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NO MORE PREQUELS in the future please


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#51
Dragoonlordz

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Cliffman wrote...

Dragoonlordz wrote...

Icemix wrote...

Dragoonlordz wrote...

JamesT91 wrote...

agreed, we already know everything important that happened since humans first made contact with aliens, so a prequel would just be replaying a story we already know which would be really dull


Everyone who keeps saying this nonsense (imho), does realise most games do this? We know the outcome of WW2 doesnt mean WW2 FPS and Strategy games are not popular as one example... Knowing about it is not the point, being there and taking part is.

Complete and utter bull****. Are you actually comparing ME with trash FPS games?


You think so? Good for you. A vast amount of games rely on history for their story of which WW2 is one example of which I picked, it's playing a part in it and to say thats bull***t just shows how very limited the amount of games you have played is across all genres. I will compare ME with any game I wish depending on what comparison I am making between them whether you like it or not. In this case the comparison is whether prequels and sequels work and people buy them on all genres of which they very much do on masse.


What made your argument bull**** is that WW2 FPS games seldom have story as a major feature and "pull" for fans to play them. The pitch in that type of games is the fps gameplay rather than the story, while the ME franchise is supposed to have been all about the story. Being it so that you were using it as an argument for how knowing the end of a story doesn't affect fan affection, I find his statement on how your argument is bulls**t completely valid.


Does not make any difference, FPS is one example of which I mentioned as is strategy, there are also RPGs and adventure titles which rely on known period of history that the player plays his role within. It does not matter if it is ME or MoH the principle is exactly the same whether you like the stories in one vs the other. Knowing and reading the back cover of a book which explains the premise of the plot in general does not stop you buying the book and enjoy the story within the confines of what have learned from description. So it's nonsense whining about knowing the outcome when 99% of what came between is unexplained, you never saw it, never took part in the million things that happened at that time prior to the few sentences which explains the time period in a codex. Now as I also said I prefer sequels to prequels but prequels are in no way near as bad as some people here are making them out to be with melodrama for the most part. The only thing that will put me off buying is if it's an MMO since I have played so many I am bored of that genre.

Modifié par Dragoonlordz, 18 juin 2012 - 09:51 .


#52
Keiran Solaris

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If I was going to buy another ME title something set during the First Contact War would be interesting.
I sure wouldn't want a reboot with a new Shepard, nor would I want something that takes place after ME3 and it's abysmal ending. Honestly I don't understand how our actions from ME3 could ever work into a game down the road unless you wipe out a lot of races (Krogan, Geth, Quarian all have the options to be killed off in ME3) and then are willing to have the option to have every character model glowing green with synthesis magic. If a game came after ME3 and didn't incorporate the choices of the original trilogy I'd avoid it simply due to that (kind of how I avoid the new SW MMO).

#53
AlanC9

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So if you design RPGs have real choices sooner or later you get to a point where you have to stop using the world because you can't accomodate all of the choices anymore?

#54
Redbelle

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Prequels are a risky business. They will either enhance or damage what came before. Possibly both as the writers have to juggle new content in an established universe that already has history that must be adhered to, otherwise should a divergence occur, it ceases to be the history of that universe and becomes a blip.

I hope, should BW choose to continue the franchise, they will not go down the 'Let's get everyone playing co-operatively' route. The MP aspect of ME3 is fine but ME is, without a doubt, one of the best story driven RPG's out there. BW's continued refining of story based gameplay has led to other RPG's aping it's innovations, (FFXIII-2 I'm looking at you). The fact other games are taking BW's idea's indicates that their development of story driving gameplay idea's are at the forefront of RPG design and it would be a shame for BW to give that up for cash cow MMO play designed around microtransactions.

I love story based games and have noted that many on my shelf have come from BW way back to when it was making Baulder Gate. A game that still has a following and a mod community. Not only that but news of an enhanced edition has come to light where additional music will be added to additional ingame scenes............

