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The Lonely Asari


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#76
GodlessPaladin

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I think Asari melee should be buffed.  And Pull for the Justicar. That's about it.

Still, Asari Adepts do seem to have lost some of their relevance in the metagame.  That grenade gear...

Modifié par GodlessPaladin, 18 juin 2012 - 08:35 .


#77
BjornDaDwarf

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A Wild Snorlax wrote...

BjornDaDwarf wrote...

I don't get it, the AA continues to be one of the most versatile classes in the game, arguable right behind infiltrators as far as overall utility. They synergize well with all Adept/Vanguard classes and most Sentinel options.

Only the Asari Adept/Vanguard get Stasis, which is a fantastic power and renders Cerberus to be a cakewalk most of the time.

There are multiple excellent weapon choices for a dedicated caster (both short and long range) that will allow them to do solid weapon damage in-between spamming powers. My two favorite caster weapons (Talon and Hurricane) also happen to be 2 of my favorite weapons in the game.

You're still what, one of only 3 class options in the game that get massively boosted BEs (the others being HA and HSent).

There are so many bonuses stacked in an AA's favor, I just don't see how you can complain about it.


It's just feels kind of pointless now. Vanguard with grenade gear is much better against cerberus. Drell with grenade gear is much better vs cerberus, most of other other biotic classes except the cerberus classes are better vs reapers.

Geth, who plays geth with adepts really o_O

It usedto be one of the best classes, now it feels kind of pointless, with the warp/throw combo being really dodgy, not working vs banshees when they're down to armor, and the radius nerf.




I favor DAs, mostly as I love how the Drell move.  But I will roll with an AA periodically.  I just haven't really noticed that many problems.  Sure, some enemies dodge.  Which is why I stasis those ones, or go Throw/Warp/Throw, or make sure I hit them when they are engaged in another direction and don't see the Warp coming.

I guess a lot of the things I see as complaints are really just problems to overcome with being diverse on how you play.  Like I never see anyone suggest the Throw/Warp/Throw combo for doding enemies.  It just adds a short delay to your BE.  Or if you're running a gun that headshots easily, headshow and stagger something before lighting it up.  And as has been mentioned multiple times, bosses don't dodge.  And the AA is a boss killer first and foremost (in my mind).  

The AA is really only weak against a single enemy, and that's the Banshee when it's no-biotics barrier is up.  I don't see a problem with that.  I think most classes should have at least one unit they are weak against. 

#78
Mandolin

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Mysterious stranger - I consider the larger maps to be the ones with open areas and long sight lines e.g. giant, dagger and possibly hydra. On practically every other map I would rather take a HA than an AA. Shockwave can now detonate at mid range and his warp>shockwave combo is the most damaging in the game. I can detonate warps through walls and floors whilst not exposing myself to any fire. If you like to play mid to long range then the AA has the edge but if you play aggressively the HA is better imo.

#79
1490

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CmnDwnWrkn wrote...

1490 wrote...

I'm really not seeing the big reason for outcry. I play the AA a lot and still think it is a very effective class. Biotic explosions are still very good, and effective against any faction. Yes, warp is easy for enemies to dodge, but if you have a good cooldown, you should be able to spam this enough that it isn't a big deal. I spec my warp for increased weapons damage, because I ASSUME my teammates will shoot the warped enemy. It's a team game: why does it matter if they kill the enemy vs. you explode them? If your team has enough firepower to mow down all the enemies before you biotic explode them, you accomplished your goal anyway. Personally, though enemies dodge warp, I haven't experienced this complaint about warp "missing all the time" if enemies are moving or behind cover: I can hit them very effectively when they are doing either of those things. Maybe you folks are having connection issues.

In summary, I don't think the class needs a buff: it's already a great class, even if people don't realize it. I mean, the only reason for Bioware to buff it is to get more people to play it, but all of you know when that happens, they'll be tons of threads stating "AA is too powerful now: nerf the class!!!"


A lot of people did see a noticeable change in the reliability of Warp and BEs right around the time Rebellion came out.  If it's a connection problem, then it's a connection problem that somehow started and affected a bunch of different people at the same time.


