I am very soon going to attempt an Insanity runthrough with a Soldier Shepard. I play more by using all the guns I possibly can with fully-damage-based ammo powers than relying on Adrenaline Rush and whatnot, but felt I ought to ask for some advice on my plan regardless.
I currently plan to go in strapped with weapons (200% weight capacity). They are, at the moment:
Level 10 Argus (or Saber, depending on my whims of the current day)
Level 7 Black Widow
Level 8 Claymore (that will be Level 10 come the rachni sidemission)
Level 7 Predator
I will also be using either the N7 Defender armor, or the Cerberus Assault armor, though more likely the Cerberus armor, due to the increased health and weapon damage boosts compared to the Defender armor. I also have almost all the Collector's Edition N7 weapons fully leveled (I think Level 10 Valkyrie, Crusader, Valiant and a Level 7 Eagle (I don't bother with the Hurricane, or any SMGs with my soldier)).
I'm just wondering if I potentially have a long, arduous, rage-inducing playthrough ahead of me with this plan.
Question for a Weapon-Based Soldier on Insanity
Débuté par
schulz100
, juin 18 2012 03:06
#1
Posté 18 juin 2012 - 03:06
#2
Posté 18 juin 2012 - 04:31
Truth is, this is the easiest insanity play through of them all.
I got mad and gave up on the other two.
I used a soldier class as well.
Level 10 Valkyrie, Claymore Shotgun, and Predator.
Lighter, so I could use Adrenaline more.
I got mad and gave up on the other two.
I used a soldier class as well.
Level 10 Valkyrie, Claymore Shotgun, and Predator.
Lighter, so I could use Adrenaline more.
#3
Posté 18 juin 2012 - 04:42
So, being able to use Adrenaline Rush is key?
#4
Posté 18 juin 2012 - 04:45
You should be fine. I personally like spamming AR so I use a lighter load-out and spec for weight capacity but its not necesary by any means. Although unless you really, really want that extra shields and health, I would recommend the HK armor set. Each piece is +10% weapon damage and as you are focusing solely on your guns any extra weapon damage would be welcome. And I think it looks better too.
#5
Posté 18 juin 2012 - 04:52
schulz100 wrote...
So, being able to use Adrenaline Rush is key?
Its one way to play soldier. It can give you up to 45% time dialtion and an extra 75% damage, which are pretty heft bonuses. It also has the added benefit of instantly reloading your weapon, which is really nice on something like the Claymore; you can get off 2 shots back to back. Best thing would be to try it out and see how you like it. Play one mission with a lighter load and spam AR then try another at max load and then pick whatever you feel most comfortable with.
#6
Posté 18 juin 2012 - 09:26
reave is a good power to use because it can give a 40 percent damage reduction so reave and AR is a very powerful combo
#7
Posté 18 juin 2012 - 10:23
I play the insanity now and I use saber X, and its wreaking things.
#8
Posté 18 juin 2012 - 11:15
I loaded out with the Black Widow X and Phaestron X since, between the two, I had enough firepower to cover pretty much any situation. Having AR maxed and availzble was pretty key for moments when popping out of cover with a ton of incoming fire was happening. Toss on incindiery-modded Concussive Rounds and Energy Drain and it was a cinch.
#9
Posté 18 juin 2012 - 07:11
I used the M-76 Revenant and N7 Valiant on my last Soldier run. Added on the Weapon Stability mod and the Scope mod. On Combat Master LV6, I went with Weapon Mastery over Weight Capacity due to 10% additional weapon damage and 40% Ammo Damage. With Incendiary Ammo at LV6, use the Explosive rounds. Point and aim with the Revenant and tear everything up with 60 rounds of pure terror. And right as you're about to run out of ammo, hit Adrenaline Rush for the instant reload and another 60 rounds of pure terror with 75% additional damage.
On my other Soldier run, I used the Black Widow, N7 Valkyrie, and M-22 Eviscerator. Effective at all ranges, although I had a weight penalty.
