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Turian soldier is a big pile of fail, needs tweaking.


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#26
guitarsniper

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I don't have the harrier, but it seems like it's not really taking advantage of the opportunities that this class offers. The stability boost from the passive and the accuracy and ROF bonuses are tailor-made for the Revenant.

#27
N7 Whiskey

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VioletEagle wrote...

I don't know what you are talking about, he is actually one of the best classes, Hurricane with Extended mag and barrel gives you one of the highest DPS in the game


The highest, but if you replace EM with heatsink you keep that DPS going nonstop.

#28
Elite3141

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Tokenusername wrote...

Turain, Krogan, Batarian.
All "heavy" classes. Limited mobility.

The end.
Actually no it's not.
I'll add that AR and MM are two totally different powers that do totally different things. Why are you comparing them?

They're two different powers that hope to achieve the same thing: higher damage output.

As for the "heavy" classes, turians are the squishiest of them all.  Batarians have a base 750 shields and health, while krogan have a base 1000 shields and 750 health (1000 for the Vanguard), whereas the turian has a base 750 shields and 500 health.  Sure that doesn't make them much more frail than batarians, but batarians have Blade Armor; only the Turian Sentinel receives Tech Armor which leaves the Soldier's durability comparable to that of the quarians and salarians.  Both of those have the ability to dodge.

And I don't think the ammo problem with the Turian Soldier should be overlooked.  Adrenaline Rush gives a higher damage output without increasing ammo consumption, but Marksman, on the other hand, burns through ammo at an excessive rate.

#29
Manuel La Bor

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A Wild Snorlax wrote...

ShadedPhoenix wrote...

@actually thrane he is right, if i see what i do with a revenant on the ts, i want even more a harrier to see what i do with that

If you damage with a harrier, independent of class is mediocre i got bad news


One 36 round magazine from a Harrier IV with rail amp 3, AR AMP 5 gear, and level 2 warp ammo (was out of level 3 ammo) doesnt even kill a gold brute, leaves it with like 3 bars of armor.

Now compare this to a claymore or GPS soldier..... Harrier/talon/saber/hurrican + marksman is great against stuff that takes headshot damage.

Against the units that are actually hard to kill, not so much. It mows down normal units sure, but what class doesn't?


With the equipment you just listed it takes 38 hits to kill a brute in gold. (without either ap or EB mod equiped on the weapon) If you add in a EB V it takes 33 (ap takes 38 hits). Were you using an EB or an AP mod?

I should also add that with marksman (specced at 50% fire rate) the gun fires just a hair over 15 rounds per second which means you can drop a brute in less than three seconds with this gun. Something the claymore cannot do with the same equipment (and at level ten) AND reload canceling. 

Furthermore, an AR soldier takes 24 hits at ~9 rounds per second, making them both about equal in TTK - but the AR has a slight edge with less ammo consumed. 

Modifié par Manuel La Bor, 18 juin 2012 - 09:12 .


#30
shumworld

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The only issue I have with the Turians is that they can't roll.

#31
xxHiDa SuFixx

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the Turian Soldier is my current fav ... I top Gold score boards (even against infiltrators) often enough and even when I don't I know I'm contributing ...

Turian Soldier 6/0/6/6/6 with Revenant X. Piercing V. Stability or extended Barrel (depends on if I have Stability 3 consumable).

#32
LadyAlekto

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@snorlax

What manuel wrote

Also try a turian, revenant x, ar amp, ap ammo 3, barrel and clip, it obliterates everything, considering the harriers dps, it should easily dispatch especially brutes in less time and effort

Still, 3 active powers and no mobility ruins the class, even if i, and some other as it seems, can easily score a ****ing lot

Modifié par ShadedPhoenix, 18 juin 2012 - 09:06 .


#33
whateverman7

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what?!?!?! no, just no

#34
BjornDaDwarf

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VioletEagle wrote...

I don't know what you are talking about, he is actually one of the best classes, Hurricane with Extended mag and barrel gives you one of the highest DPS in the game


Interestingly, the Heatsink mod actually outperforms the Extended Mag the vast majority of the time.  It's text is a bit misleading.  You can read this thread for the math.

Every shot (even the ones already "saved" by the heatsink) still get the 45 percent chance to not be used.  It works out that on average, the heatsink gives you an 81 percent larger clip, and 81 percent larger ammo pool.  This was tested in that thread above, and found to work consistently with the math. 

