tyhw wrote...
HavenWynter wrote...
Don't biotic charge the guy behind the banshee. She'll catch you on your way there.
I really really really hate this one. It is infuriating.
This still hasn't happened to me yet. I guess I need to charge more often.

vkt62 wrote...
When the extraction counter is at 1 second,
pick the biggest target and keep firing until the enemy dies
automatically due to the extraction and you get the points for
it.
You'll get credit for anything that you were the last player to hit. I've camped on the opposite side of the map numerous times barely scuffing the paint of mobs and the the end of the match I'll see Atlas, Atlas, Phantom, etc with my name on it. You can get a similar outcome by blindly chucking your last grenades to the far side of the map.
BiO_MaN wrote...
When you jump down from a ledge, there's a
lengthy landing animation that you can bypass by rolling. Quite handy
for when you want to reach that downed teammate/objective
faster.
Thanks! I didn't know this one.
Mine:
Cover gives you 40% damage resistance. This has now saved my behind from grenades about 20 times.If you're a krogan: when a brute charges you use your heavy melee. You get 50% DR, the brute will frequently miss you altogether and your krogan will end up behind or beside him.
If you're a vanguard facing a brute, wait for the brute to charge and then charge him. You will do damage and charge through the brute.
Reload cancelling a claymore is a blast. Love that smart choke too.
Realizing that there is only a 6% change in recharge times between 200% and 180% weapon bonuses. Then play proofing that a human sentinel is better with tech armor than without. 6/6/6/4/4 all the way. (Tech armor still not a well designed power though.)
Playing a 6/0/6/6/6 human engineer + claymore is a fun and viable gold build. 60% cooldown = 4.3s overload. Good enough for me.
The falcon is a great gun for team support. Even post-nerf and even without ammo powers.
Learning the geth are cheap enemies that ignore fundamental game mechanics. (Corralary: kroguards vs. geth are still fun.)
Learning to avoid the LZ for 90 seconds, unless I'm roleplaying with friends. (Not many people know about this one...)
Learning the Charge rank 4 Radius is the only option. At some point you will charge 2-3 mobs and without Radius you will always get a melee to the face.
Become friends with good infiltrators. "On my way." ... "Thanks for the rez." Corollary: Good communication conserves medigel -- in more ways than one.