vilnii wrote...
Even more confusing is the fact that if you decide to spare Flemeth's life for all the right reasons:
1, Flemeth has saved your life
2. She helped the grey Wardens by keeping their secrets
3. She is an old woman and deserves 'a chance'
The good party members with you like Wynne (who is wise) disapprove.
So your act of compassion is fed back to you as evil.
Yeah and if you have Alastair there he admits to it being a fun trick to play on Morrigan and states he is an evil man.
Zevran actually approves of allowing Flemeth to live. Forgot what the line was that he said during the conversation.
Anyway, just gone past this point on fourth playthrough and this is first time I've spared her.
My first playthrough character nearly spared her but I can't remember which line it was but it basically sealed her fate as far as that character was concerned. (wish could remember which line it was). Second playthrough, my character loved Morrigan and would do anything for her, but he wouldn't do the ritual, hmm suddenly had vision of the character singing the Meatloaf song "I'd do anything for love (but i won't do that)":lol:
On this recent playthrough where I spared Flemeth, the character is a bit of a diplomat and would rather talk things through if possible first before resorting to violence. She is also a bit of a bookworm and likes to know other peoples thoughts on such matters (hence getting Leliana to tell the tale she knows of flemeth).
Thus the one thing that niggles me a bit is that mages don't get the option to read the grimoire, nor the second one despite having a conversation option when speaking to flemeth that you just want it for yourself. I reckon it would be interesting for the player to be able to read them (if they can understand them). The thing that has got me lately is the line Flemeth says when you state Morrigan knows the secret of her unnatural lifespan.
"Yes she does, the question is, do you?"Then the whole
"Oh but it is a tale Flemeth has heard before... and has told herself"Granted that should probably put the person into not trusting either of them, but if the legend is true and even if what morrigan is said is true, killing her really won't make much of a difference as she will possibly still come back. How? If Morrigan steers clear of the hut where you killed her, there must be another way she comes back (even if it does take longer). The way my character sees it, hopefully she will get to the bottom of this riddle that the legend truly is and also so far Morrigan has proved quite handy with her tales of life outside of the circle.
Again like with so many other areas, the choice is that of the character as is their opinions on why they did it.