#35
Learn To Love Yourself

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I do agree that it's stupid that the Turians can't roll, but I think the TSo is a spectacular class. Hurricane with extended mag + heatsink, SMG amp III, AP ammo III takes care of brutes in no time. I understand about not being able to fire powers quickly enough, but that's the case with most classes. It'd be OP otherwise. I usually proxy mine, fire, and with the hurricane's low weight, I can use MM in no time.
I agree with OP that there are other classes which are stronger. In all honesty, I play around with pretty much every class other than novaguard (just never did, nothing against it), and I do a fair amount better with, say, a claymore soldier. However, they are totally different classes, giving you totally different experiences, and diversity is actually a good thing. If you're still topping the scoreboards with the TSo AND having fun doing so, I don't see what the problem is. However, if you are more worried about speed or a higher score, just use the classes which reap better results. The TSo is fine, if you ask me. No fixes needed (though I wouldn't stop playing if he could all of a sudden roll).
Weren't there videos of Cpt Gavorn have destroying some Vorcha AND rolling around in the process on the Shadow Broker's ship?

#36
LeandroBraz

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I think it's the classic "!I don't know how to play it, so the class sucks" thread. There's a lot of players that do well with turian soldiers, they are just fine.

#37
Ashen One

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A Wild Snorlax wrote...

ShadedPhoenix wrote...

@actually thrane he is right, if i see what i do with a revenant on the ts, i want even more a harrier to see what i do with that

If you damage with a harrier, independent of class is mediocre i got bad news


One 36 round magazine from a Harrier IV with rail amp 3, AR AMP 5 gear, and level 2 warp ammo (was out of level 3 ammo) doesnt even kill a gold brute, leaves it with like 3 bars of armor.

Now compare this to a claymore or GPS soldier..... Harrier/talon/saber/hurrican + marksman is great against stuff that takes headshot damage.

Against the units that are actually hard to kill, not so much. It mows down normal units sure, but what class doesn't?


>Using an assault rifle on armor
>Complains that the class is bad

#38
Learn To Love Yourself

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The harrier actually does pretty well vs armor for an assault rifle.

#39
A Wild Snorlax

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LeandroBraz wrote...

I think it's the classic "!I don't know how to play it, so the class sucks" thread. There's a lot of players that do well with turian soldiers, they are just fine.


This is a classic case of ''I am a moron and can't read, so I post stupid replies''. I can do fine with the turian. It is however crap compared to most other classes and doesn't have much going for it, and could need some tweaks.

#40
cronshaw

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Tokenusername wrote...

Turain, Krogan, Batarian.
All "heavy" classes. Limited mobility.

The end.
Actually no it's not.
I'll add that AR and MM are two totally different powers that do totally different things. Why are you comparing them?


That might be fair if mobility wasn't about 10x as important as health/shields.

#41
r0estir0bbe

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I would LOVE to see a Bonus Power Evolution of Marksmen. This would make this power so much better. Then I would even start caring about CS...

#42
Trakarg

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Why would you use the harrier with marksman?

The harrier is already quite accurate, so it doesn't benefit too much from half of Marksman's effect.

Use the hurricane and see the light, my child.

As a sidenote, the wraith is also quite good. I'd try the talon, but I don't have it yet.

#43
Ashen One

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r0estir0bbe wrote...

I would LOVE to see a Bonus Power Evolution of Marksmen. This would make this power so much better. Then I would even start caring about CS...


I would love to see the "TS is OP" threads that would spawn from being able to debuff a group of enemies with Proximity Mine, and mow them all down with a Revenant/Hurricane while Marksman specced for RoF is active at the same time.

#44
Manuel La Bor

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Manuel La Bor wrote...

A Wild Snorlax wrote...

ShadedPhoenix wrote...

@actually thrane he is right, if i see what i do with a revenant on the ts, i want even more a harrier to see what i do with that

If you damage with a harrier, independent of class is mediocre i got bad news


One 36 round magazine from a Harrier IV with rail amp 3, AR AMP 5 gear, and level 2 warp ammo (was out of level 3 ammo) doesnt even kill a gold brute, leaves it with like 3 bars of armor.

Now compare this to a claymore or GPS soldier..... Harrier/talon/saber/hurrican + marksman is great against stuff that takes headshot damage.

Against the units that are actually hard to kill, not so much. It mows down normal units sure, but what class doesn't?


With the equipment you just listed it takes 38 hits to kill a brute in gold. (without either ap or EB mod equiped on the weapon) If you add in a EB V it takes 33 (ap takes 38 hits). Were you using an EB or an AP mod?

I should also add that with marksman (specced at 50% fire rate) the gun fires just a hair over 15 rounds per second which means you can drop a brute in less than three seconds with this gun. Something the claymore cannot do with the same equipment (and at level ten) AND reload canceling. 

