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#126
xxHiDa SuFixx

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/confession I did not read the whole thread

my 2 cents anyway ... lol ...

I use my AA (6/6/6/5/3) on Gold a lot.

1. Do not underestimate the power of throw. In the early rounds my throw vs anything else ratio is probably like 9:1.

2. Shut up already about people killing your warp primed targets. I really only try to BE on bigger targets. Throw + carnifex takes care of basically everything else. (exceptions do exist ie Phantoms)

3. This is a team game. Forget the score board. Contribution is not determined by the score board. Did you stasis the hell out of every Phantom that looked at your squad the wrong way? Doesn't matter if you killed her or not ... I often stasis them and call them out like a spotter for the heavy hitters on my team. They'll shoot her and often times I still get credit for the kill because I use throw on her and she has only health left by the time throw gets there.

Someone on the first page talked about BE not going off with warp and throw sometimes and questioned if it was bugged ...
No its not ... you need to pay more attention. Once I learned about tech powers and how they work in conjunction with biotics I have never seen where a warp/throw should have gone off and it didn't.

#127
waltervolpatto

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/confession I did not read the whole thread (either)

I do AA (or AJ) when someone else, any biotic, is on the team on Gold.

It works... I think my build for the AA is 66660

Do I score top? no. but is effective nonetheless..... I like the BE stasis+warp... seems better than stasis+trow

In a pinch when surrounded I can spam trow as fast as I can say beh and keep enemy at bay...

#128
Land Raider

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Asari Adept buff? Oh please, go ahead :D I play with 6/5/6/5/4, Shield Booster, Pistol Amp, Cyclonic Modulator, Warp Ammo and Carnifex VII modded with High Caliber Barrel/Magazine Upgrade and I pretty much tear through any faction/any difficulty (reluctant to go to Gold often though, shields still feel like paper). If you want to buff that character, go ahead, but then you'll get others asking for a nerf...

... why can't everyone at BSN just STFU and stop asking for buffs/nerfs? Just play the damn game.

#129
megawug

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I always look for the opportunity to switch to an AA or AJA when I see one in the lobby. But many times, I've seen AA/AJA go solo and don't work together to set up BEs.

#130
Blind2Society

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I did not read the thread then I just spit out a bunch of mindless dribble. Well done. Posted Image

This thread is not about score, it's not about support, it's about being the main damage dealer, and most importantly, it's not about how F***in great you are. So hows about you STFU and get out?

This thread is saying that warp hitting is unreliable at best, there are too many ways for it to "miss" and it needs to be fixed. All other things mentioned were simply to illustrate why warp should not be so unreliable.

Modifié par Blind2Society, 21 juin 2012 - 05:42 .


#131
xxHiDa SuFixx

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Blind2Society wrote...

I did not read the thread then I just spit out a bunch of mindless dribble. Well done. Posted Image

This thread is not about score, it's not about support, it's about being the main damage dealer, and most importantly, it's not about how F***in great you are. So hows about you STFU and get out?

This thread is saying that warp hitting is unreliable at best, there are too many ways for it to "miss" and it needs to be fixed. All other things mentioned were simply to illustrate why warp should not be so unreliable.


I wish my sniper rifle rounds would be more reliable and hit all the time ... why can't my sniper rifle rounds be like reave?

wah wah wah ... oh no! you have to aim your powers?! and sometimes you can miss!? BUFF THE AA!

Wasn't too long ago when the forums were talking about how powerful BEs were and how Adept death squads could crush gold ... then BE got a slight nerf ... 

And who said AA should be the main damage dealer?

I'm thinking that maybe some players need a buff for their skills ... 

#132
Tankcommander

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Ares Caesar wrote...

Nah, they dont need a buff, they're still pretty bad@s$.

A few things should be considered when talking about the Asari Adept;

1) A lot of other biotic classes have been added AND the weaker ones have been buffed enough to be useful, giving people FAR more choices when wanting to play a biotic character than before when the AA was one of the only really good Adepts.

2) Dont bother warping anything that can roll/dodge/avoid, when you can Stasis instead. It has a longer cooldown BUT it doesnt miss, and the combined cooldown time for Stasis+Throw is shorter than either Throw(miss)+Warp+Throw or Warp(miss)+Warp+Throw. It isnt as strong of a biotic combo, but its far more reliable. This is definitely a common mistake many people make when playing Geth or Cerberus, which have incredibly high evasion rates.

