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The Lonely Asari


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#26
Cyberfrog81

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Cyonan wrote...

I think fixing the dodging thing would be all that they need. They could even make Warp an instant like Reave is. It wouldn't let them do damage any faster, just more reliably since things could only dodge Throw which has a very short CD.

But I like curving powers, including Warp. It's great to be able to hurt the enemy when they can't shoot back. Definitely do not want it to be more reave-like. Then AA also has Throw, a fine power, and Stasis, which is top tier (well, against Cerberus anyway). It's a strong class.

So I agree only to the extent that building a character to heavily rely on biotic explosions, only to fail over and over to actually trigger those explosions... yeah, that's annoying.

#27
drmoose00

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megawug wrote...

Is the randomly not working BE a new bug in 1.0.3? I seem to remember it was more reliable in the past.


yea I agree about a month or so ago, BEs worked great. now there seems to be a random warp fail that happens about 20-30% (?) of the time....

#28
CmnDwnWrkn

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megawug wrote...

Is the randomly not working BE a new bug in 1.0.3? I seem to remember it was more reliable in the past.


It certainly seems that way.  I remember having more success with it in the past as well.  There were several threads a few weeks ago speculating about Warp/Throw/BE possibly being bugged.  If you do a search for "Warp" on the multiplayer forum, you can find them if you're interested.  Some people mention lag as being a possible contributor, which I don't think is the case, unless something changed recently to make lag worse for people.  Although, hosting does seem to improve the reliability of the AA powers slightly.

#29
drmoose00

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Cyberfrog81 wrote...


But I like curving powers, including Warp. It's great to be able to hurt the enemy when they can't shoot back. Definitely do not want it to be more reave-like. Then AA also has Throw, a fine power, and Stasis, which is top tier (well, against Cerberus anyway). It's a strong class.



mmmm I agree....

#30
LoboFH

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THe dodge ratio is totally insane, sometimes you feel like you are fighting against Mikhail Baryshnikov and not against heavy soldiers and geths.

If any day I see a ravager dodging I swear I throw the ME3 disc through the window.

#31
Audey

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@ares i would certainly agree when played well the AA is still a beast of an asset. which i personnaly am still trying to achieve, i wont deny it. but it also helps if the team realizes the AA will go down fast when caught out. so they dont all split and go kill hunting separately, when a grouped team or even paired teams could work more effectively.

that said i do only have the first 3 bars of fitness, so maybe i need to swap more into it ? :/

And i really dont mind enemies i have stasised being attacked. i can look for the next target to stasis, and hopefully help the team out more by controlling the field in our favour a little more.

#32
aletto

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the only thing i hate is - as already said - the dodging. It is really unrealistic, especially if you manage to catch a target from behind/the flanks. Or the nemesis: almost everytime i cast a power, she will the animation AFTER the power hit her. That's just dumb

#33
Blind2Society

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People have caught on. The main issue is how often enemies dodge/the power "misses" for no reason.

Though teammates thinking, blue target = target them first, is quite annoying as well.

#34
Fortack

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You people know ME(3) is a TPS? When you own everything without using weapons BW has failed miserably. Give your AA a decent gun and annihilate everything (the difference between 200 and 150% CD bonus is negligible btw). By the Goddess, she's one of the most powerful characters in the game (and fully noob-proof), no buff required whatsoever.

#35
neteng101

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I've about stopped playing the AA most times, simply out of dodge misses. The only time AAs are relevant anymore is if you're playing with friends and everyone goes with a biotic. They can still rock the place then, but single AAs are pretty lonely out there!

#36
sH0tgUn jUliA

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Blind2Society wrote...

CmnDwnWrkn wrote...

The enemy dodge rate against Warp/Throw really needs to be turned down.

Then you have the times when an enemy is hit directly with Warp or Throw and it simply doesn't work. Warp has got to be the most unpredictable power in the game. You really never know whether it'll work or not, even if angled/aimed perfectly.


