Aller au contenu

Photo

NO MORE PREQUELS in the future please


  • Veuillez vous connecter pour répondre
284 réponses à ce sujet

#226
FoggyFishburne

FoggyFishburne
  • Members
  • 254 messages
Yeah I agree. No prequels. If you set it before the ME trilogy then it won't matter what we do. We already know what's going to happen, which eliminates any tension or suspense you might have. Because why would you care if you already know that the galaxy will get rid of the reaper threat and do whatever. It's cheap and lazy writing, just do a prequels so you don't have to think about the repercussions and consequences that you helped influence in the games.

Be creative. Let's see what happens after the reapers are gone. And for **** sake, enough with the "save the galaxy from doom" plots, they're cliché and lazy writing. Can't make people care about a plot in a game? Force them to save their world. Because hey! You live in a world so therefore you care! Give me a break. Set it around characters, much like ME2 and Lair of the Shadow Broker is.

That's a hundred times more impact than any bull**** story about saving the universe is because we get to know characters up and personal. The reason why ME3s ending pre-EC sucked is because we didn't get any closure for the characters we've grown to love and appreciate. Character driven stories might be harder to write but they're also superior to the old copy paste save the world bull****.

PS. For **** sake. NO MORE MMOS. ToR sucked so much dick and the market is oversaturated already. Keep doing what you're best at, stories, plots, characters, lore. Stop trying to be something you're not. The classes in ToR are just abysmal, stop with the MMO **** please...

#227
Stormcroft

Stormcroft
  • Members
  • 50 messages
I don't like Prequels because I hate the feeling I get when I already know what's going to happen. Playing a game in the future is always unknown which is more fun. When I play a good video game I like to be pulled into the story. It's kinda depressing to play a prequel and know okay this character that Im getting attatched to is just gonna be dead later on anyways -_-;  Continue the Mass Effect Series with the future, maybe we don't play as Shepard but maybe we could play someone even cooler? 

#228
Rajalia

Rajalia
  • Members
  • 94 messages

Gisle-Aune wrote...

A sequel could work, but Bioware might have to railroad much of the ending choice to mean the same with minor variations to get most gameplay time per time spent developing it, which might make people angry over how their last choice mattered little.



I think no matter what, even though they're they've tried to make canon your own personal experience, in order to truly create a universe, you have to establish a single canon for any kind of sequel to work. Whether it's with Shepard or not. It may upset some people who took an alternate route for their ending and universe, but ultimately you have to pick one path to be able to push on, otherwise  each following sequel becomes exponentially larger than the last and more costly. While it would be awesome if it were possible, it's simply not feasible. Sooner or later Bioware is going to have to take a stance and say "Ok, this is how we are establishing this universe." and may even justify it similar to the Star Trek reboot by saying to consider it like an alternate reality if it wasn't the path you took in the first trilogy.

As it stands... there's no real way to push forward. 1 option controls, so there's peace. Another option synthesizes everything together so there's peace and enlightenment, another destroys the threat and obviously the last destroys everything. So you can't really pull of a sequel that would essentially be 4 separate games coming right out of the gate. So I think we're going to have to accept and face the fact that sooner or later for any sequel to be possible, you have to turn it to a single canon.

That... or push it out so far ahead in the future you can more easily write a reason why things are the way they are at that point and how everything came back to a single starting point again.

#229
StElmo

StElmo
  • Members
  • 4 997 messages
Good god, if ME3 was the equivalent of Return of the Jedi, any prequel would be awful.

ME3 is good, but man, a prequel after that? I mean, it's not THAT good.

#230
Guest_jon1991_*

Guest_jon1991_*
  • Guests
I would love a sequel set right after ME3. One thing has to be said though- stop taking away RPG elements, and instead put them back in! Make it a real action RPG like New Vegas was, not a shooter with a story and dialogue wheel.

Modifié par jon1991, 28 juin 2012 - 01:44 .


#231
Blueprotoss

Blueprotoss
  • Members
  • 3 378 messages

StElmo wrote...

Good god, if ME3 was the equivalent of Return of the Jedi, any prequel would be awful.

ME3 is good, but man, a prequel after that? I mean, it's not THAT good.

Yet the prequels for Star Wars were good and did pretty well while most prequels do that.

Whatever is decided its up to Bioware.

jon1991 wrote...

I would love a sequel set right after ME3. One thing has to be said though- stop taking away RPG elements, and instead put them back in! Make it a real action RPG like New Vegas was, not a shooter with a story and dialogue wheel.

