Still, Asari Adepts do seem to have lost some of their relevance in the metagame. That grenade gear...
Modifié par GodlessPaladin, 18 juin 2012 - 08:35 .
Modifié par GodlessPaladin, 18 juin 2012 - 08:35 .
A Wild Snorlax wrote...
BjornDaDwarf wrote...
I don't get it, the AA continues to be one of the most versatile classes in the game, arguable right behind infiltrators as far as overall utility. They synergize well with all Adept/Vanguard classes and most Sentinel options.
Only the Asari Adept/Vanguard get Stasis, which is a fantastic power and renders Cerberus to be a cakewalk most of the time.
There are multiple excellent weapon choices for a dedicated caster (both short and long range) that will allow them to do solid weapon damage in-between spamming powers. My two favorite caster weapons (Talon and Hurricane) also happen to be 2 of my favorite weapons in the game.
You're still what, one of only 3 class options in the game that get massively boosted BEs (the others being HA and HSent).
There are so many bonuses stacked in an AA's favor, I just don't see how you can complain about it.
It's just feels kind of pointless now. Vanguard with grenade gear is much better against cerberus. Drell with grenade gear is much better vs cerberus, most of other other biotic classes except the cerberus classes are better vs reapers.
Geth, who plays geth with adepts really o_O
It usedto be one of the best classes, now it feels kind of pointless, with the warp/throw combo being really dodgy, not working vs banshees when they're down to armor, and the radius nerf.
CmnDwnWrkn wrote...
1490 wrote...
I'm really not seeing the big reason for outcry. I play the AA a lot and still think it is a very effective class. Biotic explosions are still very good, and effective against any faction. Yes, warp is easy for enemies to dodge, but if you have a good cooldown, you should be able to spam this enough that it isn't a big deal. I spec my warp for increased weapons damage, because I ASSUME my teammates will shoot the warped enemy. It's a team game: why does it matter if they kill the enemy vs. you explode them? If your team has enough firepower to mow down all the enemies before you biotic explode them, you accomplished your goal anyway. Personally, though enemies dodge warp, I haven't experienced this complaint about warp "missing all the time" if enemies are moving or behind cover: I can hit them very effectively when they are doing either of those things. Maybe you folks are having connection issues.
In summary, I don't think the class needs a buff: it's already a great class, even if people don't realize it. I mean, the only reason for Bioware to buff it is to get more people to play it, but all of you know when that happens, they'll be tons of threads stating "AA is too powerful now: nerf the class!!!"
A lot of people did see a noticeable change in the reliability of Warp and BEs right around the time Rebellion came out. If it's a connection problem, then it's a connection problem that somehow started and affected a bunch of different people at the same time.
Modifié par Apl_J, 18 juin 2012 - 08:51 .
Nope, they were. AA was as good as infiltrators in a 4-man team. I could easily compete with them with AA vs all factions, not only Cerberus. Now Geths are a joke, bad joke and not only for adepts. Reapers dodge or just block biotics as banshees seem not to be enough OP and cheat for Bioware.Mysterious Stranger 0.0 wrote...
Star fury wrote...
AA used to be one of the finest classes. On par with infiltrators. Now they're just one of many, and all of we ask is to cut insane dodge chance, fixing warp/throw not hitting it's target, working BE, working 100% of time stasis damn it.Mysterious Stranger 0.0 wrote...
Star fury wrote...
Did you play AA once since demo?BjornDaDwarf wrote...
I don't get it, the AA continues to be one of the most versatile classes in the game, arguable right behind infiltrators as far as overall utility. They synergize well with all Adept/Vanguard classes and most Sentinel options.
There are so many bonuses stacked in an AA's favor, I just don't see how you can complain about it.
Even post nerf it's a very good class.
It's not infilly level but almost nothing comes close to infilly level. It's a upper mid tier class which is a good place to be as far as i'm concerned. Your better off than the Krogan sentinel,BAtarian sentinel, Human adept, Phoenix adept, PHoenix vanguard, most the engineers, Turian sentinel, and probaly more i'm forgetting.
AAs were never on the lvl of infillies. They just made cerebrus a lot easier and in the demo that was the only faction so people considered them gods gift to gold.
and are you arguing they should be buffed beyond most other classes on par with the infillies who many are calling for nerfs right now?
I don't think that's a good idea.
Modifié par Star fury, 18 juin 2012 - 08:49 .
tfoltz wrote...
I just hate when banshees become immune to powers. This unnecessarily gimped players that focus on power damage vs. weapon damage.
Okay, make bosses invulnerable to everything, not only biotics. Do you like this perspective? It is just by the way.Apl_J wrote...