Yeah, this pretty much sums it up.


This. They need better shields at least. And don't get me going on the Drell Adept, but at least they have the CGs

#37
Miniditka77

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Blind2Society wrote...

Now, the enemies that can simply stop powers from hitting them. I'm talking about phantoms and banshees here (and any others I may have forgotten about). This is another thing working against the AA. With phantoms one can simply stasis + shoot them and them blocking powers also leaves them vulnerable but the fact remains that an AA's main forces of offense doesn't work on them.

The Asari Adept may have some weaknesses, but you can't be complaining about an AA vs. phantoms.  There is no easier way to take out a phantom than Stasis.  Try playing a Human Sentinel if you want to see what fighting a phantom without stasis is like.

#38
Mandolin

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Fortack - let me guess what weapon you would suggest. A certain shotgun perhaps?

#39
WestLakeDragon

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My AA is still completely viable on gold, the trick really is to stasis anything stasis-able, let them be sniped while you biotic combo things that get hit by warp easier.

Don't get me wrong though, I was usually top scorer pre-nerf, and now that exclusively goes to every single infiltrator that owns a Krysae, which seems like all of them. I can still pull first/second place if I've got a buddy for explosions, but if there is such a weapon as the Krysae, then why does my AA need to be nerfed, seeing even without that nerf the dps would still be lower than that thing.

#40
Conduit0

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The problem as I see it is the fact that the AA is completely dependent on BEs to do any real damage.
When you can reliably setup and detonate BEs, the AA is a force to be reckoned with. But when you can't, the AA is just a gimpy soldier with no health or weapon bonuses.

#41
jordie3000

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I love my AA, but

- The dodges! Oh, the frikkin dodges. Shooting at the dude before warping them helps a little, but man. Ugh.
- Quit shooting the blue dudes already. I am trying to asplode things and you shooting the blue dude means his nearby friends won't die as quickly. I know it's fun for some people to troll biotics this way but if that's what you do you can suck my metaphorical balls.
- Other teammates' time would be better spent shooting all those meddlesome Cannibals and Marauders while I two-BE down the Brutes instead of trying to whittle down the Brute themselves. I've got this, guys (maybe I should just say that? but sometimes people don't listen? agh).
- Stuff does seem to miss and/or not take nearly as often now. It's very annoying, and while throw's got a pretty quick cooldown it's still wasteful to have to throw over and over to trigger the BE instead of getting back to the task of setting up chain BEs.
- Some of her little comments seem kind of snide. The way she says "Nice job!" seems a little sarcastic. WTH, blue lady, it was indeed a nice job!
- I do love getting to a downed teammate and throwing a baddie who's about to execute them. It's like "NOT TODAY, F*CKER"

Anyway.

#42
Mandalore313

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Cyonan wrote...

I think fixing the dodging thing would be all that they need. They could even make Warp an instant like Reave is. It wouldn't let them do damage any faster, just more reliably since things could only dodge Throw which has a very short CD.


True, but warp was never hitscan in any ME game.

#43
Miniditka77

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lemon00 wrote...

megawug wrote...

Is the randomly not working BE a new bug in 1.0.3? I seem to remember it was more reliable in the past.


yea I agree about a month or so ago, BEs worked great. now there seems to be a random warp fail that happens about 20-30% (?) of the time....

Warp does seem to fail sometimes even when it hits, but in my experience, most of the Warp "failures" are just graphic failures and not actual failures.  This happens most frequently if you or someone else is shooting with an ammo effect at the same time, which will cancel out the Warp graphic.  If your Warp hits the target, use Throw anyay, even if they aren't glowing.  Most times you will still get the BOOM.

#44
Blind2Society

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Miniditka77 wrote...

The Asari Adept may have some weaknesses, but you can't be complaining about an AA vs. phantoms.  There is no easier way to take out a phantom than Stasis.  Try playing a Human Sentinel if you want to see what fighting a phantom without stasis is like.


