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The Lonely Asari


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#151
CmnDwnWrkn

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Blind2Society wrote...

CmnDwnWrkn wrote...

I originally wrote that I thought the enemy dodge rate should be turned out.  Then, through discussion, I realized it wasn't really the dodge rate that I have a problem with, but the inconsistency with which the powers clearly hit the enemy, but have no effect on the enemy.  This is the main issue that most of the people in the thread are in agreement should be corrected.

I still do quite well with the AA, so this isn't a skill thing.


The nail, it was hit so squarely I didn't even see it go.

As for the bit I cut out, I agree with you there as well.;)


LOL.  We're definitely in agreement.  I thought this thread generated some great discussion.  But the last page seems like  a couple of people are just trying to troll.  Have we not made it clear at this point what the issue is that people are having?

#152
Xaijin

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CmnDwnWrkn wrote...

Blind2Society wrote...

CmnDwnWrkn wrote...

I originally wrote that I thought the enemy dodge rate should be turned out.  Then, through discussion, I realized it wasn't really the dodge rate that I have a problem with, but the inconsistency with which the powers clearly hit the enemy, but have no effect on the enemy.  This is the main issue that most of the people in the thread are in agreement should be corrected.

I still do quite well with the AA, so this isn't a skill thing.


The nail, it was hit so squarely I didn't even see it go.

As for the bit I cut out, I agree with you there as well.;)


LOL.  We're definitely in agreement.  I thought this thread generated some great discussion.  But the last page seems like  a couple of people are just trying to troll.  Have we not made it clear at this point what the issue is that people are having?


And other people have made it clear the issue isn't as prevalent you describe, except in lag situations, wherein there is a rather obvious and direct fix. Also, don't use warp ammo.

Modifié par Xaijin, 21 juin 2012 - 09:32 .


#153
Blind2Society

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^ Ah yes, two or three people are correct and the multitude of others are just delusional.

Xaijin wrote...

1. You host.

2. You avoid casting it on hunters, until they're stuck in a pain animation.

Done.


Ahhh, he who knows it all strikes again.

1. Hosting makes no difference

2. Hunters are just one enemy out of a lot. And it's no harder to hit them than any other (except for when they're cloaked of course).

Modifié par Blind2Society, 21 juin 2012 - 09:34 .


#154
Xaijin

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Blind2Society wrote...

Xaijin wrote...

1. You host.

2. You avoid casting it on hunters, until they're stuck in a pain animation.

Done.


Ahhh, he who knows it all strikes again.

1. Hosting makes no difference

2. Hunters are just one enemy out of a lot. And it's no harder to hit them than any other (except for when they're cloaked of course).


It doesn't matter how much they dodge. The hunter's tactical cloak has been collision detection-problematic since LAUNCH and it hasn't been fixed. For someone counter-touting how much one knows, you don't seem to be in possession of all the facts, do you...

Modifié par Xaijin, 21 juin 2012 - 09:35 .


#155
Blind2Society

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CmnDwnWrkn wrote...

LOL.  We're definitely in agreement.  I thought this thread generated some great discussion.  But the last page seems like  a couple of people are just trying to troll.  Have we not made it clear at this point what the issue is that people are having?


They clearly stated that they did not read the entire thread but proceeded to post rubbish anyway.;)

#156
xxHiDa SuFixx

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Blind2Society wrote...

Now I don't know how many people will agree with me on this but I am going to share my feelings anyway.

I want to state the many things working against our little blue angels and maybe other s will agree they need a buff of some sort.

Next, the sheer amount of people that think blue enemies = shoot/tech this one. Now I'm sure many Asari would agree that this is quite the nuisance, and even more so now given the addition of the Krysae (and no, this is not a krysae discussion).

Blind2Society wrote...

^ This is the only bit I took issue with

xxHiDa SuFixx wrote...

