First off I would like to say that I still feel the BE nerf of a while back was completely uncalled for.
Now for the meat of the thread and the reason I'm typing it. I think our little Asari Adept could use some help in the form of a buff. Exactly what that buff would entail I don't yet know but I would like to discuss it none the less.
I want to state the many things working against our little blue angels and maybe other s will agree they need a buff of some sort.
First, and the most obvious, they are some seriously squishy little aliens and with the amount of enemies on a map at any one time, it can become a serious issue. Having said that, I don't really think health nor shields are what any buff would need to adress.
Next, the sheer amount of people that think blue enemies = shoot/tech this one. Now I'm sure many Asari would agree that this is quite the nuisance, and even more so now given the addition of the Krysae (and no, this is not a krysae discussion).
Now, the enemies that can simply stop powers from hitting them. I'm talking about phantoms and banshees here (and any others I may have forgotten about). This is another thing working against the AA. With phantoms one can simply stasis + shoot them and them blocking powers also leaves them vulnerable but the fact remains that an AA's main forces of offense doesn't work on them.
As for the banshees, yes when they block powers it stops them using warp but an Asari can dodge warp quite efficiently anyway so that's moot. The main issue with banshees blocking powers is that it lasts even while they are moving/attacking you and they can't be hit with stasis. Add this to the multitude of other things the banshee has going for her (cough teleporting through walls and magnet hands cough) and it becomes somewhat irritating at times.
Lastly, and I'm sure others can come up with more reasons, the most irritating thing of all. The amount of times warp misses for no reason. If an enemy is walking it will miss, if an enemy is in cover it will miss and sometimes it will just not warp the target even if it clearly hits them. Add this to the fact that enemies dodge so often and our little Asari just becomes a bullet sponge (a rather ineffective bullet sponge at that).
Seriously, if an enemy dodges warp will miss no matter what, even if they dodged late or early.
So those are my reasons for saying our lonely Asari Adepts could use a buff of some kind.
Anyone else agree or have anything to add?
EDIT TO CLARIFY MY ISSUE WITH THE AA: The issue I have with the AA and the true intention of this thread is warp "missing" even though it clearly hit. The other things stated in this post are simply there to show that warp "missing" so often is unjustified and I have no real issue with them themselves.
That said, this thread is still open to any discussion you desire in relation to the AA, but remember be respectful and it is good practice to read the whole thread before comment to see how the discussion has evolved.
Modifié par Blind2Society, 21 juin 2012 - 09:52 .





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