$60USD games no longer worth it
#26
Posté 19 juin 2012 - 04:18
For myself, with Steam sales and my backlog of games from those sales, I haven't bought any game yet this year. I'll probably get a couple during the Steam summer sale and then maybe Dishonored, XCOM and Amnesia: A Machine for Pigs in the fall. Buying about 2-3 games full price per year is about all I'll bother with.
#27
Posté 19 juin 2012 - 04:46
Brockololly wrote...
If you're gaming on PC, between Steam and various other digital download services, there is no reason you need to buy any game for full price unless you want it the day it comes out.
For myself, with Steam sales and my backlog of games from those sales, I haven't bought any game yet this year. I'll probably get a couple during the Steam summer sale and then maybe Dishonored, XCOM and Amnesia: A Machine for Pigs in the fall. Buying about 2-3 games full price per year is about all I'll bother with.
But.. but... EA said that Steam sales cheapen the intellectual property!
#28
Posté 19 juin 2012 - 04:57
Filament wrote...
Some are worth it. The ones that aren't, I wait or don't buy. Pretty simple.Soverain wrote...
Whats are your views people?
Eeyup.
#29
Posté 19 juin 2012 - 05:51
That Brockololly has a backlog of cheap games not being played is kind of proof of that..Savber100 wrote...
Brockololly wrote...
If you're gaming on PC, between Steam and various other digital download services, there is no reason you need to buy any game for full price unless you want it the day it comes out.
For myself, with Steam sales and my backlog of games from those sales, I haven't bought any game yet this year. I'll probably get a couple during the Steam summer sale and then maybe Dishonored, XCOM and Amnesia: A Machine for Pigs in the fall. Buying about 2-3 games full price per year is about all I'll bother with.
But.. but... EA said that Steam sales cheapen the intellectual property!
Anyway, it's pretty easy to tell how much you'll enjoy a game by the promo before you get anywhere near reviews, at least for me, and if a game looks like I'll enjoy it I'd prefer to buy it new because I think the devs deserve to profit. Given that pretty much all the games I buy these days are release date purchases (few and far between, but when there's finally a game I want on the horizon I'd rather not wait for price drops) it's RRP for me, and to echo other people who've posted: some are worth in and some aren't.
#30
Posté 19 juin 2012 - 01:21
#31
Posté 19 juin 2012 - 02:51
Geeeeeee! I don't buy my games too often anymore. I buy few and good. The mediocre ones I either get from some Steam sale or not at all.
#32
Guest_Soverain_*
Posté 19 juin 2012 - 05:51
Guest_Soverain_*
I am pleased that ME3 has dropped to $40 on amazon and even lower by other sellers, I look forward to the dlc for the game and even then I may not buy it.
#33
Guest_Soverain_*
Posté 19 juin 2012 - 05:54
Guest_Soverain_*
For most games even the great ones I will wait for the price to drop before I buy.
Grand Theft Auto 5 is anather great game I look forward to buying!
#34
Posté 19 juin 2012 - 06:09
#35
Posté 20 juin 2012 - 01:46
Kinda
Modifié par TheClonesLegacy, 20 juin 2012 - 02:35 .
#36
Posté 20 juin 2012 - 08:40
My view is that if you feel it's worth the price of admission, you should go on the ride. If you don't, you put your money elsewhere.Whats are your views people?
I'm somewhat in the same boat, sticking mostly to GoG and the occasional AAA game.
#37
Posté 20 juin 2012 - 02:25
I don't think $60 is unreasonable, though. If you compare it to just about any other form of entertainment, you're getting WAY more hours of enjoyment. Dinner and a movie? Pffth, that's just a couple of hours, for the same price.
#38
Posté 20 juin 2012 - 02:34
if you like it pay full price to support developers and if you hate it you didnt waste any money
Modifié par Ninja Stan, 22 juin 2012 - 09:50 .
#39
Posté 20 juin 2012 - 03:30
Modifié par Ninja Stan, 22 juin 2012 - 09:52 .
#40
Posté 20 juin 2012 - 06:54
Anyway, those early console videogames were staggeringly expensive by anyone's standards. Around 100 guilders or more, say 50-60 dollars. Basically as much as now in absolute terms, but corrected for inflation far more expensive. Kids like me could afford only a few games a year (1 as a birthday present, 1 for Christmas, a couple with money earned delivering newspapers). And often those games were disappointing. Renting cartridges was popular, and a relatively cheap way to evaluate whether a game was worth buying.
It didn't last. If the videogame crash in the USA had not happened, the home computer 'revolution' probably would have swept them away anyhow, at least in Europe. Games for the Commodore 64 and the ZX Spectrum (and relative latecomers like the MSX computers) were between 5 and 10 pounds, 15 max, between 15 and 30 guilders (6-14 dollars or so).
And there was massive illegal copying as well. A typical gamer would get a fair number of legal games and masses of copied ones.
Consoles were overwhelmingly confined to kids, and console game collections seem to have been fairly small compared to the (legal and illegal) large game collections of their older brothers' home computers. Not surprising, since console games maintained a similar price level as that of the earlier American-dominated period.
