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What happens to our classes if: Grenades and ammo mods are no longer powers?


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#1
Abraham_uk

Abraham_uk
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The idea:

All grenades  (So long as you can find them on the battlefield)
Ammo mods are purchassed or found and make up a third weapon customisation slot. (ammo mods are found on the battlefield and purchassed in stores)


Ammo mods and grenads are replaced with the powers you choose instead. (Before you ask, sigh proximity mine counts...) Replace only the ammo mods and grenades with other powers.

To prevent the classes from being overpowered, the games difficulty would be boosted.

Modifié par Abraham_uk, 18 juin 2012 - 06:46 .


#2
Abraham_uk

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My concepts: (in bald are the powers that must stay the same)

Soldier:

Adrenaline Rush
Concussive Shot
Immunity Armour: A layer of hit points that doesn't regenerate and can only be repaired inbetween missions.
Dare Devil (when shields are down and health is low, the comando does more damage. Disable Immunity armour or otherwise this power is redundant.)
Assassinate: A laser is attached to all weapons. This does additional weapon damage and increases accuracy. Also enables all sniper rifles to perform a charged shot.
Adrenaline Burst: For a brief period of time, soldiers can sprint twice as fast as usual. Melee damage is increased too.


Infiltrator:

Tactical Cloak
Sabotage
Incinerate

Overload
Tactical Scan
Assassinate: (see soldier)


Vanguard:

Dare Devil (see soldier)
Adrenaline Burst (see soldier)
Charge
Nova
Shockwave
Pull


Adept:

Singularity
Pull
Throw
Shockwave
Warp

Biotic Sphere


Engineer
(all six powers remain the same since only grenades and ammo mods are being replaced. Sentry turret doesn't count as a grenade, despite being deployed as one)


Sentinel:

Tech Armour
Overload
Cryo Blast
Warp
Throw
Dominate (turn unprotected organic foes into allies. Also reduces the accuracy of synthetic foes)

Modifié par Abraham_uk, 18 juin 2012 - 06:42 .


#3
Abraham_uk

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To beat my challenge you must come up with really impressive powers to replace the grenades and ammo mods.

#4
Abraham_uk

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Would you welcome the idea of making grenads and ammo mods items?
Replacing the old ammo mod/grenade powers with new powers?