3) Asari also tends to feel a bit "weaker" because they're one of the most power dependent classes, in that you almost have to max out Stasis, Warp, and Throw, meaning you wont have many points for Fitness. This tends to make them "Glass Cannons" unlike a lot of other Adepts which seem to have abilities that you can afford to skip or not maximize, leaving more points for Fitness.

Honestly, a well played Asari Adept still absolutely wrecks Cerberus and Reapers, and is still quite useful against Geth... and like ALL biotic classes, is ALWAYS better when another biotic class is on the team (Strength in numbers).



#133
Star fury

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Blind2Society wrote...

I did not read the thread then I just spit out a bunch of mindless dribble. Well done. Posted Image

This thread is not about score, it's not about support, it's about being the main damage dealer, and most importantly, it's not about how F***in great you are. So hows about you STFU and get out?

This thread is saying that warp hitting is unreliable at best, there are too many ways for it to "miss" and it needs to be fixed. All other things mentioned were simply to illustrate why warp should not be so unreliable.


Why are you so obsessed with warp? Something personal? Mobs dodge throw as easily as they dodge warp.  Too many times throw hit mobs to no effect even if you host. Many times throw doesn't trigger BE even if target is marked with warp.
Stasis is now completely unreliable against hunters.
Phantoms and banshees have insane anti-biotic barrier.
P.S. Ugh, I can list a lot of things but these are the most annoying.

#134
A Wild Snorlax

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This character is totally obsolete atm imo.

#135
BjornDaDwarf

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Blind2Society wrote...

I did not read the thread then I just spit out a bunch of mindless dribble. Well done. Posted Image

This thread is not about score, it's not about support, it's about being the main damage dealer, and most importantly, it's not about how F***in great you are. So hows about you STFU and get out?

This thread is saying that warp hitting is unreliable at best, there are too many ways for it to "miss" and it needs to be fixed. All other things mentioned were simply to illustrate why warp should not be so unreliable.


No offense, but you're kind of retconning your own OP.  This wasn't just about Warp.  Parts of it may have descended to that, but that's certainly not how you started the discussion.  To summarize your original post:

You felt that the Asari needs a buff because:

1.  They are too squishy for Gold
2.  Because people kill your primed targets
3.  Because some enemies are immune (or get resistances) to AA powers
4.  Because some enemies can dodge warp

And then you invited people to give their suggestions for OTHER reasons that the AA needs a buff.  

You wrote an essay rambling about the various problems plaguing one class.  Don't be surprised when people write back rambling about why they think it is fine.

#136
Blind2Society

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The whole point of me stating those things was to show that warp being so unreliable was unjustified. I don't have a problem with those things themselves. They were just added in case someone decided to say warp "missing" and being evaded so often was justified, which it isn't. I suppose I could have been more clear and I probably should have.

Modifié par Blind2Society, 21 juin 2012 - 08:30 .


#137
Blind2Society

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Star fury wrote...

Why are you so obsessed with warp? Something personal? Mobs dodge throw as easily as they dodge warp.  Too many times throw hit mobs to no effect even if you host. Many times throw doesn't trigger BE even if target is marked with warp.
Stasis is now completely unreliable against hunters.
Phantoms and banshees have insane anti-biotic barrier.
P.S. Ugh, I can list a lot of things but these are the most annoying.


I started this thread to specifically address the issues with warp "missing"/being evaded so often. That's fine that you have other issues, that's why I left the thread somewhat open. For me, I didn't mention throw because I set up with warp and that is what misses most often. I then detonate with throw and more often than not, even if the enemy dodges the BE is still triggered. As for stasis, I tend to only use stasis for stopping the troublesome enemies like phantoms and hunters so my team can deal with them more easily. Which means I stasis them then turn my attention to something else so I haven't really noticed the issues you mentioned myself.

Modifié par Blind2Society, 21 juin 2012 - 08:35 .


#138
Xaijin

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the AA and AJ are almost as balanced as most engis are, which is to say, they are the most balanced classes in the game.

NOTE FOR SRK WANNABE "STRATEGIST" FANBOYS: Balanced does not mean press X to win. It means precisely what the dictionary says it means. Balanced.

While they don't have mega damage potential, they have EQUAL utility against all three factions, which is something no other race other than humans can claim, despite being 100% biotic. They have auto synergy with any other biotic or explosive class, and they have reasonable health and a great dodge.