There was a massive, even staggering, price hike with the arrival of the Atari ST and Commodore Amiga. Games were on disk, rather than tape, and boxes, manuals etc. became fancier. Games were made by proper teams now, and costs had increased. But my personal impression is that the generational shift was also used to bring home computer game prices in line with those of console games. The natural counter reaction, of course, was massive piracy. Home computer gamers may have bought fewer legal games, but the total user base was probably still increasing so overall sales were profitable enough, I suppose. This situation carried over to the PC, the natural heir and successor of the home computers. Once consoles shifted to CD's en then DVD's with the Playstation I and II and the Dreamcast and Xbox, piracy became rampant in the console market as well. It's still a serious problem, it seems, with the Nintendo consoles and the 360. I am not sure about the PS3.
Point is, with the exception of the 8-bit home computer era in western Europe, games have ALWAYS been too expensive and considered as such. Console kids never could afford too many games, and neither could home computer / PC owners. Purchases were confined to impulse buys (often on the basis of a famous IP or very effective PR, and often regretted) or very careful and deliberate choice. Piracy was to a large degree the solution to the problem of wanting to try out or play more videogames than one could actually afford.
These days, we live in an era where there are many legal alternatives to piracy. Mobile games, Steam sales, second-hand games. Among all the legal videogaming options, the 60 dollar videogame, while relatively cheaper than its Atari 2600 or NES era ancestor, offers the poorest price/performance ratio of them all.
The only exceptions - and these vary depending on the individual gamer's personal preferences - are the really outstanding games. If you're an RPG player, a DA:O or Skyrim or Witcher II is worth 60 dollars. Heck, probably even a bit more. Same with fps fans and Call of Duty, Halo, Battlefield and Crysis. But the also-rans? The DA2's, the Two Worlds I's, the Dragon's Dogma's? Barely if you're an absolute RPG junkie. If you have broader tastes and don't have a sea of time, probably only when it's on sale.
And even then, one is probably better off with a well-made game designed for the 10-20 dollar pricepoint, like Bastion, Torchlight or Legend of Grimrock.
Long story cut short: A premium priced, 60 dollar game is only worth it when it's top quality AND the kind of game you personally really like. As it always was, really.
But this time around, at least, there are plenty of legal ways of getting games you'd like to play or try out, but you don' t consider worth buying at a premium price. Even better: there are now more and more excellent games designed for a lower price point, shorter perhaps than the so-so premium-priced titles, but far more satisfying to play.
Modifié par Das Tentakel, 20 juin 2012 - 06:55 .
#41
Posté 20 juin 2012 - 07:41
Soverain wrote...
I will never buy a game for $60USD or the full price in my country which includes shipping ever again,
I have bought a few games and have discovered they are not worth the price, the free copies I get are not worth the full price,
only a few games on the market such as Max Payne 3 are worth the $60US, however I will never buy a game for that price no matter how good the game is.
Game companies who answer to big publishers are not making games of the great quality I expect, quality in graphics, controls and most important story telling, most only have average and cliche quality and are no longer worth $60
I will buy a game for no more than $40
Whats are your views people?
So I'm confused. Your complaint is that recently game companies are making games of lesser quality, but that even if a game of superior quality came out, thereby increasing your net gain, you would refuse to purchase it at $60?
#42
Posté 21 juin 2012 - 09:54
An older article related to this topic on the 'Crispy Gamer' site: 'The 60 buck dilemma'.
events.crispygamer.com/features/2009-09-23/the-60-buck-dilemma.aspx
Seems the old gamer consensus ('60 dollars is okay'), still more or less in place in 2009, is really crumbling by now, otherwise we wouldn't be having discussions like this one. And I think that's a good thing
#43
Posté 21 juin 2012 - 10:09
#44
Posté 22 juin 2012 - 09:55
#45
Posté 22 juin 2012 - 10:05
I don't buy into it anymore. If their footage isn't actual gameplay footage than ok cool nice trailer why not make a movie out of it?
As far as pre-ordering goes i'm done. I might pre-order cheap indi games like Retro City Rampage (OMG he says he's done with it why am I not playing yet?) or Torchlight 2 but I will never throw 60 dollars into anything unless a few weeks have passed and I know from word of mouth its worth it.
Look at Dragon's Dogma. I was on the verge of pre-ordering it I was so psyched for that game. Then all this DLC nonsense with Capcom and all I can think is they'll be lucky if I don't buy it used.
#46
Posté 22 juin 2012 - 10:08
#47
Posté 22 juin 2012 - 10:11
Free games are of course an alternative. But as much as I love free software, open source and all that jazz (hey, I distributed a few things under the GPL!), all my favorite games did not follow such a model. My favorite free game happens to be OpenTTD, and that is just an open version of Transport Tycoon.
I recognize that the most fun I have had gaming has come from the seemingly hated $60 games (or whatever they have cost over the years). I will continue to support good efforts and hope that it will be a long time before this type of game dies out and gets replaced with some terrible advertisement based BS that I'm sure the future holds.
Prerorders? Yeah most are a ripoff. I check the actual bonuses. I tend to get the ones that include ingame boosts, and I only preorder if there is an extremely high probability that I will like the game.
Modifié par termokanden, 22 juin 2012 - 10:12 .
#48
Posté 23 juin 2012 - 03:27
#49
Posté 23 juin 2012 - 04:34
#50
Posté 23 juin 2012 - 08:21
Dark Souls
MGS: 4
Fallout: New Vegas
Wasteland: 2
I don't spend $60 buying them; well, except for GTA: IV, which turned out to be my worst game.





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