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What is your most effective class / weapon strategy?


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#351
gilgamesh v9

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or drell adept 6/6/3/5/6 specced for Biotic Explosions

#352
sgugod

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Elindile wrote...

Derek Hollan wrote...

Air Quotes wrote...

Derek...dude talk to your brethren and give us a Phantom class. Please? "bats eyelashes" 

Image IPB

Would <3 to play as one 


I know I'd play one. Image IPB


was just briwsing the thread... i must say i support this idea


Yeah I have to say wouldnt mind playing as the enemy would be cool to play as a cerberus phantom, engineer, nemiesis,  Geth prime, pyro, hunter,  Reaper Marauder, brute, banshee.  Although I wouldnt mind playing as a reaper ship that walk around the planet blowing things up just for fun.  Or having a story line play as harbinger lolz.  Although I dont see that happening at all sadly :(

#353
bondiboy

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AV 3 points in stasis +Talon or Wraith

#354
bondiboy

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sgugod wrote...

Elindile wrote...

Derek Hollan wrote...

Air Quotes wrote...

Derek...dude talk to your brethren and give us a Phantom class. Please? "bats eyelashes" 

Image IPB

Would <3 to play as one 


I know I'd play one. Image IPB


was just briwsing the thread... i must say i support this idea


Yeah I have to say wouldnt mind playing as the enemy would be cool to play as a cerberus phantom, engineer, nemiesis,  Geth prime, pyro, hunter,  Reaper Marauder, brute, banshee.  Although I wouldnt mind playing as a reaper ship that walk around the planet blowing things up just for fun.  Or having a story line play as harbinger lolz.  Although I dont see that happening at all sadly :(


LOL Playing as a Banshee?

#355
5_Mania

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Flavor of the month: Phoenix Adept w/ Talon equipped with EB mod (lash>Guardian shields) and stunner...spec'd for melee synergy, lash, and smash.

Before...novaguard with pistol, pistol melee-ing Krogan, carnifex Asari Adept, Claymore Salarian, Claymore Geth infy, GPS Geth engineer, Batarian shockwave spam with Talon, Phaeston Justicar, MQuarian Engy w/ Reegar & Arc pistol, MQ Infy w/ Reegar...

#356
Lenimph

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Fibonacci_ wrote...

Krogan Vanguard with max Sheilds. Please make a dedicated tanking class!


 You mean it isn't a dedicated tank already? :blink:

#357
BjornDaDwarf

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Derek Hollan wrote...

Shampoohorn wrote...

Support roles IRL are huge.  All the same, thanks for not making a video game about meteorological combat support.  :P


That would quickly turn into a golf game or barbeque simulator Image IPB

Image IPB


A Bioware RPG + BBQ Simulator....I would totally play that.  Imagine the hours I could spend calibrating my smoker :wub:

#358
ctr2yellowbird

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My direct answer: I've had my most consistent, effective gameplay with Infiltrators. I've used GI with Valiant and MQI with Black Widow. All they need is Tactical Cloak, ignoring their other abilities as I had done on my GI for over a month... But is that fun? It's fun being rewarded with kills for scoring headshots, that's for sure. Despite that, I prefer the challenge of my Geth Engineer. Before, I would have also preferred my melee-centric Krogan Sentinel (with Claymore and Black Widow/whatever), because scoring 50+ melee kills cannot not be fun, but a 1/3 chance against the Geth just ruins it for me.

My thoughts on build effectiveness in ME3:

Effective? I don't play many different classes; instead, I will try something new until I find a mix that I happen to like, then play the crap out of it until I wear it out. Like upwards of 30 games with the same build. Keeping that in mind, I think the most effective builds are those that are easily adapted to handle any map-enemy-team compositions
while still retaining good survivability and providing at least a moderate damage output or friendly-enemy buffer zone. In other words, I prefer "well-rounded" classes that can handle all situations. It may sound like an obvious "strategy," but I highly doubt most players--indeed even those on BSN--build characters with that specific goal, if any goals, in mind. Versatility is key.