I do think connections have been choppier overall since time has gone on, so that is certainly possible. .  Regardless, I think warp/biotic explosions are still very powerful for A: having a slight homing effect, and B: for being infinitely spammable, which IMO makes up for enemy dodge.  

I can see two arguments here: that the AA should be buffed because "warp doesn't work," or she should be buffed because not enough people play her.  For the first argument: if indeed "warp being broken" or "enemies dodge too much" are the primary reasons people aren't playing AAs, then we don't need a buff: we need Bioware to fix the broken mechanic so they can be played as they are supposed to be played.  If the argument is that they aren't good enough because infiltrators are better, or weapons buffs make weapons way better than biotics now, I'd be cautious about buffing.  It will likely just lead to complaints about the AA being overpowered because "bronze n00bs are trying to do gold with her" and then people will be asking for nerfs.

#80
Xenmir

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I can live without an AA buff / BE increase. I just wish issues with things like stasis not freezing, warp missing its target, increased dodge / rolls occurring, etc were fixed.

#81
Apl_Juice

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AA's are not bad. If enemies are dodging your Warps, use that thing in your hand to trigger their dodge or punish it.

Stasis, Warp, and Throw are the median Biotic powers in the game. Stasis travels instantly, and Warp > Throw works without having to rely on any outside influences, such as teammates taking all the grenades and such. Lift/Clusters may be better, but they hinge on allies and map, and Shockwave doesn't travel forever, which is crucial when it comes to enemies who keep their distance, like Ravagers and Rocket Troopers. Reave makes for weaker explosions.

Not to mention, Asari still have the best dodge in the game. It has no startup frames and you can spam it to zigzag in and out of cover.

Biotic Explosions are still plenty big; the only time where I don't get collateral kills with BEs is on Giant, and that's only when enemies are out in the open.

Asari have Stasis for the, Warp > Throw for mobs and bosses, and are the most useful unit on the field when Phantoms are about.

I don't think Asari Adepts need a buff.

Oh, and connected Biotic Attacks not affecting their targets is due to lag, and it happens with all missile powers. I just played a laggy match with my QFE and I stopped using Cryo and Incin altogether since they would travel through the enemies.

Modifié par Apl_J, 18 juin 2012 - 08:51 .


#82
Star fury

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Mysterious Stranger 0.0 wrote...

Star fury wrote...

Mysterious Stranger 0.0 wrote...

Star fury wrote...

BjornDaDwarf wrote...

I don't get it, the AA continues to be one of the most versatile classes in the game, arguable right behind infiltrators as far as overall utility. They synergize well with all Adept/Vanguard classes and most Sentinel options.

There are so many bonuses stacked in an AA's favor, I just don't see how you can complain about it.

Did you play AA once since demo?


Even post nerf it's a very good class.


It's not infilly level but almost nothing comes close to infilly level. It's a upper mid tier class which is a good place to be as far as i'm concerned. Your better off than the Krogan sentinel,BAtarian sentinel, Human adept, Phoenix adept, PHoenix vanguard, most the engineers, Turian sentinel, and probaly more i'm forgetting. 

AA used to be one of the finest classes. On par with infiltrators. Now they're just one of many, and all of we ask is to cut insane dodge chance, fixing warp/throw not hitting it's target, working BE, working 100% of time stasis damn it. 


AAs were never on the lvl of infillies. They just made cerebrus a lot easier and in the demo that was the only faction so people considered them gods gift to gold. 

and are you arguing they should be buffed beyond most other classes on par with the infillies who many are calling for nerfs right now? 

I don't think that's a good idea. 

Nope, they were. AA was as good as infiltrators in a 4-man team. I could easily compete with them with AA vs all factions, not only Cerberus. Now Geths are a joke, bad joke and not only for adepts. Reapers dodge or just block biotics as banshees seem not to be enough OP and cheat for Bioware.
I said that AA should return all its qualities they lost due to warp/throw not hitting target, BE not triggering, cheat dodge of many mobs etc. Should I write it again? Perhaps giving them some gear good enough to compete with grenades is welcome too.
AA doesn't have cheat Tac cloak. And they were hit with nerfs twice(not including biotic issues with last patch), while infiltrator "nerf" is only discussed by players, NOT BY BIOWARE. 