The point of all this waffle, BW have a heritage of making fantastic single player story driven epic opera's, set in space or magic lands. Long may that continue as that is BW's legacy, and their pretty darn good at it.

#55
Dragoonlordz

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I am of the belief there should be no import feature into the next title. Does not matter if it is a prequel or sequel. Doing import for a trilogy was I think very hard work for them but continuing that onwards without as little as a page break per se would open a can of worms they cannot cope with in an adequate way. It might be okay to have an export for the following titleafter the next but a fourth import is too much to manage and cope with.

Modifié par Dragoonlordz, 18 juin 2012 - 10:01 .


#56
Icemix

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Dragoonlordz wrote...

Cliffman wrote...

Dragoonlordz wrote...

Icemix wrote...

Dragoonlordz wrote...

JamesT91 wrote...

agreed, we already know everything important that happened since humans first made contact with aliens, so a prequel would just be replaying a story we already know which would be really dull


Everyone who keeps saying this nonsense (imho), does realise most games do this? We know the outcome of WW2 doesnt mean WW2 FPS and Strategy games are not popular as one example... Knowing about it is not the point, being there and taking part is.

Complete and utter bull****. Are you actually comparing ME with trash FPS games?


You think so? Good for you. A vast amount of games rely on history for their story of which WW2 is one example of which I picked, it's playing a part in it and to say thats bull***t just shows how very limited the amount of games you have played is across all genres. I will compare ME with any game I wish depending on what comparison I am making between them whether you like it or not. In this case the comparison is whether prequels and sequels work and people buy them on all genres of which they very much do on masse.


What made your argument bull**** is that WW2 FPS games seldom have story as a major feature and "pull" for fans to play them. The pitch in that type of games is the fps gameplay rather than the story, while the ME franchise is supposed to have been all about the story. Being it so that you were using it as an argument for how knowing the end of a story doesn't affect fan affection, I find his statement on how your argument is bulls**t completely valid.


Does not make any difference, FPS is one example of which I mentioned as is strategy, there are also RPGs and adventure titles which rely on known period of history that the player plays his role within. It does not matter if it is ME or MoH the principle is exactly the same whether you like the stories in one vs the other. Knowing and reading the back cover of a book which explains the premise of the plot in general does not stop you buying the book and enjoy the story within the confines of what have learned from description. So it's nonsense whining about knowing the outcome when 99% of what came between is unexplained, you never saw it, never took part in the million things that happened at that time prior to the few sentences which explains the time period in a codex. Now as I also said I prefer sequels to prequels but prequels are in no way near as bad as some people here are making them out to be with melodrama for the most part.

You continue to make no sense. FPS or RTS games are not played for their story. What people like about them is the gameplay, they could care less if the story in those games was written in 5 minutes on a napkin. Mass Effect on the other hand is completely story based and that is what people love about it. The main thing is that everything that has happened in the ME lore since the humans found the Relays is completely described in full detail. THERE IS ABSOLUTELY NO POINT in retelling those stories, they have been told. The only way is forward.
 

#57
Redbelle

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AlanC9 wrote...

So if you design RPGs have real choices sooner or later you get to a point where you have to stop using the world because you can't accomodate all of the choices anymore?


That supposes that all decision branches continue to expand outwards. As an example some decisions can be funneled to the same conclusion with different context.

Ok, not a helpful answer in leu of the Geth/Quarian problem with a sequel of ME3. That problem being, Geth dead, Quarians dead or everyone alive. You could do what many others have done and have canon decide what the resolution of Rannoch was, or you could skirt it by not directly referencing the events that took place but coming up with a narrative that allows for a geth/Quarian to join you. For example, a Quarian who did not return from pilgrimage and missed his species destruction. Or a geth platform that was stored in status on a server programmed to go active should a geth signal reach it.

The point is, even though decison branches can become overwhelming, it is not impossible to reign them into a managable number.

#58
Dragoonlordz

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Icemix wrote...

