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The Lonely Asari


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#101
Homey C-Dawg

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joker_jack wrote...

The banshee is very unbalanced since the failed ops weekend. Ignores powers much of the time, ohk from damn near across the map. Ignores any and all collision detection. Even had a few times she just became invisable.<_<<_<


There does seem to be an awful lot of invisible Banshees lately doesn't there. Must be the new "Infiltrator Bashee".

Luckily, just like all infiltrators, she can still be targeted while cloaked. :P

#102
BjornDaDwarf

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1490 wrote...

AA still trashes banshees with biotic explosions: a banshee's only defense is barrier and they don't use it THAT often in all honesty.  I'm starting to wonder if most people who are posting on here have actually PLAYED the AA recently, because I (and apparently a few other posters on here) have used her to great effectiviness against every enemy type.  If the argument is simply "Asari don't work absolutely awesome against EVERY enemy EVERY time and regardless of how strategy," maybe it would just be better to play bronze, where strategy doesn't matter as much.


Yeah, I'm left with the impression that people think their little blue bombers should get the BaBoom! sound effect every 3.86 seconds, regardless of enemy, how well they are playing, whether they are using the most effective attack to use against a target, etc. 

#103
Apl_Juice

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1490 wrote...
I'm sorry, I have to complete disagree with this. I think the AA is one of THE best classes to use WITHOUT teammates.  The ability to set up biotic explosions to hit multiple enemies very quickly, and the unparalleled ability to take down bosses is more than enough to hold your own.  You have stasis bubble to easily control crowds. Not to mention AA works well against any faction. 

You also mention not being able to kill mobs fast enough before your friends kill them.  Ok, so is the argument that AA is not an effective class, or is it a "killstealing" argument?  I mean your enemies are dying, what's the problem?  If I play with a team of shooters with an AA, I'll stasis things for them so they die faster.  It's just effective teamwork.


Exactly my point. There are many classes out there who are plain bad at what they're supposed to do, or whose weaknesses greatly oversahdow their strengths. AA can nuke a group, take down a boss, or play crowd control all on the same build. An AA is a solid teammate for any team. Why on earth would they need a buff? If anything, yes, their powers going through enemies needs to be fixed, but again, that applies to all missile powers and is only a problem in laggy games.

Modifié par Apl_J, 18 juin 2012 - 09:35 .


#104
Mysterious Stranger 0.0

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Star fury wrote...

Mysterious Stranger 0.0 wrote...

Star fury wrote...

Mysterious Stranger 0.0 wrote...

Star fury wrote...

Mysterious Stranger 0.0 wrote...

Star fury wrote...

Mysterious Stranger 0.0 wrote...

Star fury wrote...

BjornDaDwarf wrote...

I don't get it, the AA continues to be one of the most versatile classes in the game, arguable right behind infiltrators as far as overall utility. They synergize well with all Adept/Vanguard classes and most Sentinel options.

There are so many bonuses stacked in an AA's favor, I just don't see how you can complain about it.

Did you play AA once since demo?


Even post nerf it's a very good class.


It's not infilly level but almost nothing comes close to infilly level. It's a upper mid tier class which is a good place to be as far as i'm concerned. Your better off than the Krogan sentinel,BAtarian sentinel, Human adept, Phoenix adept, PHoenix vanguard, most the engineers, Turian sentinel, and probaly more i'm forgetting. 

AA used to be one of the finest classes. On par with infiltrators. Now they're just one of many, and all of we ask is to cut insane dodge chance, fixing warp/throw not hitting it's target, working BE, working 100% of time stasis damn it. 


AAs were never on the lvl of infillies. They just made cerebrus a lot easier and in the demo that was the only faction so people considered them gods gift to gold. 

and are you arguing they should be buffed beyond most other classes on par with the infillies who many are calling for nerfs right now? 

I don't think that's a good idea. 

Nope, they were. AA was as good as infiltrators in a 4-man team. I could easily compete with them with AA vs all factions, not only Cerberus. Now Geths are a joke, bad joke and not only for adepts. Reapers dodge or just block biotics as banshees seem not to be enough OP and cheat for Bioware.
I said that AA should return all its qualities they lost due to warp/throw not hitting target, BE not triggering, cheat dodge of many mobs etc. Should I write it again? Perhaps giving them some gear good enough to compete with grenades is welcome too.
AA doesn't have cheat Tac cloak. And they were hit with nerfs twice(not including biotic issues with last patch), while infiltrator "nerf" is only discussed by players, NOT BY BIOWARE. 