Modifié par Star fury, 18 juin 2012 - 08:49 .


#83
tfoltz

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I just hate when banshees become immune to powers. This unnecessarily gimped players that focus on power damage vs. weapon damage.

#84
Apl_Juice

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tfoltz wrote...

I just hate when banshees become immune to powers. This unnecessarily gimped players that focus on power damage vs. weapon damage.


They're a boss unit, and they only do it sometimes. Honestly, its like people don't carry guns or have teammates. An AA is still very effective on pretty much every other unit in the game.

#85
Star fury

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Apl_J wrote...

They're a boss unit, and they only do it sometimes. Honestly, its like people don't carry guns or have teammates. An AA is still very effective on pretty much every other unit in the game.

Okay, make bosses invulnerable to everything, not only biotics. Do you like this perspective? It is just by the way.

#86
Mysterious Stranger 0.0

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Star fury wrote...

Mysterious Stranger 0.0 wrote...

Star fury wrote...

Mysterious Stranger 0.0 wrote...

Star fury wrote...

BjornDaDwarf wrote...

I don't get it, the AA continues to be one of the most versatile classes in the game, arguable right behind infiltrators as far as overall utility. They synergize well with all Adept/Vanguard classes and most Sentinel options.

There are so many bonuses stacked in an AA's favor, I just don't see how you can complain about it.

Did you play AA once since demo?


Even post nerf it's a very good class.


It's not infilly level but almost nothing comes close to infilly level. It's a upper mid tier class which is a good place to be as far as i'm concerned. Your better off than the Krogan sentinel,BAtarian sentinel, Human adept, Phoenix adept, PHoenix vanguard, most the engineers, Turian sentinel, and probaly more i'm forgetting. 

AA used to be one of the finest classes. On par with infiltrators. Now they're just one of many, and all of we ask is to cut insane dodge chance, fixing warp/throw not hitting it's target, working BE, working 100% of time stasis damn it. 


AAs were never on the lvl of infillies. They just made cerebrus a lot easier and in the demo that was the only faction so people considered them gods gift to gold. 

and are you arguing they should be buffed beyond most other classes on par with the infillies who many are calling for nerfs right now? 

I don't think that's a good idea. 

Nope, they were. AA was as good as infiltrators in a 4-man team. I could easily compete with them with AA vs all factions, not only Cerberus. Now Geths are a joke, bad joke and not only for adepts. Reapers dodge or just block biotics as banshees seem not to be enough OP and cheat for Bioware.
I said that AA should return all its qualities they lost due to warp/throw not hitting target, BE not triggering, cheat dodge of many mobs etc. Should I write it again? Perhaps giving them some gear good enough to compete with grenades is welcome too.
AA doesn't have cheat Tac cloak. And they were hit with nerfs twice(not including biotic issues with last patch), while infiltrator "nerf" is only discussed by players, NOT BY BIOWARE. 


I think just about everything you said in this post is wrong. AA's we're only well sought because of stasis V phantoms. Other than that drell have always been the superior adepts. 

But the thing i mainly want to adress is your claim that bioware is not considering infilly nerfs. Which seems unlikley considering the GI just recieved a nerf to hunter mode, and the QI has recieved multiple nerfs in the past. 

#87
A Wild Snorlax

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Apl_J wrote...

tfoltz wrote...

I just hate when banshees become immune to powers. This unnecessarily gimped players that focus on power damage vs. weapon damage.


They're a boss unit, and they only do it sometimes. Honestly, its like people don't carry guns or have teammates. An AA is still very effective on pretty much every other unit in the game.


They do it a lot. I was playing reapers earlier and they'd block my warp/throw combos 4/5 times if they were down to armor.

#88
sliverofamoon

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Homey C-Dawg wrote...

Title is misleading, asari are never lonely. :)

Anyway, I don't personally think asari adept specifically needs a buff, but I can see what OP is saying.

