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Replaying the game - no way


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#26
Sylixe

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capmanx wrote...

After completing the game here is my verdict for what its worth.
Probably nothing new and has been discussed before. But feedback is important for improvement.

DAO is like watching a movie. You see it once and don't really want to see it again. At least not in the near future.

The witcher as game had the same issue. Great plot. But just too linear. You just move from one scenario to the next. Oblivion and Fallout 3 are much better in that respect. And with those games you have a world to explore. No mandatory fast traveling...

DAO also offers no replay incentive as your team consists of all types of classes and characters which is necessary for a well balanced group. You already experience playing as a warrior, rogue and mage with one game. And the origin stories are too small compared to the rest of the game.

Another point what RPGs don't do properly is the distinction between races. DAO is no different. Distributing a few points among the attributes is a cheap way to do it. I expected more here. Why do elves and humans need to be so similar?

The graphics is bad compared to other games. Reminded me of WoW sometimes. The witcher is so far unsurpassed in that aspect.

I also noticed that the DLC stuff inbalances the game at the beginning. The gained loot is too powerful.

Finally I must admit I rather have a RPG nearer to a FPS than a board game. Immersion is important. And all those statistics, damage numbers and colored rings around characters don't help. This is a game for tacticians.


You know if you want to play a FPS please go play a FPS and stop trying to pretend you actually enjoy RPG's.  Using Oblivion as an example of an RPG just shows how much you really don't enjoy an RPG.  Oblivion is perhaps the worst RPG created game in the last 10 years.  Morrowind, Daggerfall and even Arena that came before it are still vastly superior.  All the stuff you complained about that ruined your immersion can be turned off.  DOA falls short in some areas but the ones you picked are the ones the little 14 yr old twitch boys complain about. 

#27
trh5001

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For the love of god why is everything compared to oblivian and fallout3? For the record just because those games are open doesn't mean they are better yay I can run around this big huge world...How much of that open world actually has crap to do in it. Also The story in fallout 3 sucks and is an embarrassment to the fine people who actually took the time to make something enjoyable in the first 2. Hell even Fallout Tactics is better than Fallout 3.

#28
Bullets McDeath

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Definitely "to each their own". I've made a ton of characters and am currently working on my second "complete" playthrough. Though after this character I might take a break to let the game freshen up. Honestly, as more DLC is released and mods keep coming out, I see my chances of replaying this game growing and growing...

#29
Adria Teksuni

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As someone who tends to very, very seriously dislike GINORMOUS areas void of any real plot forwarding encounters, I love instanced games and DA:O is no different. I also think that DA:O is very good for replay considering the different outcomes you can get to nearly every major quest in the game, as well as the different origin stories, dialogues, etc.

#30
EricHVela

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I have to say that I tend to watch movies repeatedly because I always miss something the first times. DA:O is even more so with different origins, decisions and genders. Sure, it's the same goals every time, but how you go about getting them and the manner that obstacles appear based on your choices all the way back to character generation can change each play-through if you change your choices.

Many fighting encounters will be the same, but the game is much more than a list of encounters. If you can distance yourself from the character and have him/her make atypical choices, you end up with almost a new story as if it were written by someone else than the first time. If not, you will indeed end up with the exact same story each time.

I hope you reconsider unless you are only interested in the battle encounters. They will largely not change, though a few do change drastically based on your choices.

#31
Kreid

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Depends on the person, I for one am starting my third walkthrough and I'm just as hooked as the beginning of the first one, sure there are parts on the game I'm not really fond of repeating (The Fade and Orzammar which is quite TOO long) but I've found my walkthroughs different enough depending on your decisions like romancing one character or another, leaving one party alive or another, living or sacrifying yourself or the class you're playing.

I am aware I'm a kind of person that doesn't care much about repetition (I'm very good at enduring it) but the trick IMO is not being greedy and for example, rashly play every origin story from the beginning which is IMO a very bad idea in what respects of replay value as those stories always give you an incentive of a fresh setting to start a new walkthrough.

My point is, the game is definitely replayable and aside of the dungeons you can perfectly enjoy the different twists your actions produce in the story however I can understand there's some people that wouldn't just replay it away.

#32
kmujo

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disagree on everything except fast traveling. i rather do dislike not having an open world and maybe a longer origin story beginning.

#33
althor123

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SpaceAlex wrote...

One thing I can tell you about Oblivion and Fallout 3 is that every time I want to replay them, I get reminded of how much I hated the tedious combat (just running around and killing stuff for hours is not my idea of fun), and how I'll have to go through that hell again just to experience the story again. That's enough to make me loose interest.

