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Back in my day...


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#101
Jadebaby

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sistersafetypin wrote...

HoldTheLine wrote...

o Ventus wrote...

HoldTheLine wrote...

@ o Ventus
The only thing that bothered me was that it was always her inquiring about Shepard's well-being and comforting her, while Kaidan (my Shep's LI) just sat around in the observation deck combing his hair bump or whatever he does in his free time...  Not to mention, she got the best sex scene so I am jealous about that


Not to mention she's the only romance with a sex scene in all 3 games (let alone 2 consecutive games).


Dang, I didn't even think about that until now... :crying: Now I'm thoroughly saddened, my poor Shep didn't even get laid at all in ME2...


Neither did mine :crying:

...Until LoTSB, but then I didn't get the Romance Achievement <_<


This is so true, I had to romance Jacob to get it. So I used my Kaidan romance import and did all of ME2 just for that achievy.. And then completed the rest of the game because I thought "hey, might as well tea it up to see what Jacob romance is like in ME3."


HA! JOKES ON ME!

#102
HoldTheLine

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sistersafetypin wrote...

HoldTheLine wrote...

sistersafetypin wrote...
Neither did mine :crying:

...Until LoTSB, but then I didn't get the Romance Achievement <_<


Yeah, I romanced Garrus in one playthrough just for the achievement :P


lol, I created my one and only mShep and romanced Miranda for mine ^_^


I was going to do an insanity playthrough starting back in ME1 as a Casanova Shepard who romanced everyone :P  But, we're getting off topic...Oh, I just thought of something else for this thread.

Back in the day, Garrus and Tali weren't love interests. One of the sadder things about ME1 though...

Modifié par HoldTheLine, 18 juin 2012 - 09:28 .


#103
HoldTheLine

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@ Jade8aby88

Yeah, Jacob-mancers really got the shaft in ME3, which is sad cause I think he had good potential for someone Shepard could run off into the sunset with.

#104
Dark_Caduceus

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Back in my day the Mass Effect plot was coherent.

#105
Jadebaby

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HoldTheLine wrote...

@ Jade8aby88

Yeah, Jacob-mancers really got the shaft in ME3, which is sad cause I think he had good potential for someone Shepard could run off into the sunset with.


Yep, I think Bioware lost a lot of respect from fans because of Thane and Jacob... And I don't mean Thane because he died - face it we all saw that coming - I say Thane because of how they handled it. There was like one or two changes in dialog for a romance, Thane calling you siha instead of Shepard, then like 1 other variation. Really pathetic there Bioware.

#106
FellishBeast

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Blacklash93 wrote...

Screw you old people! You gotta get with the times of our shallow dialogue systems, hole-ridden plots, and streamlined gameplay!


Get off my lawn!!! *waves stick*

#107
stargatefan1990

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Back in my day mass effect was playable then that stupid kid just had to start ruining things! ahhhhhhhhhh children *Old grump mumbling*

#108
The Milky Waver

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...I could actually achieve getting the maximum amount of credits possible, but then came these rasin' frasin' fish tank VI's!

Modifié par The Milky Waver, 18 juin 2012 - 06:46 .


#109
darkchief10

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back in my day understanding the reapers meant going horribly mad and turning into a giberring simpleton

#110
NM_Che56

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We took the stairs to the CIC
Our armor fit us like leotards
We had to sell our $h*+ to get more money
We had to wait 30 minutes for the decontamination cycle before coming aboard

#111
NM_Che56

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one didn't just simply "land" at their destination. They drove for 1 hour up mountains first!

#112
sH0tgUn jUliA

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they had music on the elevators.

#113
NM_Che56

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sH0tgUn jUliA wrote...

they had music on the elevators.

You had music everywhere

#114
phagus

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Back in the day you could waste credits and even cheat at Quasar. Scanning all the keepers took all day as you had to find them, but you were paid for each one. A biotic throw could send enemies into the walls, floors and ceilings, and when Shep got hit with one he fell on his ass

#115
Aulis Vaara

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FellishBeast wrote...

...the Normandy only had two floors.


There were three... cockpit/CIC, quarters, cargo bay/engine room.

Back in my day, we could actually count. Also, back in my day, cool things in game were done by the player with skill, not in cutscenes or scripted events. "Cinematic dialogue" is just stealing awesome things the player could have done in the game.

#116
DRTJR

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There was exactly ONE Quarian and she wasn't romance-able...it was horrible.

We had a bad ass Krogan who was alive when human where wearing metal armor and hitting each other with metal sticks.

We didn't know there WERE male Quarians.

We met about thirty or so Batarians and killed them all.

We were tracking a rouge space cop as the First human space cop

Garrus was Dirty Harry IN SPACE

Shepard could have scars AND be full on Paragon

Cerberus were a bunch of Mad science types.

The Geth were evil, unrepentantly evil.

#117
PanzerGr3nadier

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.... And back in those days, If you were lucky.. your weapon got jammed for the mission!!
;__;

Those times.....

#118
clarkusdarkus

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...i could throw a sticky grenade anywhere with the back button on the controller
...i could interact with emily wong

#119
MzAdventure

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I could run without looking like Elaine from Seinfeld

#120
Candoo

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Back in my day ... I could take ALL of my squadmates on a "Grand Finale" suicide mission, and using STRATEGY and SKILL, I could bring them ALL back ALIVE, including my crew. None of this "what colour of ice cream do you want to sample".
I even had the CHOICE of who, I wanted to do what, during the mission. Hell, we even took down a human Reaper, then blew the place into oblivion.

#121
Carlthestrange

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...I only had two love interests.

#122
Jadebaby

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... I could only sprint when I was in danger.

Now that I don't miss!

#123
Carlthestrange

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...Anderson wasn't born in London.

#124
FellishBeast

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Candoo wrote...

Back in my day ... I could take ALL of my squadmates on a "Grand Finale" suicide mission, and using STRATEGY and SKILL, I could bring them ALL back ALIVE, including my crew. None of this "what colour of ice cream do you want to sample".
I even had the CHOICE of who, I wanted to do what, during the mission. Hell, we even took down a human Reaper, then blew the place into oblivion.



What in the heck is this "sooey-side" mission yer blabberin' about?

#125
FellishBeast

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Aulis Vaara wrote...

FellishBeast wrote...

...the Normandy only had two floors.


There were three... cockpit/CIC, quarters, cargo bay/engine room.

Back in my day, we could actually count. Also, back in my day, cool things in game were done by the player with skill, not in cutscenes or scripted events. "Cinematic dialogue" is just stealing awesome things the player could have done in the game.


Back in my day... the presence of stairs didn't constitute a new floor, they were called "leg challenges."

Modifié par FellishBeast, 19 juin 2012 - 01:44 .