I'd rather they just revert BE's back to how they were. At the time there seemed to be a vague but possibly valid sense of reasoning behind the BE nerf, but there have been a number of weapon buffs since then, as well as new and powerful weapons and classes.

My 2¢


I completely agree. I do miss the massive BE's, but they are still powerful. As for the dodges, I usually just lead with a throw, expecting the dodge, and then fire my Warp/Throw Combo. I've found that the Throw/Warp/Throw combo. does work most of the time, unless I am in a lobby with techie's spamming my warped targets. But, with that, if I join a lobby with a bunch of techie's, I, myself will switch to one for that synergy. I don't feel that I should stick to my AA just to be disappointed in the round.

I love it when I get in a lobby with my AA with other biotic's, no matter what the class, as long as they try to set-up, or explode my primed targets, instead of sniping them. If I see an AJ, I know that usually means we'll do great. If I see an AA, or AV in the lobby with a sniper rifle, I don't bother switching to my AJ because I know the potential for explosions isn't going to be there, and the rounds will take longer to clear.

Most of the time with the new bug since the patch, I've noticed that if I am lagging at all because of a distant host, most of my BE's won't work right. I see the targets get hit..... and absolutely nothing happens. This didn't happen quite as often before tha patch.

#89
DaDiddles

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Now this is just plain silly.

I remember when people used to complain that the game was too easy, because all you need was two buttons to win - Warp + Throw. I also remember people saying every other class was useless because they didn't have Stasis. What happened?

The reason why weaker enemies dodge Warp so frequently is because Warp is meant for heavies. It weakens armor on top of getting a 50% bonus to BE damage. With that and throw, you decimate heavies while causing collateral damage and often outright killing everything around them. And Stasis is one of the best "panic buttons" in the game.

If you're having trouble setting up Warp + Throw, just bait the enemy into dodging by shooting a few rounds at them. Problem solved.

And I never quite understood why people complain about health/shields either. On gold, extra hp/shields makes such a little difference anyway. Shield gate and health gate is what keeps you alive, the hp/shields are only a good buffer against rapid-fire attacks. But if a few phantoms are closing in on your location, you're much better off as a low hp/shields Drell or Asari with their excellent dodge, than a clunky, dodgeless Krogan with damage reduction.

I don't care for Asari myself, but it's more because I've always preferred the Drell myself.

#90
.458

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Blind2Society wrote...
...
Lastly, and I'm sure others can come up with more reasons, the most irritating thing of all. The amount of times warp misses for no reason. If an enemy is walking it will miss, if an enemy is in cover it will miss and sometimes it will just not warp the target even if it clearly hits them. Add this to the fact that enemies dodge so often and our little Asari just becomes a bullet sponge (a rather ineffective bullet sponge at that).

Seriously, if an enemy dodges warp will miss no matter what, even if they dodged late or early.
...


I don't play the AA much these days, but it does seem to need a buff. FYI, part of the reason warp or throw may do no damage when it clearly hits I believe is networking. Host should hit far more than guest if there is a network issue, but of course if the angle is not right when going around a corner for an enemy that is covered, it still misses. You might consider complaining about an obvious hit not doing anything when otherwise it should (meaning not some phantom power or banshee power to block sort of thing) as a bug. If you don't complain and turn it in, it makes it easier for them to not care about fixing networking. Ever seen it miss like this in single player? There is a reason for that...

Modifié par .458, 18 juin 2012 - 09:13 .


#91
Apl_Juice

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Star fury wrote...

Apl_J wrote...

They're a boss unit, and they only do it sometimes. Honestly, its like people don't carry guns or have teammates. An AA is still very effective on pretty much every other unit in the game.

Okay, make bosses invulnerable to everything, not only biotics. Do you like this perspective? It is just by the way.


Wut? That doesn't even make sense. Some enemies are there to counter certain units. Banshees counter Adepts. That's something every Adept has to deal with.

Making up an asanine situation and asking if I like it in a sarcastic tone doesn't prove that AAs need a buff, it just proves you don't know how to counter the argument presented. You still have a Gun to finish off the Banshee and you still have teammates who excel where your class fails.

Modifié par Apl_J, 18 juin 2012 - 09:16 .


#92
Star fury

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Mysterious Stranger 0.0 wrote...

Star fury wrote...

Mysterious Stranger 0.0 wrote...

Star fury wrote...

Mysterious Stranger 0.0 wrote...

Star fury wrote...

BjornDaDwarf wrote...

I don't get it, the AA continues to be one of the most versatile classes in the game, arguable right behind infiltrators as far as overall utility. They synergize well with all Adept/Vanguard classes and most Sentinel options.

There are so many bonuses stacked in an AA's favor, I just don't see how you can complain about it.

Did you play AA once since demo?


Even post nerf it's a very good class.


It's not infilly level but almost nothing comes close to infilly level. It's a upper mid tier class which is a good place to be as far as i'm concerned. Your better off than the Krogan sentinel,BAtarian sentinel, Human adept, Phoenix adept, PHoenix vanguard, most the engineers, Turian sentinel, and probaly more i'm forgetting. 

AA used to be one of the finest classes. On par with infiltrators. Now they're just one of many, and all of we ask is to cut insane dodge chance, fixing warp/throw not hitting it's target, working BE, working 100% of time stasis damn it. 


AAs were never on the lvl of infillies. They just made cerebrus a lot easier and in the demo that was the only faction so people considered them gods gift to gold. 

and are you arguing they should be buffed beyond most other classes on par with the infillies who many are calling for nerfs right now? 

I don't think that's a good idea. 

Nope, they were. AA was as good as infiltrators in a 4-man team. I could easily compete with them with AA vs all factions, not only Cerberus. Now Geths are a joke, bad joke and not only for adepts. Reapers dodge or just block biotics as banshees seem not to be enough OP and cheat for Bioware.
I said that AA should return all its qualities they lost due to warp/throw not hitting target, BE not triggering, cheat dodge of many mobs etc. Should I write it again? Perhaps giving them some gear good enough to compete with grenades is welcome too.
AA doesn't have cheat Tac cloak. And they were hit with nerfs twice(not including biotic issues with last patch), while infiltrator "nerf" is only discussed by players, NOT BY BIOWARE. 


I think just about everything you said in this post is wrong. AA's we're only well sought because of stasis V phantoms. Other than that drell have always been the superior adepts. 

But the thing i mainly want to adress is your claim that bioware is not considering infilly nerfs. Which seems unlikley considering the GI just recieved a nerf to hunter mode, and the QI has recieved multiple nerfs in the past. 

LOL. I can finish discussion with you.

#93
joker_jack

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A Wild Snorlax wrote...

Apl_J wrote...

tfoltz wrote...

I just hate when banshees become immune to powers. This unnecessarily gimped players that focus on power damage vs. weapon damage.


They're a boss unit, and they only do it sometimes. Honestly, its like people don't carry guns or have teammates. An AA is still very effective on pretty much every other unit in the game.


They do it a lot. I was playing reapers earlier and they'd block my warp/throw combos 4/5 times if they were down to armor.


The banshee is very unbalanced since the failed ops weekend. Ignores powers much of the time, ohk from damn near across the map. Ignores any and all collision detection. Even had a few times she just became invisable.<_<<_<

#94
Star fury

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Apl_J wrote...

Star fury wrote...

Apl_J wrote...

They're a boss unit, and they only do it sometimes. Honestly, its like people don't carry guns or have teammates. An AA is still very effective on pretty much every other unit in the game.

Okay, make bosses invulnerable to everything, not only biotics. Do you like this perspective? It is just by the way.


Wut? That doesn't even make sense. Some enemies are there to counter certain units. Banshees counter Adepts. That's something every Adept has to deal with.

Making up an asanine situation and asking if I like it in a sarcastic tone doesn't prove that AAs need a buff, it just proves you don't know how to counter the argument presented. You still have a Gun to finish off the Banshee and you still have teammates who excel where your class fails.

LOL WUT? I discover marvels in this thread with every new reply.

#95
Mysterious Stranger 0.0

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Star fury wrote...

Mysterious Stranger 0.0 wrote...