In terms of damage output across the board, Infiltrators/Tactical Cloak and self-detonating biotic classes deserve immediate recognition because, I think, the main hurtle with dealing damage in ME3 is overcoming armored  enemies. Most sniper rifles, especially when TC boosted, and BE spec'd biotic classes should easily overcome armor's inherent damage reduction with raw damage. When that's not an option, I might opt for a dual weapon scenario: one an accurate weapon for long range targets and getting headshots (also good for close range), and the other a high damage weapon such as a shotgun. The trick is balancing damage output while retaining acceptable power cooldown times, which should be different for most builds. Melee builds (and Vanguards)  inherently minimize or eliminate the need for long range accuracy. In theory. But in practice, Geth. And so on.

That's how I view build "effectiveness" in ME3: on an individual level only and not a team level. It doesn't matter what team-oriented abilities my teammates have if I have no guarantee that those abilities will be used effectively, in the right situations; likewise, it doesn't matter what team-oriented abilities I have because I have little guarantee that my teammates will actually capitalize on them and my self-perception is biased, obviously. Teamwork is a conscious decision, not something that can just be switched on, unlike an ability in ME3. As such, I can't qualify a  build's effectiveness in respect to a notion like teamwork. QED. Although, I still do what I can to help a teammate  out when I can with what I have.

Edit: Fixed. This forum's posting is a bit screwy... Reformatting my post...

Modifié par ctr2yellowbird, 18 juin 2012 - 11:57 .


#359
RinShepard

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I have a lot of fun with most classes, and I can't say for sure which is most fun as I get bored with any class if I play it too much without switching it up.

Most effective in terms of ease in soloing Gold: Krogan Vanguard with Reegar

Most effective in terms of speed in soloing Gold: Geth Infiltrator with Claymore.

Most effective in terms of ease on my part in completing a public Gold game with people I don't know (and I unfortunately find most of them to be liabilities): Geth Infiltrator with Krysae.

If I'm playing with friends who are a lot better than the typical Gold player I meet in public games, my most effective class depends on my team's composition and strategy (e.g. I wouldn't be very effective with a Drell Adept on a team full of grenade users.) These games are the most fun as we can complete Gold games as fast as 13 minutes with a huge variety of classes and weapons (definitely can be faster if we focused on speed, which we never do).

#360
sliverofamoon

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Air Quotes wrote...

Derek...dude talk to your brethren and give us a Phantom class. Please? "bats eyelashes" 

Image IPB

Would <3 to play as one 



Oh Goddess, YES! Make it happen! *bats her eyelashes as well* Pwetty Pwease!

#361
t3hTwinky

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Human Engineer with a Hurricane.

For both fun and effectiveness. Explosive Combat Drone, Explosive Incinerate, and Chain Overload. Everything is on fire or having seizures at all times.

I suck at Infiltrating. :\\

#362
Kasrkin

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Hmm.   Most effective class would have to be the Geth Engineer.  It's forgiving to my crappy shooting.

For "Teh Lulz" there is the Krogan Sentinel, with the Kishok, against Cerberus.  Fired from the hip like a claymore.

  Tik tik tik tiktiktiktik, KaShooonk!   Whale on the starboard siiiiiide!  (Guardian goes flying with a red hot spike sticking out of him.)

Nothing is quite as funny as sticking people with the Kishok. :happy:

#363
UkGouki

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asari justicar with my talon everything specced for damage reave bubble warp 1 shot most things dead by either my hand cannon or biotic explosion... with any other biotic that has throw or warp even smash/lash set to biotics its just pure BE's and the enemys have no chance...

#364
Wadmaasi

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The build I'm most effective with is probably Asari Adept w/ Predator. The build I (lately) have the most fun with while still contributing positively is Human Adept w/ Talon; Singularity is more like Singhilarity. I really wish I could get lucky enough to pull some of the Phoenix characters, as Lash looks like a fun time from watching others.

#365
Gamemako

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Effective? Mmph. Salarian Infil. I'd imagine Gethfiltrator would be even better, but Hunter Mode's graphic annoys the **** out of me. Drellguard is a hell of a lot more fun than either, of course.