Dragoonlordz wrote...

Does not make any difference, FPS is one example of which I mentioned as is strategy, there are also RPGs and adventure titles which rely on known period of history that the player plays his role within. It does not matter if it is ME or MoH the principle is exactly the same whether you like the stories in one vs the other. Knowing and reading the back cover of a book which explains the premise of the plot in general does not stop you buying the book and enjoy the story within the confines of what have learned from description. So it's nonsense whining about knowing the outcome when 99% of what came between is unexplained, you never saw it, never took part in the million things that happened at that time prior to the few sentences which explains the time period in a codex. Now as I also said I prefer sequels to prequels but prequels are in no way near as bad as some people here are making them out to be with melodrama for the most part.

You continue to make no sense. FPS or RTS games are not played for their story. What people like about them is the gameplay, they could care less if the story in those games was written in 5 minutes on a napkin. Mass Effect on the other hand is completely story based and that is what people love about it. The main thing is that everything that has happened in the ME lore since the humans found the Relays is completely described in full detail. THERE IS ABSOLUTELY NO POINT in retelling those stories, they have been told. The only way is forward.
 


I make perfect sense, you just are close minded to what I am saying. You also do not know why all the other people play titles and you only know why you would or would not play them. The full detail is fallacy, ME title currently only contain brief clift notes on the most major aspects over very specific parts of a timeline. When people have watched a SW movie then go and buy a game for SW they do so to be a part of what has occured even if they know the outcome, same principle of being there playing a part even if the outcome is known in prequels. Use some common sense at this stage... Why do you think people are happy to buy ME1 and ME2 if ME3 was their first game or even if bought ME1 after playing ME2? People do it and will continue to do so and that is the same thing. Same way someone will buy a book to read even if they seen the movie and vice versa, same reason people buy WW2 games and yes even FPS games or every genre which I already mentioned is applicable.

Modifié par Dragoonlordz, 18 juin 2012 - 10:12 .


#59
Redbelle

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Dragoonlordz wrote...

I am of the belief there should be no import feature into the next title. Does not matter if it is a prequel or sequel. Doing import for a trilogy was I think very hard work for them but continuing that onwards without as little as a page break per se would open a can of worms they cannot cope with in an adequate way. It might be okay to have an export for the following titleafter the next but a fourth import is too much to manage and cope with.


I'm ok to a degree about not importing alot of what happened but to not import anything strikes me as.......... unfortunate.

I remember meeting a lady in ME1 who was a criminal. I spared her and later she popped up in ME2 to say how she had gotten her life together and turned away from crime. That sort of tip of the hat to personal history and narrative was a huge source of strength to ME's universe.

Granted. With so many potential decision branches like the resolution of Rannoch I mentioned earlier it would be difficult to import that over which is a point for not importing and going with canon. But to not import anything would essentially call a halt to how I've been shaping my ME universe, which has always been fluid to the decision making process.

#60
Jonathan Sud

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Chris Priestly wrote...

Fans in the past have said they would actually WANT a game that takes place prior to the story of Mass Effect , possibly  centered around teh First Contact War between humand and turians. 

This would be amazing, but you guys left not one, not two, but three cliffhangers at the end of ME3. I would much rather see what that leads to.

#61
Sergeant Dre

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They need to develop their current MMO a-bit more before they even think of making a new one. But EA being EA will make them make it.


EA, you are destroying Bioware

#62
Dragoonlordz

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Redbelle wrote...

Dragoonlordz wrote...

I am of the belief there should be no import feature into the next title. Does not matter if it is a prequel or sequel. Doing import for a trilogy was I think very hard work for them but continuing that onwards without as little as a page break per se would open a can of worms they cannot cope with in an adequate way. It might be okay to have an export for the following titleafter the next but a fourth import is too much to manage and cope with.


I'm ok to a degree about not importing alot of what happened but to not import anything strikes me as.......... unfortunate.

