We've all had those "A-ha!" moments where, during or immediately after a game, or in the shower when you haven't played for two days, you suddenly understand something, and that understanding immediately boosts your skill.
Imagine if we collected all of those "A-ha!" moments in one place, how helpful it would be, both to remind ourselves of things we've forgotteb, to inspire others, and to help newbs not suck hard at gold for as long.
What were your "A-ha!" moments? What flashes of insight did you see that immeidatley brought your game up just from a simple realization?
Post them here.
I'll say mine:
Just because you're a tank doesn't mean you should be at point blank range all the time.
Some weapons should be fired from the hip always.
Disengage and run away more often than you think you should.
The Thread of Insights that Instantly Boosted Your Game
Débuté par
MWaHa
, juin 18 2012 02:50
#1
Posté 18 juin 2012 - 02:50
#2
Posté 18 juin 2012 - 03:05
Standing in the corpse of a Ravanger, probably not the best idea.
Getting in melee range of sync-kill enemies, probably not the best idea.
Attempting to resuscitate someone that was killed by a turret BEFORE killing the turret, probably not the best idea.
When in doubt, explosives.
If the enemy twitches on the ground, shoot it or it might get back up.
Always aim for the head.
Holding down the trigger of a full automatic weapon and spraying wildly is not accurate. Release said trigger to move recital faster and pull when enemy is in cross hairs. Burst Fire is your friend.
AP ammo works just as well as AP mods.
Not everything needs to have the AP mod.
Bolt action weapons, Aim, THEN shoot.
Everything synthetic can be hacked.
Cooldown should always be in the positives.
Holding the line isn't always the answer. Sometimes a tactical withdrawal is in order.
Shooting a Guardian in the shield with anything except AP will result in no damage. Powers included.
Letting a Cannibal buff itself is a bad idea. Should one succeed in armoring itself, aim for the gaps.
You can shoot the plates of a Brute off to deal more damage.
Some enemies just can't be headshotted. Aim at head anyway to keep in practice.
Shooting a Ravanger in the sack is a bad idea. Aim for the glowing blue eye.
See rocket or other tell tale sign or heavy ordinance? Duck behind cover until it hits AND quits firing. THEN move.
Ravangers and Primes fire three shots before needing to reaim. Wait until all three hit, THEN shoot or move.
Quarians and Geth without shields are vulnerable. Do not let them CQB without shields.
Timing for Smash is critical. Hit it early.
Pyro's and Hunters are so stupid they'll walk right up to you for an easy grab. Just don't let them figure out how to flank you.
Grab if possible. Free ammo free kill.
Sometimes Melee is the better option.
Sometimes Melee is NOT the better option.
Explosives should be applied to as many enemies as possible. Aim for groups. Big targets are an exception. Make sure the explosive hits the face.
Fire rocket at ground. NOT at enemy.
Getting in melee range of sync-kill enemies, probably not the best idea.
Attempting to resuscitate someone that was killed by a turret BEFORE killing the turret, probably not the best idea.
When in doubt, explosives.
If the enemy twitches on the ground, shoot it or it might get back up.
Always aim for the head.
Holding down the trigger of a full automatic weapon and spraying wildly is not accurate. Release said trigger to move recital faster and pull when enemy is in cross hairs. Burst Fire is your friend.
AP ammo works just as well as AP mods.
Not everything needs to have the AP mod.
Bolt action weapons, Aim, THEN shoot.
Everything synthetic can be hacked.
Cooldown should always be in the positives.
Holding the line isn't always the answer. Sometimes a tactical withdrawal is in order.
Shooting a Guardian in the shield with anything except AP will result in no damage. Powers included.
Letting a Cannibal buff itself is a bad idea. Should one succeed in armoring itself, aim for the gaps.
You can shoot the plates of a Brute off to deal more damage.
Some enemies just can't be headshotted. Aim at head anyway to keep in practice.