2. Shut up already about people killing your warp primed targets.


You can state your opinion on something but once you tell someone to shut up, you can't expect people to get annoyed and even disregard what you have to say. Especially when you state that you don't have the appropriate context.

I agree "shut up" is harsh ... but seriously people complain about their warped targets getting killed way too much. It's a team game, if that warped target could die that quickly it probably wasn't the best choice to warp.

I quoted your OP to show you the parts that I felt I was responding to.
You weren't sure how many people were going to agree with you and as I didn't agree I felt I would like to respond.
Also later in the thread somehow people tried to shift the focus away from your OP and instead onto this "issue" with warp missing ... unfortunately you OP was more open ended than simply saying that you are having trouble with warp missing when it shouldn't.

#157
Blind2Society

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xxHiDa SuFixx wrote...

I agree "shut up" is harsh ... but seriously people complain about their warped targets getting killed way too much. It's a team game, if that warped target could die that quickly it probably wasn't the best choice to warp.

I quoted your OP to show you the parts that I felt I was responding to.
You weren't sure how many people were going to agree with you and as I didn't agree I felt I would like to respond.
Also later in the thread somehow people tried to shift the focus away from your OP and instead onto this "issue" with warp missing ... unfortunately you OP was more open ended than simply saying that you are having trouble with warp missing when it shouldn't.


Well, I'm in agreement with you here. Also, I should have been more clear as to the issue I was having in the OP. So the focus wasn't really shifted, more that it was focused.

I'll find the post where I clarified and post it here.

Blind2Society wrote...

The whole point of me stating *those
things was to show that warp being so unreliable was unjustified. I
don't have a problem with those things themselves. They were just added
in case someone decided to say warp "missing" and being evaded so often
was justified, which it isn't. I suppose I could have been more clear
and I probably should have.


* By "those things" I mean the things mentioned in the OP other than warp "missing" for no reason.

I think it's time put a clarifying statement in the OP.;)

Modifié par Blind2Society, 21 juin 2012 - 09:46 .


#158
xxHiDa SuFixx

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Blind2Society wrote...

Now I don't know how many people will agree with me on this but I am going to share my feelings anyway.

First off I would like to say that I still feel the BE nerf of a while back was completely uncalled for.

Now for the meat of the thread and the reason I'm typing it. I think our little Asari Adept could use some help in the form of a buff. Exactly what that buff would entail I don't yet know but I would like to discuss it none the less.

I want to state the many things working against our little blue angels and maybe other s will agree they need a buff of some sort.

First, and the most obvious, they are some seriously squishy little aliens and with the amount of enemies on a map at any one time, it can become a serious issue. Having said that, I don't really think health nor shields are what any buff would need to adress.

Next, the sheer amount of people that think blue enemies = shoot/tech this one. Now I'm sure many Asari would agree that this is quite the nuisance, and even more so now given the addition of the Krysae (and no, this is not a krysae discussion).

Now, the enemies that can simply stop powers from hitting them. I'm talking about phantoms and banshees here (and any others I may have forgotten about). This is another thing working against the AA. With phantoms one can simply stasis + shoot them and them blocking powers also leaves them vulnerable but the fact remains that an AA's main forces of offense doesn't work on them. 

As for the banshees, yes when they block powers it stops them using warp but an Asari can dodge warp quite efficiently anyway so that's moot. The main issue with banshees blocking powers is that it lasts even while they are moving/attacking you and they can't be hit with stasis. Add this to the multitude of other things the banshee has going for her (cough teleporting through walls and magnet hands cough) and it becomes somewhat irritating at times.

Lastly, and I'm sure others can come up with more reasons, the most irritating thing of all. The amount of times warp misses for no reason. If an enemy is walking it will miss, if an enemy is in cover it will miss and sometimes it will just not warp the target even if it clearly hits them. Add this to the fact that enemies dodge so often and our little Asari just becomes a bullet sponge (a rather ineffective bullet sponge at that). 

Seriously, if an enemy dodges warp will miss no matter what, even if they dodged late or early.