#366
CmdrPwn

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Air Quotes wrote...

I'm not telling. You are gonna nerf the crap out it.



#367
CmdrPwn

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Air Quotes wrote...

Derek...dude talk to your brethren and give us a Phantom class. Please? "bats eyelashes" 

Image IPB

Would <3 to play as one 


Yeah an ex-cerberus phantom is a really good idea.  And we get their same sword attacks for light/heavy melee.  Not sure what powers they would have, but one would be an infiltrator with tactical cloak I think.

#368
Variasaber

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Hard to say which is THE most effective, but here's a few:

MQE as a sniper, using the 6/6/6/4/4 "squishy caster" build, plus a Valiant and a Phalanx.

Human Sentinel, once again 6/6/6/4/4, with a Talon.

Turian Sentinel, 6/4/6/6/4 with the passive maxed for weapon stability, with a Hornet and a Phalanx.

#369
Variasaber

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Cdr. Pwn wrote...

Air Quotes wrote...

Derek...dude talk to your brethren and give us a Phantom class. Please? "bats eyelashes" 

Image IPB

Would <3 to play as one 


Yeah an ex-cerberus phantom is a really good idea.  And we get their same sword attacks for light/heavy melee.  Not sure what powers they would have, but one would be an infiltrator with tactical cloak I think.

They'd have to have a power for that hand beam of theirs. One would of course be an Infiltrator... for the other, hard to say. Perhaps an Engineer, or a Sentinel? They couldn't exactly replicate that power-absorbing move that normal Phantoms can do.

#370
SinerAthin

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Infiltrator is of course the best.

Salarian Infiltrator for versatiliy, and Geth Infiltrator for pure damage(whenever I feel like BURNING my eyes -.-)

The most fun are Krogan, Human Sentinel and Asari Adept, but Krogan are in dire need of buffs asap, and the Sentinel could use some more tankiness.

Lenimph wrote...

Fibonacci_ wrote...

Krogan Vanguard with max Sheilds. Please make a dedicated tanking class!


 You mean it isn't a dedicated tank already? :blink:


Of course it isn't.

It's somewhat decent, but the other Krogan need a buff with their survivability.

Modifié par SinerAthin, 19 juin 2012 - 01:17 .


#371
O Curinga

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Drell Adpet
- BUILD: reave and cluster granade - no pull - 6/6/0/6/6 i guess
- WEAPON: eagle or carnnifex

Asari Adept ( justicar )
Build: 6/6/6/4/4 - Biotic combo focus
Weapon: Mattock

Geth Infiltrator
Build 6/6/0/6/6 weapon damage focus - no mines
Weapon: Black Widow

Human Vanguard
Build 6/6/0/6/6 Novaguard
Weapon: any 200% cd pistol

Geth Engineer
Build: 6/4/6/6/4 - strong Flamer sentry - chain overload
Weapon: Light SR or a light AR

#372
sy7ar

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Krysae Geth Infil I guess? Claymore + scorpion GI is pretty insane too. I also love my claymore drell vanguard which is effective and I enjoy playing.

Also drell adept + claymore/talon/GPS

Modifié par sy7ar, 19 juin 2012 - 01:20 .


#373
Kuato Livezz

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I enjoy the human soldier class with the Claymore.

#374
wunjilau

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Salarian Engy with scoped Carny V and low cooldowns. Not quite as viscerally fun as a Valiant Infiltrator, but far more versatile and synergistic.

#375
Bhatair

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I've actually had a lot of fun and felt effective as a Turian sentinel with a hurricane (with disrupter ammo). Tech bursts all over the place on everything, chain overload CC's and tech armor and high shields add a bit of tankiness which slightly balances the lack of rolling.

I actually take the damage upgrade on rank 4  overload and the chain on the final rank rather than going with the three chain, along with the 20% power boost from tech armor it makes it actually pretty powerful and balances out taking the stability bonuses in the passive rather than power damage.

Modifié par Bhatair, 19 juin 2012 - 01:32 .