I think just about everything you said in this post is wrong. AA's we're only well sought because of stasis V phantoms. Other than that drell have always been the superior adepts. 

But the thing i mainly want to adress is your claim that bioware is not considering infilly nerfs. Which seems unlikley considering the GI just recieved a nerf to hunter mode, and the QI has recieved multiple nerfs in the past. 

LOL. I can finish discussion with you.


Is that sentence supposed to make sense?



Yes.


Care to explain how so? it appears nonsensical to me.

Is it supposed to mean "LOL I'm done discussing this with you"? "I can finish discussion with you" makes it seem as if english is not your first language and your having trouble arranging that sentence into something that is clear in intent. 

#105
1490

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Guys: if you are going to have pointless flame war instead of contributing to the discussion, at least trim the quotes so you aren't blocking out the entire page. Seriously.

#106
BjornDaDwarf

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[quote]Mysterious Stranger 0.0 wrote...

[quote]Star fury wrote...

[quote]Mysterious Stranger 0.0 wrote...

[quote]Star fury wrote...

[quote]Mysterious Stranger 0.0 wrote...

[quote]Star fury wrote...

[quote]Mysterious Stranger 0.0 wrote...

[quote]Star fury wrote...

[quote]Mysterious Stranger 0.0 wrote...

[quote]Star fury wrote...

[quote]BjornDaDwarf wrote...

I don't get it, the AA continues to be one of the most versatile classes in the game, arguable right behind infiltrators as far as overall utility. They synergize well with all Adept/Vanguard classes and most Sentinel options.

There are so many bonuses stacked in an AA's favor, I just don't see how you can complain about it.[/quote]
Did you play AA once since demo?

[/quote]

Even post nerf it's a very good class.


It's not infilly level but almost nothing comes close to infilly level. It's a upper mid tier class which is a good place to be as far as i'm concerned. Your better off than the Krogan sentinel,BAtarian sentinel, Human adept, Phoenix adept, PHoenix vanguard, most the engineers, Turian sentinel, and probaly more i'm forgetting. 

[/quote]
AA used to be one of the finest classes. On par with infiltrators. Now they're just one of many, and all of we ask is to cut insane dodge chance, fixing warp/throw not hitting it's target, working BE, working 100% of time stasis damn it. 

[/quote]

AAs were never on the lvl of infillies. They just made cerebrus a lot easier and in the demo that was the only faction so people considered them gods gift to gold. 

and are you arguing they should be buffed beyond most other classes on par with the infillies who many are calling for nerfs right now? 

I don't think that's a good idea. 

[/quote]
Nope, they were. AA was as good as infiltrators in a 4-man team. I could easily compete with them with AA vs all factions, not only Cerberus. Now Geths are a joke, bad joke and not only for adepts. Reapers dodge or just block biotics as banshees seem not to be enough OP and cheat for Bioware.
I said that AA should return all its qualities they lost due to warp/throw not hitting target, BE not triggering, cheat dodge of many mobs etc. Should I write it again? Perhaps giving them some gear good enough to compete with grenades is welcome too.
AA doesn't have cheat Tac cloak. And they were hit with nerfs twice(not including biotic issues with last patch), while infiltrator "nerf" is only discussed by players, NOT BY BIOWARE. 

[/quote]

I think just about everything you said in this post is wrong. AA's we're only well sought because of stasis V phantoms. Other than that drell have always been the superior adepts. 

But the thing i mainly want to adress is your claim that bioware is not considering infilly nerfs. Which seems unlikley considering the GI just recieved a nerf to hunter mode, and the QI has recieved multiple nerfs in the past. 

[/quote]
LOL. I can finish discussion with you.

[/quote]

Is that sentence supposed to make sense?



[/quote]
Yes.

[/quote]

Care to explain how so? it appears nonsensical to me.

Is it supposed to mean "LOL I'm done discussing this with you"? "I can finish discussion with you" makes it seem as if english is not your first language and your having trouble arranging that sentence into something that is clear in intent. 

[/quote]

I feel like I have become trapped in a web of madness, boxes within boxes, and no way out.

#107
1490

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Well, it appears like almost any thread on this forum, this has become a junior-high style name-calling charade rather than a productive discussion. See you guys.

#108
Taritu

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1490 wrote...


Taritu wrote...

Part of it is that as power users they were relatively more powerful back when people didn't have unlocked high level guns and before the DLC guns. However, overall I agree. The nerf was unneeded. I play with Krysae users and they gib a group of mobs before I can even get off my explosion, and the Krysae can't be dodged.

the simple solution would be to reverse the nerf. A decrease in dodging would be nice. Or at least, stop with the dodging biotic powers from behind. Nothing more annoying than that.