I remember meeting a lady in ME1 who was a criminal. I spared her and later she popped up in ME2 to say how she had gotten her life together and turned away from crime. That sort of tip of the hat to personal history and narrative was a huge source of strength to ME's universe.

Granted. With so many potential decision branches like the resolution of Rannoch I mentioned earlier it would be difficult to import that over which is a point for not importing and going with canon. But to not import anything would essentially call a halt to how I've been shaping my ME universe, which has always been fluid to the decision making process.


Well two ways I see it, if they go down the prequel route then naturally you cannot import since would make no sense importing from the future. For sequel I think there is just too much gone on in the trilogy to get a good result or impact on the fouth title which would have a sizeable gap between 3 and 4. I would prefer they put a break between imports between ME3 and ME4 then start importing again from ME4 to ME5 and ME6 if there is one. Given if sequel I am sure would be massive time gap between 3 and 4 I think very little would be lost by not having an import from 3 but at same time they will have way of starting again in the next games timeline. Break a few eggs to make a cake is how I feel about this aspect this time around.

Modifié par Dragoonlordz, 18 juin 2012 - 10:34 .


#63
LightningSamus

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First Contact would be you playing as human and would portray Turians as the big bad aliens, shoot and kill to appeal to the casuals.

#64
Redbelle

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Dragoonlordz wrote...

Redbelle wrote...

Dragoonlordz wrote...

I am of the belief there should be no import feature into the next title. Does not matter if it is a prequel or sequel. Doing import for a trilogy was I think very hard work for them but continuing that onwards without as little as a page break per se would open a can of worms they cannot cope with in an adequate way. It might be okay to have an export for the following titleafter the next but a fourth import is too much to manage and cope with.


I'm ok to a degree about not importing alot of what happened but to not import anything strikes me as.......... unfortunate.

I remember meeting a lady in ME1 who was a criminal. I spared her and later she popped up in ME2 to say how she had gotten her life together and turned away from crime. That sort of tip of the hat to personal history and narrative was a huge source of strength to ME's universe.

Granted. With so many potential decision branches like the resolution of Rannoch I mentioned earlier it would be difficult to import that over which is a point for not importing and going with canon. But to not import anything would essentially call a halt to how I've been shaping my ME universe, which has always been fluid to the decision making process.


Well two ways I see it, if they go down the prequel route then naturally you cannot import since would make no sense importing from the future. For sequel I think there is just too much gone on in the trilogy to get a good result or impact on the fouth title which would have a sizeable gap between 3 and 4. I would prefer they put a break between imports between ME3 and ME4 then start importing again from ME4 to ME5 and ME6 if there is one. Given if sequel I am sure would be massive time gap between 3 and 4 I think very little would be lost by not having an import from 3 but at same time they will have way of starting again in the next games timeline. Break a few eggs to make a cake is how I feel about this aspect this time around.


Personally I hope, if ME4 is in the works as a sequel, to see every species settled on Earth since the relays are down. Then come the prologue we get the 'problem' we have to fix and we get to roll a character that can be any species we've come across. Sort of like Dragon Age 1.

Alas, I've heard rumours that the species will not be stuck on Earth for long so this hope will not pan out it would seem. Still, you never know.

#65
Dragoonlordz

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Redbelle wrote...

Dragoonlordz wrote...

Well two ways I see it, if they go down the prequel route then naturally you cannot import since would make no sense importing from the future. For sequel I think there is just too much gone on in the trilogy to get a good result or impact on the fouth title which would have a sizeable gap between 3 and 4. I would prefer they put a break between imports between ME3 and ME4 then start importing again from ME4 to ME5 and ME6 if there is one. Given if sequel I am sure would be massive time gap between 3 and 4 I think very little would be lost by not having an import from 3 but at same time they will have way of starting again in the next games timeline. Break a few eggs to make a cake is how I feel about this aspect this time around.