Shooting a Ravanger in the sack is a bad idea. Aim for the glowing blue eye.
See rocket or other tell tale sign or heavy ordinance? Duck behind cover until it hits AND quits firing. THEN move.
Ravangers and Primes fire three shots before needing to reaim. Wait until all three hit, THEN shoot or move.
Quarians and Geth without shields are vulnerable. Do not let them CQB without shields.
Timing for Smash is critical. Hit it early.
Pyro's and Hunters are so stupid they'll walk right up to you for an easy grab. Just don't let them figure out how to flank you.
Grab if possible. Free ammo free kill.
Sometimes Melee is the better option.
Sometimes Melee is NOT the better option.
Explosives should be applied to as many enemies as possible. Aim for groups. Big targets are an exception. Make sure the explosive hits the face.
Fire rocket at ground. NOT at enemy.
Modifié par Adhok42, 18 juin 2012 - 03:08 .
#3
Posté 18 juin 2012 - 03:07
- Grenades are great!
- Always take a sidearm for the sniper rifle/shotgun. You never know when it might come in handy.
- Tech Armor can explode and knock an annoying Phantom back giving you time to run or shoot.
- There's more to this game than the Carnifex. Alot more.
#4
Posté 18 juin 2012 - 03:11
Your last one absolutely! Being able to have the discipline to NOT take that one extra shot or shoot that one extra power but turn and retreat instead, is one of the most 'comes with time' type skills in the game, imho.
The one I'll add, that I constantly teach to newer players that I try and help, is to STOP looking at your score inbetween rounds. It sounds so simple, but that one small act could make you twice as effective.
The one I'll add, that I constantly teach to newer players that I try and help, is to STOP looking at your score inbetween rounds. It sounds so simple, but that one small act could make you twice as effective.
#5
Posté 18 juin 2012 - 03:19
You can actually fire a power IMMEDIATELY after firing your weapon while Tac-Cloaked, and it won't trigger a cooldown. Very iffy to pull off, and it's usually easier to do it the other way around, but sometimes it's the only way to set up a fire explosion. >
#6
Posté 18 juin 2012 - 03:21
Stick together.
#7
Posté 18 juin 2012 - 03:23
Soft cover is your friend.
Stasis vs. phantoms, the first time, blew my mind.
Kill primes, banshees, and atlases early if you want more of them, and later to get fewer.
Stay with a buddy!
Gold is only scary the first time. After that, it's personal.
When I figured out what the ops packs were.
Stasis vs. phantoms, the first time, blew my mind.
Kill primes, banshees, and atlases early if you want more of them, and later to get fewer.
Stay with a buddy!
Gold is only scary the first time. After that, it's personal.
When I figured out what the ops packs were.
#8
Posté 18 juin 2012 - 03:26
Pulse the geth melee, never hold it down.
When playing the geth melee build with hit and run tactics- run in and start meleeing, but turn and aim at where you plan to run away while meleeing and BEFORE you start trying to sprint.
Let go of sprint to make sharper turns.
Let your shields recharge even when you think you don't need to.
Less of an aha! than just advice- stop trying to stasis things with armor.
Focus on your strengths- if you crowd control, fight the mobs, not the bosses.
Sidestep banshee warps.
Use all of your missiles all of the time- anywhere you can hit 2 bosses or a boss and a big mob is probably worth it, and any VIP round with anything that will take more than 2 shots to kill is definitely worth it.
In general, consumables are there to be consumed- don't save them, equip up before every match and use your medi gels, missiles, ammo packs, and survival packs when you need them, and even when you don't.
Do not use tech armor on a human sentinel.
Do not use 2 heavy weapons unless you are a vorcha or krogan sentinel who uses no powers.
150-200% recharge on all casters all the time- only excuse to be under 200 is not a high enough level paladin or carnifex.
Pick the small maps.
Pick the enemy, and plan accordingly.
Do not extract, die after the wave 10 objective to shave off 3 minutes of your speedruns, even if you aren't level 20, you will get there.
