The Lonely Asari
#51
Posté 18 juin 2012 - 07:44
Vanguard is much better vs cerberus if you have grenade gear, much better. I'd say it's better vs the other factions too if you have high level grenade gear and a good weapon.
Justicar is better vs reapers.
Normal biotic explosions are not that great anymore, therefore I prefer grenades. Also banshees somehow block the warp-throw combo now which makes her pretty terrible vs reapers, as stasis is not very good against reapers and she is very squishy.
I'ts an ok class overall still, but It's now outclassed by several other biotic classes like the drell adept, asari vanguard, and (against reapers) the human adept and sentinel, and the justicar.
At this point I see no point in using the class tbh. Everything it does another class can do better.Except stasis vs phantoms, but that's easily remedied by carrying a stagger weapon.
#52
Posté 18 juin 2012 - 07:46
LoboFH wrote...
THe dodge ratio is totally insane, sometimes you feel like you are fighting against Mikhail Baryshnikov and not against heavy soldiers and geths.
If any day I see a ravager dodging I swear I throw the ME3 disc through the window.
Ya, I pretty much stopped playing adept because of this.
Warp -> miss -> warp -> allies kill enemy before BE is set off.
I tended to do a double warp because dodge was guaranteed. Bioware might as well double the cool down of warp if they didn't want it to be useful.
#53
Posté 18 juin 2012 - 07:48
xlxkxcc wrote...
When I use AA I always stasis anything that doesn't have armor and look for headshots with powerful pistols.
Nothing more frustrating than seeing anything in Statis fall over because they didn't get 1-shotted. The fact that Statis breaks after some damage is done but before the enemy is totally dead just makes this rather inefficient as far as quickly dispatching the enemy. Far better to leave it to an infiltrator to headshot it for you, but then it makes the AA even less relevant.
#54
Posté 18 juin 2012 - 07:49
neteng101 wrote...
xlxkxcc wrote...
When I use AA I always stasis anything that doesn't have armor and look for headshots with powerful pistols.
Nothing more frustrating than seeing anything in Statis fall over because they didn't get 1-shotted. The fact that Statis breaks after some damage is done but before the enemy is totally dead just makes this rather inefficient as far as quickly dispatching the enemy. Far better to leave it to an infiltrator to headshot it for you, but then it makes the AA even less relevant.
Anything is less relevant if you compare it to an infilly
#55
Posté 18 juin 2012 - 07:49
Star fury wrote...
Mysterious Stranger 0.0 wrote...
The AA is fine. It's still one of the best classes vs Cerberus and ahead of plenty of others against everything else.
There are many classes worse off than AA's
If you compare AA with female quarian engineer or krogan sentinel, maybe. But AA used to be one of the finest classes. Now vs Geths they struggle hard.And why you don't play with AV? She has charge and grenades which is more useful for stasis "sniper".xlxkxcc wrote...
Why do so many people insist that AA is
completely built to rely on BE? When I use AA I always stasis anything
that doesn't have armor and look for headshots with powerful pistols. I
only frequently use BE on armored units which cannot dodge my power. And
that's why I prefer AA so much to HS, which, as everyone mentioned
above, having serious issue with warp dodges.
I love AV but I don't like hosting all the time.
#56
Posté 18 juin 2012 - 07:50
Vs cerberus I find it much more effective to spam stasis headshots and throw lift grenades then try to do warp/throw combos, and vs the other factions there are better combo spammers than the AA.
Even on the normal adept I find paladin headshot spamming with stasis to be a lot more effective than trying to do combos on everything. My scores reflect this too, the paladin headshot spam setup otscores the BE spam attempts by a ton. Combo on atlases, headshots for everything else.
Modifié par A Wild Snorlax, 18 juin 2012 - 07:52 .
#57
Posté 18 juin 2012 - 07:50
#58
Posté 18 juin 2012 - 07:51
#59
Posté 18 juin 2012 - 07:56
neteng101 wrote...
xlxkxcc wrote...
When I use AA I always stasis anything that doesn't have armor and look for headshots with powerful pistols.
Nothing more frustrating than seeing anything in Statis fall over because they didn't get 1-shotted. The fact that Statis breaks after some damage is done but before the enemy is totally dead just makes this rather inefficient as far as quickly dispatching the enemy. Far better to leave it to an infiltrator to headshot it for you, but then it makes the AA even less relevant.
Enemie do tend to fall off stasis if you mixed a body shot between head shots, in which case I usually re-stasis them or throw them, which they cannot dodge. I do agree it's not the most effient but it can keep you alive.
#60
Posté 18 juin 2012 - 07:57
If you're in the cover you can't dodge, if you're near obstacle you can't dodge, if somebody shooting you behind your back you obviously can't dodge.fdgvdddvdfdfbdfb wrote...