They're a boss unit, and they only do it sometimes. Honestly, its like people don't carry guns or have teammates. An AA is still very effective on pretty much every other unit in the game.
Star fury wrote...
Nope, they were. AA was as good as infiltrators in a 4-man team. I could easily compete with them with AA vs all factions, not only Cerberus. Now Geths are a joke, bad joke and not only for adepts. Reapers dodge or just block biotics as banshees seem not to be enough OP and cheat for Bioware.Mysterious Stranger 0.0 wrote...
Star fury wrote...
AA used to be one of the finest classes. On par with infiltrators. Now they're just one of many, and all of we ask is to cut insane dodge chance, fixing warp/throw not hitting it's target, working BE, working 100% of time stasis damn it.Mysterious Stranger 0.0 wrote...
Star fury wrote...
Did you play AA once since demo?BjornDaDwarf wrote...
I don't get it, the AA continues to be one of the most versatile classes in the game, arguable right behind infiltrators as far as overall utility. They synergize well with all Adept/Vanguard classes and most Sentinel options.
There are so many bonuses stacked in an AA's favor, I just don't see how you can complain about it.
Even post nerf it's a very good class.
It's not infilly level but almost nothing comes close to infilly level. It's a upper mid tier class which is a good place to be as far as i'm concerned. Your better off than the Krogan sentinel,BAtarian sentinel, Human adept, Phoenix adept, PHoenix vanguard, most the engineers, Turian sentinel, and probaly more i'm forgetting.
AAs were never on the lvl of infillies. They just made cerebrus a lot easier and in the demo that was the only faction so people considered them gods gift to gold.
and are you arguing they should be buffed beyond most other classes on par with the infillies who many are calling for nerfs right now?
I don't think that's a good idea.
I said that AA should return all its qualities they lost due to warp/throw not hitting target, BE not triggering, cheat dodge of many mobs etc. Should I write it again? Perhaps giving them some gear good enough to compete with grenades is welcome too.
AA doesn't have cheat Tac cloak. And they were hit with nerfs twice(not including biotic issues with last patch), while infiltrator "nerf" is only discussed by players, NOT BY BIOWARE.
Apl_J wrote...
tfoltz wrote...
I just hate when banshees become immune to powers. This unnecessarily gimped players that focus on power damage vs. weapon damage.
They're a boss unit, and they only do it sometimes. Honestly, its like people don't carry guns or have teammates. An AA is still very effective on pretty much every other unit in the game.
Homey C-Dawg wrote...
Title is misleading, asari are never lonely.
Anyway, I don't personally think asari adept specifically needs a buff, but I can see what OP is saying.
I'd rather they just revert BE's back to how they were. At the time there seemed to be a vague but possibly valid sense of reasoning behind the BE nerf, but there have been a number of weapon buffs since then, as well as new and powerful weapons and classes.
My 2¢
Blind2Society wrote...
...
Lastly, and I'm sure others can come up with more reasons, the most irritating thing of all. The amount of times warp misses for no reason. If an enemy is walking it will miss, if an enemy is in cover it will miss and sometimes it will just not warp the target even if it clearly hits them. Add this to the fact that enemies dodge so often and our little Asari just becomes a bullet sponge (a rather ineffective bullet sponge at that).
Seriously, if an enemy dodges warp will miss no matter what, even if they dodged late or early.
...
Modifié par .458, 18 juin 2012 - 09:13 .
Star fury wrote...
Okay, make bosses invulnerable to everything, not only biotics. Do you like this perspective? It is just by the way.Apl_J wrote...
They're a boss unit, and they only do it sometimes. Honestly, its like people don't carry guns or have teammates. An AA is still very effective on pretty much every other unit in the game.
Modifié par Apl_J, 18 juin 2012 - 09:16 .
LOL. I can finish discussion with you.Mysterious Stranger 0.0 wrote...
Star fury wrote...
Nope, they were. AA was as good as infiltrators in a 4-man team. I could easily compete with them with AA vs all factions, not only Cerberus. Now Geths are a joke, bad joke and not only for adepts. Reapers dodge or just block biotics as banshees seem not to be enough OP and cheat for Bioware.Mysterious Stranger 0.0 wrote...
Star fury wrote...
AA used to be one of the finest classes. On par with infiltrators. Now they're just one of many, and all of we ask is to cut insane dodge chance, fixing warp/throw not hitting it's target, working BE, working 100% of time stasis damn it.Mysterious Stranger 0.0 wrote...
Star fury wrote...
Did you play AA once since demo?BjornDaDwarf wrote...
I don't get it, the AA continues to be one of the most versatile classes in the game, arguable right behind infiltrators as far as overall utility. They synergize well with all Adept/Vanguard classes and most Sentinel options.
There are so many bonuses stacked in an AA's favor, I just don't see how you can complain about it.
Even post nerf it's a very good class.
It's not infilly level but almost nothing comes close to infilly level. It's a upper mid tier class which is a good place to be as far as i'm concerned. Your better off than the Krogan sentinel,BAtarian sentinel, Human adept, Phoenix adept, PHoenix vanguard, most the engineers, Turian sentinel, and probaly more i'm forgetting.
AAs were never on the lvl of infillies. They just made cerebrus a lot easier and in the demo that was the only faction so people considered them gods gift to gold.
and are you arguing they should be buffed beyond most other classes on par with the infillies who many are calling for nerfs right now?
I don't think that's a good idea.
I said that AA should return all its qualities they lost due to warp/throw not hitting target, BE not triggering, cheat dodge of many mobs etc. Should I write it again? Perhaps giving them some gear good enough to compete with grenades is welcome too.
AA doesn't have cheat Tac cloak. And they were hit with nerfs twice(not including biotic issues with last patch), while infiltrator "nerf" is only discussed by players, NOT BY BIOWARE.
I think just about everything you said in this post is wrong. AA's we're only well sought because of stasis V phantoms. Other than that drell have always been the superior adepts.
But the thing i mainly want to adress is your claim that bioware is not considering infilly nerfs. Which seems unlikley considering the GI just recieved a nerf to hunter mode, and the QI has recieved multiple nerfs in the past.
A Wild Snorlax wrote...
Apl_J wrote...
tfoltz wrote...
I just hate when banshees become immune to powers. This unnecessarily gimped players that focus on power damage vs. weapon damage.
They're a boss unit, and they only do it sometimes. Honestly, its like people don't carry guns or have teammates. An AA is still very effective on pretty much every other unit in the game.
They do it a lot. I was playing reapers earlier and they'd block my warp/throw combos 4/5 times if they were down to armor.
LOL WUT? I discover marvels in this thread with every new reply.Apl_J wrote...
Star fury wrote...
Okay, make bosses invulnerable to everything, not only biotics. Do you like this perspective? It is just by the way.Apl_J wrote...
They're a boss unit, and they only do it sometimes. Honestly, its like people don't carry guns or have teammates. An AA is still very effective on pretty much every other unit in the game.
Wut? That doesn't even make sense. Some enemies are there to counter certain units. Banshees counter Adepts. That's something every Adept has to deal with.
Making up an asanine situation and asking if I like it in a sarcastic tone doesn't prove that AAs need a buff, it just proves you don't know how to counter the argument presented. You still have a Gun to finish off the Banshee and you still have teammates who excel where your class fails.
Star fury wrote...
LOL. I can finish discussion with you.Mysterious Stranger 0.0 wrote...
Star fury wrote...
Nope, they were. AA was as good as infiltrators in a 4-man team. I could easily compete with them with AA vs all factions, not only Cerberus. Now Geths are a joke, bad joke and not only for adepts. Reapers dodge or just block biotics as banshees seem not to be enough OP and cheat for Bioware.Mysterious Stranger 0.0 wrote...
Star fury wrote...
AA used to be one of the finest classes. On par with infiltrators. Now they're just one of many, and all of we ask is to cut insane dodge chance, fixing warp/throw not hitting it's target, working BE, working 100% of time stasis damn it.Mysterious Stranger 0.0 wrote...
Star fury wrote...
Did you play AA once since demo?BjornDaDwarf wrote...
I don't get it, the AA continues to be one of the most versatile classes in the game, arguable right behind infiltrators as far as overall utility. They synergize well with all Adept/Vanguard classes and most Sentinel options.
There are so many bonuses stacked in an AA's favor, I just don't see how you can complain about it.
Even post nerf it's a very good class.
It's not infilly level but almost nothing comes close to infilly level. It's a upper mid tier class which is a good place to be as far as i'm concerned. Your better off than the Krogan sentinel,BAtarian sentinel, Human adept, Phoenix adept, PHoenix vanguard, most the engineers, Turian sentinel, and probaly more i'm forgetting.
AAs were never on the lvl of infillies. They just made cerebrus a lot easier and in the demo that was the only faction so people considered them gods gift to gold.
and are you arguing they should be buffed beyond most other classes on par with the infillies who many are calling for nerfs right now?
I don't think that's a good idea.
I said that AA should return all its qualities they lost due to warp/throw not hitting target, BE not triggering, cheat dodge of many mobs etc. Should I write it again? Perhaps giving them some gear good enough to compete with grenades is welcome too.
AA doesn't have cheat Tac cloak. And they were hit with nerfs twice(not including biotic issues with last patch), while infiltrator "nerf" is only discussed by players, NOT BY BIOWARE.
I think just about everything you said in this post is wrong. AA's we're only well sought because of stasis V phantoms. Other than that drell have always been the superior adepts.
But the thing i mainly want to adress is your claim that bioware is not considering infilly nerfs. Which seems unlikley considering the GI just recieved a nerf to hunter mode, and the QI has recieved multiple nerfs in the past.
One of the most retarded things in the whole game. Also, the powers passing through hunters when they are cloaked. Are you serious? Infiltrators absorb the full damage of a shot when cloaked. So why not those hunters?Taritu wrote...
Part of it is that as power users they were relatively more powerful back when people didn't have unlocked high level guns and before the DLC guns. However, overall I agree. The nerf was unneeded. I play with Krysae users and they gib a group of mobs before I can even get off my explosion, and the Krysae can't be dodged.
the simple solution would be to reverse the nerf. A decrease in dodging would be nice. Or at least, stop with the dodging biotic powers from behind. Nothing more annoying than that.
As it stands right now an AA is very dependent on having a cooperative teammate.
Apl_J wrote...
Star fury wrote...
Okay, make bosses invulnerable to everything, not only biotics. Do you like this perspective? It is just by the way.Apl_J wrote...
They're a boss unit, and they only do it sometimes. Honestly, its like people don't carry guns or have teammates. An AA is still very effective on pretty much every other unit in the game.
Wut? That doesn't even make sense. Some enemies are there to counter certain units. Banshees counter Adepts. That's something every Adept has to deal with.
Making up an asanine situation and asking if I like it in a sarcastic tone doesn't prove that AAs need a buff, it just proves you don't know how to counter the argument presented. You still have a Gun to finish off the Banshee and you still have teammates who excel where your class fails.
Yes.Mysterious Stranger 0.0 wrote...
Star fury wrote...
LOL. I can finish discussion with you.Mysterious Stranger 0.0 wrote...
Star fury wrote...
Nope, they were. AA was as good as infiltrators in a 4-man team. I could easily compete with them with AA vs all factions, not only Cerberus. Now Geths are a joke, bad joke and not only for adepts. Reapers dodge or just block biotics as banshees seem not to be enough OP and cheat for Bioware.Mysterious Stranger 0.0 wrote...
Star fury wrote...
AA used to be one of the finest classes. On par with infiltrators. Now they're just one of many, and all of we ask is to cut insane dodge chance, fixing warp/throw not hitting it's target, working BE, working 100% of time stasis damn it.Mysterious Stranger 0.0 wrote...
Star fury wrote...
Did you play AA once since demo?BjornDaDwarf wrote...
I don't get it, the AA continues to be one of the most versatile classes in the game, arguable right behind infiltrators as far as overall utility. They synergize well with all Adept/Vanguard classes and most Sentinel options.
There are so many bonuses stacked in an AA's favor, I just don't see how you can complain about it.
Even post nerf it's a very good class.
It's not infilly level but almost nothing comes close to infilly level. It's a upper mid tier class which is a good place to be as far as i'm concerned. Your better off than the Krogan sentinel,BAtarian sentinel, Human adept, Phoenix adept, PHoenix vanguard, most the engineers, Turian sentinel, and probaly more i'm forgetting.
AAs were never on the lvl of infillies. They just made cerebrus a lot easier and in the demo that was the only faction so people considered them gods gift to gold.
and are you arguing they should be buffed beyond most other classes on par with the infillies who many are calling for nerfs right now?
I don't think that's a good idea.
I said that AA should return all its qualities they lost due to warp/throw not hitting target, BE not triggering, cheat dodge of many mobs etc. Should I write it again? Perhaps giving them some gear good enough to compete with grenades is welcome too.
AA doesn't have cheat Tac cloak. And they were hit with nerfs twice(not including biotic issues with last patch), while infiltrator "nerf" is only discussed by players, NOT BY BIOWARE.
I think just about everything you said in this post is wrong. AA's we're only well sought because of stasis V phantoms. Other than that drell have always been the superior adepts.
But the thing i mainly want to adress is your claim that bioware is not considering infilly nerfs. Which seems unlikley considering the GI just recieved a nerf to hunter mode, and the QI has recieved multiple nerfs in the past.
Is that sentence supposed to make sense?
Taritu wrote...
Part of it is that as power users they were relatively more powerful back when people didn't have unlocked high level guns and before the DLC guns. However, overall I agree. The nerf was unneeded. I play with Krysae users and they gib a group of mobs before I can even get off my explosion, and the Krysae can't be dodged.
the simple solution would be to reverse the nerf. A decrease in dodging would be nice. Or at least, stop with the dodging biotic powers from behind. Nothing more annoying than that.
As it stands right now an AA is very dependent on having a cooperative teammate.