How many Blights?
#1
Posté 18 juin 2012 - 05:55
Blights begin when an Old God is corrupted by the darkspawn. There are 7 Old Gods worshipped by the Imperium. Does this mean that when you kill the last of the hypothetically-corrupted Old Gods, there can and will be no more Blights?
Cheers.
#2
Posté 18 juin 2012 - 06:17
#3
Posté 18 juin 2012 - 07:29
Why does it take so long for a blight to start if you any High Dragon can be corrupted or is it a special High Dragon? Does the dragon have to be corrupted inside the egg for it to become an archdemon?
So technically yes supposedly according to Chantry lore, there are two more Blights left. But there are too many possibilities that haven't even been covered to actually say if there are going to be more then seven Blights. You either have to wait for the next DA game or one of the devs to come and answer the question. Most likely you'll have to wait for the next game.
#4
Posté 18 juin 2012 - 09:33
#5
Posté 18 juin 2012 - 09:40
#6
Posté 18 juin 2012 - 11:02
Supposedly, and hopefully?areuexperienced wrote...
Simple question:
Blights begin when an Old God is corrupted by the darkspawn. There are 7 Old Gods worshipped by the Imperium. Does this mean that when you kill the last of the hypothetically-corrupted Old Gods, there can and will be no more Blights?
Cheers.
I think with Silent Grove David Gaider is trying to hint at dragons being tied to the fabric of the world or something along those lines.
There is something similar in the Warcraft lore with the Old Gods (three of whom have been raid bosses and "killed" in the lore by players). Although there is much speculation, no one knows how many there might be, if they can truly be killed by mortals, nor what will happen to Azeroth if they are all killed.
We don't even know if the actual Old Gods in Dragon Age are really dragons, or simply take the form of dragons. I suppose this could be possible, as they could have chosen to represent themselves to the humans originally in a form they knew with certainty would gain respect, fear, worship, and obedience. And then the Archdemons, if they can be said to have any intelligence, would have just stayed with that.
It's certainly better than the horribly disgusting blobs with dozens of eyes/mouths and tentacles that are in Warcraft... >.>
#7
Posté 18 juin 2012 - 01:26
Of course we only have legend to account for the song of the old gods. Lyrium is also said to sing and is found throughout the deep roads, so may be they keep tunnelling after the lyrium song and it is merely accident that they then come across the ancient dragon or may be the lyrium song is channelled through the dragon's conscousness. Corypheus was also said to send out a mental call that attracted the darkspawn and sent mages crazy. I suspect that there has to be some link between the corrupting lyrium idol (which is also said to sing and send people crazy) from the ancient taig and the origins of the darkspawn. There had to be more to that than just a convenient plot device.
#8
Posté 18 juin 2012 - 06:27
Eyeofanger wrote...
I find it a little odd that there are high dragons in the deep roads. Don't they usually make their nests in mountain caves? I hope we will see the last two archdemons in future installments. Since I've played legacy I think corypheus will have a part in awakening the last archdemons. I think he took possesion of the warden you side with
According to Chantry lore, the Old Gods were imprisoned deep beneath the earth by the Maker. So it may be that the darkspawn are finding and freeing them, corrupting the Old Gods into archdemons in the process.
Of course, I suspect there's more to them than simply being high dragons. For one thing, high dragons are all female, and some of the Old Gods are described as male.
#9
Posté 18 juin 2012 - 09:30
How does that fit in the scheme of things?
#10
Posté 18 juin 2012 - 11:34
The darkspawn are mindless monsters (usually, Architect and the Awakened...and Corypheus being exceptions) and they attack constantly. The dwarves daily life is the surfaces blight. If the dwarves lose, which they will as things are going, eventually the darkspawn will be continually attacking the surface, having nowhere else to go and no one else to fight. Then the surface will be under a permanent blight unless all darkspawn are defeated or made awakened and live underground.
#11
Posté 18 juin 2012 - 11:59
dragonflight288 wrote...
Let's assume the old gods are the only way to a blight. And let's also assume that they are defeated swiftly...what then?
The darkspawn are mindless monsters (usually, Architect and the Awakened...and Corypheus being exceptions) and they attack constantly. The dwarves daily life is the surfaces blight. If the dwarves lose, which they will as things are going, eventually the darkspawn will be continually attacking the surface, having nowhere else to go and no one else to fight. Then the surface will be under a permanent blight unless all darkspawn are defeated or made awakened and live underground.
Eventually, probably.
But the archdemons, and to a lesser extent Awakened darkspawn and special cases like Corypheus, direct the darkspawn. With them leading, we get a Blight: a darkspawn horde all focused and pointing in the same direction.
Witthougt them, we have monsters randomly slaughtering stuff. Even each other. The end may still come, but at a much slower pace. In the long run, defeating archdemons will just slow them down, the answer to the taint and the Blackened City will have to be figured out and fixed eventually
Modifié par iakus, 18 juin 2012 - 11:59 .
#12
Posté 19 juin 2012 - 05:10
Also, I haven't been able to read The Silent Grove past issue one, I guess I'm missing out on some of the story
#13
Posté 19 juin 2012 - 06:56
dragonflight288 wrote...
Let's assume the old gods are the only way to a blight. And let's also assume that they are defeated swiftly...what then?
The darkspawn are mindless monsters (usually, Architect and the Awakened...and Corypheus being exceptions) and they attack constantly. The dwarves daily life is the surfaces blight. If the dwarves lose, which they will as things are going, eventually the darkspawn will be continually attacking the surface, having nowhere else to go and no one else to fight. Then the surface will be under a permanent blight unless all darkspawn are defeated or made awakened and live underground.
It'd be unlikely that a permanent Blight would occur. Without archdemons, darkspawn are simple warbands, easy to sweep aside. It's the tactical mind of the archdemon that makes them so dangerous during the Blights, because the taint connects all darkspawn to him, like a hive mind.
#14
Posté 19 juin 2012 - 12:40
areuexperienced wrote...
A nice take on things, guys, basically what I've been thinking as well. It just seems too simple to just kill off the last Old God and be done with it, that way, I'd think, Grey Wardens'd be actively seeking out to slay them in order to prevent future Blights, which also begs the question why they don't, or maybe they do but I'm mistaken, correct me if I'm wrong.
Also, I haven't been able to read The Silent Grove past issue one, I guess I'm missing out on some of the story.
The Wardens probably don't have a clue where they are. And since the darkspawn are drawn to them, there would likely be a lot of them in teh way.
Otherwise the Grey Wardens may indeed try.
#15
Posté 19 juin 2012 - 04:35
It'd be unlikely that a permanent Blight would occur. Without archdemons, darkspawn are simple warbands, easy to sweep aside. It's the tactical mind of the archdemon that makes them so dangerous during the Blights, because the taint connects all darkspawn to him, like a hive mind.
If it was so easy...why on Thedas haven't the dwarves done it yet? As far as the surface is concerned, the darkspawn leave the surface, and until the beginning of Origins, they thought that all darkspawn had been eradicated. To them, the darkspawn came out of nowhere. The dwarves have been fighting for centuries, and are losing, and there wasn't a blight then.
#16
Posté 19 juin 2012 - 06:28
iakus wrote...
areuexperienced wrote...
A nice take on things, guys, basically what I've been thinking as well. It just seems too simple to just kill off the last Old God and be done with it, that way, I'd think, Grey Wardens'd be actively seeking out to slay them in order to prevent future Blights, which also begs the question why they don't, or maybe they do but I'm mistaken, correct me if I'm wrong.
Also, I haven't been able to read The Silent Grove past issue one, I guess I'm missing out on some of the story.
The Wardens probably don't have a clue where they are. And since the darkspawn are drawn to them, there would likely be a lot of them in teh way.
Otherwise the Grey Wardens may indeed try.
Wrong. Per The Calling, the Grey Wardens know EXACTLY where the Old Gods are.
#17
Posté 19 juin 2012 - 08:11
Silfren wrote...
Wrong. Per The Calling, the Grey Wardens know EXACTLY where the Old Gods are.
Well, I haven't read the Calling. Or any of the novels. Nor am I certain how "canon" they are.
But if that's true, then okay, the Wardens know where the Old Gods are. And I don't know why they don't slay them.
#18
Posté 19 juin 2012 - 08:12
I dunno, I don't even follow Dragon Age lore.
#19
Posté 19 juin 2012 - 08:58
iakus wrote...
Silfren wrote...
Wrong. Per The Calling, the Grey Wardens know EXACTLY where the Old Gods are.
Well, I haven't read the Calling. Or any of the novels. Nor am I certain how "canon" they are.
But if that's true, then okay, the Wardens know where the Old Gods are. And I don't know why they don't slay them.
Their numbers are limited while the Darkspawn's are nigh infinite.
Plus, they'd also have to dig for them.
Now you could say that with the Awakened Darkspawn on their side, they might be able to keep the last two Blights from happening for even more centuries or possibly end them entirely.
But you can't slay the Old Gods so easily.
They may know where they are, but that doesn't mean they can get to them.
Although one has to wonder just how the hell they found out where they were.
#20
Posté 20 juin 2012 - 02:48
#21
Posté 20 juin 2012 - 03:57
areuexperienced wrote...
Simple question:
Blights begin when an Old God is corrupted by the darkspawn. There are 7 Old Gods worshipped by the Imperium. Does this mean that when you kill the last of the hypothetically-corrupted Old Gods, there can and will be no more Blights?
Cheers.
That is the hypothesis, yes, though whether 7 is the correct number or something the Chantry made up to vilify the Old Gods is unknown.
It's also strongly implied in Awakening that if the 'Song' is gone, the darkspawn will gain free will. The Song is said to be caused by the Old Gods.
So while the Blights might end, there may be no more archdemons, the remaining darkspawn would theoretically become aware en masse.
#22
Posté 20 juin 2012 - 04:03
#23
Posté 20 juin 2012 - 04:56
Ihatebadgames wrote...
I thought there were 4 blights,and that includes the one you finished.Which would mean 3 old gods left plus one OGB or not per your story.
Nope. There were 5 Blights in total, the fifth being the one the Warden takes part in.
#24
Posté 20 juin 2012 - 05:25
O.K. if I is wrong I is wrongThe Ethereal Writer Redux wrote...
Ihatebadgames wrote...
I thought there were 4 blights,and that includes the one you finished.Which would mean 3 old gods left plus one OGB or not per your story.
Nope. There were 5 Blights in total, the fifth being the one the Warden takes part in.
#25
Posté 21 juin 2012 - 01:13
I'd always like to think that like the Old Gods in WoW, the Old Gods of Dragon Age weren't just thrown into a hole in the deep underground and left there, but there is some kind of defences or something in place that the darkspawn have to break through, else there would have been more then 5 Blights - you would think, with the nigh-infinite amount of darkspawn digging into the ground for...well, over 1000+ years, that they'd have found the last 2 by now.





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