Is there another class that can get 120K plus on gold without ever firing a weapon during the match? No, no there isn't, and they don't need anymore advantages. Throw is also fast enough to spam regardless of dodging enemies, and needs no help.

The way to pin warp is to SHOOT THE *(&(^&(^*&%^&$%#$^#$% ENEMY. It's really that easy. Lock them into a specific state, THEN cast warp. Works 100% of the time guaranteed. Don't rely on simply spamming the power and expecting to sleep-power 1313131313131313 your way to victory like a vanguard. Use your head. Take engaged enemies, take enemies forced into stagger and pain by gunfire, then combo.

Not really complicated.

Modifié par Xaijin, 21 juin 2012 - 08:48 .


#139
Xaijin

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2x

Modifié par Xaijin, 21 juin 2012 - 08:45 .


#140
CmnDwnWrkn

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xxHiDa SuFixx wrote...

/confession I did not read the whole thread

my 2 cents anyway ... lol ...

I use my AA (6/6/6/5/3) on Gold a lot.

1. Do not underestimate the power of throw. In the early rounds my throw vs anything else ratio is probably like 9:1.

2. Shut up already about people killing your warp primed targets. I really only try to BE on bigger targets. Throw + carnifex takes care of basically everything else. (exceptions do exist ie Phantoms)

3. This is a team game. Forget the score board. Contribution is not determined by the score board. Did you stasis the hell out of every Phantom that looked at your squad the wrong way? Doesn't matter if you killed her or not ... I often stasis them and call them out like a spotter for the heavy hitters on my team. They'll shoot her and often times I still get credit for the kill because I use throw on her and she has only health left by the time throw gets there.

Someone on the first page talked about BE not going off with warp and throw sometimes and questioned if it was bugged ...
No its not ... you need to pay more attention. Once I learned about tech powers and how they work in conjunction with biotics I have never seen where a warp/throw should have gone off and it didn't.


If anyone needs to pay more attention, it's you.  People have been playing the Asari Adept for some time now.  Some players noticed that Warp and Throw weren't landing as much, and Biotic Explosions weren't triggering as much, in identical circumstances in which they used to.  These are people who understand the class, how other characters' powers interact with it, etc.  You're not talking to people who are ignorant or don't pay attention.

Xaijin wrote...

the AA and AJ are almost as balanced as most engis are, which is to say, they are the most balanced classes in the game.

NOTE
FOR SRK WANNABE "STRATEGIST" FANBOYS: Balanced does not mean press X to
win. It means precisely what the dictionary says it means. Balanced.

While
they don't have mega damage potential, they have EQUAL utility against
all three factions, which is something no other race other than humans
can claim, despite being 100% biotic. They have auto synergy with any
other biotic or explosive class, and they have reasonable health and a
great dodge.

Is there another class that can get 120K plus on
gold without ever firing a weapon during the match? No, no there isn't,
and they don't need anymore advantages. Throw is also fast enough to
spam regardless of dodging enemies, and needs no help.

The way to
pin warp is to SHOOT THE *(&(^&(^*&%^&$%#$^#$% ENEMY.
It's really that easy. Lock them into a specific state, THEN cast warp.
Works 100% of the time guaranteed. Don't rely on simply spamming the
power and expecting to sleep-power 1313131313131313 your way to victory
like a vanguard. Use your head. Take engaged enemies, take enemies
forced into stagger and pain by gunfire, then combo.

Not really complicated.


Okay, and when Warp hits an enemy dead on without them dodging it, yet it has no effect on said enemy, what do you do then?

Modifié par CmnDwnWrkn, 21 juin 2012 - 09:01 .


#141
xxHiDa SuFixx

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CmnDwnWrkn wrote...

xxHiDa SuFixx wrote...

/confession I did not read the whole thread

my 2 cents anyway ... lol ...

I use my AA (6/6/6/5/3) on Gold a lot.

1. Do not underestimate the power of throw. In the early rounds my throw vs anything else ratio is probably like 9:1.

2. Shut up already about people killing your warp primed targets. I really only try to BE on bigger targets. Throw + carnifex takes care of basically everything else. (exceptions do exist ie Phantoms)

3. This is a team game. Forget the score board. Contribution is not determined by the score board. Did you stasis the hell out of every Phantom that looked at your squad the wrong way? Doesn't matter if you killed her or not ... I often stasis them and call them out like a spotter for the heavy hitters on my team. They'll shoot her and often times I still get credit for the kill because I use throw on her and she has only health left by the time throw gets there.