As for DA, it also has too much combat (I think KOTOR had just the right amount), but it's nowhere near as bad as the aforementioned games. At least in DA combat is often interrupted by dialog, which makes it more bearable. Also, I personally much prefer DA's combat system to F3's or Oblivion's.

Anyway, I will definitely be replaying DA again in the near future, but I'm finished with Oblivion and F3.


 Yes, my number 1 biggest gripe and disappointment in this game was the fighting. Way way way way way too redundant and tedious. I mean, you work out your battle strategy at the very beginning of the game and it works all the way to the end. A bunch of low level zergers that just annoy. The pitifully small amount of bosses was ridiculous. You kill 2 billion little runts and maybe 5 bosses? I mean, there may have been more "named" mobs but only a couple made me adjust my battle strategy, otherwise it was just the same as killing the runts. I was expecting awhole lot more side quests and alot more intense battles with bosses. I dont think you could find a bigger fan of the Forgotten realms series ( Baldur's gates and Icewind Dales). On a scale of 1-10 for DA I would give it a 4. I am hoping for alot of improvement in DA2.

#34
II Relics II

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I also disagree, there are many different ways you can play the game, along with all of the achievements and all of the hidden events, romance, etc.. I think you may have rushed through the game if you believe DA:O is a one playthrough type of game.

#35
Axterix

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Oblivion bored me enough that I never bothered to fully complete it the first time. I'm not a huge fan of completely open world, prefer having a bit of story based direction. Not to a JRPG level, but somewhere inbetween. And it held very little replay value, as there wasn't even the illusion that things differ, nor interesting inter-party interactions. Not to mention the in the box leveling system was just stupid, though thankfully mods can fix that on the PC. Bethesda makes good tools, decent lore and world, but it takes a lot of community modding to fix up a bunch of their design decisions.



Which isn't to say that DA is perfect. Needs more areas to explore. Pre-leveled up party members is a big annoyance, since I want to replay both with different party personalities and different strategy foci, and, nope, not PC so can't mod to fix that.



But I have completed the game with one character, getting close with a second, and played to various degrees with a large quantity of others.



Apples and oranges, just depends what you prefer.

#36
highcastle

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I disagree with the OP. I've played through this game 4.5 times since it came out and I'm not sick of it yet. For me, it's the story that makes me want to play a game again and again, so I can experience that story in different ways, gain new insights on characters, and explore full possibilities. As someone else said, an open world like Oblivion is just dull to me. There's nothing to hold my interest. BioWare, on the other hand, always does a terrific job in coming up with a story that hooks me from te outset. And personally, I'm happy for a traditional RPG versus a game like a standard FPS. If that's your thing...you're right. You probably shouldn't be playing this game. And of course it's for tacticians. It's pause-and-play. This genre appeals to plenty of people. If you're not one of them, go pick up Halo.

#37
JerseySeven

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I wasn't sure I was going to re-play DAO until the very end. The post coronation dialogs and music sucked me back in. I suddenly found myself missing the company of these companions I got to know. So I had to give it another go. But fifth and sixth play throughs already? Wow. Some of you either play a whole lot faster than I, or have more time for it than I do. I could easily see keeping the game on my hard drive for quite some time, however.

#38
Adria Teksuni

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Now, now, not everyone is going to like DA:O as intended, whether it be the storyline, quests, characters, or replay value. No need to be nasty.

#39
biomag

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I am not a huge fan of the "6 origins". Maybe it is because I only finished 3 of them and I am have way through the game with my second character, but I think BioWare missed a huge opportunity. Except for the first 2 or less hours of gameplay at the beginning and a few ignorable comments through the game ("Oh, you're an elf. I don't like you! Well, but it doesn't matter..."), the origins have far too little impact to the game. There should be extra chapters in the middle and end game for each origin, like searching for Jowan for circle members, finding out what happened to your brother for noblemen/women, sneaking into the alienage as city elf and what the hell I know. This chance was wasted by BioWare big time.



Oblivion is one of the worst rpg-games without mods that I have ever seen. Morrowind is still among my favorit, but Oblivion was a bad, bad joke.



Still Mass Effects has a by far higher motivation to be replayed by me than DA:O. Main reason being it is shorter and your choices seem to have a higher impact than at DA (though, we will see how much impact they will have once ME2 comes out, I am afraid there are going to be some big disappointments).



One thing I don't get is why the BG series is held so much higher than Dragon Age. I really enjoyed back then because it was the best RPG for a long time, still DAO is (imho) at least as good. I hated the D&D system (its one of the worst RPG-systems in my eyes). The story part was great, but the fights and magic were boring and annoying. DAO has a modern battle-system, that has a dynamic approach and has a great tactical part, which was sorely missed in so many games.