No, certainly not, even though my AA carries a disciple and it doesn't do much to phantoms even with a point blank headshot. I was simply making the point that most of an AAs powers are wasted, mainly due to enemies dodging/powers "missing". I added that because it is yet another way for an AAs powers to be wasted. I don't see the phantom/banshee thing as a reall issue.

#45
Star fury

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Pretty much.
Combination of nerfs and introduction of new powerful classes made asari adept less and less attractive.
1) Stasis nerf. Affected only AA.
2) Biotic explosions nerf. Affected them too.
3) Recent buffs to enemies and unannounced tweaks weakened AA, all enemies(especially Geths, oh that's a really big problem) dodge powers easily. They dodge first power 100%. Also as was mentioned sometimes warp and throw hit enemy to no effect whatsoever, WTF?
4) More than one tech user really, I mean REALLY, messes with biotics. Constant spam of overload, energy drain, arc grenades, incinerate and you mostly just shoot and occasionally warp. You feel bloody happy when you trigger one BE during wave. No kidding.
5) Sometimes BE don't work at all.
6) AA is a perfect glass cannon. Now you have all disadvantages of that, and lost almost all benefits.
7) Geths are frustrating nightmare to fight with AA. Hunters don't give a damn about stasis, they stand in the bubble and kill you. Pyros and rocket troopers dodge most of your powers while firing two rockets at once or burning you from far away. Primes don't seem to notice your BE.
P.S. Bioware, Buff AA or nerf enemies, especially Geths.

Modifié par Star fury, 18 juin 2012 - 07:25 .


#46
Blind2Society

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Star fury wrote...

P.S. Bioware, Buff AA or nerf enemies, especially Geths.


Please don't group those together. 

Enemy geth need to be nerfed bad, and not at all just for the AA's sake. All enemies across the board need to dodge much less often. They are two seperate things that need to happen.

#47
Mysterious Stranger 0.0

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The AA is fine. It's still one of the best classes vs Cerberus and ahead of plenty of others against everything else.


There are many classes worse off than AA's

#48
Kenshen

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Blind2Society wrote...

Next, the sheer amount of people that think blue enemies = shoot/tech this one. Now I'm sure many Asari would agree that this is quite the nuisance, and even more so now given the addition of the Krysae (and no, this is not a krysae discussion).


The only thing that I would like to see changed is this.  I don't see why each has to block the other like it does now.  If done right I don't see why both can't get there explosions.

The other thing I have noticed recently is a lot of people playing AA's but not the way they are intended like a statis sniper.  Nothing really can be done about that.  Also lag really can have a negative affect with warp.  I have seen my warp hit a target 2-3 times but not actually have it happen due to lag.  I don't expect to see this one ever get fixed.

#49
TheSpookyAce

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Why do so many people insist that AA is completely built to rely on BE? When I use AA I always stasis anything that doesn't have armor and look for headshots with powerful pistols. I only frequently use BE on armored units which cannot dodge my power. And that's why I prefer AA so much to HS, which, as everyone mentioned above, having serious issue with warp dodges.

#50
Star fury

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Mysterious Stranger 0.0 wrote...

The AA is fine. It's still one of the best classes vs Cerberus and ahead of plenty of others against everything else.


There are many classes worse off than AA's


If you compare AA with female quarian engineer or krogan sentinel, maybe. But AA used to be one of the finest classes. Now vs Geths they struggle hard. 

xlxkxcc wrote...

Why do so many people insist that AA is
completely built to rely on BE? When I use AA I always stasis anything
that doesn't have armor and look for headshots with powerful pistols. I
only frequently use BE on armored units which cannot dodge my power. And
that's why I prefer AA so much to HS, which, as everyone mentioned
above, having serious issue with warp dodges.

And why you don't play with AV? She has charge and grenades which is more useful for stasis "sniper".

Modifié par Star fury, 18 juin 2012 - 07:45 .