On my other Soldier run, I used the Black Widow, N7 Valkyrie, and M-22 Eviscerator. Effective at all ranges, although I had a weight penalty.
#10
Posté 18 juin 2012 - 08:24
If you have the DLC, the Particle Rifle is a beast with ammo powers, even more so with Adrenaline Rush and possibly Proximity Mine if you've unlocked it (and willing to use powers at all).
Things will be easier for you with lvl X weapons of course, but I didn't have any problems with a Soldier on Insanity with lvl V weapons either (tbh, I got the Particle Rifle as soon as I got through the first Citadel visit and never looked back on other weapons).
Things will be easier for you with lvl X weapons of course, but I didn't have any problems with a Soldier on Insanity with lvl V weapons either (tbh, I got the Particle Rifle as soon as I got through the first Citadel visit and never looked back on other weapons).
#11
Posté 19 juin 2012 - 01:02
Definitely use HK armor. Soldiers kill with their weapons. Maxing your weapon damage kills enemies faster, which keeps them from shooting you.
I usually run the Vindicator and Claymore. The Vindicator takes out normal grunts very quickly. A Claymore shot followed by AR, another Claymore shot, and Carnage deals massive damage to tougher enemies.
Using AR is generally a good idea, I wouldn't recommend the -200% cooldown loadout. I'm currently experimenting with using the Wraith instead of the Claymore for lower cooldowns. The soldier is all about dealing lots of damage fast without giving the enemies the chance to fire back or throw grenades at you, IMO.
I usually run the Vindicator and Claymore. The Vindicator takes out normal grunts very quickly. A Claymore shot followed by AR, another Claymore shot, and Carnage deals massive damage to tougher enemies.
Using AR is generally a good idea, I wouldn't recommend the -200% cooldown loadout. I'm currently experimenting with using the Wraith instead of the Claymore for lower cooldowns. The soldier is all about dealing lots of damage fast without giving the enemies the chance to fire back or throw grenades at you, IMO.
#12
Posté 19 juin 2012 - 04:26
Adrenaline Rush is the trademark soldier ability and it is pretty good (not as good as in ME2, but still decent). The game is beatable with just weapons and grenades, but it will take longer to pull off. I personally wouldn't be too interested in doing this myself.
In any event, there are plenty of weapons that are decent in the game. Vindicator is good in SP, as is the Mattock. Revenant can be a lot of fun too. For the rifle, Black Widow or Valiant, depending on what you like. For shotguns, the Claymore is good, or use the Radier if you have it. Alternatively, the Wraith isn't too bad. Predator doesn't do much damage whatsoever if you don't use Adrenaline Rush so you may want to consider the Carnifex or Paladin.
One thing I have considered was doing something like an Alliance standard issue soldier that had the Avenger, Mantis, Katana and Predator only.
In any event, there are plenty of weapons that are decent in the game. Vindicator is good in SP, as is the Mattock. Revenant can be a lot of fun too. For the rifle, Black Widow or Valiant, depending on what you like. For shotguns, the Claymore is good, or use the Radier if you have it. Alternatively, the Wraith isn't too bad. Predator doesn't do much damage whatsoever if you don't use Adrenaline Rush so you may want to consider the Carnifex or Paladin.
One thing I have considered was doing something like an Alliance standard issue soldier that had the Avenger, Mantis, Katana and Predator only.
#13
Posté 19 juin 2012 - 08:25
Mattock is my weapon of choice, paired with a Black Widow(both X)
#14
Posté 19 juin 2012 - 12:24
I did an entire soldier run with Falcon, using Adrenaline Rush and Concussive shot, plus some help from Garrus' Proximity Mine and James' Carnage. Worked with other companions too, but that was the most explosive combo. I used Disruptor Ammo for the whole run. I have a few videos if you want to see how well it fairs, but it was very easy to get through.
Saber worked well for me too, but the Falcon made it a lot easier as you don't really need to aim, just shoot at people's feet straight after you placed a proximity mine and everything goes "pop".
Saber worked well for me too, but the Falcon made it a lot easier as you don't really need to aim, just shoot at people's feet straight after you placed a proximity mine and everything goes "pop".
Modifié par Xariann, 19 juin 2012 - 12:27 .
#15
Posté 20 juin 2012 - 04:16
All this were done before latest patch (1.03), so some may not be true, since I have about zero wishes to play this game any more, seriously. Especially after playing Spec Ops Line demo and witnessing how they were able to bypass "spacebar do everything".
But I digress.
Assault rifles:
Mattock - IMHO best choice. One true all rounder. And since you mentioned Predator, I guess Mattock's trigger won't give you any headache.
Falcon could be used for +playthough, as it allows good crowd control, over- and behind-cover ricochet shots and also stops phantoms - one really problematic enemy due their constant barrel rolls, if use "all guns" approach and don't use team-mates abilities.
Particle rifle is WTFPWNGE and I think it's a bit balance breaker. Plus, if you discharge it totally, you have to forget about pressing spacebar for about 4-5 seconds, till rifle begins it's recharge. Seeing how much tied to that damn button, such thing could be just off.
I'm not big fan of full-auto and ME3 burst weapons, but I must admit, Vindicator and Avenger with IEA are pretty decent. Phaeston is about nearby. Not much fun of Revenant - I like accurate weapon. For same reason I don't get Argus idea, especially as LE weapon, but I'm glad you find use for it.
Sniper rifles:
Valiant. Rifle than blurred differences between Narrative and Insanity with most enemies. Only big game demonstrate difference between difficulties due their increased "lifebar". Other than that, if you can deliver headshots, you'll run through most of enemies like hot knife through butter.
Indra - with IEA it's just turns your Shepard into walking apocalypse. One problematic enemy is Phantom.
Black widow is third in my list, and wins over Valiant only if you don't have chance to resupply VS big game. All small game disposed via Valiant faster. Well, technically everything disposed via Valiant faster. Indra shines only with IEA.
Shotguns.
I used Crusader most of the time. It's fast (not as Scimitar, though), powerful, extremely accurate and long range.
GPS is my second choice. Usually I used it against phantoms and in London.
Scimitar is pretty fun to use with IEA. Not as much without.
Other shotguns either a bit slow, or too shortrange (Raider).
SMG.
I used them to strip shields on big game (just to conserve ammo for other armament) or against melee attackers when they had no long-range support. Could be used to strip banshee's barrier before patch, when banshee was knockbacked by constant damage application, thus allowing to keep distance. No longer working, as I understand.
Tend to use Tempest and Locust more. Hurricane has a too damn big muzzle climb and spread for using it outside point blank, Hornet annoys me with constant need to correct muzzle climb. But between those two I'd choose Hornet. Shuriken is just funny to use with IEA only. Not superb, just funny.
Pistols:
Though Paladin offers 60% of Black Widow damage in much smaller and lighter package, I find that Carnifex and especially Phalanx suits my approach better. Scorpion also could be used for barrier stripping and minor crowd control.
Eagle could be used as "assault rifle-lite" with IEA, but that's pretty much all.
As for Armour - I used Cerberus most of the time, otherwise HK suit plus recon hood.
As for abilities - IEA first (squad variety - big game don't have headshot bonus), Combat mastery via weapon and ammo damage, then fitness for shields, then frags. Adrenaline rush was used about couple of times per playthrough as emergency "let's get the **** outta here" button. Not that it always helped - I got spacebar into knee.
But I digress.
Assault rifles:
Mattock - IMHO best choice. One true all rounder. And since you mentioned Predator, I guess Mattock's trigger won't give you any headache.
Falcon could be used for +playthough, as it allows good crowd control, over- and behind-cover ricochet shots and also stops phantoms - one really problematic enemy due their constant barrel rolls, if use "all guns" approach and don't use team-mates abilities.
Particle rifle is WTFPWNGE and I think it's a bit balance breaker. Plus, if you discharge it totally, you have to forget about pressing spacebar for about 4-5 seconds, till rifle begins it's recharge. Seeing how much tied to that damn button, such thing could be just off.