Sure the fighting is a little too long in most parts of the game, but the devs achieved what they wanted, as they said they wanted the players to give their best, use their most deadly abilities to overcome their foe and after a hard fight and a satisfying killing-animation, you take a breath, rise your head and see hundred more enemies charging at you. This was their goal and they achieved it. I was tried of fighting so oft I can barley count, especially in the deep roads, but in the end I really enjoyed to get through all those heavy fights, being outnumbered beyond any hope and still survive it. I also love the fact that you can loose a fight without taking down a single hurlock and then reload, get yourself a new tactic, using the same party, just playing smarter and the enemies get crushed without you being forced to use any heal-option available.



So for me at least, this game has a pretty high replay value, as I like both the story and the game mechanics. The only thing I didn't like was the wasted opportunity to make the origins have more impact in the game. With additional 1-2 gameplay hours for each of them, this game would have been revolutionary. So its just a good try, but the whole origins-idea didn't really work out.

#40
AiyanaLindari

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I'll be honest, I rarely ever play a game again. I don't usually have the time or the inclination. I loved Oblivion but only played with one character and explored the entire world. Combat didn't excite me but I enjoyed the open world feel and being able to decorate houses and dress up.

With DA:O however, I've already created characters for my future playthroughs. There is enough variation within the generally linear format for making different choices and having different outcomes. Not to mention the unique banter of party members and individual quests. I also enjoy the tactical and party combat.




#41
Curlain

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I'm more of those people who if they like a movie or a book can watch/read them again and again, and get something new from it each time, and I always enjoy them.

Some with RPG games like DA that have a good story and interesting characters to them, i'm able to play it again and get something new. With an RPG like this it's even better because you can be a completely different character and have and totally different exprience (and with the origins added it's even better). Would I have liked the origins to have even more impact then they did, sure, but even so they were pretty well woven through the tale. So for me I'm going to be play DA for a long time (just as I still play BG/BG2, it's just so awesome, oh and to biomag, I loved BG combat, in some ways more then DA, it strangly felt even more real in some ways, weird as that sounds)

So yep, everyone will react differently to games and medium, I'm sorry you won't be able to replay DA and get more out of it, but I hope you will be able to play it again some day

Modifié par Curlain, 13 décembre 2009 - 06:03 .


#42
Duck and Cover

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well each is entitled to their opinion.

I have yet to finish Oblivion (hoping to get fallout 3 this xmas). In fact, I've barely gotten past Kvatch in Obvlivion. The game is just so damn annoying. Esp. the character stat system. I have to keep paper besides me to record each time a stat goes up so I don't go up too fast. I still have trouble getting anything more than 2X enduarance. Worst system ever!

You do make some good points about linear travel and all that. But I think Bioware has given up on making any kind of open ended game. I think they just concede that point to Bethesda and instead concentrate on a story driven game. They both have their good points and bad points. Be glad there is such diversity in rpg's and they aren't all the same.

As for replay I'm on my 3rd game. I did try playing Oblivion again (I'd like to get my money's worth, but so far ain't happening). But ended up firing up a rogue (be my 3rd class) in Dragon Age. Yes you do play all 3 classes on one play thru. But what I like to do is set up the tactics the best I can, and primarily control my main. Every once in a while I'll control the tank (I prefer to manually taunt), but usually I control my PC.

Modifié par Duck and Cover, 13 décembre 2009 - 06:14 .


#43
Endurium

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This game is replayable because of it's story, but like a movie or book, I won't be replaying it over and over again, back to back. I can say that for just about any game, really, but all the games in my library are games I can go back to and thoroughly enjoy, including this one.



I've played this game as a heroic character, and am nearly finished playing as a murderous character (to the very limited extent allowed). I've played all but one origin and, based on my two full games with different origins, the origins don't play into the rest of the game as much as was hyped, or as much as I hoped. Thus once I'm done with this second game, it'll be time to play a different game entirely.



The game engine is too slanted toward cinematic conversations, so I'm not desiring to use the toolset for modules. I prefer NWN2's option of a non-cinematic dialog window. Lack of dynamic lighting is also a sore point with me, so I'll stick to modding games having that feature (love adding lights to Oblivion's cities).



The graphics on the PC are excellent, provided Anisotropic Filtering is maximized to prevent texture blurriness. There's some pixelation on characters in cutscenes (especially on clothing), but for the most part I enjoy how the game looks.

