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The Thread of Insights that Instantly Boosted Your Game


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#26
Hypertion

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Gornok wrote...

If you have a hard time killing a guardian behind its shield... shoot either in the slot, his exposed kne, or his feet.


or always use the AP mod.

then you can just shoot through it..

note that some guns can do that without it too^^

#27
Ogamokaiderno

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As an infiltrator. :ph34r:

I’m always reading (if able) what killed someone, so I’ll be on the lookout, or even take it out before revive.

Reviving someone near a banshee or a Phantom is not always a good idea, even if you really really want to be helpful.

Always count 3 before shoot, Ravagers, Atlas, Geth Primes

When in cover if a comrade died next to you, you can revive by double clicking A (xbox360) in that way you stay on cover, but after he is up you need to take cover instantly.

You can revive, through walls, from a distance, even if someone is lay above or lower than you.

Never finish a Geth Pyro if is ready to explode. Let others use him for Tech or Even fire explosion.

If a Banshee grabs someone, a fully loaded GPS or a pinpoint Claymore shot will break the grab. If you got biotic let him finish a biotic explosion. So do not drain shields, or start overloading.

If the target is Warped and your Throw did not make an Biotic Explosion, USE THROW AGAIN.

Your shields are down, WAIT FOR THEM TO CHARGE UP. Is ok if someone else take the last blow on the Atlas you been working on.

Never missile straight to targets, hit the floor or the ceiling

Always keep 1 missile for wave 11. Even if your 100% sure that others did not fire any of them. Chances are they will not use them (on random matches) 

Modifié par Ogamokaiderno, 18 juin 2012 - 04:26 .


#28
HavenWynter

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When a brute charges you, dodge to the SIDE. If you try to dodge backwards, he's just going to follow you the extra few feet and hit you anyway.

Don't biotic charge the guy behind the banshee. She'll catch you on your way there.

Pretend that points don't exist. It's a team game. You live or die as a team. Scoring higher than your squad does not mean anything.

Bring a second gun. If you think you don't need one, bring an ultralight modded SMG anyway. You never know when you might need it.

And, of course, as several people already said, aim the missile at the floor.

#29
Methew

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Lango Tango wrote...
Do not use tech armor on a human sentinel.

I'll have to disagree.

If you wanted to play Asari Adept, why not play Asari Adept?

Bring an ultralight SMG if you are already at 200, you may not use it, but you might want it.

ULM still doesn't work IIRC.

OT: An aha moment for me?

As tempting as it is to try and go pure offensive, it's better to go for a more balanced route (Specifically, spec AR for double shield strength final evolution and damage reduc on first evolutions of Tech Armor, Fort, Barrier, Reave, etc)

Don't kill flaming Geth Pyros. When they explode they damage nearby enemies. Killing them before they explodes stops that from happening.

Modifié par Methew, 18 juin 2012 - 04:48 .


#30
Sidney

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Top 10:

1. Rushing to the dead person isn't always a good idea. They died in spot X for a reason - don't join them.
2. Running away from foes doesn't make you a wimp..sometimes it makes you smart
3. Spawn points, seriously understand these and you can do a lot to control the battlespace.
4. Don't kill the Banshees, kill everything around her if she isn't chasing you and then finish her off at your leisure.
5. Rockets, really, use them on wave 10.
6. Assault rifles are worthless.
7. How to stagger guardians and then shoot them before the shield comes back up
8. Tactical Cloak isn't just for sniping, it works great for melee.
9. Be where the team isn't. Not going Rambo but covering that "other" side of the map. Keeps the team safe and racks up a ton of kills usually.
10. Never trust PUG players to cover your rear. Always look around even if you think your back is covered.

#31
im25son

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Sidney wrote...


10. Never trust PUG players to cover your rear. Always look around even if you think your back is covered.


+1

#32
Mysterious Stranger 0.0

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I think therefore I AM KROGAAAAAAN!

#33
Pete Zahut

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double tap.
don't be stingy with your ammo. It's no good to you if you're dead.

Modifié par Pete Zahut, 18 juin 2012 - 05:31 .


#34
Nevmaster

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Never stay in cover in one place for long. Something WILL ninja behind you and kill you.

Powers are your friends. Use them as often as you can, especially to set up a BE, tech burst, etc.

Just because you started killing an enemy does not entitle you to finishing it off.

Stay with the group. (This one took forever to drill into my brain.)

Using a mic actually helps with game strategies.

Unless you're positive you can kill it quickly, never run up to and melee a Phantom (unless you're a krogan) or Banshee. You will be insta-killed, and you will look like a fool.

Consumables are not there to look pretty. Use them when needed, and don't hoard.

Modifié par Nevmaster, 18 juin 2012 - 05:34 .


#35
5_Mania

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Reave does not offer damage resistance versus synthetics.

#36
MurderHouse

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* Teamwork.   I mainly play Soldier.

The weapons aren't everything if you have skill and experience. Don't rely on super weapons, play with your stock weapons and your trusty M-8 or Predator.

Learning how to use assertive force and when to draw back and re-group or recollect yourself if detached from your squad.

No when to retreat more than anything. I die more often because I chose to fight and get that last shot off then dead. No when to abandon your position and re-group with the squad.

You can't control everyone even if you are the leader. Try to stick with someone even if it is only one other member if the squad is that broken.

Again, Don't go for the last shot. Bolt and re-group.

Modifié par MurderHouse, 18 juin 2012 - 05:40 .


#37
TLK Spires

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i got the hang of this when i played wow, but this applies here nicely: dead enemies do no damage, pose no threat, and are perfectly crowd controlled.

#38
Farmtech-Ru

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List of main insights:
Skill oriented soldiers and even infiltrators might be more convenient than weapon oriented ones.
Adrenaline rush with bonus to melee allows to regen shields more often - good.
If an infiltrator ain't planning to use a sniper rifle, cloak works well at 4, no need for 6
If the team has --heavy-- firepower, then letting oneself to be grabbed by a banshee instead of reloading will let the team kill it fast.
Viper is actually a decent gun to kill the small guys even on gold.
Reegar and harrier work miracles with adrenaline rush reload feature.
Even 1 point in skills you don't like might be useful for utilitarian purposes, like grenades or flamer to finish swarmers, shockwave or pull to deal with shields or even reave/ol/ed to just stagger targets for sniping.

#39
shadowkinz

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hotpocketgimme wrote...


the other 5/10 deaths arise from stubbornly failing to withdraw when your location is about to be/in the process of/obviously already being overrun.




You have no idea how much i see this.. people on FBWGG refuse to leave behind the counter, when it's clearly obvious that the big ass prime WILL NOT DIE BEFORE walking right behind the counter to sit next to u.

sometimes i'll say on my mic, "dude move, it's ok to leave the counter.. you're about to be overrun"

#40
Westy1422

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shadowkinz wrote...

hotpocketgimme wrote...


the other 5/10 deaths arise from stubbornly failing to withdraw when your location is about to be/in the process of/obviously already being overrun.




You have no idea how much i see this.. people on FBWGG refuse to leave behind the counter, when it's clearly obvious that the big ass prime WILL NOT DIE BEFORE walking right behind the counter to sit next to u.

sometimes i'll say on my mic, "dude move, it's ok to leave the counter.. you're about to be overrun"


FBWGG players may feel intimidated, scared, confused, lonely, or even slightly maniacal when forced to leave the counter. Leave them in their happy place.

On topic: When I realized that spec ops packages really won't save you from being stunlocked into oblivion, and are really there for looking pretty.

#41
Tzarakiel

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That moment you realize you can throw cluster grenades around corners by bouncing them against the wall.

#42
t3hTwinky

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1. Running away = Surviving. Enemies have trouble hitting a moving target.

2. Combat Drones drop BEHIND enemies, forcing them to turn around. Problem, Guardians?

3. Brutes will focus on, but will not attack, Combat Drones. Sometimes Banshees do the same.

4. Killing trashmobs now makes killing bosses later easier.

5. Missiles go through walls and cover, kill everything in one hit, and do zero damage to me and my friends.

6. Gear/Consumables are great, and I can always get moar, so using them is no big deal.

#43
5_Mania

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t3hTwinky wrote...



4. Killing trashmobs now makes killing bosses later easier.






Especially helpful once the wave has stopped respawning and all that are left on the field are it.

#44
DarkerCompanion

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Mostly, its Infiltrator insights, comparing my current gameplay to my Salarian Infiltrator gameplay during the demo.

- Cloak's cooldown is faster if you break it faster
- Bonus power not only significantly hinders my damage output, but its actually COUNTER productive, since it slows down my cloak/fire cycle. Its only really useful if you need to heal as an SI and you need to remain cloaked.
- Using a power right to decloak not only negates its cooldown, but gets the reduced cloak cooldown.
- Adding these three together means that cooldown is nigh irrelevant on Infiltrators
- Extra-duration on the cloak for hack objectives isn't all that useful, since the lesser duration covers about 95% of the hack time anyway.
- Shield gate exists.
- Reload canceling exists.

