Turian soldier is a big pile of fail, needs tweaking.
#26
Posté 18 juin 2012 - 08:48
#27
Posté 18 juin 2012 - 08:49
VioletEagle wrote...
I don't know what you are talking about, he is actually one of the best classes, Hurricane with Extended mag and barrel gives you one of the highest DPS in the game
The highest, but if you replace EM with heatsink you keep that DPS going nonstop.
#28
Posté 18 juin 2012 - 08:54
They're two different powers that hope to achieve the same thing: higher damage output.Tokenusername wrote...
Turain, Krogan, Batarian.
All "heavy" classes. Limited mobility.
The end.
Actually no it's not.
I'll add that AR and MM are two totally different powers that do totally different things. Why are you comparing them?
As for the "heavy" classes, turians are the squishiest of them all. Batarians have a base 750 shields and health, while krogan have a base 1000 shields and 750 health (1000 for the Vanguard), whereas the turian has a base 750 shields and 500 health. Sure that doesn't make them much more frail than batarians, but batarians have Blade Armor; only the Turian Sentinel receives Tech Armor which leaves the Soldier's durability comparable to that of the quarians and salarians. Both of those have the ability to dodge.
And I don't think the ammo problem with the Turian Soldier should be overlooked. Adrenaline Rush gives a higher damage output without increasing ammo consumption, but Marksman, on the other hand, burns through ammo at an excessive rate.
#29
Posté 18 juin 2012 - 08:55
A Wild Snorlax wrote...
ShadedPhoenix wrote...
@actually thrane he is right, if i see what i do with a revenant on the ts, i want even more a harrier to see what i do with that
If you damage with a harrier, independent of class is mediocre i got bad news
One 36 round magazine from a Harrier IV with rail amp 3, AR AMP 5 gear, and level 2 warp ammo (was out of level 3 ammo) doesnt even kill a gold brute, leaves it with like 3 bars of armor.
Now compare this to a claymore or GPS soldier..... Harrier/talon/saber/hurrican + marksman is great against stuff that takes headshot damage.
Against the units that are actually hard to kill, not so much. It mows down normal units sure, but what class doesn't?
With the equipment you just listed it takes 38 hits to kill a brute in gold. (without either ap or EB mod equiped on the weapon) If you add in a EB V it takes 33 (ap takes 38 hits). Were you using an EB or an AP mod?
I should also add that with marksman (specced at 50% fire rate) the gun fires just a hair over 15 rounds per second which means you can drop a brute in less than three seconds with this gun. Something the claymore cannot do with the same equipment (and at level ten) AND reload canceling.
Furthermore, an AR soldier takes 24 hits at ~9 rounds per second, making them both about equal in TTK - but the AR has a slight edge with less ammo consumed.
Modifié par Manuel La Bor, 18 juin 2012 - 09:12 .
#30
Posté 18 juin 2012 - 08:57
#31
Posté 18 juin 2012 - 08:59
Turian Soldier 6/0/6/6/6 with Revenant X. Piercing V. Stability or extended Barrel (depends on if I have Stability 3 consumable).
#32
Posté 18 juin 2012 - 09:06
What manuel wrote
Also try a turian, revenant x, ar amp, ap ammo 3, barrel and clip, it obliterates everything, considering the harriers dps, it should easily dispatch especially brutes in less time and effort
Still, 3 active powers and no mobility ruins the class, even if i, and some other as it seems, can easily score a ****ing lot
Modifié par ShadedPhoenix, 18 juin 2012 - 09:06 .
#33
Posté 18 juin 2012 - 09:09
#34
Posté 18 juin 2012 - 09:11
VioletEagle wrote...
I don't know what you are talking about, he is actually one of the best classes, Hurricane with Extended mag and barrel gives you one of the highest DPS in the game
Interestingly, the Heatsink mod actually outperforms the Extended Mag the vast majority of the time. It's text is a bit misleading. You can read this thread for the math.
Every shot (even the ones already "saved" by the heatsink) still get the 45 percent chance to not be used. It works out that on average, the heatsink gives you an 81 percent larger clip, and 81 percent larger ammo pool. This was tested in that thread above, and found to work consistently with the math.