Star fury wrote...

Mysterious Stranger 0.0 wrote...

Star fury wrote...

Mysterious Stranger 0.0 wrote...

Star fury wrote...

BjornDaDwarf wrote...

I don't get it, the AA continues to be one of the most versatile classes in the game, arguable right behind infiltrators as far as overall utility. They synergize well with all Adept/Vanguard classes and most Sentinel options.

There are so many bonuses stacked in an AA's favor, I just don't see how you can complain about it.

Did you play AA once since demo?


Even post nerf it's a very good class.


It's not infilly level but almost nothing comes close to infilly level. It's a upper mid tier class which is a good place to be as far as i'm concerned. Your better off than the Krogan sentinel,BAtarian sentinel, Human adept, Phoenix adept, PHoenix vanguard, most the engineers, Turian sentinel, and probaly more i'm forgetting. 

AA used to be one of the finest classes. On par with infiltrators. Now they're just one of many, and all of we ask is to cut insane dodge chance, fixing warp/throw not hitting it's target, working BE, working 100% of time stasis damn it. 


AAs were never on the lvl of infillies. They just made cerebrus a lot easier and in the demo that was the only faction so people considered them gods gift to gold. 

and are you arguing they should be buffed beyond most other classes on par with the infillies who many are calling for nerfs right now? 

I don't think that's a good idea. 

Nope, they were. AA was as good as infiltrators in a 4-man team. I could easily compete with them with AA vs all factions, not only Cerberus. Now Geths are a joke, bad joke and not only for adepts. Reapers dodge or just block biotics as banshees seem not to be enough OP and cheat for Bioware.
I said that AA should return all its qualities they lost due to warp/throw not hitting target, BE not triggering, cheat dodge of many mobs etc. Should I write it again? Perhaps giving them some gear good enough to compete with grenades is welcome too.
AA doesn't have cheat Tac cloak. And they were hit with nerfs twice(not including biotic issues with last patch), while infiltrator "nerf" is only discussed by players, NOT BY BIOWARE. 


I think just about everything you said in this post is wrong. AA's we're only well sought because of stasis V phantoms. Other than that drell have always been the superior adepts. 

But the thing i mainly want to adress is your claim that bioware is not considering infilly nerfs. Which seems unlikley considering the GI just recieved a nerf to hunter mode, and the QI has recieved multiple nerfs in the past. 

LOL. I can finish discussion with you.


Is that sentence supposed to make sense?

#96
Wulfram

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I tend to score better with them than most other classes.

Would mind seeing their heavy melee buffed though. Shortening the "recovery" part of the animation would make it a lot less bad.

#97
robarcool

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Taritu wrote...

Part of it is that as power users they were relatively more powerful back when people didn't have unlocked high level guns and before the DLC guns. However, overall I agree. The nerf was unneeded. I play with Krysae users and they gib a group of mobs before I can even get off my explosion, and the Krysae can't be dodged.

the simple solution would be to reverse the nerf. A decrease in dodging would be nice. Or at least, stop with the dodging biotic powers from behind. Nothing more annoying than that.

As it stands right now an AA is very dependent on having a cooperative teammate.

One of the most retarded things in the whole game. Also, the powers passing through hunters when they are cloaked. Are you serious? Infiltrators absorb the full damage of a shot when cloaked. So why not those hunters?

#98
1490

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Apl_J wrote...

Star fury wrote...

Apl_J wrote...

They're a boss unit, and they only do it sometimes. Honestly, its like people don't carry guns or have teammates. An AA is still very effective on pretty much every other unit in the game.

Okay, make bosses invulnerable to everything, not only biotics. Do you like this perspective? It is just by the way.


Wut? That doesn't even make sense. Some enemies are there to counter certain units. Banshees counter Adepts. That's something every Adept has to deal with.

Making up an asanine situation and asking if I like it in a sarcastic tone doesn't prove that AAs need a buff, it just proves you don't know how to counter the argument presented. You still have a Gun to finish off the Banshee and you still have teammates who excel where your class fails.