#44
Adria Teksuni

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Bioware open ended games have been rare (I can't think of any, but I haven't had enough caffiene yet) since the first Baldur's Gate, so I'm not sure what is meant by "Bioware has given up on open ended games." Bioware has always been very clear that they believe when the story is over, it's over, and continuing to play after the main storyling has been completed is anticlimactic.



Insofar as more customized content per Origin, I've found quite a bit. Human noble and Howe, mages and the tower, etc. The racism aspect is a bit weak, though. You are treated extremely well as an elf.




#45
A1x2e3l

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Well, there are different players: some are interested in
“what” (new quests, new areas, new creatures and other game asserts), others in
“how” (different specialization, tactics, difficulty level, etc.).

Oblivion and DA:O are very different games: the opened world
in Oblivion and basically a series of closed scenes in DA:O (even outer cells
are very small); solo real-time play with a first person view option in
Oblivion and party (third person view only) with options to pause in DA:O.



Vanilla Oblivion (even with both addons) is a “play once” game
IMHO. However, zillions of excellent mods create a possibility to play this
game until eternity. Compared with DA:O Oblivion has very simple construction
set, scripting language and few game formats: nif (meshes), kf (animations),
esp (mod plugins), textures (dds, tga, bmp) and few shaders. Moreover, Oblivion
importer/exporter plugins for Blender and 3ds Max were rapidly created by an
experienced team of programmers. These talented people were working for years
on earlier version of such plugins for Morrowind and other NetImmerse/Gamebryo
game engine based games. There were also officially released 3D exporters that
can be used for some Oblivion models (e.g. CivIV Max exporter). Situation with
modding DAO:O is very unclear (without new game asserts it is not possible to
create an interesting mod IMO): no official exporters, no template samples,
numerous file formats, no documentation (in case ob Oblivion you can simply
read general Gamebryo docs and watch video tutorials, Oblivion wiki is more
transparent for a not professional and detailed).

Graphics quality is a taste related issue. I prefer The
Witcher graphics and do not like Unreal 3 style that to some extend resembles me
DA:O graphics: BioWare has licensed Unreal 3 in 2004:

http://pc.ign.com/ar...9/549530p1.html

The huge advantage of DA:O compared with Oblivion is
implementation of FaceFX In my opinion FaceGen implementation was a total flop
in Oblivion (in FO3 it was realized a bit better). I hate (sorry) ugly, plastic
NPC/PC Oblivion faces (faces are very important for me as a player).

In general I agree with Capmanx. Perhaps I would play
DA:O again in a year or so. I am a “what” player.
:)

#46
Herr Uhl

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A1x2e3l wrote...
Graphics quality is a taste related issue. I prefer The
Witcher graphics and do not like Unreal 3 style that to some extend resembles me
DA:O graphics: BioWare has licensed Unreal 3 in 2004:

http://pc.ign.com/ar...9/549530p1.html


They made their own engine called eclipse. Your article is quite old.

#47
A1x2e3l

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Of cause I know that DA:O uses other (game specific and not Eclipse btw) engine
otherwise we would have an advantage of recently released for not commercial
use Unreal 3 UDK and Actor X exporters for 3ds Max, Maya and free XSI Mod Tool.

IMHO DA:O and Unreal 3 have some similarities in overall
graphics: they are too contrast so to say not as smooth/realistic as in The
Witcher (brilliant lights, modified Aurora engine) or in Aion (modified CryEngine
1, fantasy MMORPG).

:)

Modifié par A1x2e3l, 13 décembre 2009 - 08:48 .


#48
Axterix

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biomag wrote...

Still Mass Effects has a by far higher motivation to be replayed by me than DA:O. Main reason being it is shorter and your choices seem to have a higher impact than at DA (though, we will see how much impact they will have once ME2 comes out, I am afraid there are going to be some big disappointments).


Found it to be the reverse for me.  ME's choices have very little impact, about the only choice that makes a difference is what you do with the council at the end.  Conversations with party members also mean squat.

More impact of choices, better interactions with the party, and a distinct lack of mountainous planets are the 3 biggest changes I'm hoping for from ME2 ;)

#49
Adria Teksuni

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I also found that the origin in ME had very little change to the overall gameplay, you get a line of dialogue at the beginning and a couple of short interactions depending on what you choose here and there, but nothing like what you get in DA:O.

#50
OH-UP-THIS!

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Well, from my personal experiences, I am having a marvelous time, I'm nearing the end of my 4th playthru, and all of them have been human noble.
And before anyone hits me with "cone of BORING", every playthru has been different.(with the exception of the main quest objectives)
Don't ask why I've played only one origin, Maybe I'm just "prejudiced" to anything not "real".
I am however going to try the other origins, eventually.

Modifié par ohupthis, 13 décembre 2009 - 07:44 .