I'm not big fan of full-auto and ME3 burst weapons, but I must admit, Vindicator and Avenger with IEA are pretty decent. Phaeston is about nearby. Not much fun of Revenant - I like accurate weapon. For same reason I don't get Argus idea, especially as LE weapon, but I'm glad you find use for it.
Sniper rifles:
Valiant. Rifle than blurred differences between Narrative and Insanity with most enemies. Only big game demonstrate difference between difficulties due their increased "lifebar". Other than that, if you can deliver headshots, you'll run through most of enemies like hot knife through butter.
Indra - with IEA it's just turns your Shepard into walking apocalypse. One problematic enemy is Phantom.
Black widow is third in my list, and wins over Valiant only if you don't have chance to resupply VS big game. All small game disposed via Valiant faster. Well, technically everything disposed via Valiant faster. Indra shines only with IEA.
Shotguns.
I used Crusader most of the time. It's fast (not as Scimitar, though), powerful, extremely accurate and long range.
GPS is my second choice. Usually I used it against phantoms and in London.
Scimitar is pretty fun to use with IEA. Not as much without.
Other shotguns either a bit slow, or too shortrange (Raider).
SMG.
I used them to strip shields on big game (just to conserve ammo for other armament) or against melee attackers when they had no long-range support. Could be used to strip banshee's barrier before patch, when banshee was knockbacked by constant damage application, thus allowing to keep distance. No longer working, as I understand.
Tend to use Tempest and Locust more. Hurricane has a too damn big muzzle climb and spread for using it outside point blank, Hornet annoys me with constant need to correct muzzle climb. But between those two I'd choose Hornet. Shuriken is just funny to use with IEA only. Not superb, just funny.
Pistols:
Though Paladin offers 60% of Black Widow damage in much smaller and lighter package, I find that Carnifex and especially Phalanx suits my approach better. Scorpion also could be used for barrier stripping and minor crowd control.
Eagle could be used as "assault rifle-lite" with IEA, but that's pretty much all.
As for Armour - I used Cerberus most of the time, otherwise HK suit plus recon hood.
As for abilities - IEA first (squad variety - big game don't have headshot bonus), Combat mastery via weapon and ammo damage, then fitness for shields, then frags. Adrenaline rush was used about couple of times per playthrough as emergency "let's get the **** outta here" button. Not that it always helped - I got spacebar into knee.
#16
Posté 20 juin 2012 - 04:35
Started the playthrough today.
I am currently packing Level 10 Black Widow, Argus, and Phalanx, supplemented by a Level 9 Claymore when I know there's a big enemy (Brute, Banshee, Atlas). I picked Defense Matrix as a bonus power, and have it speced for 30% damage reduction.
I am currently packing Level 10 Black Widow, Argus, and Phalanx, supplemented by a Level 9 Claymore when I know there's a big enemy (Brute, Banshee, Atlas). I picked Defense Matrix as a bonus power, and have it speced for 30% damage reduction.
#17
Posté 20 juin 2012 - 04:38
In case it's not clear, that Claymore will be Level 10 as soon as possible, and I may dump creds into the Mattock, Vindicator, or Avenger(though probly Mattock, if anything).
#18
Posté 20 juin 2012 - 04:39
I'm also strapped in full Hanhe-Kedar, with the Recon Hood as the helmet.
#19
Posté 21 juin 2012 - 07:05
If you have From Ashes and the CE, give Liara and EDI Hurricanes, and everyone else with Particle Rifles. If not, use Hornets and Falcons. Falcon with Cryo is almost as broken as the Particle Rifle with Explosive Incendiary. Hornet is a great suppresive weapon, and with the Ultralight Materials, makes a great sidearm. That being, its the best SMG unless you're using the Hurricane for whatever reason.
There really is no problem with using Super Heavy weapons, but I prefer being moderate with my loadout. Remember, ARs greatest strength is also the shield boost, but AR has such a non-tedius cooldown you might forget the in between.
