Replaying the game - no way
#1
Posté 13 décembre 2009 - 02:49
Probably nothing new and has been discussed before. But feedback is important for improvement.
DAO is like watching a movie. You see it once and don't really want to see it again. At least not in the near future.
The witcher as game had the same issue. Great plot. But just too linear. You just move from one scenario to the next. Oblivion and Fallout 3 are much better in that respect. And with those games you have a world to explore. No mandatory fast traveling...
DAO also offers no replay incentive as your team consists of all types of classes and characters which is necessary for a well balanced group. You already experience playing as a warrior, rogue and mage with one game. And the origin stories are too small compared to the rest of the game.
Another point what RPGs don't do properly is the distinction between races. DAO is no different. Distributing a few points among the attributes is a cheap way to do it. I expected more here. Why do elves and humans need to be so similar?
The graphics is bad compared to other games. Reminded me of WoW sometimes. The witcher is so far unsurpassed in that aspect.
I also noticed that the DLC stuff inbalances the game at the beginning. The gained loot is too powerful.
Finally I must admit I rather have a RPG nearer to a FPS than a board game. Immersion is important. And all those statistics, damage numbers and colored rings around characters don't help. This is a game for tacticians.
#2
Posté 13 décembre 2009 - 02:59
#3
Posté 13 décembre 2009 - 03:00
#4
Posté 13 décembre 2009 - 03:03
How are the graphics bad? I have the Xbox version, which has lower quality textures, and I sure as hell would rather stare at Dragon Age for hours than Gears of War and its palette of brown.
Your point about party members and races are just wrong. All the part members are wildly different and it is worth playing multiple times just to spend more time with the characters. Also, you're PC being a mage is wildly different than just controlling Morrigan. No distinction between races? Do you know ANYTHING about the setting? Anything at all? The Dragon Age races aren't about stupid stat differences like Oblivion, they're about history and culture. The perspective you get playing as a dwarf is totally different to playing as a human.
Due to stat restrictions, you can't even use the DLC stuff at the start of the game. If you want an RPG to be like a FPS go play a FPS. Simple as that.
Modifié par Thomas9321, 13 décembre 2009 - 03:04 .
#5
Posté 13 décembre 2009 - 03:04
Modifié par T0paze, 13 décembre 2009 - 03:05 .
#6
Posté 13 décembre 2009 - 03:08
Well OK, except for romancing Alistair. I just can't seem to NOT to. He's too adorable.
#7
Posté 13 décembre 2009 - 03:09
But yes, i propably am an exception.
#8
Posté 13 décembre 2009 - 03:12
I've been surprised by how they managed to work story bits from origins back into the line, especially as you're not expecting them and you think you know what's going to happen, but there are enough individual grace notes, Gorim in the Market, Tamlen at the Camp...to name a few, that add depth to the entire experience and make me wonder what I've been missing in other origins, so that I'm interested in trying them on.
I think of it as more of a puzzle, and I enjoy gathering pieces. I think it's a great deal less linear than other games, and I can complete certain areas as my plot and character wish.
It's certainly been rewarding to me, and I'm still surprised when I end up saying "They got me AGAIN. I'm crying (or laughing)...AGAIN."
So I suppose it really depends how much thought or immersion you want to invest in the game. But if you want to invest or immerse, this is an excellent place to do it, with quite a bit of repeat payoff if you make different choices.
Modifié par Recidiva, 13 décembre 2009 - 03:14 .
#9
Posté 13 décembre 2009 - 03:13
Lots and lots of unnecassary locations to get killed in.
#10
Posté 13 décembre 2009 - 03:21
capmanx wrote...
After completing the game here is my verdict for what its worth.
Probably nothing new and has been discussed before. But feedback is important for improvement.
DAO is like watching a movie. You see it once and don't really want to see it again. At least not in the near future.
The witcher as game had the same issue. Great plot. But just too linear. You just move from one scenario to the next. Oblivion and Fallout 3 are much better in that respect. And with those games you have a world to explore. No mandatory fast traveling...
DAO also offers no replay incentive as your team consists of all types of classes and characters which is necessary for a well balanced group. You already experience playing as a warrior, rogue and mage with one game. And the origin stories are too small compared to the rest of the game.
Another point what RPGs don't do properly is the distinction between races. DAO is no different. Distributing a few points among the attributes is a cheap way to do it. I expected more here. Why do elves and humans need to be so similar?
The graphics is bad compared to other games. Reminded me of WoW sometimes. The witcher is so far unsurpassed in that aspect.
I also noticed that the DLC stuff inbalances the game at the beginning. The gained loot is too powerful.
Finally I must admit I rather have a RPG nearer to a FPS than a board game. Immersion is important. And all those statistics, damage numbers and colored rings around characters don't help. This is a game for tacticians.
No replay value....hmmm, theres a cell in Oblivion waiting for you.
If you play the game more then once, and not use the same orgin character and tactics[and you choose to use DLC, not forced too]...youll will see a different game.
But as mention at the end, you'd prefer move and boom vs think and move.
#11
Posté 13 décembre 2009 - 03:25
capmanx wrote...
Finally I must admit I rather have a RPG nearer to a FPS
You really bought the wrong game, i'm afraid mate - this was never going to be anything like that.
#12
Posté 13 décembre 2009 - 03:26
As for DA, it also has too much combat (I think KOTOR had just the right amount), but it's nowhere near as bad as the aforementioned games. At least in DA combat is often interrupted by dialog, which makes it more bearable. Also, I personally much prefer DA's combat system to F3's or Oblivion's.