So those are my reasons for saying our lonely Asari Adepts could use a buff of some kind.

Anyone else agree or have anything to add?

 
2

Blind2Society wrote...

I did not read the thread then I just spit out a bunch of mindless dribble. Well done. Posted Image

This thread is not about score, it's not about support, it's about being the main damage dealer, and most importantly, it's not about how F***in great you are. So hows about you STFU and get out?

This thread is saying that warp hitting is unreliable at best, there are too many ways for it to "miss" and it needs to be fixed. All other things mentioned were simply to illustrate why warp should not be so unreliable.

3

Blind2Society wrote...
You can state your opinion on something but once you tell someone to shut up, you can't expect people to get annoyed and even disregard what you have to say. Especially when you state that you don't have the appropriate context.

4

Blind2Society wrote...
They clearly stated that they did not read the entire thread but proceeded to post rubbish anyway.[smilie]http://social.bioware.com/images/forum/emoticons/wink.png[/smilie]

 
1. I did not read the thread (as I stated in my first post) I did however read the OP (which it seems you did not ... even though you wrote it.)
2. You say its not this and its not about that and that this thread is about warp hitting being unreliable ... please read your OP again.
3. You didn't like that I used "shut up" in my post and said that I can't expect people to not get annoyed or disregard what I say after... is that why you said "So hows about you STFU and get out?" 
4. Just because we do not agree with what you have experienced or feel does not mean it is rubbish. You do not have any proof of there being a real problem, I and others do not feel there is a real problem.  Just because someone doesn't agree with your opinion, which you clearly state in your OP that you are aware that may be the case, does not mean that what other's have to say is rubbish.  
5. Learn to have a discussion ... they don't always go your way ... but F-bombs and calling other people's opinions rubbish are definitely not productive

edit:bolded the parts that I felt were important to what I'm saying in this post for the tl;dr people

Modifié par xxHiDa SuFixx, 21 juin 2012 - 09:57 .


#159
Blind2Society

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xxHiDa SuFixx wrote...

1. I did not read the thread (as I stated in my first post) I did however read the OP (which it seems you did not ... even though you wrote it.)

Context comes from reading the whole thread and seeing how discussions and viewpoints evolve. Also to see posts where people clarify what they mean. Do not assume that because you read the OP you have all relevant information.

2. You say its not this and its not about and that this thread is about warp hitting being unreliable ... please read your OP again.

Again, poor wording on my part. If you had read through the thread to get the proper context you would have known that.

3. You didn't like that I used "shut up" in my post and said that I can't expect people to not get annoyed or disregard what I say after... is that why you said "So hows about you STFU and get out?"

Yes, as I said, when you tell people to shut up they get annoyed.


4. Just because we do not agree with what you have experienced or feel does not mean it is rubbish. You do not have any proof of there being a real problem, I and others do not feel there is a real problem.  Just because someone doesn't agree with your opinion, which you clearly state in your OP that you are aware that may be the case, does not mean that what other's have to say is rubbish.

Again, when people do not read the thread and make false assumptions about peoples' feelings and don't have the proper context to respond correctly, it is rubbish.  Your feeling that warp "missing even whe it clearly hits not being an issue is not rubbish, it's your opinion.

5. Learn to have a discussion ... they don't always go your way ... but F-bombs and calling other people's opinions rubbish are definitely not productive

It's quite clear the discussion degraded when you arrived telling people to shut up, so, yeah.


Now, back on topic please. I think warp "missing" for no reason is an issue that needs to be fixed, you disagree. Is there anything else regarding the AA that you would like to discuss?

Modifié par Blind2Society, 21 juin 2012 - 10:02 .


#160
xxHiDa SuFixx

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Blind2Society wrote...

Context comes from reading the whole thread and seeing how discussions and viewpoints evolve. Also to see posts where people clarify what they mean. Do not assume that because you read the OP you have all relevant information.