Chakram Launcher is an overpowered, and fairly weighted AR Grenade Launcher with a charged Impalement device. Its a great AR to have unless you're taking the Avenger or Vindicator because of weight (Argus and Valkryie weigh more then they need to). Its also highly accurate, and most of the weapon mods are redundant (Accuracy, AP, Stability, Scope). However, I spec differently on my Vanguard, you're going to have faster kills from the higher Weapon damage being a Soldier in full Kad Armor.
There really is no problem with using Super Heavy weapons, but I prefer being moderate with my loadout. Remember, ARs greatest strength is also the shield boost, but AR has such a non-tedius cooldown you might forget the in between.
Chakram Launcher is an overpowered, and fairly weighted AR Grenade Launcher with a charged Impalement device. Its a great AR to have unless you're taking the Avenger or Vindicator because of weight (Argus and Valkryie weigh more then they need to). Its also highly accurate, and most of the weapon mods are redundant (Accuracy, AP, Stability, Scope). However, I spec differently on my Vanguard, you're going to have faster kills from the higher Weapon damage being a Soldier in full Kad Armor.
Modifié par incinerator950, 21 juin 2012 - 07:12 .
#20
Posté 21 juin 2012 - 11:54
How do you get level 5+ weapons in SP?
#21
Posté 21 juin 2012 - 11:58
Antaresss wrote...
How do you get level 5+ weapons in SP?
You can only level up weapons past rank 5 in a NG+. I have no idea why they thought this was a good idea <.<.
#22
Posté 21 juin 2012 - 11:59
sharkboy421 wrote...
Antaresss wrote...
How do you get level 5+ weapons in SP?
You can only level up weapons past rank 5 in a NG+. I have no idea why they thought this was a good idea <.<.
You mean if I import a ME3 char?
#23
Posté 22 juin 2012 - 12:04
Antaresss wrote...
sharkboy421 wrote...
Antaresss wrote...
How do you get level 5+ weapons in SP?
You can only level up weapons past rank 5 in a NG+. I have no idea why they thought this was a good idea <.<.
You mean if I import a ME3 char?
Yes correct. Great idea huh? <.<. Or actually if you play PC you can just use gibbed to change the level of the guns. But normally yes you have to import a ME3 char.
#24
Posté 22 juin 2012 - 01:36
sharkboy421 wrote...
Antaresss wrote...
sharkboy421 wrote...
Antaresss wrote...
How do you get level 5+ weapons in SP?
You can only level up weapons past rank 5 in a NG+. I have no idea why they thought this was a good idea <.<.
You mean if I import a ME3 char?
Yes correct. Great idea huh? <.<. Or actually if you play PC you can just use gibbed to change the level of the guns. But normally yes you have to import a ME3 char.
Bah! This sucks indeed! I play with a different class on every playthrough, I don't import ME3 chars >.<
#25
Posté 26 juin 2012 - 08:25
Just in case anyone cares:
I'm almost finished (just unlocked Priority Horizon), and have been packing a level 10 Saber (clip size and piercing mods), Claymore (piercing and extra ammo), and Black Widow (concentration and ammo). I ran into only two major bits of difficulty (those two Banshees at the end of the Ardat-Yakshee monastery (really, screw those two. just screw them), and the bit where you fight the Reaper on Rannoch (though that was more due to my poor reflexes than weapon choice)). Though, honestly, the Saber kinda makes the Black Widow a bit unnecessary as a sub-boss killer, especially when you add the piercing mod.
I'm almost finished (just unlocked Priority Horizon), and have been packing a level 10 Saber (clip size and piercing mods), Claymore (piercing and extra ammo), and Black Widow (concentration and ammo). I ran into only two major bits of difficulty (those two Banshees at the end of the Ardat-Yakshee monastery (really, screw those two. just screw them), and the bit where you fight the Reaper on Rannoch (though that was more due to my poor reflexes than weapon choice)). Though, honestly, the Saber kinda makes the Black Widow a bit unnecessary as a sub-boss killer, especially when you add the piercing mod.





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