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What is your most effective class / weapon strategy?


9 réponses à ce sujet

#1
Derek Hollan

Derek Hollan
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Hey Folks,

This is a fairly common question being asked on the forums, but I would like to add to it.

Although you consider it your most effective build / weapon combination, is it also the one you are most entertained with?

I know, for myself, I have builds and combos that are effective for my style of play but, when I am trying to play for fun, I will often have other builds and combinations that I enjoy more for pure entertainment value (you know, teh lolz, as it were).  After all who doesn't enjoy tossing enemies around with the Krogan heavy melee once in a while, or yelling "Yoink!" every time you use lash on a Cerberus trooper (OK, maybe that last one is just me)?

Cheers!

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#2
Derek Hollan

Derek Hollan
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Air Quotes wrote...

Derek...dude talk to your brethren and give us a Phantom class. Please? "bats eyelashes" 

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Would <3 to play as one 


I know I'd play one. Image IPB

#3
Derek Hollan

Derek Hollan
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I will fully admit, my skill as an infiltrator leaves a lot to be desired, so I could not be honest if I were to toss my hat in with any who place that as their go to class in that category.

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#4
Derek Hollan

Derek Hollan
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spudspot wrote...

Methew wrote...

Drellguard is like going to a S&M Club without a safety word


That one totally made my day! :lol:



All I can say is, "Ouch!" Image IPB

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#5
Derek Hollan

Derek Hollan
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MrDaniels1985 wrote...

Well Derek, it was a good attempt at a quality thread, but alas it has turned into a flame war like most of the threads on this board. Oh well, s**t happens.


Thanks Image IPB

True, I did deliberately put in the word "your" in order to keep it purely subjective.  I think we are all well aware it is very difficult to keep things 100% objective.  We all come at a subject with particular biases and they are difficult to put aside.

If you feel, for example, you are most effective when you are killing enemies, then you will inject the bias of damage output being key which dominates score moreso than objectives.  On the other hand, if you are the one debuffing the enemies for your buddies and you feel more effective that way, then you won't get as many kills but your team still benefits tremendously.

Perception is half the issue, especially when you are not given all the details regarding the internal workings of a particular product.

Cheers!

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#6
Derek Hollan

Derek Hollan
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I know it's difficult to keep everyone on the same page so, at the risk of confusing the issue, let me try to clarify again.

The term effective can also be subjective here.  If you aren't sure what I am asking then you may be entering your own idea of what that means.

Contribution of success is the key here.  Some classes / builds are designed to be damage dealers moreso than others.  That's a design decision.  Often, these classes / builds will top the scoreboards.

I came from a support role in the military...I provided tactical meteorology for combat units.  That made my role extremely important to them and in turn made me an an effective part of the team.  It wasn't that I wasn't required to fight.  I had to carry a rifle as well.  But again, I stress, I was more effective giving the team the necessary data they needed tactically.

The same goes for how you perceive effectiveness...Did you succeed?  Yes.  Did you contribute in some unsung way that won't be recognized by score or number of kills in the game?  Possibly.

The competitive nature of gamers is such that there is a perception that score or kills makes you more effective when the reality is that effectiveness is how well you fulfill a particular role.

Hopefully that keeps things a bit more civil.

Cheers

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Modifié par Derek Hollan, 18 juin 2012 - 08:29 .


#7
Derek Hollan

Derek Hollan
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Adhok42 wrote...

Derek Hollan wrote...

I came from a support role in the military...I provided tactical meteorology for combat units.  That made my role extremely important to them and in turn made me an an effective part of the team.  It wasn't that I wasn't required to fight.  I had to carry a rifle as well.  But again, I stress, I was more effective giving the team the necessary data they needed tactically.

Cheers

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That may have been a heavy support role with little to no fighting but I **** you not, you were like GOD to us pilots because the data you fed us determined if we flew or not.

If we didn't fly because the data you gave us said so, the troops doing actual combat fighting didn't get their close air support. That can put them in quite a bit of a pickle at times. Don't sell yourself short. The role of a support unit CAN change the entire course of a battle. It's not all blood and bullets that get the glory. Support is the only reason combat units can actually fight. No support means no intel, no ammuntion resupply, no fuel, no logistics, no medical attention, no heavy fire, no antipersonel fire, and no targeting. That can quickly make things a nightmare for the guy with the rifle.

Gamers can be a very spoiled bunch, always being the ones to get the glory in the boots of the man with the rifle with no recongnition to the silent supporter in the shadows who's efforts made his fight even remotely possible.

I have no problem playing support to others. I've been support and I've seen the power it wields. You can get the kill if you want and flex your muscles proclaming you are baddest thing since Muhammed Ali but I know who really made it possible for you to even live as long as you did. And you can't see them.


Haha, thanks for the encouragement.

Cheers

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#8
Derek Hollan

Derek Hollan
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Shampoohorn wrote...

Derek Hollan wrote...

Adhok42 wrote...

Derek Hollan wrote...

I came from a support role in the military...I provided tactical meteorology for combat units.  That made my role extremely important to them and in turn made me an an effective part of the team.  It wasn't that I wasn't required to fight.  I had to carry a rifle as well.  But again, I stress, I was more effective giving the team the necessary data they needed tactically.

Cheers

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That may have been a heavy support role with little to no fighting but I **** you not, you were like GOD to us pilots because the data you fed us determined if we flew or not.

...snip...

I have no problem playing support to others. I've been support and I've seen the power it wields. You can get the kill if you want and flex your muscles proclaming you are baddest thing since Muhammed Ali but I know who really made it possible for you to even live as long as you did. And you can't see them.


Haha, thanks for the encouragement.

Cheers

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Support roles IRL are huge.  All the same, thanks for not making a video game about meteorological combat support.  :P


That would quickly turn into a golf game or barbeque simulator Image IPB

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#9
Derek Hollan

Derek Hollan
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After reading through your posts I would like to expand on this question.

Do you feel you need to be a primary damage dealer in order to be a viable contributor to your team?

Do you feel there is a discrepancy between your idea of fun in multi-player and what you feel you need to be in order to succeed?

Again, purely subjective questions.

You can answer this in a couple ways:

1. In a random group (PUG).

2. With a set team of friends.

Cheers!

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#10
Derek Hollan

Derek Hollan
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[quote]Air Quotes wrote...

[quote]Derek Hollan wrote...

[quote]Air Quotes wrote...

Derek...dude talk to your brethren and give us a Phantom class. Please? "bats eyelashe

I know I'd play one. Image IPB[/quote]

:o so we have a deal then? I love you so much right now! :wub:
[/quote]

So, we cool then? Image IPB

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