Furthermore, an AR soldier takes 24 hits at ~9 rounds per second, making them both about equal in TTK - but the AR has a slight edge with less ammo consumed. 


Something else I noticed, a brute has 9k health, and there are I believe 10 bars in the armor bar. 2 or 3 bars would be anywhere from 1800-2700 hp remaining.  You HAD to have missed a few shots for that to be true. 

Edit, God dammit I hit quote instead of edit. Oh well. 

Modifié par Manuel La Bor, 18 juin 2012 - 09:31 .


#45
Ashen One

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Manuel La Bor wrote...

Manuel La Bor wrote...

A Wild Snorlax wrote...

ShadedPhoenix wrote...

@actually thrane he is right, if i see what i do with a revenant on the ts, i want even more a harrier to see what i do with that

If you damage with a harrier, independent of class is mediocre i got bad news


One 36 round magazine from a Harrier IV with rail amp 3, AR AMP 5 gear, and level 2 warp ammo (was out of level 3 ammo) doesnt even kill a gold brute, leaves it with like 3 bars of armor.

Now compare this to a claymore or GPS soldier..... Harrier/talon/saber/hurrican + marksman is great against stuff that takes headshot damage.

Against the units that are actually hard to kill, not so much. It mows down normal units sure, but what class doesn't?


With the equipment you just listed it takes 38 hits to kill a brute in gold. (without either ap or EB mod equiped on the weapon) If you add in a EB V it takes 33 (ap takes 38 hits). Were you using an EB or an AP mod?

I should also add that with marksman (specced at 50% fire rate) the gun fires just a hair over 15 rounds per second which means you can drop a brute in less than three seconds with this gun. Something the claymore cannot do with the same equipment (and at level ten) AND reload canceling. 

Furthermore, an AR soldier takes 24 hits at ~9 rounds per second, making them both about equal in TTK - but the AR has a slight edge with less ammo consumed. 


Something else I noticed, a brute has 9k health, and there are I believe 10 bars in the armor bar. 2 or 3 bars would be anywhere from 1800-2700 hp remaining.  You HAD to have missed a few shots for that to be true. 

Edit, God dammit I hit quote instead of edit. Oh well. 


Brutes take greatly reduced damage if you shoot them in the claw, and the armor plates also prevent damage unless you're using an AP mod. So that could explain it too.

Regardless, using an assault rifle on armor then using that as an argument to explain why a class "fails" is just retarded imo. I could post a thread saying the Asari Justicar Adept sucks because biotic powers take a damage nerf vs shields, but since biotics are not meant to be highly effective vs shields, it would be pretty stupid.

ARs are not meant to be highly effective on armor. Vs Cerberus or Geth, the outcome would have been quite different.

Modifié par Ashen Earth, 18 juin 2012 - 09:42 .


#46
Mgamerz

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Batarians should be able to roll only if Blade Armor is not active. That would make the choice of using it be a question of mobility vs survivability (this includes the stun from some weapons you get with it on)

#47
Shampoohorn

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LeandroBraz wrote...

I think it's the classic "!I don't know how to play it, so the class sucks" thread. There's a lot of players that do well with turian soldiers, they are just fine.


^^^^^^

It would be nice if Bioware replaced "Recharge Speed" with Bonus Power, though.

#48
Krade2k20

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So... I'm confused. You're using weapons that are well known to not work against armor and complaining that the whole class isn't good against armor? Slap on a Carnifex to pull out against boss enemies and watch all of your problems go away. In fact, dont even use ARs. Slap on the Hurricane (or Tempest, if you don't have one). I don't have a Hurricane, but the Tempest with the Heat Sink and larger clip can fire for days across the map.

It's really best at mid to long range engagements where you're outside the effective range of most enemies, but even if something gets close all you need to do is hipfire (which will also be more than accurate enough at that range). A lot of times I don't even remember to use prox mine because I'm too busy being The Amazing Never Ending Bullet Hose.

#49
TCGwasHERE

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He is the only guy that can give the revenant a good name. he is fine. it would be nice though if proxy bomb could be used with marksman

#50
Ashen One

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Krade2k20 wrote...

So... I'm confused. You're using weapons that are well known to not work against armor and complaining that the whole class isn't good against armor? Slap on a Carnifex to pull out against boss enemies and watch all of your problems go away.


So wait, you are actually suggesting that players carry two weapons to handle different situations, assuming they are a weapon-centric class or lack powers to deal with enemy specific defenses?

I think you just broke the internet. :bandit: