Anyone else think Skyrim is overrated?
#51
Posté 18 juin 2012 - 08:19
But then again, no other games out there are like it. The exploration and character customization are unparalleled.
#52
Posté 18 juin 2012 - 08:30
#53
Posté 18 juin 2012 - 08:43
Ha ha, I don't think you've really played Skyrim if you think you can't gimp your character. Try putting the difficulty up or playing a mage.SOLID_EVEREST wrote...
Yeah, it is called the consequence of trying to become a jack of all trades. RPGs aren't supposed to hold your hand; RPGs are supposed to be challenging on several different levels, not just gameplay. If you came into any of the great RPGs like: Dark Souls, Fallout: 1/2, or Planescape and tried to level everything evenly, you will be destroyed in seconds. Skyrim and Fallout: 3 really have no mechanic that kept you from becoming every class in one package.
To the OP, nope. Elder Scrolls makes me happy.
#54
Posté 18 juin 2012 - 08:51
#55
Guest_wiggles_*
Posté 18 juin 2012 - 09:06
Guest_wiggles_*
#56
Posté 18 juin 2012 - 09:07
Addai67 wrote...
Ha ha, I don't think you've really played Skyrim if you think you can't gimp your character. Try putting the difficulty up or playing a mage.SOLID_EVEREST wrote...
Yeah, it is called the consequence of trying to become a jack of all trades. RPGs aren't supposed to hold your hand; RPGs are supposed to be challenging on several different levels, not just gameplay. If you came into any of the great RPGs like: Dark Souls, Fallout: 1/2, or Planescape and tried to level everything evenly, you will be destroyed in seconds. Skyrim and Fallout: 3 really have no mechanic that kept you from becoming every class in one package.
I can envision the level scaling being a pain for anyone who just wants to play a character who does not pursue the 'optimal build'.
As Tornis gets better at turning socks into gold, suspiciously the world around him becomes deadlier...
#57
Guest_Ivandra Ceruden_*
Posté 18 juin 2012 - 09:55
Guest_Ivandra Ceruden_*
#58
Posté 18 juin 2012 - 09:56
TW2 however is famous for the excellent story writing which I loved for that reason alone. So yeah, why compare a sandbox open world RPG to a RPG that is heavily story driven and has a defined protagonist?
Edit: Typos.
Modifié par Aeowyn, 18 juin 2012 - 10:04 .
#59
Guest_Ivandra Ceruden_*
Posté 18 juin 2012 - 10:02
Guest_Ivandra Ceruden_*
#60
Posté 18 juin 2012 - 10:12
* While some of the writing could see improvement (eg; Marriages and romance), most is quite good (eg; Civil War, DB quests, written lore, etc).
* After 800+ hrs, still able to play new content; dungeons, terrain, encounters, etc.
* Toolkit, mods, frequent patching, workshop, and easy console commands available for personal taste. And Free.
* E3 2011 was generally the selling factor for me; demos confirmed desired features.
Nope; not overhyped at all. First sandbox game is going to be a high standard for others to match.
#61
Posté 18 juin 2012 - 10:12
Modifié par Blacklash93, 18 juin 2012 - 10:29 .
#62
Posté 18 juin 2012 - 10:29
Now, it is the kind of game that does rely on the player filling in a lot of the blanks. The story and many of the side quests are very good, but of course it's nothing like a game like, say, Dragon Age, where the character interaction defines much of the story. If you like to actually roleplay in this kind of game, Skyrim gives you the freedom to do so.
Of course, not everyone is going to love, or even like, this kind of game. And that's fine. And for those people, I suppose the game would be overrated. But most people who don't like the game can see Skyrim's merits, which seems to show it's a very good game even if not what you'd prefer.
#63
Posté 18 juin 2012 - 10:40
Blacklash93 wrote...
I like it, but it is pretty overrated. It's too shallow in too many places to be considered a marvel of videogame design like some make it out to be. The quests in particular are a huge step down from Oblivion for the most part.
#64
Posté 18 juin 2012 - 10:47
#65
Posté 18 juin 2012 - 11:49
So I leveled up alchemy, enchanting and blacksmithing and made some very awesome weapons and armor for myself. It was good grinding those things and a great feeling to finally craft those items after hours spent getting to that point but once I started using them....well the game lost any sense of challenge to me. I literally dragged myself through my last hours of playing it.
#66
Posté 18 juin 2012 - 12:03
#67
Posté 18 juin 2012 - 12:24
Jozape wrote...
What mods make Skyrim good? I remember there being some nice convenience and customization mods, but they didn't make the game good for me.
Sounds of Skyrim mods are good both Dungeons and Wilds ones or Civilisation. You got many various enviroment and character plus item texture and such mods that add to the quality ofcourse. You got tiny small pony's instead of horses mods or ones where mounts are bears or tigers etc, should check out the Asteria player house which is flying ship home thats done amazingly or can use build your own home mod for something different . You should watch Gamespots top five skyrim mods of the week, run every week showing what they think is best new mods. There is some epic ones on it and it's done in video format and on youtube so they show you what they are in game.
Modifié par Dragoonlordz, 18 juin 2012 - 12:40 .
#68
Posté 18 juin 2012 - 12:25
#69
Guest_Official DJ Harbinger_*
Posté 18 juin 2012 - 12:49
Guest_Official DJ Harbinger_*
It's a dramatic overhual from Oblivion and Morrowind, TES IV & TES III are both really, really great games, and Skyrim adds to them, it sucks it was unfinished though and they're having to still add stuff now in patches and DLC.
Skyrim's land eminates a dark, and gritty theme unlike Oblivion where it's all shiny and colourful, graphics are great, combat, voice acting etc. all these things are much, much better.
Yet for some reason I prefer Oblivion, maybe nostalgia, but Skyrim felt a little too dark and gritty in some places, the main story get better as it went along, but at first it felt a bit linear and dull. The ending felt quite anticlimatic though.
It's the exploration, the scenery, and the music that stands out to me, they're Skyrim's best qualities.
Oh and let's not forget FUS RO DAH!
#70
Posté 18 juin 2012 - 01:57
Official DJ Harbinger wrote...
It's the exploration, the scenery, and the music that stands out to me, they're Skyrim's best qualities.
Yeah the music definitely. Yesterday one of the songs popped into my head and I'm seriously considering starting a new game because of that. Also, Blackreach. That was one amazing experience.
#71
Posté 18 juin 2012 - 03:43
#72
Posté 18 juin 2012 - 03:58
IMO, Skyrim seems to be more about how many things you can do instead of actual role playing. Don't get me wrong, I like the game, but the dialogues really hurt my experience with it.
#73
Posté 18 juin 2012 - 04:07
SOLID_EVEREST wrote...
Either way, Oblivion hardly had anything to gimp your character since you could just select your main attributes as secondary skills or just use weak secondary attacks over and over to get +5 every level-up; it was just nice that you could end up being outclassed if you came into the game not knowing anything.
That should never happen because of a crappy, unintuitive leveling system and the fact that the most boring old enemies in the game suddenly get insane gear as you level up.
As you have noted, you become stronger by NOT picking your favorite skills for your build. Because if you didn, you'd level up too quickly and get a low multiplier. It doesn't make any sense.
It was really the same in Morrowind, except the enemies in Morrowind had a much different levelscaling system that both meant that you didn't gimp yourself by spending a few hours in town pickpocketing, and that you couldn't just waltz into a demon's lair at level 1 and win easily because the demon was level scaled.
I agree that RPGs should let you choose so you can't always have everything. But Oblivion actually tricked the player into making those choices unknowingly.
Modifié par termokanden, 18 juin 2012 - 04:09 .
#74
Posté 18 juin 2012 - 04:19
PetrySilva wrote...
In a way for me it was; the dialogues are horrible. There are few moments when a dialogue helps you define your character.
IMO, Skyrim seems to be more about how many things you can do instead of actual role playing. Don't get me wrong, I like the game, but the dialogues really hurt my experience with it.
Really? I felt there were lots of roleplaying opportunities in the game- side with the Empire or Stormcloaks, side with the Greybeards or Blades (regarding Paarthurnax), and several of the daedric quests gave you the opportunity to pick a side (usually involving the option to serve or rebel against the daedra prince). I seem to recall several of the miscellaneous quests having roleplaying options too.
Now these opportunities for roleplaying might not be on par with Morrowind (where you could for example choose one of three great houses to serve) but they are a big leap forward from Oblivion where there were a lot less roleplaying options.
#75
Guest_Para-Medic_*
Posté 18 juin 2012 - 04:35
Guest_Para-Medic_*
Modifié par Para-Medic, 18 juin 2012 - 04:39 .




Ce sujet est fermé
Retour en haut