#35
Posté 18 juin 2012 - 09:18
I agree with OP that there are other classes which are stronger. In all honesty, I play around with pretty much every class other than novaguard (just never did, nothing against it), and I do a fair amount better with, say, a claymore soldier. However, they are totally different classes, giving you totally different experiences, and diversity is actually a good thing. If you're still topping the scoreboards with the TSo AND having fun doing so, I don't see what the problem is. However, if you are more worried about speed or a higher score, just use the classes which reap better results. The TSo is fine, if you ask me. No fixes needed (though I wouldn't stop playing if he could all of a sudden roll).
Weren't there videos of Cpt Gavorn have destroying some Vorcha AND rolling around in the process on the Shadow Broker's ship?
#36
Posté 18 juin 2012 - 09:21
#37
Posté 18 juin 2012 - 09:21
A Wild Snorlax wrote...
ShadedPhoenix wrote...
@actually thrane he is right, if i see what i do with a revenant on the ts, i want even more a harrier to see what i do with that
If you damage with a harrier, independent of class is mediocre i got bad news
One 36 round magazine from a Harrier IV with rail amp 3, AR AMP 5 gear, and level 2 warp ammo (was out of level 3 ammo) doesnt even kill a gold brute, leaves it with like 3 bars of armor.
Now compare this to a claymore or GPS soldier..... Harrier/talon/saber/hurrican + marksman is great against stuff that takes headshot damage.
Against the units that are actually hard to kill, not so much. It mows down normal units sure, but what class doesn't?
>Using an assault rifle on armor
>Complains that the class is bad
#38
Posté 18 juin 2012 - 09:24
#39
Posté 18 juin 2012 - 09:25
LeandroBraz wrote...
I think it's the classic "!I don't know how to play it, so the class sucks" thread. There's a lot of players that do well with turian soldiers, they are just fine.
This is a classic case of ''I am a moron and can't read, so I post stupid replies''. I can do fine with the turian. It is however crap compared to most other classes and doesn't have much going for it, and could need some tweaks.
#40
Posté 18 juin 2012 - 09:26
Tokenusername wrote...
Turain, Krogan, Batarian.
All "heavy" classes. Limited mobility.
The end.
Actually no it's not.
I'll add that AR and MM are two totally different powers that do totally different things. Why are you comparing them?
That might be fair if mobility wasn't about 10x as important as health/shields.
#41
Posté 18 juin 2012 - 09:28
#42
Posté 18 juin 2012 - 09:29
The harrier is already quite accurate, so it doesn't benefit too much from half of Marksman's effect.
Use the hurricane and see the light, my child.
As a sidenote, the wraith is also quite good. I'd try the talon, but I don't have it yet.
#43
Posté 18 juin 2012 - 09:31
r0estir0bbe wrote...
I would LOVE to see a Bonus Power Evolution of Marksmen. This would make this power so much better. Then I would even start caring about CS...
I would love to see the "TS is OP" threads that would spawn from being able to debuff a group of enemies with Proximity Mine, and mow them all down with a Revenant/Hurricane while Marksman specced for RoF is active at the same time.
#44
Posté 18 juin 2012 - 09:31
Manuel La Bor wrote...
A Wild Snorlax wrote...
ShadedPhoenix wrote...
@actually thrane he is right, if i see what i do with a revenant on the ts, i want even more a harrier to see what i do with that
If you damage with a harrier, independent of class is mediocre i got bad news
One 36 round magazine from a Harrier IV with rail amp 3, AR AMP 5 gear, and level 2 warp ammo (was out of level 3 ammo) doesnt even kill a gold brute, leaves it with like 3 bars of armor.
Now compare this to a claymore or GPS soldier..... Harrier/talon/saber/hurrican + marksman is great against stuff that takes headshot damage.
Against the units that are actually hard to kill, not so much. It mows down normal units sure, but what class doesn't?
With the equipment you just listed it takes 38 hits to kill a brute in gold. (without either ap or EB mod equiped on the weapon) If you add in a EB V it takes 33 (ap takes 38 hits). Were you using an EB or an AP mod?