Stagger the phantoms.
If someone else has warp, bring reave.
Cloak, THEN grenade.
Bring an ultralight SMG if you are already at 200, you may not use it, but you might want it.
Check that you are on the right weapon at the beginning.
High risk, high reward. If you sit in cover all game, you lose 4 minutes of your life.
Cerberus Glacier- do it.
Hit 7 (or non-PC medi-gel equivalent) to reload cancel once your clip is full.
Go for the eyes!
Shoot through the wall with your double piercing claymore/ black widow.
Give your team advice on loadouts and positioning.
Know the spawns, and don't wreck them.
Shoot the engineer while it's building the turret.
Shoot the turret. Then shoot it again.
Put points in fitness.
Check here to make sure they didn't just nerf the build you are about to play.
When playing the geth melee build with hit and run tactics- run in and start meleeing, but turn and aim at where you plan to run away while meleeing and BEFORE you start trying to sprint.
Let go of sprint to make sharper turns.
Let your shields recharge even when you think you don't need to.
Less of an aha! than just advice- stop trying to stasis things with armor.
Focus on your strengths- if you crowd control, fight the mobs, not the bosses.
Sidestep banshee warps.
Use all of your missiles all of the time- anywhere you can hit 2 bosses or a boss and a big mob is probably worth it, and any VIP round with anything that will take more than 2 shots to kill is definitely worth it.
In general, consumables are there to be consumed- don't save them, equip up before every match and use your medi gels, missiles, ammo packs, and survival packs when you need them, and even when you don't.
Do not use tech armor on a human sentinel.
Do not use 2 heavy weapons unless you are a vorcha or krogan sentinel who uses no powers.
150-200% recharge on all casters all the time- only excuse to be under 200 is not a high enough level paladin or carnifex.
Pick the small maps.
Pick the enemy, and plan accordingly.
Do not extract, die after the wave 10 objective to shave off 3 minutes of your speedruns, even if you aren't level 20, you will get there.
Stagger the phantoms.
If someone else has warp, bring reave.
Cloak, THEN grenade.
Bring an ultralight SMG if you are already at 200, you may not use it, but you might want it.
Check that you are on the right weapon at the beginning.
High risk, high reward. If you sit in cover all game, you lose 4 minutes of your life.
Cerberus Glacier- do it.
Hit 7 (or non-PC medi-gel equivalent) to reload cancel once your clip is full.
Go for the eyes!
Shoot through the wall with your double piercing claymore/ black widow.
Give your team advice on loadouts and positioning.
Know the spawns, and don't wreck them.
Shoot the engineer while it's building the turret.
Shoot the turret. Then shoot it again.
Put points in fitness.
Check here to make sure they didn't just nerf the build you are about to play.
Modifié par Lango Tango, 18 juin 2012 - 03:28 .
#9
Posté 18 juin 2012 - 03:27
Always cancel reloads.
I wasn't even aware that it existed, but figured out how to do it the same instant when someone mentioned reload canceling. Turned my Widow into a sniping machine gun.
I wasn't even aware that it existed, but figured out how to do it the same instant when someone mentioned reload canceling. Turned my Widow into a sniping machine gun.
Modifié par Heldarion, 18 juin 2012 - 03:27 .
#10
Posté 18 juin 2012 - 03:33
As a drell adapt, use Reave, a lot, and while running towards cover and away from the battle. Target Phantoms with it as soon as you see them, that way when they get in your face, there barriers are mostly gone.
#11
Posté 18 juin 2012 - 03:36
communicate
#12
Posté 18 juin 2012 - 03:40
If you have a mic, and hear your teammates, they appreciate that you acknowledge their existence, even if you never speak again.
If you don't have a mic, watch what another adept is doing. They may catch on if you only throw set-up powers.
Always try to have a teammate pair up with you on characters, if possible (i.e 2 biotics together, a infil and an engineer, etc...)