Never claimed to have all the relevant information.  So do not assume that I assumed that.
anyway...

Blind2Society wrote... 
Now, back on topic please. I think warp "missing" for no reason is an issue that needs to be fixed, you disagree. Is there anything else regarding the AA that you would like to discuss?


The AA does not need a buff.  It does just fine in gold.  Its actually one of my "go to" characters for gold.

#161
Blind2Society

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xxHiDa SuFixx wrote...

The AA does not need a buff.  It does just fine in gold.  Its actually one of my "go to" characters for gold.


I'm in full agreement here and she's one of my go to characters as well. Just poor wording in the OP on my part.

#162
Land Raider

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Blind2Society wrote...

I did not read the thread then I just spit out a bunch of mindless dribble. Well done. Posted Image

This thread is not about score, it's not about support, it's about being the main damage dealer, and most importantly, it's not about how F***in great you are. So hows about you STFU and get out?

This thread is saying that warp hitting is unreliable at best, there are too many ways for it to "miss" and it needs to be fixed. All other things mentioned were simply to illustrate why warp should not be so unreliable.


I read the thread, and you didn't read my post. I didn't mention ANYTHING about score. And asari adept CAN be the main damage dealer if played right. Warp is too slow? Don't use it on anything but Atlas/Brute/Banshees, everything else goes down with Stasis-Throw-Carnifex.

#163
Land Raider

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Blind2Society wrote...

1. Hosting makes no difference


BS, plain and simple. Not hosting equals horrible lag for some people. In my case, it's not SO horrible, but enough to kill me, whereas as a host I safely slide into cover with 5% health left.

#164
corporal doody

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it is a rare occasion indeed, when i choose not to play my beloved asari. It is not uncommon for me to be the lone biotic in a match. it is a regular thing that i am the only asari i see during the course of a night's worth of matches.

i loves me the asari...i want a asari sentinel...i want to see more asari being played.

#165
corporal doody

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Land Raider wrote...

Blind2Society wrote...

1. Hosting makes no difference


BS, plain and simple. Not hosting equals horrible lag for some people. In my case, it's not SO horrible, but enough to kill me, whereas as a host I safely slide into cover with 5% health left.


HOSTING MAKES A HUGE DIFFERENCE!!

if you regulary play in games you dont host and do really well...watch what happens when you do host...SCORE GOES THROUGH THE ROOF!! happens for me anyways. tells a griping story if you ask me.

#166
souzoo

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I play with the Asari Adept all the time on Gold, and I'm almost always the top scorer, even when I'm the only biotic user. I agree with some of the things you said though, especially with warp clearly hitting the enemy yet no warp-effect on them. Also, with being super-squishy in terms of health, but that just means you have to cover more.

Also, Stasis + Throw or Warp does do quite the amount of damage, although not as much as Warp + Throw. It'll take out about one full life bar of health or shields/barrier from the foot enemies.

#167
Achire

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It's still a good class, I don't think a buff is necessary. It's just the ridiculous enemy dodge rate that needs to be fixed. When Infiltrators get nerfed, there will be more people playing biotic classes and less people two-shotting all the trash with a Krysae.

I've had the problem of not getting any BEs even when Warp hits, but that's just lag. Infuriating, but easily fixed by changing the lobby.

Modifié par Achire, 23 juin 2012 - 10:30 .


#168
corporal doody

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Achire wrote...

It's still a good class, I don't think a buff is necessary. It's just the ridiculous enemy dodge rate that needs to be fixed. When Infiltrators get nerfed, there will be more people playing biotic classes and less people two-shotting all the trash with a Krysae.

I've had the problem of not getting any BEs even when Warp hits, but that's just lag. Infuriating, but easily fixed by changing the lobby.


nah man....its that silly overload and disruptor ammo that messes up our BE. upsets me sometime..ESPECIALLY when im the lone biotic!! but ah well.

gotta represent the ASARI!!!:wub: