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Replaying the game - no way


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#76
Wompoo

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I would laugh it wasn't so mind numbingly painful to do so. To say Oblivion had better replay ability or even to suggest that that is so, is without doubt the most idiotic statement I have ever seen. That game was a wilderness sim. The main story was like a lobotomized crab for all the depth and interactions open to you. The whole game was nothing more then a quest dispenser. It had 5 boring npc voices, incredibly basic, bland and rudimentary combat systems. Oblivion was a game designed for the base minimum rpg player and those who enjoy running around in a lifeless sandbox.

Modifié par Wompoo, 14 décembre 2009 - 07:45 .


#77
FedericoV

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Normally I play the game once and shelved them.

When I replay them, it has to pass some time.

DA:O is the first game in years that make me want to play again after finishing it.

As someone before mentioned, the origins stories are fun to play and it's fun to see how the reactions of NPC changes towards you with different races and classes. Then, you can see the outcome of the various decisions of the game and experience the various endings.

Moreover, it's fun to play different classes and builds and learn to play each of them. I've finished my first playthrough with a Human Noble S/B Warrior. Now I'm replaying the game with a Dalish DW Rogue and it's another game, another party and another feel.

The game has a great replaying value. Origins apart, I plan to re-play it completely 4 times (one with each different class and a final canon playthrough when most of the DLC are out).

Modifié par FedericoV, 14 décembre 2009 - 08:26 .


#78
Guest_zenrau79_*

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Gah! No replay value? Are you kidding me? Of course to each his own but obviously anyone who thinks this has no appreciation for the story and the million different reactions and outcomes your character can get from your race, origins, decisions, etc. I have 8 characters, 4 completed play throughs. I've been playing this game non-stop since I bought it and, like others, am still finding new things! Sure, the basic ending of the archdemon is dead and the blight is over happens every time but there is SO much more if you're at all concerned with the story, the characters and the citizens of Fereldan.

#79
T-Kay

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Sir Ulrich Von Lichenstien wrote...

T-Kay wrote...

Sir Ulrich Von Lichenstien wrote...

Sure,
it isn't everyones cup of tea to do so but to state there is no replay
reasons clearly shows you haven't thought it through. Dragon Age in my
opinion isn't like watching a movie, more as being a character in one
AND directing/writing it.

I disagree. You can hardly change
anything and the games pretty much the same no matter how you play it.
You visit all the mandatory places, make minor plot choices and enjoy
the same end result each and every time.


Can hardly change anything?

How many times have you played it?

*Refers
back to his previous post* 32 variations and that is just for tieing
player character, Anora, Alastair and Loghain into a mix. Not
accounting for what origin you picked (well apart from some of them due
to obvious reasons). Then you've got the whole whether you sided with
the Templars (far as I am aware 2 variants for the ending with them) or
Mages, werewolves or elves, harrowmont or behlen, the whole anvil
situation, the sacred ashes situation, the redcliffe situation, a few
of the party members.

If you select different choices for all of those on each playthrough you will get different results.

Ok let me spell it out. The games one large script:
Origin story -> Ostagar -> Visit Race 1, solve their problem (two possible options, but the outcome is generally the same) -> beat the boss -> gain ally -> move to next area and repeat 3 times. ALL of the areas are mandatory and you know exactly what you're going to be doing there. After all that you head to Denerim and finish up the game by beating the Archdemon. Seriously, I don't think I've ever played a WRPG with a duller storyline. So in the end, what is really different? The dialogue options? You don't unlock new areas, join different groups or whatever. Hell, even if you join the templars they sent the same frikking mage to your camp with the lamest excuse ever.

#80
sagefic

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did anyone find that the roleplayabilty (a word?) was hindered by the class options?



i played a mage halfway through, gave up and did a rogue. i tend to like hybrid chars - half magic, half fighting. but since i just couldn't seem to make a decent "Bard" build (the bard abilities had NO appeal to me at all) I just couldn't get into it. in previous games i play all the variations on magic classes, from full sorceresses to mostly fighting pallys to half-n-half bards or clerics, but this game had polarized magic so much i didn't really appeal. i mean, for the story it's great, but for playing again...meh.

#81
Emryc

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Eh. For your opinion there are countless of others and, more importantly: mine.

#82
Count Viceroy

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No replay value? Bah speak for your self. I've been basically playing the game non stop since it was released, so thats over a month. Been through don't know how many playthroughs with different characters and party combinations. Replay value is one of the key features of Bioware games Y'know.

#83
T-Kay

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sagequeen wrote...

did anyone find that the roleplayabilty (a word?) was hindered by the class options?

Well there are only 3 classes. The others are specializations. A bard is not a class. It's a stat bonus and options for 4 new abilities. So this game only has 3 classes, which is ultra lame. You might be able to squeeze in Arcane Warrior specialization as class number 4, but that's about it. I hardly ever put any talent points in specializations. I just select two of them to get the stat bonus. They don't really add anything to the game mostly. Well, perhaps the ranger does. 

#84
th3warr1or

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Thomas9321 wrote...

I disagree entirely. Most people here are atleast on their third playthrough by now I would imagine. How does Oblivion have replay value? It has none as there is no need to start a second playthrough because everything can be accomplished on one playthrough.


That's not being fair. To do everything in Oblivion it has taken over 500hours.. so there may not be replayability value in that sense, but before a single playthrough ends, you'll have hundreds of hours.

#85
Shikase

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i personaly wish the game didnt end so fast i remember the rpgs of old that it toke months to complete and i also was disapointed that i cud not playout the last choices you make like going whit sten to his people , killing assasins whit zev , tracking morrigan or rebuilding the greywardens or going back to the dailish on there new home ext.


#86
JigPig

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You didn't feel the need to replay it but you felt the need to make a thread saying you didn't want to replay it?

Epic Fail.

#87
BlastedLands

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FedericoV wrote...

Normally I play the game once and shelved them.

When I replay them, it has to pass some time.

DA:O is the first game in years that make me want to play again after finishing it.

this plus i don't even finish most games, because they have me bored halfway through.
biowares does evil magik!

#88
fkirenicus

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Skellimancer wrote...

This is another reason why Baldur's Gate 1 is superior.

Lots and lots of unnecassary locations to get killed in.


Hear hear! :)
The non-linearity (imagined or for real, take your pick...) of BG was the reason it could be replayed and replayed and replayed and...
I think to this date I've played BG more than I have BG2, simply because of all landscapes you could go to to get a serious beating. :D

#89
MTruesdail

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A game's replay value is dependent on the player. In DA:O's case the content is the same each play through with the exception of the minor differences between character interactions and some of the more subtle choices you make in the game.

#90
Jade Elf

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No repl... what? :blink:Let me put it this way, I'm on my third playthrough and I've aready planned up to my seventh, once I finish all the origins.

Oh and some people here have way too much time on their hands. :D