Someone on the first page talked about BE not going off with warp and throw sometimes and questioned if it was bugged ...
No its not ... you need to pay more attention. Once I learned about tech powers and how they work in conjunction with biotics I have never seen where a warp/throw should have gone off and it didn't.


If anyone needs to pay more attention, it's you.  People have been playing the Asari Adept for some time now.  Some players noticed that Warp and Throw weren't landing as much, and Biotic Explosions weren't triggering as much, in identical circumstances in which they used to.  These are people who understand the class, how other characters' powers interact with it, etc.  You're not talking to people who are ignorant or don't pay attention.


This is the internet ... I always assume the other person doesn't know what they're talking about until proven otherwise. lol

And I've been playing AA since release and I haven't found anything worth complaining about.  It really shouldn't come as a surprise that sometimes powers may miss.  If AA's powers never missed this forum would be full of "AA is OP! NERF HER!" threads.  A lot of people on these forums will complain about stuff without realizing they are the ones that are doing things wrong or not fully understanding the game mechanics (ie "I hate when tech powers ruin my BE" threads).

So if YOU feel like YOU have been playing AA long enough and understand enough of the game mechanics and YOU still feel that AA is underpowered and needs a buff ... then I suggest YOU buff your skills.

(emphasis on YOU because I and a few others who have posted don't seem to have problems beating and doing well on Gold with the AA)

#142
CmnDwnWrkn

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xxHiDa SuFixx wrote...

CmnDwnWrkn wrote...

xxHiDa SuFixx wrote...

/confession I did not read the whole thread

my 2 cents anyway ... lol ...

I use my AA (6/6/6/5/3) on Gold a lot.

1. Do not underestimate the power of throw. In the early rounds my throw vs anything else ratio is probably like 9:1.

2. Shut up already about people killing your warp primed targets. I really only try to BE on bigger targets. Throw + carnifex takes care of basically everything else. (exceptions do exist ie Phantoms)

3. This is a team game. Forget the score board. Contribution is not determined by the score board. Did you stasis the hell out of every Phantom that looked at your squad the wrong way? Doesn't matter if you killed her or not ... I often stasis them and call them out like a spotter for the heavy hitters on my team. They'll shoot her and often times I still get credit for the kill because I use throw on her and she has only health left by the time throw gets there.

Someone on the first page talked about BE not going off with warp and throw sometimes and questioned if it was bugged ...
No its not ... you need to pay more attention. Once I learned about tech powers and how they work in conjunction with biotics I have never seen where a warp/throw should have gone off and it didn't.


If anyone needs to pay more attention, it's you.  People have been playing the Asari Adept for some time now.  Some players noticed that Warp and Throw weren't landing as much, and Biotic Explosions weren't triggering as much, in identical circumstances in which they used to.  These are people who understand the class, how other characters' powers interact with it, etc.  You're not talking to people who are ignorant or don't pay attention.


This is the internet ... I always assume the other person doesn't know what they're talking about until proven otherwise. lol

And I've been playing AA since release and I haven't found anything worth complaining about.  It really shouldn't come as a surprise that sometimes powers may miss.  If AA's powers never missed this forum would be full of "AA is OP! NERF HER!" threads.  A lot of people on these forums will complain about stuff without realizing they are the ones that are doing things wrong or not fully understanding the game mechanics (ie "I hate when tech powers ruin my BE" threads).

So if YOU feel like YOU have been playing AA long enough and understand enough of the game mechanics and YOU still feel that AA is underpowered and needs a buff ... then I suggest YOU buff your skills.

(emphasis on YOU because I and a few others who have posted don't seem to have problems beating and doing well on Gold with the AA)


I originally wrote that I thought the enemy dodge rate should be turned out.  Then, through discussion, I realized it wasn't really the dodge rate that I have a problem with, but the inconsistency with which the powers clearly hit the enemy, but have no effect on the enemy.  This is the main issue that most of the people in the thread are in agreement should be corrected.

I still do quite well with the AA, so this isn't a skill thing.  You can't come in here and only read some of the posts, but then summarize what people have said as if you've read everything.  That's just ignorant.

#143
drmoose00

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xxHiDa SuFixx wrote...

/confession I did not read the whole thread

has only health left by the time throw gets there.

