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Replaying the game - no way


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#1
capmanx

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After completing the game here is my verdict for what its worth.
Probably nothing new and has been discussed before. But feedback is important for improvement.

DAO is like watching a movie. You see it once and don't really want to see it again. At least not in the near future.

The witcher as game had the same issue. Great plot. But just too linear. You just move from one scenario to the next. Oblivion and Fallout 3 are much better in that respect. And with those games you have a world to explore. No mandatory fast traveling...

DAO also offers no replay incentive as your team consists of all types of classes and characters which is necessary for a well balanced group. You already experience playing as a warrior, rogue and mage with one game. And the origin stories are too small compared to the rest of the game.

Another point what RPGs don't do properly is the distinction between races. DAO is no different. Distributing a few points among the attributes is a cheap way to do it. I expected more here. Why do elves and humans need to be so similar?

The graphics is bad compared to other games. Reminded me of WoW sometimes. The witcher is so far unsurpassed in that aspect.

I also noticed that the DLC stuff inbalances the game at the beginning. The gained loot is too powerful.

Finally I must admit I rather have a RPG nearer to a FPS than a board game. Immersion is important. And all those statistics, damage numbers and colored rings around characters don't help. This is a game for tacticians.

#2
Havlock556

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Just replay each of the origin stories up to Ostagar. I think you'll find it amusing/fulfilling enough. You dont have to replay the whole thing. But I've found after I did this with a city elf, I really really wanted to see what the repercussions were in the later game :)

#3
Havlock556

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You dont HAVE to use the DLC. Aside from the amusement value, I never found Shale to be that good. And I never bothered to DL the Dragon Armour. If you think something is cheaty you dont have to use it ....

#4
Thomas9321

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I disagree entirely. Most people here are atleast on their third playthrough by now I would imagine. How does Oblivion have replay value? It has none as there is no need to start a second playthrough because everything can be accomplished on one playthrough.

How are the graphics bad? I have the Xbox version, which has lower quality textures, and I sure as hell would rather stare at Dragon Age for hours than Gears of War and its palette of brown.

Your point about party members and races are just wrong. All the part members are wildly different and it is worth playing multiple times just to spend more time with the characters. Also, you're PC being a mage is wildly different than just controlling Morrigan. No distinction between races? Do you know ANYTHING about the setting? Anything at all? The Dragon Age races aren't about stupid stat differences like Oblivion, they're about history and culture. The perspective you get playing as a dwarf is totally different to playing as a human.

Due to stat restrictions, you can't even use the DLC stuff at the start of the game. If you want an RPG to be like a FPS go play a FPS. Simple as that.

Modifié par Thomas9321, 13 décembre 2009 - 03:04 .


#5
T0paze

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Well, story-driven games are not supposed to be replayed immediately after you complete them. So, nothing really new here. You might want to return to Dragon Age in a year or so, maybe.

Modifié par T0paze, 13 décembre 2009 - 03:05 .


#6
Kinaori

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Well, for me, I'm on my fourth playthrough and *still* finding new things and hearing new banter and creating/maintaining different kinds of relationships. I haven't had a single same epilogue yet. I suspect it's more about whether or not you're roleplaying your toon. If you make all the same choices then yeah, that'd get pretty old. But I found myself doing things totally differently for each origin I was playing.

Well OK, except for romancing Alistair. I just can't seem to NOT to. He's too adorable.

#7
ToJKa1

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Actually, i'm on my fifth playtrough now. The replayability for me comes from trying different skills for my PC with different party compositions. Also, IMO the story is good enough to play it again. And again, and again. And again, and again and again :D

But yes, i propably am an exception.

#8
Recidiva

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I've played through several times. This is my sixth complete, with maybe three or four false starts that didn't make it all the way through for various reasons.   I think it entirely depends on what you're after. For me, the opportunity to roleplay through is a great draw, and I can enjoy myself by constructing different characters, motivations, and plot lines.

I've been surprised by how they managed to work story bits from origins back into the line, especially as you're not expecting them and you think you know what's going to happen, but there are enough individual grace notes, Gorim in the Market, Tamlen at the Camp...to name a few, that add depth to the entire experience and make me wonder what I've been missing in other origins, so that I'm interested in trying them on.

I think of it as more of a puzzle, and I enjoy gathering pieces. I think it's a great deal less linear than other games, and I can complete certain areas as my plot and character wish.

It's certainly been rewarding to me, and I'm still surprised when I end up saying "They got me AGAIN. I'm crying (or laughing)...AGAIN."