Yet both of those series are Action RPGs while Fallout does lack a lot in the choice department. 

Modifié par Blueprotoss, 28 juin 2012 - 01:50 .


#232
nat facker

nat facker
  • Members
  • 18 messages
I think the best solution for any new Mass Effect games would be...

A new game to jump massively into the future - in some ways the ending of ME3 is almost a reboot anyway - a brave new world. But a large jump into the future could maybe sidestep some of the reaper issues - they don't have to be in the immediate 'picture' - and the challenges for civilisation and overcoming the inter-system transport issues is an interesting backdrop - centuries of recovering from the destruction we saw.

I think another cool thing would be to do some DLC for ME3 which gives us the fresh start with any survivors from the existing ME3 ending, giving the fans at least a bit more continuity, and setting the scene for a sequel (even if it would be in the distant future).

There are ways and means to work on from the ending, but obviously it has to be done well. I just think that they have set up such a cool universe to explore, and the idea of civilisations having to overcome massive challenges, and the opportunity to change the balance of power and political alliances gives you loads of options.

#233
Rajalia

Rajalia
  • Members
  • 94 messages
One thing is for sure... whatever the title the next main character needs to be done the same way Shepard was. Male/Female, Straight/Gay. As a straight maleI give Bioware some major credit for taking an open stance and acknowledging that all their players have different preferences to how they view their own character.

A new aspect though that would be cool is allow people to select from a range of alien races too and not just human. it might take a little bit more creative writing, but I'm sure it could still be done in a way that allows it to work effectively.

Imagine playing as a Quarian. You might have a harder time negotiating with merchants or the law since there seemed a lower opinion of them being fairly nomadic. Or imagine being an Asari who has lived a couple hundred years. That would be a fascinating point of view playing out of an alien's eyes.

#234
budzai

budzai
  • Members
  • 417 messages

Blueprotoss wrote...
Yet the prequels for Star Wars were good and did pretty well while most prequels do that.




no it weren't... they were a pice of crap

#235
Blueprotoss

Blueprotoss
  • Members
  • 3 378 messages

budzai wrote...

Blueprotoss wrote...
Yet the prequels for Star Wars were good and did pretty well while most prequels do that.


no it weren't... they were a pice of crap

Thats a lie whether you like it or not.

#236
Fauxnormal

Fauxnormal
  • Members
  • 800 messages

Blueprotoss wrote...

budzai wrote...

Blueprotoss wrote...
Yet the prequels for Star Wars were good and did pretty well while most prequels do that.


no it weren't... they were a pice of crap

Thats a lie whether you like it or not.


Dear, an opinion can't be a lie. It's, you know. An opinion.

Now stop trying to force yours on others.

Al lthe star wars movies were crap, prequel or not.

#237
Blueprotoss

Blueprotoss
  • Members
  • 3 378 messages

Fauxnormal wrote...

Dear, an opinion can't be a lie. It's, you know. An opinion.

Now stop trying to force yours on others.

Al lthe star wars movies were crap, prequel or not.

I love the irony here especially when the general consensus will disagree with you since it still define the scif-fi genre and a couple generations of people.  Like I said it doesn't matter whether you like it or not while you don't need to lie.

Modifié par Blueprotoss, 28 juin 2012 - 02:41 .


#238
StrawHatMoose

StrawHatMoose
  • Members
  • 3 125 messages
NO MMO.

#239
Dekadent_N7

Dekadent_N7
  • Members
  • 27 messages

I think no matter what, even though they're they've tried to make canon your own personal experience, in order to truly create a universe, you have to establish a single canon for any kind of sequel to work. Whether it's with Shepard or not. It may upset some people who took an alternate route for their ending and universe, .


  Agree. One ending will be canon clearly I guess. If you ask me, I think the Blue one might be , so that we are done with the Syntethic vs Organic thing and a new threat can arise. And I dont think people will be upset that their ending will not be chosen, cause I mean its clear that some could never be canon like the Green one. Its just a nice idea you can have at the end of the trilogy.

#240
m00nsh1ne

m00nsh1ne
  • Members
  • 224 messages
For this type of game a prequel would be a terrible idea. The main point behind this game was that we made our own decisions and shaped our own environments to a certain extent (even the galaxy as a whole). With prequels we couldn't do that to the scale that I feel would be satisfactory because everything from the prequel would have to fit at the beginning of Mass Effect 1 so our degree of choice would be limited right from the start. The only type of Mass Effect Prequel that would work is a more action orientated game with a linear story that is told/presented to the player with little or no player contribution to it. You would have to turn an RPG into a 3rd person action game like Uncharted or GoW or something like that. I don't know about the rest of you but I certainly don't want that.