Someone on the first page talked about BE not going off with warp and throw sometimes and questioned if it was bugged ...
No its not ... you need to pay more attention. Once I learned about tech powers and how they work in conjunction with biotics I have never seen where a warp/throw should have gone off and it didn't.


sorry but I really think you are incorrect... many users have seen this and I have personally seen it in matches where there is no one else around and warp/BOs just don't work like they used to

you need to chill out with the authoritarian "I am correct listen to me because you don't know what you are talking about" tone. It isn't very productive...

Modifié par lemon00, 21 juin 2012 - 09:20 .


#144
xxHiDa SuFixx

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CmnDwnWrkn wrote...

xxHiDa SuFixx wrote...

CmnDwnWrkn wrote...

xxHiDa SuFixx wrote...

/confession I did not read the whole thread

my 2 cents anyway ... lol ...

I originally wrote that I thought the enemy dodge rate should be turned out.  Then, through discussion, I realized it wasn't really the dodge rate that I have a problem with, but the inconsistency with which the powers clearly hit the enemy, but have no effect on the enemy.  This is the main issue that most of the people in the thread are in agreement should be corrected.

I still do quite well with the AA, so this isn't a skill thing.  You can't come in here and only read some of the posts, but then summarize what people have said as if you've read everything.  That's just ignorant.


I think I addressed the fact that I did not read the whole thread ... and I never acted like I was trying to summarize what people have said as if I had read everything.

I clearly state that I did not read the whole thread and with a laugh was throwing in my 2 cents anyway.

If you do well with the AA and it isn't a skill thing ... then I think you would understand that IF AA power's never missed AA would be OP.  Complaining about powers missing on occasion is just silly.  I mean you can even miss with powers such as reave or energy drain depending on things such as cover.  AA's powers missing is not at the level of "omg AA is useless and needs a fix".  As you said yourself you do quite well with her.

#145
drmoose00

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A Wild Snorlax wrote...

This character is totally obsolete atm imo.


almost totally. Still find it useful on occasion, but it is not nearly as good, or more importantly, fun as it used to.

In the end I could care less about the scoreboard at the end, if the match goes fast and well, and I feel I have been an asset. When I see an AJA (or drell, but don't se ethem much on gold for some reason), I often switch to an AA, becasue that is the one case where an AA can feel useful and deal some damage again, even if it is mostly assists.

#146
xxHiDa SuFixx

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lemon00 wrote...

xxHiDa SuFixx wrote...


sorry but I really think you are incorrect... many users have seen this and I have personally seen it in matches where there is no one else around and warp jsut doesn't work like it used to

you need to chill out with the authoritarian "I am correct listen to me because you don't know what you are talking about" tone. It isn't very productive...


Judging people's tone over a forum post usually consists of assuming ... and we all know what happens when you assume. I'm positive that when I wrote that post I was no where near "I am corret listen to me because you don't know what you are talking about" and more toward "I can see why they might think the BE missed but maybe they didn't know about tech powers" tone.

Honestly have not had any problems with the AA and her powers that would bring me to the forums to complain.  There can be many reasons why a power may have missed but I'd like to see some video evidence of a lone enemy against an AA where the AA's powers missed or the BE didn't trigger.

#147
Blind2Society

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^ This is the only bit I took issue with

xxHiDa SuFixx wrote...

2. Shut up already about people killing your warp primed targets.


You can state your opinion on something but once you tell someone to shut up, you can't expect people to get annoyed and even disregard what you have to say. Especially when you state that you don't have the appropriate context.

CmnDwnWrkn wrote...

I originally wrote that I thought the enemy dodge rate should be turned out.  Then, through discussion, I realized it wasn't really the dodge rate that I have a problem with, but the inconsistency with which the powers clearly hit the enemy, but have no effect on the enemy.  This is the main issue that most of the people in the thread are in agreement should be corrected.

I still do quite well with the AA, so this isn't a skill thing.


The nail, it was hit so squarely I didn't even see it go.

As for the bit I cut out, I agree with you there as well.;)

Modifié par Blind2Society, 21 juin 2012 - 09:26 .


#148
xxHiDa SuFixx

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lemon00 wrote...

A Wild Snorlax wrote...

This character is totally obsolete atm imo.


almost totally. Still find it useful on occasion, but it is not nearly as good, or more importantly, fun as it used to.