Before I knew ANY of these, the Salarian Infiltrator was my second favorite class, and probably my best class. Then I discovered these, and it has improved my Infiltrator (especially GI) gameplay by so much its not even funny.

As an aside, other things I discovered which made a big difference;

- Biotic Explosions are ten times better than they were in ME2.
- GPS homes if you get the reticule (me and my friends didn't know this at first)
- ULM is bugged
- The Human Sentinel is absolutely nothing like ME2 Sentinel Shepard (my mistake in the demo, I tried to use the human sentinel as my first class, and it was a month before I tried it again)
- Overload spam is an impressive disabler
- Stasis Bubble exists.

#45
Hypertion

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im25son wrote...

Sidney wrote...


10. Never trust PUG players to cover your rear. Always look around even if you think your back is covered.


+1


ah yes.... my #1 cause of death... hits from behind or getting flanked because those stupid Pugs are not doing their part..

like i am holding the one direction that few enemys are coming through, suddenly ALL MY TEAMMATES RUSH THE AREA TO KILL 1-3 ENEMYS WHO HAPPENED TO BE COMING COMPLEATLY IGNORING THE ATLAS AND PHANTOMS THAT WERE NOW COMING FROM THE SPOT THEY LEFT

PUGs that dont communicate are a leading cause of failed Gold games. half the time it would do better to solo for how little they can be trusted.

#46
soultaker65

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For Vanguards

If you get the Vanguard Glitch before wave 6 leave the match you'll only be a burden to your team.
Lift Grenades are better than Stasis on an Asari Vanguard.
Charging bosses is not a good idea.
Always have a at least 150% recharge.
Always have a Pistols/SMG with your Shotgun.
You can get your Shields back by going to cover you don't have to always charge to get them back.

For Adepts and Engineers

Always have 200% recharge even if you have to use one of the starter guns.
Always use Debuff Powers like (Warp,Cryo Blast or Proximity Mine) they help alot more than you think.
Stay in cover as long as possible.
Pay attention to your teammates Powers and go for biotic explosions and tech bursts as much as possible.
Always run away never melee.

For Infiltrator

As long as your recharge isn't in the negative it fine.
Always use your Powers while Cloaked
Always revive while Cloaked
Always shoot while Cloaked
You can Cloak while shooting for a damage boost
Always have a Pistols/SMG with your Shotgun/Sniper Rifle/Assault Rifle

For Sentinel/Soldier

Be a tank or a caster you can't be both.
Always use Debuff Powers like (Warp,Cryo Blast or Proximity Mine) they help alot more than you think.
Blade Armor is useless on a Batarian Sentinel.
Incinerate is useless on a Krogan Sentinel.

For Geth

Put three ranks in Advanced Hardware or none at all.
Always max Hunter Mode, Proximity Mine, Geth Turret and Overload
use op packs.

For Vorcha

Always max Bloodlust and Flamer.

#47
Zeromarro4

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Know you team and it's strengths. If playing with randoms assume they have no strengths.

#48
Tybo

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HavenWynter wrote...


Don't biotic charge the guy behind the banshee. She'll catch you on your way there.


I really really really hate this one.  It is infuriating.  

#49
DarkerCompanion

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soultaker65 wrote...
For Infiltrator
As long as your recharge isn't in the negative it fine.


Poor Javelin. Posted Image My friend got a Javelin X an hour ago, and he said it gave him 0% cooldown.

soultaker65 wrote...
For Sentinel
Be a tank or a caster you can't be both.


Tell that to my max fitness Human Sentinel with 40% DR, only 20% cooldown reduction, Level 6 Warp/Throw, and either Shield +30% Gear ot Cooldown -15% Gear! He does quite well at both at the same time. 6/6/6/0/6 for the win!

Modifié par DarkerCompanion, 18 juin 2012 - 07:29 .


#50
Zeromarro4

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It is kill helping not kill stealing.

Score does not matter

Assists can be more helpful than killing other targets.

If someone tries to take charge/command let them unless you want to do it yourself. For a coordinated team beats a rag tag group of individuals.

When alone hit and dodge and run.

Have a heavy hitter in the squad.

This is not chess, the flanks are the most important part.

Get paid

If a team mates revival would make things worse, let them bleed.

Wear the red stuff on the inside.

One should always refil on ammo if passing a box.