I should also add that with marksman (specced at 50% fire rate) the gun fires just a hair over 15 rounds per second which means you can drop a brute in less than three seconds with this gun. Something the claymore cannot do with the same equipment (and at level ten) AND reload canceling.
Furthermore, an AR soldier takes 24 hits at ~9 rounds per second, making them both about equal in TTK - but the AR has a slight edge with less ammo consumed.
Something else I noticed, a brute has 9k health, and there are I believe 10 bars in the armor bar. 2 or 3 bars would be anywhere from 1800-2700 hp remaining. You HAD to have missed a few shots for that to be true.
Edit, God dammit I hit quote instead of edit. Oh well.
Modifié par Manuel La Bor, 18 juin 2012 - 09:31 .
#45
Posté 18 juin 2012 - 09:36
Manuel La Bor wrote...
Manuel La Bor wrote...
A Wild Snorlax wrote...
ShadedPhoenix wrote...
@actually thrane he is right, if i see what i do with a revenant on the ts, i want even more a harrier to see what i do with that
If you damage with a harrier, independent of class is mediocre i got bad news
One 36 round magazine from a Harrier IV with rail amp 3, AR AMP 5 gear, and level 2 warp ammo (was out of level 3 ammo) doesnt even kill a gold brute, leaves it with like 3 bars of armor.
Now compare this to a claymore or GPS soldier..... Harrier/talon/saber/hurrican + marksman is great against stuff that takes headshot damage.
Against the units that are actually hard to kill, not so much. It mows down normal units sure, but what class doesn't?
With the equipment you just listed it takes 38 hits to kill a brute in gold. (without either ap or EB mod equiped on the weapon) If you add in a EB V it takes 33 (ap takes 38 hits). Were you using an EB or an AP mod?
I should also add that with marksman (specced at 50% fire rate) the gun fires just a hair over 15 rounds per second which means you can drop a brute in less than three seconds with this gun. Something the claymore cannot do with the same equipment (and at level ten) AND reload canceling.
Furthermore, an AR soldier takes 24 hits at ~9 rounds per second, making them both about equal in TTK - but the AR has a slight edge with less ammo consumed.
Something else I noticed, a brute has 9k health, and there are I believe 10 bars in the armor bar. 2 or 3 bars would be anywhere from 1800-2700 hp remaining. You HAD to have missed a few shots for that to be true.
Edit, God dammit I hit quote instead of edit. Oh well.
Brutes take greatly reduced damage if you shoot them in the claw, and the armor plates also prevent damage unless you're using an AP mod. So that could explain it too.
Regardless, using an assault rifle on armor then using that as an argument to explain why a class "fails" is just retarded imo. I could post a thread saying the Asari Justicar Adept sucks because biotic powers take a damage nerf vs shields, but since biotics are not meant to be highly effective vs shields, it would be pretty stupid.
ARs are not meant to be highly effective on armor. Vs Cerberus or Geth, the outcome would have been quite different.
Modifié par Ashen Earth, 18 juin 2012 - 09:42 .
#46
Posté 18 juin 2012 - 09:39
#47
Posté 18 juin 2012 - 09:40
LeandroBraz wrote...
I think it's the classic "!I don't know how to play it, so the class sucks" thread. There's a lot of players that do well with turian soldiers, they are just fine.
^^^^^^
It would be nice if Bioware replaced "Recharge Speed" with Bonus Power, though.
#48
Posté 18 juin 2012 - 09:45
It's really best at mid to long range engagements where you're outside the effective range of most enemies, but even if something gets close all you need to do is hipfire (which will also be more than accurate enough at that range). A lot of times I don't even remember to use prox mine because I'm too busy being The Amazing Never Ending Bullet Hose.
#49
Posté 18 juin 2012 - 09:48
#50
Posté 18 juin 2012 - 09:52
Krade2k20 wrote...
So... I'm confused. You're using weapons that are well known to not work against armor and complaining that the whole class isn't good against armor? Slap on a Carnifex to pull out against boss enemies and watch all of your problems go away.
So wait, you are actually suggesting that players carry two weapons to handle different situations, assuming they are a weapon-centric class or lack powers to deal with enemy specific defenses?
I think you just broke the internet.





Retour en haut