Personally I hope, if ME4 is in the works as a sequel, to see every species settled on Earth since the relays are down. Then come the prologue we get the 'problem' we have to fix and we get to roll a character that can be any species we've come across. Sort of like Dragon Age 1.

Alas, I've heard rumours that the species will not be stuck on Earth for long so this hope will not pan out it would seem. Still, you never know.


I imagine if such was to occur timeline wise I would still expect a large gap between end of 3 and start of 4 in which case I would (if go by your scenario) expect to have interbreeding by the time 4th's timeline happens taking also into account envirmental effect and medical advancement and play as hybrid or new species due to that breeding as a possiblity maybe.

Modifié par Dragoonlordz, 18 juin 2012 - 11:22 .


#66
Majin Paul

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I don't mind the idea of a prequel game, the only type of new ME game I wouldn't like would be an MMO.

#67
pitseleh777

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Chris Priestly wrote...

Mmm... "no more" prequels
certainly implies that there have been prequels in the past, which would
be why you would not want more in the future. We have not made a
prequel to a game (I will admit you can argue that KotOR was a prequel
to the MMO, but that was not the intention at the time of making it) for
any of our games. Are there prequl games in particular that you dislike
that, maybe, you are confusing with our games?

Fans in the past
have said they would actually WANT a game that takes place prior to the
story of Mass Effect , possibly  centered around teh First Contact War
between humand and turians. Would that NOT be something you would
want? Or do you mean, you do not want a prequel game if it featured
Commander Shepard specifically (like the recent film reboot of Star Trek
for example).

Details?

Oh, and we have not confirmed
ANY post Mass Effect 3 games, whether they are prequels or not. This is
all just speculation at this point.



[smilie]../../../images/forum/emoticons/devil.png[/smilie]


I believe making a prequel would be a terrible idea. Just take a look at  Halo: ODST and Halo: Reach. Both sold less than Halo 3, although they  were released when the installed hardware base of the 360 was way  higher. Most people simply don't want to go back and play a game when  they essentially already know what's going to happen to the involved  parties. Mass Effect isn't even remotely as big a franchise as Halo. A prequel could easily turn into a financial disaster that would make the  fuss about ME3's ending look like the best days in the history of  Bioware. I know I wouldn't buy it.

Make ME4. If the EC actually manages to fix the ending, most fans will be back on board. I really want to see what's going to happen when the yahg try to take  their place in the galactic community. After three games taking place in the Milky Way, I wouldn't even mind if the Normandy somehow ended up in a different galaxy.

Modifié par xElliottx, 18 juin 2012 - 11:09 .


#68
ShadowSplicer

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xElliottx wrote...

Chris Priestly wrote...

Mmm... "no more" prequels
certainly implies that there have been prequels in the past, which would
be why you would not want more in the future. We have not made a
prequel to a game (I will admit you can argue that KotOR was a prequel
to the MMO, but that was not the intention at the time of making it) for
any of our games. Are there prequl games in particular that you dislike
that, maybe, you are confusing with our games?

Fans in the past
have said they would actually WANT a game that takes place prior to the
story of Mass Effect , possibly  centered around teh First Contact War
between humand and turians. Would that NOT be something you would
want? Or do you mean, you do not want a prequel game if it featured
Commander Shepard specifically (like the recent film reboot of Star Trek
for example).

Details?

Oh, and we have not confirmed
ANY post Mass Effect 3 games, whether they are prequels or not. This is
all just speculation at this point.



[smilie]../../../images/forum/emoticons/devil.png[/smilie]


I believe making a prequel would be a terrible idea. Just take a look at  Halo: ODST and Halo: Reach. Both sold less than Halo 3, although they  were released when the installed hardware base of the 360 was way  higher. Most people simply don't want to go back and play a game when  they essentially already know what's going to happen to the involved  parties. Mass Effect isn't even remotely as big a franchise as Halo. A prequel could easily turn into a financial disaster that would make the  fuss about ME3's ending look like the best days in the history of  Bioware. I know I wouldn't buy it.

Make ME4. If the EC actually manages to fix the ending, most fans will be back on board. I really want to see what's going to happen when the yahg try to take  their place in the galactic community. After three games taking place in the Milky Way, I wouldn't even mind if the Normandy somehow ended up in a different galaxy.

Personally I must say I LOVED Halo: Reach, but that's besides the point.

#69
Redbelle

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Dragoonlordz wrote...

Redbelle wrote...

Dragoonlordz wrote...

Well two ways I see it, if they go down the prequel route then naturally you cannot import since would make no sense importing from the future. For sequel I think there is just too much gone on in the trilogy to get a good result or impact on the fouth title which would have a sizeable gap between 3 and 4. I would prefer they put a break between imports between ME3 and ME4 then start importing again from ME4 to ME5 and ME6 if there is one. Given if sequel I am sure would be massive time gap between 3 and 4 I think very little would be lost by not having an import from 3 but at same time they will have way of starting again in the next games timeline. Break a few eggs to make a cake is how I feel about this aspect this time around.


Personally I hope, if ME4 is in the works as a sequel, to see every species settled on Earth since the relays are down. Then come the prologue we get the 'problem' we have to fix and we get to roll a character that can be any species we've come across. Sort of like Dragon Age 1.

Alas, I've heard rumours that the species will not be stuck on Earth for long so this hope will not pan out it would seem. Still, you never know.


I imagine if such was to occur timeline wise I would still expect a large gap between end of 3 and start of 4 in which case I would (if go by your scenario) expect to have interbreeding by the time 4th's timeline happens taking also into account envirmental effect and medical advancement and play as hybrid or new species due to that breeding as a possiblity maybe.


Trying to ignore ME lore on breeding and imagine a Krogari (or Asagan)

All the rest are hard to combine name wise since they all have quarRIAN, TuRIAN, SalaRIAN in their names.

Drell Volus and Elcor come in handy though. Actually lets strike Elcor off the list. I don't condone a shattered pelvis

Oh, and like above, I enjoyed Halo Reach too. And the ending was bitter sweet, like they wanted ME3's ending to be.

Modifié par Redbelle, 18 juin 2012 - 11:21 .


#70
Dragoonlordz

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I am reminded of Phantasy Star franchise, cycle of evolution and destruction present, advanced technology left over from those cycles and travel to other worlds as story progresses however as with PS4 as just an example you do not need to travel to a dozen worlds to have a great scifi game which has many races present on the same world left over from the last cycle (where they have for most part forgotten about where came from due to extreme time that has passed). I feel ME3 ended with a way that could have same effect.

I am interested in clash of old and new, rebuilding and love the idea as did with PS4 of being not as advanced and coming across all this new technology with unforseen circumstances of their discovery leading you to other worlds and rediscovering your heritage and the history of how all those races came to be there, the remnants of that advanced techonology and history of the past 10,000 years since the last of the cycles occured. Having played ME1-3 would have very little if any effect on enjoyment of rediscovering such because the way the character and plot is set out and how reacts to it all is what matters and while you might know what happened 10,000 years in past you do not know as a character what happened during those 10,000 years.

Story intro if do not know what I mean or understand the similarities I am talking about with example gave above.

Modifié par Dragoonlordz, 18 juin 2012 - 11:30 .


#71
Seifer006

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quote]shadowkinz wrote...

If you, and i hope you do, make an ME-MMO, DLC, or any future mass effect games...

DO NOT MAKE THEM PREQUELS.  

Also make sure the MMO stays third person shooter and stays true to form =)

I just really wanted to get that out, bc of the new prequel trend in games.


for the love of all that is science.. please don't make it a prequel.. 
It would have bothered me if i didn't voice that, sorry!


[/quote]

[quote]Chris Priestly wrote...

Mmm... "no more" prequels certainly implies that there have been prequels in the past, which would be why you would not want more in the future. We have not made a prequel to a game (I will admit you can argue that KotOR was a prequel to the MMO, but that was not the intention at the time of making it) for any of our games. Are there prequl games in particular that you dislike that, maybe, you are confusing with our games?

Fans in the past have said they would actually WANT a game that takes place prior to the story of Mass Effect , possibly  centered around teh First Contact War between humand and turians. Would that NOT be something you would want? Or do you mean, you do not want a prequel game if it featured Commander Shepard specifically (like the recent film reboot of Star Trek for example).

Details?

Oh, and we have not confirmed ANY post Mass Effect 3 games, whether they are prequels or not. This is all just speculation at this point.



:devil:

[/quote]

I actually want a Prequel ME Game.
  • The Rachni Wars and The Krogan Rebellions would make a great Trilogy.
  • Cerberus and The Rise of The Illusive Man (this could focus heavily on the First Contact Wars)
  • Or, Maybe a Prequel with a Great Character like: Wrex or Samara. They both have years of Adventures.
  • The League of Medallions from ME1?

@OP I don't see how you wouldn't want a Prequel since, the ME Universe is so vastly big filled with rich history.

#72
AlanC9

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Redbelle wrote...

AlanC9 wrote...

So if you design RPGs have real choices sooner or later you get to a point where you have to stop using the world because you can't accomodate all of the choices anymore?


That supposes that all decision branches continue to expand outwards. As an example some decisions can be funneled to the same conclusion with different context.


I remember the way KotOR 2 showed me that it didn't matter whether Revan went DS or LS in KotOR 1. I absolutely hated that. Not quite as much as I hated the KotOR 2 ending, but pretty close.

Ok, not a helpful answer in leu of the Geth/Quarian problem with a sequel of ME3. That problem being, Geth dead, Quarians dead or everyone alive. You could do what many others have done and have canon decide what the resolution of Rannoch was, or you could skirt it by not directly referencing the events that took place but coming up with a narrative that allows for a geth/Quarian to join you. For example, a Quarian who did not return from pilgrimage and missed his species destruction. Or a geth platform that was stored in status on a server programmed to go active should a geth signal reach it.

The point is, even though decison branches can become overwhelming, it is not impossible to reign them into a managable number.


Workable, but then don't these hypothetical geth and quarian have to have very different dialogs? And  the game has to stay way the hell away from Rannoch  -- fortunately, that part has already been taken care of. :D

And let's not even get into Synthesis.

#73
Seifer006

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Filurija wrote...

I don't mind prequels like the First Contact War or the Krogan Rebellion heck it would be interesting playing a species in previous cycles.


be awesome to play as a Krogan Commander

#74
Seifer006

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Mr.BlazenGlazen wrote...

Chris Priestly wrote...

Mmm... "no more" prequels certainly implies that there have been prequels in the past, which would be why you would not want more in the future. We have not made a prequel to a game (I will admit you can argue that KotOR was a prequel to the MMO, but that was not the intention at the time of making it) for any of our games. Are there prequl games in particular that you dislike that, maybe, you are confusing with our games?

Fans in the past have said they would actually WANT a game that takes place prior to the story of Mass Effect , possibly  centered around teh First Contact War between humand and turians. Would that NOT be something you would want? Or do you mean, you do not want a prequel game if it featured Commander Shepard specifically (like the recent film reboot of Star Trek for example).

Details?

Oh, and we have not confirmed ANY post Mass Effect 3 games, whether they are prequels or not. This is all just speculation at this point.



:devil:


I think what he means is that he does not want you guys to focus primarily on prequels in the Mass Effect universe. And I agree. Most of us already knows what will ultimately happen in the end, we want something farther into the Galaxy's future with new problems and sulotions. Does that clear things up?


Admiral Hackett talked about the Yahg. That would be interesting.........

#75
spyro396

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I am not a fan of prequels, they are overdone in all the great series. remember halo reach, that was a piece of poop