I just realised how unfair it is that the AI can dodge everything but the player can dodge nothing. Brutes(and then only with a good connection) not withstanding
Now, all assault troopers, centurions, hunters, pyros, rocket troopers, marauders all do that. Very funny, Bioware.
Modifié par Star fury, 18 juin 2012 - 08:08 .
#61
Posté 18 juin 2012 - 07:57
Only the Asari Adept/Vanguard get Stasis, which is a fantastic power and renders Cerberus to be a cakewalk most of the time.
There are multiple excellent weapon choices for a dedicated caster (both short and long range) that will allow them to do solid weapon damage in-between spamming powers. My two favorite caster weapons (Talon and Hurricane) also happen to be 2 of my favorite weapons in the game.
You're still what, one of only 3 class options in the game that get massively boosted BEs (the others being HA and HSent).
There are so many bonuses stacked in an AA's favor, I just don't see how you can complain about it.
#62
Posté 18 juin 2012 - 08:01
BjornDaDwarf wrote...
I don't get it, the AA continues to be one of the most versatile classes in the game, arguable right behind infiltrators as far as overall utility. They synergize well with all Adept/Vanguard classes and most Sentinel options.
Only the Asari Adept/Vanguard get Stasis, which is a fantastic power and renders Cerberus to be a cakewalk most of the time.
There are multiple excellent weapon choices for a dedicated caster (both short and long range) that will allow them to do solid weapon damage in-between spamming powers. My two favorite caster weapons (Talon and Hurricane) also happen to be 2 of my favorite weapons in the game.
You're still what, one of only 3 class options in the game that get massively boosted BEs (the others being HA and HSent).
There are so many bonuses stacked in an AA's favor, I just don't see how you can complain about it.
It's just feels kind of pointless now. Vanguard with grenade gear is much better against cerberus. Drell with grenade gear is much better vs cerberus, most of other other biotic classes except the cerberus classes are better vs reapers.
Geth, who plays geth with adepts really o_O
It usedto be one of the best classes, now it feels kind of pointless, with the warp/throw combo being really dodgy, not working vs banshees when they're down to armor, and the radius nerf.
#63
Posté 18 juin 2012 - 08:04
Did you play AA once since demo?BjornDaDwarf wrote...
I don't get it, the AA continues to be one of the most versatile classes in the game, arguable right behind infiltrators as far as overall utility. They synergize well with all Adept/Vanguard classes and most Sentinel options.
There are so many bonuses stacked in an AA's favor, I just don't see how you can complain about it.
#64
Posté 18 juin 2012 - 08:06
Star fury wrote...
Did you play AA once since demo?BjornDaDwarf wrote...
I don't get it, the AA continues to be one of the most versatile classes in the game, arguable right behind infiltrators as far as overall utility. They synergize well with all Adept/Vanguard classes and most Sentinel options.
There are so many bonuses stacked in an AA's favor, I just don't see how you can complain about it.
Even post nerf it's a very good class.
It's not infilly level but almost nothing comes close to infilly level. It's a upper mid tier class which is a good place to be as far as i'm concerned. Your better off than the Krogan sentinel,BAtarian sentinel, Human adept, Phoenix adept, PHoenix vanguard, most the engineers, Turian sentinel, and probaly more i'm forgetting.
#65
Posté 18 juin 2012 - 08:09
#66
Posté 18 juin 2012 - 08:09
#67
Posté 18 juin 2012 - 08:11
Mandolin wrote...
The human adept is superior to the AA on small maps at least. The recent shockwave buffs have massively improved what was already a good class and being able to detonate without a line of sight is incredibly useful.
What maps do you consider small? The only one where i think HA might have a real advantage is Glacier. and even then it's questionable due to the lack of stasis so he's not on par with AA vs cerebrus at least.
#68
Posté 18 juin 2012 - 08:13
AA used to be one of the finest classes. On par with infiltrators. Now they're just one of many, and all of we ask is to cut insane dodge chance, fixing warp/throw not hitting it's target, working BE, working 100% of time stasis damn it.Mysterious Stranger 0.0 wrote...
Star fury wrote...
Did you play AA once since demo?BjornDaDwarf wrote...
I don't get it, the AA continues to be one of the most versatile classes in the game, arguable right behind infiltrators as far as overall utility. They synergize well with all Adept/Vanguard classes and most Sentinel options.
There are so many bonuses stacked in an AA's favor, I just don't see how you can complain about it.
Even post nerf it's a very good class.
It's not infilly level but almost nothing comes close to infilly level. It's a upper mid tier class which is a good place to be as far as i'm concerned. Your better off than the Krogan sentinel,BAtarian sentinel, Human adept, Phoenix adept, PHoenix vanguard, most the engineers, Turian sentinel, and probaly more i'm forgetting.
Modifié par Star fury, 18 juin 2012 - 08:13 .
#69
Posté 18 juin 2012 - 08:16
Star fury wrote...
AA used
to be one of the finest classes. On par with infiltrators. Now they're
just one of many, and all of we ask is to cut insane dodge chance,
fixing warp/throw not hitting it's target, working BE, working 100% of
time stasis damn it.
Exactly!
Modifié par CmnDwnWrkn, 18 juin 2012 - 08:17 .
#70
Posté 18 juin 2012 - 08:18
In summary, I don't think the class needs a buff: it's already a great class, even if people don't realize it. I mean, the only reason for Bioware to buff it is to get more people to play it, but all of you know when that happens, they'll be tons of threads stating "AA is too powerful now: nerf the class!!!"
#71
Posté 18 juin 2012 - 08:20
Star fury wrote...
AA used to be one of the finest classes. On par with infiltrators. Now they're just one of many, and all of we ask is to cut insane dodge chance, fixing warp/throw not hitting it's target, working BE, working 100% of time stasis damn it.Mysterious Stranger 0.0 wrote...
Star fury wrote...
Did you play AA once since demo?BjornDaDwarf wrote...
I don't get it, the AA continues to be one of the most versatile classes in the game, arguable right behind infiltrators as far as overall utility. They synergize well with all Adept/Vanguard classes and most Sentinel options.
There are so many bonuses stacked in an AA's favor, I just don't see how you can complain about it.
Even post nerf it's a very good class.
It's not infilly level but almost nothing comes close to infilly level. It's a upper mid tier class which is a good place to be as far as i'm concerned. Your better off than the Krogan sentinel,BAtarian sentinel, Human adept, Phoenix adept, PHoenix vanguard, most the engineers, Turian sentinel, and probaly more i'm forgetting.
AAs were never on the lvl of infillies. They just made cerebrus a lot easier and in the demo that was the only faction so people considered them gods gift to gold.
and are you arguing they should be buffed beyond most other classes on par with the infillies who many are calling for nerfs right now?
I don't think that's a good idea.
#72
Posté 18 juin 2012 - 08:21
Anyway, I don't personally think asari adept specifically needs a buff, but I can see what OP is saying.
I'd rather they just revert BE's back to how they were. At the time there seemed to be a vague but possibly valid sense of reasoning behind the BE nerf, but there have been a number of weapon buffs since then, as well as new and powerful weapons and classes.
My 2¢
#73
Posté 18 juin 2012 - 08:23
Mysterious Stranger 0.0 wrote...
Mandolin wrote...
The human adept is superior to the AA on small maps at least. The recent shockwave buffs have massively improved what was already a good class and being able to detonate without a line of sight is incredibly useful.
What maps do you consider small? The only one where i think HA might have a real advantage is Glacier. and even then it's questionable due to the lack of stasis so he's not on par with AA vs cerebrus at least.
Human adept is much better vs reapers now in my opinion, even on more open maps. The last shockwave range buff really made a huge difference.
I played a few games vs reapers on jade, first with the asari adept, then the human adept next game. Used the same weapon both games, did much better with the human.
Homey C-Dawg wrote...
Title is misleading, asari are never lonely.
Anyway, I don't personally think asari adept specifically needs a buff, but I can see what OP is saying.
I'd rather they just revert BE's back to how they were. At the time there seemed to be a vague but possibly valid sense of reasoning behind the BE nerf, but there have been a number of weapon buffs since then, as well as new and powerful weapons and classes.
My 2¢
I agree, I think the biotics nerf was really uncalled for, especially considering how good infiltrators are and the new grenade gear, normal biotics can't compare.
Modifié par A Wild Snorlax, 18 juin 2012 - 08:25 .
#74
Posté 18 juin 2012 - 08:24
1490 wrote...
I'm really not seeing the big reason for outcry. I play the AA a lot and still think it is a very effective class. Biotic explosions are still very good, and effective against any faction. Yes, warp is easy for enemies to dodge, but if you have a good cooldown, you should be able to spam this enough that it isn't a big deal. I spec my warp for increased weapons damage, because I ASSUME my teammates will shoot the warped enemy. It's a team game: why does it matter if they kill the enemy vs. you explode them? If your team has enough firepower to mow down all the enemies before you biotic explode them, you accomplished your goal anyway. Personally, though enemies dodge warp, I haven't experienced this complaint about warp "missing all the time" if enemies are moving or behind cover: I can hit them very effectively when they are doing either of those things. Maybe you folks are having connection issues.
In summary, I don't think the class needs a buff: it's already a great class, even if people don't realize it. I mean, the only reason for Bioware to buff it is to get more people to play it, but all of you know when that happens, they'll be tons of threads stating "AA is too powerful now: nerf the class!!!"
A lot of people did see a noticeable change in the reliability of Warp and BEs right around the time Rebellion came out. If it's a connection problem, then it's a connection problem that somehow started and affected a bunch of different people at the same time.
#75
Posté 18 juin 2012 - 08:28





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