#241
StElmo

StElmo
  • Members
  • 4 997 messages
A prequel in a series about choice, yeha no thanks.

Same with DLC, not really THAT interested in DLC that is set before the ending. I'm just not. I know how it ends.

#242
Blueprotoss

Blueprotoss
  • Members
  • 3 378 messages

StElmo wrote...

A prequel in a series about choice, yeha no thanks.

Same with DLC, not really THAT interested in DLC that is set before the ending. I'm just not. I know how it ends.

The irony here is that you just described the KotOR series on  with " a prequel in a series about choice" .

Technically you wouldn't know the entire ending then based on that added content.

Modifié par Blueprotoss, 28 juin 2012 - 03:40 .


#243
GreenFlag

GreenFlag
  • Members
  • 471 messages
Prequels, why? Evereything, what we want to know are in the books or kodex in ME...

Pls no more prequels.
We want know, what hapend next in series, not going to the past again.

#244
FROST4584

FROST4584
  • Members
  • 563 messages
I highly dislike REBOOTS and prequels. The only way , that I would purchase another Bioware game at this point or DLC, is if they made Mass Effect 4 based around Shep. Your choices didn't matter in any of the games.

#245
Akaranz

Akaranz
  • Members
  • 180 messages
I agree with the op, please Bioware, don't make prequels or any spin-offs. I just don't like prequels overall, because if you know what's going to happen later on then playing a long time before it just isn't interesting.

#246
Guest_10110001110100_*

Guest_10110001110100_*
  • Guests
Prequels, sequels, it doesn't matter. People will buy whatever you want to sell them once you've sold them the brand. Bioware just need to follow the trend to fully monetize their assets. First, get rid of the rest of that talky-chatty nonsense. If gamers wanted to care about characters they'd watch the soaps, amirite? Ha ha ha of course I am. Next on the action item list, lose the science. Gaming is about shooting aliens right in their stupid faces not listening to some egghead ramble on about mass effect fields or phasers or whatever. Next, they need to shorten the games. Single player gaming is on the way out but some lip service has to be paid to it to sell the multiplayer, which is where the low-hanging fruit is. Statistically, only 20% gamers finish endings anyway, so you can shovel any old bull**** in at the end and most people will think it's fine. They need to synergize their core assets, leveraging the IP across multiple platforms on a free to play (Or free to PAY, amirite?) model, milking their consumer base with micro transactions on a forward-going basis.

Modifié par 10110001110100, 28 juin 2012 - 04:13 .


#247
precipitate8

precipitate8
  • Members
  • 15 messages
Plus one to no prequels. I have no interest in the first contact war beyond what I already know about it. I care about the next step in the ME universe, not what immediately came before.

I think it would be great if the next story was about the rebuilding of the mass relays to gradually connect the galaxy again, and then pursuing the dark energy issue, and finding out was else is coming for us in darkspace (maybe the reapers were doing something productive with their time out there?).

#248
daftPirate

daftPirate
  • Members
  • 887 messages
I enjoyed Reach as a prequel, but that's about it. I really prefer something in the future, near or far, it mattereth not.

#249
Fnork

Fnork
  • Members
  • 667 messages
No prequels please. I'd prefer the series moving forward. I'm sure you can pull off a prequel, I'm not so sure you can pull of a sequel. Or rather, I'm not sure how you would pull it off. Maybe surprise everyone (and beat the witcher's dual story line) by going with 3 different story lines depending on what ending you picked ? Or maybe not, making a sequel to that would leave you with a crapton of variables :blush:

Anyway, before the EC I wasn't sure there even was much of a future. Now that that's cleared up I'd rather see you expand on that future rather than go back to something like the first contact war.

Modifié par Fnork, 28 juin 2012 - 04:40 .


#250
SkyJackal

SkyJackal
  • Members
  • 96 messages
I'd prefer if they keep things moving chronologically as well. Sure, they'd have to choose a canon ending (destroy is the only one that really strikes me that can have future games associated with it) but it's certainly better than skirting the issue of what happens next. For all intents and purposes previous lore confirms the first contact war was fairly uneventful anyway.