Remember that Adrenaline Rush insta-reloads.
If you don't have a mic, watch what another adept is doing. They may catch on if you only throw set-up powers.
Always try to have a teammate pair up with you on characters, if possible (i.e 2 biotics together, a infil and an engineer, etc...)
Remember that Adrenaline Rush insta-reloads.
#13
Posté 18 juin 2012 - 03:41
Astartes Marine wrote...
There's more to this game than the Carnifex. Alot more.
I don't think Bioware has stumbled upon this epiphany yet, since there are still many automatic weapons whose damage per second is still soundly beaten by the Carnifex.
Hand Cannon X does big damage per bullet, but lower damage per second than Bullet Storm Y.
Bullet Storm Y has high damage per second, but lower damage per bullet than Hand Cannon X
How is this difficult?
Modifié par Schneidend, 18 juin 2012 - 03:44 .
#14
Posté 18 juin 2012 - 03:41
Firing shotguns, SMGs, and fully automatic ARs from the hip is the way to go.
Dodge horizontally relative to the enemy...they can't track very well that way.
Dodge horizontally relative to the enemy...they can't track very well that way.
#15
Posté 18 juin 2012 - 03:44
Cover your flanks.
#16
Posté 18 juin 2012 - 03:48
When I learned Thermal Clips filled my grenades.
Also, when I learned about BE's, and by extension Follow-The-Vanguard
Also, when I learned about BE's, and by extension Follow-The-Vanguard
#17
Posté 18 juin 2012 - 03:53
Know your maps. Know where the spawns are and know which chokepoints are most effectively shored up with Decoy or Stasis Bubble. Always stick together when the wave begins.
Use rockets wisely and rarely. Often it's better to brute-force that Banshee rather than take the easy way out. You'll thank yourself for it later.
Know your killzones. If you can lock up an enemy pack with AoE powers and gunfire, that's one fewer pack that will flank you.
Revive everyone. Even on bronze. A grateful team will stick close and be more careful with their lives.
Vary your classes. Everybody loves four Geth Infiltrators running around with Valiants and Black Widows, but nobody loves getting shot to death by Phantoms or magna-grabbed by Banshees.
You should do damage at a constant rate. If you break too long to recharge your shields or reload, that's when a Hunter decloaks a foot away from you.
Use rockets wisely and rarely. Often it's better to brute-force that Banshee rather than take the easy way out. You'll thank yourself for it later.
Know your killzones. If you can lock up an enemy pack with AoE powers and gunfire, that's one fewer pack that will flank you.
Revive everyone. Even on bronze. A grateful team will stick close and be more careful with their lives.
Vary your classes. Everybody loves four Geth Infiltrators running around with Valiants and Black Widows, but nobody loves getting shot to death by Phantoms or magna-grabbed by Banshees.
You should do damage at a constant rate. If you break too long to recharge your shields or reload, that's when a Hunter decloaks a foot away from you.
#18
Posté 18 juin 2012 - 03:54
Revive comrades from around the corner, behind cover, or even through a wall if you can. So much better than dashing out in the open and exposing yourself.
Ammo Packs replenish your full supply of grenades. Thus there actually IS a use for them, especially at those Hack Objectives--nothing clears some space like half a dozen grenades thrown in rapid succession.
Scorpion, Cobra, some grenades: AIM AT THEIR DAMN FEET.
When you go up against Cerberus, either have a very quick and useful stagger gun (Scorpion, Geth Plasma Shotgun, that sort of thing), or a power that can quickly and repeatedly stagger/freeze (Ballistic Blades, Stasis). That'll teach those damn Phantoms to be be overpowered in YOUR face.
Ammo Packs replenish your full supply of grenades. Thus there actually IS a use for them, especially at those Hack Objectives--nothing clears some space like half a dozen grenades thrown in rapid succession.
Scorpion, Cobra, some grenades: AIM AT THEIR DAMN FEET.
