My concepts:
(in bald are the powers that must stay the same)Soldier:
Adrenaline Rush
Concussive Shot
Immunity Armour: A layer of hit points that doesn't regenerate and can only be repaired inbetween missions.
Dare Devil (when shields are down and health is low, the comando does more damage. Disable Immunity armour or otherwise this power is redundant.)
Assassinate: A laser is attached to all weapons. This does additional weapon damage and increases accuracy. Also enables all sniper rifles to perform a charged shot.
Adrenaline Burst: For a brief period of time, soldiers can sprint twice as fast as usual. Melee damage is increased too.
Infiltrator:
Tactical Cloak
Sabotage
IncinerateOverload
Tactical Scan
Assassinate: (see soldier)
Vanguard:
Dare Devil (see soldier)
Adrenaline Burst (see soldier)
Charge
Nova
Shockwave
Pull
Adept:
Singularity
Pull
Throw
Shockwave
WarpBiotic Sphere
Engineer
(all six powers remain the same since only grenades and ammo mods are being replaced. Sentry turret doesn't count as a grenade, despite being deployed as one)Sentinel:
Tech Armour
Overload
Cryo Blast
Warp
Throw
Dominate (turn unprotected organic foes into allies. Also reduces the accuracy of synthetic foes)
Modifié par Abraham_uk, 18 juin 2012 - 06:42 .