So I suppose it really depends how much thought or immersion you want to invest in the game. But if you want to invest or immerse, this is an excellent place to do it, with quite a bit of repeat payoff if you make different choices.

Modifié par Recidiva, 13 décembre 2009 - 03:14 .


#9
Skellimancer

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This is another reason why Baldur's Gate 1 is superior.



Lots and lots of unnecassary locations to get killed in.

#10
Viglin

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capmanx wrote...

After completing the game here is my verdict for what its worth.
Probably nothing new and has been discussed before. But feedback is important for improvement.

DAO is like watching a movie. You see it once and don't really want to see it again. At least not in the near future.

The witcher as game had the same issue. Great plot. But just too linear. You just move from one scenario to the next. Oblivion and Fallout 3 are much better in that respect. And with those games you have a world to explore. No mandatory fast traveling...

DAO also offers no replay incentive as your team consists of all types of classes and characters which is necessary for a well balanced group. You already experience playing as a warrior, rogue and mage with one game. And the origin stories are too small compared to the rest of the game.

Another point what RPGs don't do properly is the distinction between races. DAO is no different. Distributing a few points among the attributes is a cheap way to do it. I expected more here. Why do elves and humans need to be so similar?

The graphics is bad compared to other games. Reminded me of WoW sometimes. The witcher is so far unsurpassed in that aspect.

I also noticed that the DLC stuff inbalances the game at the beginning. The gained loot is too powerful.

Finally I must admit I rather have a RPG nearer to a FPS than a board game. Immersion is important. And all those statistics, damage numbers and colored rings around characters don't help. This is a game for tacticians.





No replay value....hmmm, theres a cell in Oblivion waiting for you.

If you play the game more then once,  and not use the same orgin character and tactics[and you choose to use DLC, not forced too]...youll will see a different game.

But as mention at the end, you'd prefer move and boom vs think and move.

#11
I saved Star Wars :D

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capmanx wrote...

Finally I must admit I rather have a RPG nearer to a FPS


You really bought the wrong game, i'm afraid mate - this was never going to be anything like that.

#12
Templ

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One thing I can tell you about Oblivion and Fallout 3 is that every time I want to replay them, I get reminded of how much I hated the tedious combat (just running around and killing stuff for hours is not my idea of fun), and how I'll have to go through that hell again just to experience the story again. That's enough to make me loose interest.



As for DA, it also has too much combat (I think KOTOR had just the right amount), but it's nowhere near as bad as the aforementioned games. At least in DA combat is often interrupted by dialog, which makes it more bearable. Also, I personally much prefer DA's combat system to F3's or Oblivion's.



Anyway, I will definitely be replaying DA again in the near future, but I'm finished with Oblivion and F3.

#13
Templ

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Double post... Where's the option to delete posts, hu? :devil:

Modifié par SpaceAlex, 13 décembre 2009 - 03:27 .


#14
T0paze

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Fallout 3 and all TES games have freeplay, and they do not depend that much on the MQ, so you can simply roam the world doing whatever you want. That alone is so great that it makes these games completely different from story-driven games. It does, however, require some sacrifices, so when it comes to the MQ and dialogues, yes, Dragon Age is better - it is supposed to be. The rest really depends on whether that free roam feature is important for you. For some, it's very important. But if it doesn't really appeal to you, then it's no wonder that you find Dragon Age much more interesting - after all, you're discarding one of the greatest feature in Bethesda's games and then compare them to Dragon Age - sure, Dragon Age will win.

Modifié par T0paze, 13 décembre 2009 - 03:48 .


#15
robertthebard

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Skellimancer wrote...

This is another reason why Baldur's Gate 1 is superior.

Lots and lots of unnecassary locations to get killed in.

I think if I could change one thing about DA, this would be it.  The Road between Orzammar and Denerim is ripe with oppurtunities, aside from ambushes.  There are also spots in the middle of the map that would be considered ripe as well.  There are places in Ferelden that are mentioned, and maybe even pivotal, such as Teagan's holdings, or Highever if you're not a Human Noble, that you never see.

That said, I find the game extremely replayable, and even compelling to do so.  I disagree that playing as the companions unlocks the full potential of playing a class a specific way.  Each of the Origins not only affects the game, but the way you play them can also affect it later on.  For example, playing as a City Elf, and accepting Vaughn's offer may very well have far reaching effecs.  Even if you can rectify that later.

By and large, the game gives you back only what you're willing to put into it, however.  So for some, it may be that they can't replay it.  One may very well believe that the only possible ending is to be the one that takes the final blow on the Archdemon, for example, and thus, once they've done so, they may not be able to justify, in their own mind, allowing somebody else to die, or fixing the outcome so nobody has to die.  One may also have Alistair's mentality about Loghain, and find that he is only deserving of death.  Thereby making one ending impossible to achieve.  While I, for example, found it perfectly justifiable to not only allow him to survive, but to also do the ritual on that playthrough, so that he couldn't do the insta-redeem, and was forced to rebuild the Order that he all but destroyed in Ferelden.

So, if someone has imposed the artifical limitation of always playing a certain way, there's a good chance that replay is impossible, since regardless of Origin, they would always get the same ending.

#16
LynxAQ

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I, like Recidiva, have also completed the game 6 times, and on my seventh now. I think it all has to do with how you play and taking a different approach to everything. Get immersed into the world and try to roleplay in a way that you are really in that situation but also remember how you picture your character and what he/she would do in said situation.



Forget about whats the best choice in said situation, just roleplay. Who cares if you dont get the best loot from XYZ situation because you didnt choose dialogue option 3, followed by 4 then 5 then 1 etc...



I am addicted to this game and unlocking chests. I am trying to break the chest addiction :(. But whenever I continue the game knowing there is a chest on floor 3 of the mage tower I never unlocked even tho it just has vendor trash in it, I get this nagging little voice in the back of my head going "You left a chest! You left a chest! Failure, defeated by a chest!".



I need help! Chest help group needs to be formed tbh.

#17
Recidiva

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LynxAQ wrote...

I, like Recidiva, have also completed the game 6 times, and on my seventh now. I think it all has to do with how you play and taking a different approach to everything. Get immersed into the world and try to roleplay in a way that you are really in that situation but also remember how you picture your character and what he/she would do in said situation.

Forget about whats the best choice in said situation, just roleplay. Who cares if you dont get the best loot from XYZ situation because you didnt choose dialogue option 3, followed by 4 then 5 then 1 etc...

I am addicted to this game and unlocking chests. I am trying to break the chest addiction :(. But whenever I continue the game knowing there is a chest on floor 3 of the mage tower I never unlocked even tho it just has vendor trash in it, I get this nagging little voice in the back of my head going "You left a chest! You left a chest! Failure, defeated by a chest!".

I need help! Chest help group needs to be formed tbh.


Amen.  You are not alone.  Three of my playthroughs were with rogues for a reason.  And to my mind, the best playthroughs.  I hate, hate, hate, HATE not being able to open chests.

If there's a mod whereby my mage/warrior can open chests, I want it.

#18
tmp7704

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T0paze wrote...

Fallout 3 and all TES games have freeplay, and they do not depend that much on the MQ, so you can simply roam the world doing whatever you want. That alone is so great that it makes these games completely different from story-driven games.

As long as your idea of "whatever you want" is limited to "shooting randomly spawned mobs or the terrain itself and maybe doing some side-quest if there's still any left", really. Which isn't very different from what the more streamlined RPGs offer. Ability to roam the countryside is made largely pointless in these games.

Modifié par tmp7704, 13 décembre 2009 - 04:08 .


#19
SarEnyaDor

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Wow, I so disagree. I've completed it 7 whole times, and have a bunch of starts.



It is wonderfully replayable, especially trying to do things completely different than the last time.

#20
JoshieoPandar

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fifth playthrough here, o;

#21
Varyen

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Personally I look at this as "to each their own".

As for replay value. i think it has alot of replay value & alot of it depends on how you want to play it. In such forms as do you want to be a jacka** or a nice person in a play through, do you want to play every race &/or every class/subclass. I personally plan to play every race to see how the world responds to them. Besides, it's a nice break from playing MMOs all the time that's for sure.

Modifié par Varyen, 13 décembre 2009 - 04:36 .


#22
Recidiva

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Hell, I just bought Animate Dead for the first time. Undead pet? Oh yes, please.

#23
AbsolutGrndZer0

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Yeah, look at my profile page, i have lots of characters. :)

#24
Orlomm

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Recidiva wrote...



Amen.  You are not alone.  Three of my playthroughs were with rogues for a reason.  And to my mind, the best playthroughs.  I hate, hate, hate, HATE not being able to open chests.

If there's a mod whereby my mage/warrior can open chests, I want it.


Here - http://www.dragonage...file.php?id=301 (Makes it so everyone can get chests open)

This one is a spell for mages - http://www.dragonage...file.php?id=157

#25
Recidiva

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Orlomm wrote...

Here - http://www.dragonage...file.php?id=301 (Makes it so everyone can get chests open)

This one is a spell for mages - http://www.dragonage...file.php?id=157


"Thank you.  I mean it.  This means so much to me."

Recidiva approves (+27)