My list:
S-Tier: -Geth Plasma Shotgun (ignores shield-gate + armor-dr, auto-aim, light enough weight to be usable at X)
-Krysae Sniper Rifle (ignores shield-gate (maybe armor-dr too), AOE, proximity detonation)
-N7 Valiant (kills quick, good reload speed)
-N7 Hurricane (extremely high DPS + low weight, recoil isn't too bad supposedly)
-M-77 Paladin (great damage, in some ways more versatile than the Carnifex)
-Black Widow (great for dispatching infantry and bosses, innate penetration)
-Cerberus Harrier (great DPS + great weight = great weapon)
-M-6 Carnifex (headshots make this weapon an excellent infantry-killer, and works good against bosses)
-M-300 Claymore (tons of damage, "sort-of" ignores shield-gate due to shotgun mechanics, reload canceling is hugely effective)
-Reegar Carbine (tons of damage, especially against shields, low weight)
-Graal Spike Thrower (ignores armor-dr, "sort-of" ignores shield-gate due to shotgun mechanics, can get headshots (unlike it's rival the GPS), accurate at range, consistently stuns)
A-Tier:-M-90 Indra (good weight and DPS, good for applying ammo powers)
-Kishock Harpoon Gun (ignores shield-gate and armor-dr, +300% (instead of the typical +250%) damage on headshots, no loss in damage when hip-firing (unlike other snipers), uncharged shots still powerful enough for most enemies, shots go through Guardian shields and Reaper armor)
-M-99 Saber (good damage + DPS, but weighs a lot)
-M-98 Widow (good damage, innate penetration, only needs one shot to do it's job)
-Javelin (insane damage, innate penetration, sees through cover, but held back by low ammo capacity and high weight)
-M-358 Talon (good damage, "sort-of" ignores shield-gate due to shotgun mechanics (this weapon is basically a great shotgun), low weight)
-Geth Plasma SMG (can be carried on almost any class; very minor cooldown penalty with ULM (only SMG that has a working ULM))
-M-5 Phalanx (higher ROF than Paladin/Carnifex allows the weapon to better deal with shield-gate, big clip, low weight, good damage)
B-Tier:-M-25 Hornet (good damage output, low weight, but recoil is a little tough to manage)
-M-3 Predator (kills quick when fired at max ROF (which is very hard to achieve), super-low weight, can be carried in addition to a primary weapon with very little additional cooldown penalty)
-Wraith (good damage, larger clip than Claymore, good weight, but not quite the killer that the Claymore is)
-M-76 Revenant (great damage output, good enough weight to be usable at X, recoil is a little harsh without Stability Dampener (but, using Stability Dampener requires you to drop AP or Damage mods, reducing the weapon's potential)
-M-37 Falcon (AOE, stuns even shielded enemies, good weight at X, low damage output against small groups of enemies)
-Scorpion Pistol (applies ammo effects well, stuns, AOE, light, but low damage output against small groups of enemies)
-Geth Pulse Rifle (light, applies ammo effects well, very little recoil, accurate, large clip, but has poor damage output)
-Arc Pistol (charged shots "sort-of" ignore shield-gate due to shotgun mechanics (weapon fires three "pellets" on a charged shot), good damage on charged shots, light, weapon practically requires charged shots to be effective; which leaves you very vulnerable)
C-Tier:-M-9 Tempest (DPS is good (not high enough to match the Hurricane though), light, recoil is a little difficult to deal -with, hard to justify use of this weapon compared to a Hurricane or Hornet)
-Phaeston (good clip size, decent DPS, but largely outshined by the GPR, which has a variety of excellent -properties, only losing to the Phaeston in damage per shot, DPS, and reload speed)
-M-92 Mantis (light, able to be used by many classes effectively (not just infiltrators), but lacks the punch that makes many of the sniper rifles useful)
-Disciple (light, stuns (but the stuns happen so inconsistently that the weapon can't be depended on), low damage output)
-M-96 Mattock (good damage-per-shot, light enough to be usable on caster classes (under some circumstances), high ROF requirement to do decent DPS, very little reason to use this instead of the Harrier)
-N7 Crusader (innate penetration, good damage, but weight is very high, allowing this weapon to only be really usable by some classes, and outmatched when used by an Infiltrator (Black Widow does the job better in most circumstances)
-M-13 Raptor (good potential DPS (ROF requirement isn't too high to do a decent DPS), good clip size, light, but cannot be hip-fired without damage reduction (this is a weakness for almost all snipers, but on the Raptor it's a much more significant hindrance due to the weapon's "rapid-fire" role)
-M-12 Locust (low recoil, applies ammo effects well, light, low damage output and small clip-size make this weapon only very useful on Enginneers)
-Striker Assault Rifle (applies ammo effects well, AOE, stuns un-shielded enemies, absurd recoil makes use of the Stability Dampener practically mandatory, low damage output (maximum ROF can only be reached through continuous fire as well, meaning that you have to spend a while firing before the weapon can begin to kill quick enough to be effective), low damage per shot)
-M-15 Vindicator (damage output is decent relative to some other weapons, weight is good, not useful relative to weapons like the GPR)
-M-29 Incisor (good damage output, good clip, low weight, insane recoil (it's high enough so that rapid repeated bursts are nearly impossible and headshots are nearly impossible as well), loss of damage when hip-firing is a major hindrance to this weapon (similar to the Raptor))
-M-22 Eviscerator (okay DPS, light, but outclassed by many other weapons in most roles)
N7 Eagle (more damage per bullet than the Predator, but recoil is a little tough to deal with and it isn't a particularly fast killer)
D-Tier:-M-97 Viper (almost totally outclasses by the Carnifex, which does more damage, weighs less, has a quicker ROF, can hipfire effectively, etc... (better in the hands of an Infiltrator than anyone else, because of the damage bonus from TC's Rank 6 Sniper Damage evolution it can be somewhat useful))
-M-27 Scimitar (okay DPS, light, awful damage per shot, repeated shots needed to do decent damage)
-M-4 Shuriken (outclassed in almost every way compared to a weapon like the Locust, which isn't an exceptional -weapon in the first place)
-M-23 Katana (heavier than the Evi, with low damage output)
-M-8 Avenger (almost totally outclassed by the GPR, only winning notably in reload speed, which the GPR compensates for with a high clip capacity (this isn't a terrible weapon, but there's almost no reason to use this thing, making it a rather pointless choice of weapon)
That's how I feel about it. S-Tier is viable under almost all circumstances, A-Tier is viable under most circumstances, B-Tier is weapons that are viable under relatively specific circumstances, C-Tier is weapons that are viable under very specific circumstances, and D-Tier is weapons you shouldn't touch unless you want a challenge. The list assumes that the player has all weapons, and has them all at Rank X.
Not everything about each weapon was mentioned here, because it would take a ridiculous amount of time (which I may spend down the line; I've been asked to provide a guide covering all ME3 multiplayer weapons). Notable is that weapons with high ROF and multiple projecties per shot essentially ignore shield-gate, making them very useful in certain capacities.
Looking back at my version of the list, I might reconsider the positioning of the Predator, Mantis, Crusader (I don't like this weapon much personally, but some people have a strong preference for it), Widow, Disciple, Avenger, and Viper. For now though, I'm going to stick with this list, and I'll further consider the weapons' utility relative to each other.
EDIT: Mentioned that the Graal consistently stuns. This is a major utility of the weapon, and something the Disciple certainly should have.
EDIT 2: Adding that the Kishock can go through Guardian shields and Reaper armor.
Modifié par DSxCallOfBooty-, 18 juin 2012 - 03:10 .