Anyway, I will definitely be replaying DA again in the near future, but I'm finished with Oblivion and F3.
#13
Posté 13 décembre 2009 - 03:26
Modifié par SpaceAlex, 13 décembre 2009 - 03:27 .
#14
Posté 13 décembre 2009 - 03:42
Modifié par T0paze, 13 décembre 2009 - 03:48 .
#15
Posté 13 décembre 2009 - 03:44
I think if I could change one thing about DA, this would be it. The Road between Orzammar and Denerim is ripe with oppurtunities, aside from ambushes. There are also spots in the middle of the map that would be considered ripe as well. There are places in Ferelden that are mentioned, and maybe even pivotal, such as Teagan's holdings, or Highever if you're not a Human Noble, that you never see.Skellimancer wrote...
This is another reason why Baldur's Gate 1 is superior.
Lots and lots of unnecassary locations to get killed in.
That said, I find the game extremely replayable, and even compelling to do so. I disagree that playing as the companions unlocks the full potential of playing a class a specific way. Each of the Origins not only affects the game, but the way you play them can also affect it later on. For example, playing as a City Elf, and accepting Vaughn's offer may very well have far reaching effecs. Even if you can rectify that later.
By and large, the game gives you back only what you're willing to put into it, however. So for some, it may be that they can't replay it. One may very well believe that the only possible ending is to be the one that takes the final blow on the Archdemon, for example, and thus, once they've done so, they may not be able to justify, in their own mind, allowing somebody else to die, or fixing the outcome so nobody has to die. One may also have Alistair's mentality about Loghain, and find that he is only deserving of death. Thereby making one ending impossible to achieve. While I, for example, found it perfectly justifiable to not only allow him to survive, but to also do the ritual on that playthrough, so that he couldn't do the insta-redeem, and was forced to rebuild the Order that he all but destroyed in Ferelden.
So, if someone has imposed the artifical limitation of always playing a certain way, there's a good chance that replay is impossible, since regardless of Origin, they would always get the same ending.
#16
Posté 13 décembre 2009 - 03:54
Forget about whats the best choice in said situation, just roleplay. Who cares if you dont get the best loot from XYZ situation because you didnt choose dialogue option 3, followed by 4 then 5 then 1 etc...
I am addicted to this game and unlocking chests. I am trying to break the chest addiction
I need help! Chest help group needs to be formed tbh.
#17
Posté 13 décembre 2009 - 03:57
LynxAQ wrote...
I, like Recidiva, have also completed the game 6 times, and on my seventh now. I think it all has to do with how you play and taking a different approach to everything. Get immersed into the world and try to roleplay in a way that you are really in that situation but also remember how you picture your character and what he/she would do in said situation.
Forget about whats the best choice in said situation, just roleplay. Who cares if you dont get the best loot from XYZ situation because you didnt choose dialogue option 3, followed by 4 then 5 then 1 etc...
I am addicted to this game and unlocking chests. I am trying to break the chest addiction. But whenever I continue the game knowing there is a chest on floor 3 of the mage tower I never unlocked even tho it just has vendor trash in it, I get this nagging little voice in the back of my head going "You left a chest! You left a chest! Failure, defeated by a chest!".
I need help! Chest help group needs to be formed tbh.
Amen. You are not alone. Three of my playthroughs were with rogues for a reason. And to my mind, the best playthroughs. I hate, hate, hate, HATE not being able to open chests.
If there's a mod whereby my mage/warrior can open chests, I want it.
#18
Posté 13 décembre 2009 - 04:07
As long as your idea of "whatever you want" is limited to "shooting randomly spawned mobs or the terrain itself and maybe doing some side-quest if there's still any left", really. Which isn't very different from what the more streamlined RPGs offer. Ability to roam the countryside is made largely pointless in these games.T0paze wrote...
Fallout 3 and all TES games have freeplay, and they do not depend that much on the MQ, so you can simply roam the world doing whatever you want. That alone is so great that it makes these games completely different from story-driven games.
Modifié par tmp7704, 13 décembre 2009 - 04:08 .
#19
Posté 13 décembre 2009 - 04:10
It is wonderfully replayable, especially trying to do things completely different than the last time.
#20
Posté 13 décembre 2009 - 04:28
#21
Posté 13 décembre 2009 - 04:33
As for replay value. i think it has alot of replay value & alot of it depends on how you want to play it. In such forms as do you want to be a jacka** or a nice person in a play through, do you want to play every race &/or every class/subclass. I personally plan to play every race to see how the world responds to them. Besides, it's a nice break from playing MMOs all the time that's for sure.
Modifié par Varyen, 13 décembre 2009 - 04:36 .
#22
Posté 13 décembre 2009 - 04:34
#23
Posté 13 décembre 2009 - 04:36
#24
Posté 13 décembre 2009 - 04:41
Recidiva wrote...
Amen. You are not alone. Three of my playthroughs were with rogues for a reason. And to my mind, the best playthroughs. I hate, hate, hate, HATE not being able to open chests.
If there's a mod whereby my mage/warrior can open chests, I want it.
Here - http://www.dragonage...file.php?id=301 (Makes it so everyone can get chests open)
This one is a spell for mages - http://www.dragonage...file.php?id=157
#25
Posté 13 décembre 2009 - 04:44
Orlomm wrote...
Here - http://www.dragonage...file.php?id=301 (Makes it so everyone can get chests open)
This one is a spell for mages - http://www.dragonage...file.php?id=157
"Thank you. I mean it. This means so much to me."
Recidiva approves (+27)





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