When you go up against Cerberus, either have a very quick and useful stagger gun (Scorpion, Geth Plasma Shotgun, that sort of thing), or a power that can quickly and repeatedly stagger/freeze (Ballistic Blades, Stasis). That'll teach those damn Phantoms to be be overpowered in YOUR face.
#19
Posté 18 juin 2012 - 03:54
If your even thinking of using an Ex-Cerb VG...
Only use on small maps (Glacier is great).
Smash cancel into heavy melee, over and over. And only through walls so as to not be fired upon.
Bend your lashes so you don't pull them towards you.
Only charge defensively in CQC.
Stay with the group, or at least another biotic class (or tech class if you took smash tech DoT evo).
Only use on small maps (Glacier is great).
Smash cancel into heavy melee, over and over. And only through walls so as to not be fired upon.
Bend your lashes so you don't pull them towards you.
Only charge defensively in CQC.
Stay with the group, or at least another biotic class (or tech class if you took smash tech DoT evo).
#20
Posté 18 juin 2012 - 03:54
Lango Tango wrote...
Less of an aha! than just advice- stop trying to stasis things with armor.
I have seen this a hundred times i no matter what i tell the person, they keep going at it. The only time to drop statis in front of armor is for pyros if you have poor visibility. I say this only because pyros travel with hunters so poor visibility might prevent early detection where stasis could capture it before detection. Aha, other use for stasis.
#21
Posté 18 juin 2012 - 03:55
The top one for me was watching solo runs or spectating the last man standing and seeing them run across the map away from the enemies when they started to surround the player...
"OOOHHHH, we can retreat..."
"OOOHHHH, we can retreat..."
Modifié par soulstriker09, 18 juin 2012 - 03:55 .
#22
Posté 18 juin 2012 - 04:00
once you have a basic level of skill, equipment, levels, awareness, knowledge of the various levels, and understanding of the class you are playing, 4/10 deaths arise from bad positioning (usually running to a portion of the map too aggressively to cap an objective, because your current area is clear and you are just looking for action, or res a fallen teammate).
the other 5/10 deaths arise from stubbornly failing to withdraw when your location is about to be/in the process of/obviously already being overrun.
The other 1/10 arise from stupid mistakes.
Thus 9/10 deaths are from positioning errors. MOVE.
When I actually took the time to play all of the classes, and in turn I learned how to not be the infiltrator sniping the biotics primed be target, not be the guy kill stealing from the vorcha who needs it to keep bloodlust up, etc etc etc.
Only revive if it is safe to do so: 2 downed teammates is a worse situation than just 1.
the other 5/10 deaths arise from stubbornly failing to withdraw when your location is about to be/in the process of/obviously already being overrun.
The other 1/10 arise from stupid mistakes.
Thus 9/10 deaths are from positioning errors. MOVE.
When I actually took the time to play all of the classes, and in turn I learned how to not be the infiltrator sniping the biotics primed be target, not be the guy kill stealing from the vorcha who needs it to keep bloodlust up, etc etc etc.
Only revive if it is safe to do so: 2 downed teammates is a worse situation than just 1.
Modifié par hotpocketgimme, 18 juin 2012 - 04:03 .
#23
Posté 18 juin 2012 - 04:01
Another one,
Once I read the AP mod description properly and saw that it allows for penetration at weakened damage, and just doesn't weaken the entire gun's damage.
Once I read the AP mod description properly and saw that it allows for penetration at weakened damage, and just doesn't weaken the entire gun's damage.
#24
Posté 18 juin 2012 - 04:02
Talon + scope.
been in love with that gun ever since i realized how freaking amazing that gun is with that mod.
been in love with that gun ever since i realized how freaking amazing that gun is with that mod.
#25
Posté 18 juin 2012 - 04:04
If you have a hard time killing a guardian behind its shield... shoot either in the slot, his exposed kne, or his feet.





Retour en haut






