misfits to do the same. Not necessarily the most sympathetic way to go about your business but it is a way. Moral imperatives be damned. I don't kill Anders on principle.

If you are talking about the Templars or society as a whole then I belive you are right they do not benefit from the Annulment. Had Meredith not been killed by her own men she would likely have been fired for misconduct. She isn't in this for selfish or at that point sane reasons. If key figures in DA2 were more selfish and materialistic like my Hawkes and less idealistic and self sacrificing like Meredith and Anders we wouldn't have so much death.

#171
Darth Death

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I'm with the templars since mages are supernaturally insane. A desperate mage is a blood mage.

#172
dragonflight288

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If you are talking about the Templars or society as a whole then I belive you are right they do not benefit from the Annulment. Had Meredith not been killed by her own men she would likely have been fired for misconduct. She isn't in this for selfish or at that point sane reasons. If key figures in DA2 were more selfish and materialistic like my Hawkes and less idealistic and self sacrificing like Meredith and Anders we wouldn't have so much death.


I was referring to people at large throughout Thedas. Siding with the templars to appease a hypothetical mob, where then can any Circle who aren't associated with the crimes accused, where is it they can be safe from templars or the people who hate magic? If the Right of Annulment can be called on mages who aren't even involved with the crime, what stopping it from happening again? Or what stopping people from purging Elven Alienages if the templars who supposedly exist to defend people can willfully ignore the law that way?

What stops the Seeker's and Templar's now?

#173
Lazy Jer

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dragonflight288 wrote...
Alienages if the templars who supposedly exist to defend people can willfully ignore the law that way? 


Shhh...don't give them ideas.

#174
Samzo77

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We can see what the Templars in Kirkwall were doing, and how they mistreated mages, but the Tenplars in Ferelden seemed more reasonable. They gave the warden a chance to neutralize the situation, and the leadership was glad when annulment was avoided (except Cullen). To assume all Templars are oppressive is is overreaching.
Next, consider the reason the Circles exist in the first place. Through Mage rule the Tevinter Imperium conquered most of Thedas, and oppressed its citizens. Under the guidance of Andraste, the Tevinter was pushed back, and the Chantry was founded through her teachings.
I support the Templars and the chantrys intentions, but not all of the methods. Mages have two specific traits that must be considered, 1) magic gives them an inherent advantage against adversities, enemies, competitors, and so on. 2) mages are are susceptible to temptation in a way that can result in abominations, mind control, and the loosing of demons and spirits. These two traits make mage's unique.
The best solution for the middle age period they live in, is for the mages to be monitored under Templar supervision. Any Mage that follows the Chant should submit willingly. Any Mage that does not believe as the chantry does, should consider the partnership as admirable and practical, allowing for the advancement of magical study in a safe environment.

#175
dragonflight288

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Warden: (I forgot the actual line here, so I'll paraphrase) I thought templars liked killing mages?

Cullen: I know some who discuss such things with glee.

The templars are better in Ferelden, but the problem still exists, as shown by Wynn's discussion of Aneirin, an elf from the alienage who left at the age of 14 to seek the Dalish. He was tracked by the templars and run through, no questions asked or answered. They simply called him maleficar and had him killed, or so they thought.

Wynn also mentions that many mages are killed as they are discovered by angry mobs who blame mages for a bad crop, someone's cow dying, or what have you and a mage just happens to be discovered at the time. And that's Ferelden.