1490 wrote...
Taritu wrote...
Part of it is that as power users they were relatively more powerful back when people didn't have unlocked high level guns and before the DLC guns. However, overall I agree. The nerf was unneeded. I play with Krysae users and they gib a group of mobs before I can even get off my explosion, and the Krysae can't be dodged.
the simple solution would be to reverse the nerf. A decrease in dodging would be nice. Or at least, stop with the dodging biotic powers from behind. Nothing more annoying than that.
As it stands right now an AA is very dependent on having a cooperative teammate.
I'm sorry, I have to complete disagree with this. I think the AA is one of THE best classes to use WITHOUT teammates. The ability to set up biotic explosions to hit multiple enemies very quickly, and the unparalleled ability to take down bosses is more than enough to hold your own. You have stasis bubble to easily control crowds. Not to mention AA works well against any faction.
You also mention not being able to kill mobs fast enough before your friends kill them. Ok, so is the argument that AA is not an effective class, or is it a "killstealing" argument? I mean your enemies are dying, what's the problem? If I play with a team of shooters with an AA, I'll stasis things for them so they die faster. It's just effective teamwork.
This is odd. I've played AA's plenty, and there is no question that they are superior with biotic team mates. I don't even know what to say to someone who thinks otherwise.
The point about the Krysae is simply that a gun does faster what biotics do - it kills groups of mobs faster. Much faster.
There are conditions under which AAs and biotics in general shine (boss units surroinded by trash mobs, in tight quarters). They simply aren't, comparatively, nearly as strong as they used to be, both because of the nerf and because there has been a significant increase in the strength of weapons - both the introduction of new DLC weapons and the fact that many people have maxed out golds at this point.
I have no particular brief for AAs. I play them sometimes, but less than I play a number of other classes. An infiltrator with a Krysae clears trash mobs faster. An infiltrator also takes out boss mobs faster, especially mobs which can ignore powers.
Biotics becomes more powerful than weapons when you are grenade spamming to set off reaves (if you can maintain a steady supply), or when you have a pair of biotics detonating each other. Solo there are better ways to roll (the Krysae is perfectly good at annhialating phantoms, which used to be the old AA selling point.)
This is not a case of "oooh, it's my favorite class so buff it", this is simply my analysis of what I see in game. IMO it could use a light buff, but honestly, I don't really care if they buff it or not, it's viable just not very interesting solo.. There are plenty of more powerful classes/weapon combos to play than the AA for when I need my OP fix. In the meantime, I'll tend to play AA when someone else is playing a DA or AJ, which is when she shines.
Modifié par Taritu, 18 juin 2012 - 09:57 .