AA still trashes banshees with biotic explosions: a banshee's only defense is barrier and they don't use it THAT often in all honesty.  I'm starting to wonder if most people who are posting on here have actually PLAYED the AA recently, because I (and apparently a few other posters on here) have used her to great effectiviness against every enemy type.  If the argument is simply "Asari don't work absolutely awesome against EVERY enemy EVERY time and regardless of how strategy," maybe it would just be better to play bronze, where strategy doesn't matter as much.

#99
Star fury

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Mysterious Stranger 0.0 wrote...

Star fury wrote...

Mysterious Stranger 0.0 wrote...

Star fury wrote...

Mysterious Stranger 0.0 wrote...

Star fury wrote...

Mysterious Stranger 0.0 wrote...

Star fury wrote...

BjornDaDwarf wrote...

I don't get it, the AA continues to be one of the most versatile classes in the game, arguable right behind infiltrators as far as overall utility. They synergize well with all Adept/Vanguard classes and most Sentinel options.

There are so many bonuses stacked in an AA's favor, I just don't see how you can complain about it.

Did you play AA once since demo?


Even post nerf it's a very good class.


It's not infilly level but almost nothing comes close to infilly level. It's a upper mid tier class which is a good place to be as far as i'm concerned. Your better off than the Krogan sentinel,BAtarian sentinel, Human adept, Phoenix adept, PHoenix vanguard, most the engineers, Turian sentinel, and probaly more i'm forgetting. 

AA used to be one of the finest classes. On par with infiltrators. Now they're just one of many, and all of we ask is to cut insane dodge chance, fixing warp/throw not hitting it's target, working BE, working 100% of time stasis damn it. 


AAs were never on the lvl of infillies. They just made cerebrus a lot easier and in the demo that was the only faction so people considered them gods gift to gold. 

and are you arguing they should be buffed beyond most other classes on par with the infillies who many are calling for nerfs right now? 

I don't think that's a good idea. 

Nope, they were. AA was as good as infiltrators in a 4-man team. I could easily compete with them with AA vs all factions, not only Cerberus. Now Geths are a joke, bad joke and not only for adepts. Reapers dodge or just block biotics as banshees seem not to be enough OP and cheat for Bioware.
I said that AA should return all its qualities they lost due to warp/throw not hitting target, BE not triggering, cheat dodge of many mobs etc. Should I write it again? Perhaps giving them some gear good enough to compete with grenades is welcome too.
AA doesn't have cheat Tac cloak. And they were hit with nerfs twice(not including biotic issues with last patch), while infiltrator "nerf" is only discussed by players, NOT BY BIOWARE. 


I think just about everything you said in this post is wrong. AA's we're only well sought because of stasis V phantoms. Other than that drell have always been the superior adepts. 

But the thing i mainly want to adress is your claim that bioware is not considering infilly nerfs. Which seems unlikley considering the GI just recieved a nerf to hunter mode, and the QI has recieved multiple nerfs in the past. 

LOL. I can finish discussion with you.


Is that sentence supposed to make sense?



Yes.

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Taritu wrote...

Part of it is that as power users they were relatively more powerful back when people didn't have unlocked high level guns and before the DLC guns. However, overall I agree. The nerf was unneeded. I play with Krysae users and they gib a group of mobs before I can even get off my explosion, and the Krysae can't be dodged.

the simple solution would be to reverse the nerf. A decrease in dodging would be nice. Or at least, stop with the dodging biotic powers from behind. Nothing more annoying than that.

As it stands right now an AA is very dependent on having a cooperative teammate.


I'm sorry, I have to complete disagree with this. I think the AA is one of THE best classes to use WITHOUT teammates.  The ability to set up biotic explosions to hit multiple enemies very quickly, and the unparalleled ability to take down bosses is more than enough to hold your own.  You have stasis bubble to easily control crowds. Not to mention AA works well against any faction. 

You also mention not being able to kill mobs fast enough before your friends kill them.  Ok, so is the argument that AA is not an effective class, or is it a "killstealing" argument?  I mean your enemies are dying, what's the problem?  If I play with a team of shooters with an AA, I'll stasis things for them so they die faster.  It's just effective teamwork.