As it stands right now an AA is very dependent on having a cooperative teammate.


I'm sorry, I have to complete disagree with this. I think the AA is one of THE best classes to use WITHOUT teammates.  The ability to set up biotic explosions to hit multiple enemies very quickly, and the unparalleled ability to take down bosses is more than enough to hold your own.  You have stasis bubble to easily control crowds. Not to mention AA works well against any faction. 

You also mention not being able to kill mobs fast enough before your friends kill them.  Ok, so is the argument that AA is not an effective class, or is it a "killstealing" argument?  I mean your enemies are dying, what's the problem?  If I play with a team of shooters with an AA, I'll stasis things for them so they die faster.  It's just effective teamwork.


This is odd.  I've played AA's plenty, and there is no question that they are superior with biotic team mates.  I don't even know what to say to someone who thinks otherwise.

The point about the Krysae is simply that a gun does faster what biotics do - it kills groups of mobs faster.  Much faster. 

There are conditions under which AAs and biotics in general shine (boss units surroinded by trash mobs, in tight quarters).  They simply aren't, comparatively, nearly as strong as they used to be, both because of the nerf and because there has been a significant increase in the strength of weapons - both the introduction of new DLC weapons and the fact that many people have maxed out golds at this point.

I have no particular brief for AAs.  I play them sometimes, but less than I play a number of other classes.  An infiltrator with a Krysae clears trash mobs faster.  An infiltrator also takes out boss mobs faster, especially mobs which can ignore powers.

Biotics becomes more powerful than weapons when you are grenade spamming to set off reaves (if you can maintain a steady supply), or when you have a pair of biotics detonating each other.  Solo there are better ways to roll (the Krysae is perfectly good at annhialating phantoms, which used to be the old AA selling point.)

This is not a case of "oooh, it's my favorite class so buff it", this is simply my analysis of what I see in game.  IMO it could use a light buff, but honestly, I don't really care if they buff it or not, it's viable just not very interesting solo..  There are plenty of more powerful classes/weapon combos to play than the AA for when I need my OP fix.  In the meantime, I'll tend to play AA when someone else is playing a DA or AJ, which is when she shines.

Modifié par Taritu, 18 juin 2012 - 09:57 .


#109
Docwagon1776

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xlxkxcc wrote...

Why do so many people insist that AA is completely built to rely on BE? When I use AA I always stasis anything that doesn't have armor and look for headshots with powerful pistols. I only frequently use BE on armored units which cannot dodge my power. And that's why I prefer AA so much to HS, which, as everyone mentioned above, having serious issue with warp dodges.


Same here.  I pull out the AA occasionally against Cerberus and spec'd for headshot damage and reduced pistol weight I use a scope'd Paladin.  Stasis, head shot, throw.  Repeat.  Use warp on Atlas and Turrets, then BE.

That said, I'm not the best Adept out there by any stretch.

#110
Belthus

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Fortack wrote...

You people know ME(3) is a TPS? When you own everything without using weapons BW has failed miserably.

I disagree. ME is a shooter-RPG hybrid. With a change in lore, biotic and tech powers could easily pass for magic spells in your typical elf/dwarf/orc fantasy game. Some people like only the shooter aspect, and that's fine for them, but many enjoy being sexy blue space elves.

#111
Blind2Society

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Damn, this thread has grown in my absence. Even with all the words posted, enemies still dodge way to often.

I did see someone mention Asari melee needing a buff. I think I have to agree with this. The thing is, her melee is AoE and it staggers enemies. The problem is, it doesn't kill anything but husks and the enemy stagger wears off before the stupid animation even finishes.

Anyway, the point of the thread is still enemy dodge frequency and warp "missing" for no reason. Add that to the BE nerf, and the Asari's squishiness and one quickly realizes that she is unbalanced.


Oh, and by the way, what's with the damn quote trees? Do some of you not know how to edit before posting?

Modifié par Blind2Society, 18 juin 2012 - 10:33 .


#112
Najarati

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Although I don't generally play asari adepts, as a quarian engineer the dodging does get out of control at times. I particularly like how enemies, in the middle of a firefight, have enough awareness to dodge a Cryoblast coming from behind. And don't get me started on Geth Pyros. Apparently that fuel tank weighs nothing--must have good gear mods.

If it's any consolation, at least you don't have to get the killing blow to trigger your explosion. Imagine having to do that on top of all the dodging! Well, then you have the quarian engineer.

#113
Grotaiche

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BjornDaDwarf wrote...

Yeah, I'm left with the impression that people think their little blue bombers should get the BaBoom! sound effect every 3.86 seconds, regardless of enemy, how well they are playing, whether they are using the most effective attack to use against a target, etc. 

No, there really was something different post-patch, especially against Geth. I'm fine with Warp or Throw missing from time to time but it's become quite difficult on some games. Since the dodges are random, there are games where you can't place a BE correctly, which is too bad when you're 825/825 with Fitness maxed :?
Also, Throw doesn't detonate from time to time for no reason. It appears a lot on Atlases, at least to me : Atlas is warped, you launch Throw and... nothing. It sounds like it landed on the Atlas and nothing happens. However, if you try again, then it detonates. It's not like the Atlas dodged the first one anyway...
It also happens on other troops : Throw deals its damage and kills the enemy but for some reason doesn't detonate, which is too bad when you're expecting the detonation to hit the enemies nearby.

I don't complain, I like the AA a lot, but these glitches/nerfs are kinda annoying at times. Granted, I mostly play on Silver, so it's probably worse on Gold.

#114
Commander Castillo

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I agree. They need to increase the speed of warpand they need to buff biotic explosions

#115
GoofJuice

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I would have to disagree, I enjoy playing AA and it is still a powerful class that can score 100k+ on gold matches.

#116
heybigmoney

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The game has drastically changed over the course of 3 months, mostly with the majority of the player base unlocking powerful weapons. Asaris still function the same way, they are extremely power dependent and don't benefit nearly as much as the other classes from weapons since they need high recharge times. So while the other classes have all benefited and gotten better, asaris remain the same.

An asari adept with a carnifex just isn't going to keep up with a well played geth infiltrator with a claymore, reegar, krysae, etc.

#117
GoofJuice

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Maybe I'm only getting mediocre skilled players on my teams, but I really haven't had any issues keeping pace with any of the "OP" classes with their "OP" weapons.

#118
Blind2Society

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Bump for fixing warp.

#119
Guest_Lofrof_*

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What will we do with a drunken asari,
What will we do with a drunken asari,
What will we do with a drunken asari,
Earl-eye in the morning!

Way hay and up she rises
Way hay and up she rises
Way hay and up she rises
Earl-eye in the morning

Brush her teeth with a Pro Mark 4,
Brush her teeth with a Pro Mark 4,
Brush her teeth with a Pro Mark 4,
Earl-eye in the morning!

Way hay and up she rises
Way hay and up she rises
Way hay and up she rises
Earl-eye in the morning

Put her in a escape pod 'til she's sober,
Put her in a escape pod 'til she's sober,
Put her in a escape pod 'til she's sober,
Earl-eye in the morning!

Way hay and up she rises
Way hay and up she rises
Way hay and up she rises
Earl-eye in the morning

Throw her out the air-lock if she doesn't sober,
Throw her out the air-lock if she doesn't sober,
Throw her out the air-lock if she doesn't sober,
Earl-eye in the morning!

That's what we do with a drunken asari,
That's what we do with a drunken asari,
That's what we do with a drunken asari,
Earl-eye in the morning!

Way hay and up she rises
Way hay and up she rises
Way hay and up she rises
Earl-eye in the morning

Way hay and up she rises
Way hay and up she rises
Way hay and up she rises
Earl-eye in the morning

#120
Sacramentum

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It prolly just seems they are weaker because all of these new classes are so powerful.

#121
vonSlash

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The only thing I agree with the OP about is the Warp issue.

BE's were too powerful pre-nerf...now, they're appropriately powerful and balance well with the game's best weapons (Krysae not included since it's overpowered).

As for Banshees, well, they're simply cheap and a bit glitchy enemies for everyone, not just AAs.

#122
element eater

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the AA and biotics on the whole seem to becoming less relevant the tech classes just seem to dominate these days plus the geth have gotten rediculously cheap and they are the biotics worst foe imo 

and yes the game mechanics seem to be conspiring agaisnt the AA, warp unreliability is particularly irritating

Modifié par element eater, 19 juin 2012 - 02:19 .


#123
Blind2Society

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warp warp warp

#124
Gwyphon

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Yeah I agree. I'm a host and the warp will "miss" when it visually hit.
I still get great scores, but it's really quite annoying.

The WORST problem is warp not affecting banshees half the time (for some reason detonations failing 5-6 times in a row). Just infuriating.

#125
Blind2Society

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Bump to fix warp.