In the end I could care less about the scoreboard at the end, if the match goes fast and well, and I feel I have been an asset. When I see an AJA (or drell, but don't se ethem much on gold for some reason), I often switch to an AA, becasue that is the one case where an AA can feel useful and deal some damage again, even if it is mostly assists.


AJA's on gold almost always seem to carry too much weight instead of reave spamming.
Drell's on gold (at least the good ones I've seen) are usually too fast for me to be of any help ... running around the whole damn map with their reave/cluster death combo of biotic explosion madness.

#149
Siansonea

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I also think the Asari Adept is weak compared to other Adepts, but I think they're all weak compared to the Asari Justicar Adept. Reave is better than Warp by far, it's instantaneous, and Biotic Sphere is way more useful than Stasis if you're a tactical player. Throw and Pull are a toss-up, but Pull is very useful for relieving Guardians of their shields, and is also good for neutralizing trash mobs. Followed quickly with Reave, Pull is the shizzle for BE'ing red-bar enemies, and the AoE can make a dent in nearby enemies, softening them up for another wave of Pull + Reave. I got the AJA before the AA, and after having mastered the AJA strategy, AA felt very weak by comparison, especially since the Human Sentinel also gets Warp and Throw. Stasis just isn't useful often enough, because it can only affect a few enemies, and can't really do anything to the enemies that really NEED to be Stasis'd. My two cents.

And seriously, nerfing BE's? In a game with Krysaes and scores of Geth Infiltrators? Do they want to make sure there are MORE Krysaes and Geth Infiltrators on the field? Wut were they thinkin'?

#150
Xaijin

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CmnDwnWrkn wrote...

xxHiDa SuFixx wrote...

/confession I did not read the whole thread

my 2 cents anyway ... lol ...

I use my AA (6/6/6/5/3) on Gold a lot.

1. Do not underestimate the power of throw. In the early rounds my throw vs anything else ratio is probably like 9:1.

2. Shut up already about people killing your warp primed targets. I really only try to BE on bigger targets. Throw + carnifex takes care of basically everything else. (exceptions do exist ie Phantoms)

3. This is a team game. Forget the score board. Contribution is not determined by the score board. Did you stasis the hell out of every Phantom that looked at your squad the wrong way? Doesn't matter if you killed her or not ... I often stasis them and call them out like a spotter for the heavy hitters on my team. They'll shoot her and often times I still get credit for the kill because I use throw on her and she has only health left by the time throw gets there.

Someone on the first page talked about BE not going off with warp and throw sometimes and questioned if it was bugged ...
No its not ... you need to pay more attention. Once I learned about tech powers and how they work in conjunction with biotics I have never seen where a warp/throw should have gone off and it didn't.


If anyone needs to pay more attention, it's you.  People have been playing the Asari Adept for some time now.  Some players noticed that Warp and Throw weren't landing as much, and Biotic Explosions weren't triggering as much, in identical circumstances in which they used to.  These are people who understand the class, how other characters' powers interact with it, etc.  You're not talking to people who are ignorant or don't pay attention.

Xaijin wrote...

the AA and AJ are almost as balanced as most engis are, which is to say, they are the most balanced classes in the game.

NOTE
FOR SRK WANNABE "STRATEGIST" FANBOYS: Balanced does not mean press X to
win. It means precisely what the dictionary says it means. Balanced.

While
they don't have mega damage potential, they have EQUAL utility against
all three factions, which is something no other race other than humans
can claim, despite being 100% biotic. They have auto synergy with any
other biotic or explosive class, and they have reasonable health and a
great dodge.

Is there another class that can get 120K plus on
gold without ever firing a weapon during the match? No, no there isn't,
and they don't need anymore advantages. Throw is also fast enough to
spam regardless of dodging enemies, and needs no help.

The way to
pin warp is to SHOOT THE *(&(^&(^*&%^&$%#$^#$% ENEMY.
It's really that easy. Lock them into a specific state, THEN cast warp.
Works 100% of the time guaranteed. Don't rely on simply spamming the
power and expecting to sleep-power 1313131313131313 your way to victory
like a vanguard. Use your head. Take engaged enemies, take enemies
forced into stagger and pain by gunfire, then combo.

Not really complicated.


Okay, and when Warp hits an enemy dead on without them dodging it, yet it has no effect on said enemy, what do you do then?


1. You host.

2. You avoid casting it on hunters, until they're stuck in a pain animation.

Done.