Turian soldier is a big pile of fail, needs tweaking.
#51
Posté 18 juin 2012 - 09:57
#52
Posté 18 juin 2012 - 10:02
shotgun headshots maybe? will the fire rate bonus make you reload faster? i would use him then
Modifié par landylan, 18 juin 2012 - 10:03 .
#53
Posté 18 juin 2012 - 10:10
Aww man. I can NOT afford to replace that. I hope my parents don't find out.Ashen Earth wrote...
I think you just broke the internet.
#54
Posté 18 juin 2012 - 10:11
I leave prox mines blank and go with just concussive shot and marksman.
Try using a Saber if you have it. Coupled with marksman and AP mod, it owns all the armor.
#55
Posté 18 juin 2012 - 10:15
On another note, I think Batarians should only be able to roll with blade armor off. Would make them just a bit more mobile while keeping them less mobile than other classes. Would also make sense because rolling with blades all over your body just seems strange.
#56
Posté 18 juin 2012 - 10:37
A Wild Snorlax wrote...
The inability to fire proxy mines while in marksman and the inability to dodge + the slow momvement speed really kills this class.
I've been playing around with it the last few days, it really is a terrible class, even with weapons like the hurricane and harrier with level 3 equipment you deal mediocre damage(and my aim is on point), compared to for example a claymore or GPS wielding human soldier it's awful. The best (and only really good) setup imo is the talon, but that's just good because the talon is great and marksman makes it even better.
Marksman is an OK ability, allthough much worse than AR rush in my opinion. Free shield gate + shield boost and 70% damage >>> 50% firing rate and accuracy boost.
Marksman is not the problem however, the problem is that you can't use marksman or proy well together because of the shared cooldown. Proy mine has great synergy with the concept of the turian soldier with the debuff and all, but the shared cooldown with marksman is bad and really kills this synergy. Marksman should have had an option to fire a power while in it, like ar rush.
On top of this he has the worst mobility in the game, the same as krogans but his shields aren't very high.
Turian soldier needs some serious tweaking.
No. You are a fail. Me and my friends has no problem with Turian Soldier on Gold and I saw many who had no either. Learn to play issue, sorry.
#57
Posté 18 juin 2012 - 10:45
They also need to make marksman one of those powers you can turn on/off at will and/or able to fire one power while using it.
That's my 2 cents, though the first two suggestions are by far the most important.
#58
Posté 18 juin 2012 - 10:53
enjoy killing everything the fastest way, better than hurrican, revenant, not harrier but more ammo.
a wild armored enemy is showing ? switch to talon ap eb, fast killing machine with low cd for spam marksman or proxy.
Only GI can surpass you, not even quarian male.
#59
Posté 18 juin 2012 - 10:53
If everyone is getting good scores, the game's usually pretty fun. Not sure what the problem is...A Wild Snorlax wrote...I top lobbies and consistently score over 100k when I play the character
#60
Posté 18 juin 2012 - 10:56
Marksman is not a fair comparison 1 on 1 versus Adrenaline Rush. It does different things, completely. If you're using them the same and you're building your character the same and just swapping one power for the other, then you've missed the point of the Turian.
You complain about how Proxy Mine and Marksman have long cooldowns and get in each other's way...and yet you don't bother to consider the 3rd power: the very unintrusive Concussive Shot on its 1.23 second cooldown.
If you're smart enough to play to the TS's strengths, he's a beast and any comparison to AR becomes irrelevant.
What is the Turian Soldier good at? High stability and accuracy. What weapons make the best use of that? Hurricane, Talon, Hornet and the Revenant. I don't care who you are, but those guns do great damage to unarmored targets. They lack against armor...but what ignores/does really well against armor? Tech Bursts. And which weapons are awesome at spreading Disruptor Ammo for setting up Tech Bursts? Hurricane, Talon, Hornet and Revenant. And what's the second best TB detonator in the game? Concussive Shot.
A Turian Soldier can set up and detonate Tech Bursts faster and more efficiently than any other class in the game due to its proficiency with the weapons best suited for spreading ammo powers and its access to CS.
If you're ignoring CS, not setting up TB's with Disruptor Ammo, using a weapon that doesn't make full use of Marksman and the inherent stability and still complaining, then you've missed the point of the class.
And before people say that this playstyle is highly dependent on having a lot of Disruptor Ammo consumables...who doesn't have more than they know what to do with?
#61
Posté 18 juin 2012 - 10:58
MajorBlazkowicz wrote...
The Turian Soldier is awesome! The only problem I have with him is not having a dodge. This is also a precision class, those who have better aim will make the Turian shine!
Couldn't agree with you more. The Turian is my go to guy when things get tough. Spec him out for sniping with a Widow, Black Window or Javlin and become a 1 Turian army of destruction on the field. He's also the only character I currently have who can carry my Widow and still have over +100% on cooldowns. Concussive shot also shouldn't be underestimated if you need a quick shot or homing attack against fast agile targets (especially when it's leveled up to max). A proximity mine can be used as a poor man's cobra against the Atlas, brute, Ravager or prime, it's also great at killing groups of swarmers and taking out the primes drones and turrets.
I would take a grenade over the mine and I do agree he needs some kind of dodge, but if you play him as a Tank Sniper you'll be suprised at how well you do.
Modifié par FineMelcior, 18 juin 2012 - 10:59 .
#62
Posté 18 juin 2012 - 11:00
Blind2Society wrote...
The need to give Turians a roll, increase proxy mine proximity (not explosion radius).
They also need to make marksman one of those powers you can turn on/off at will and/or able to fire one power while using it.
That's my 2 cents, though the first two suggestions are by far the most important.
I agree. Even though turians barely have more total hp than the "Medium classes" he is lumped in with the batarian's and krogans. Both of which makes sense that they can't roll, the batarian might be able to make a lungelike sidestep but not the hop of the medium classes. And it is pretty much against everything krogan to dodge from an attack, though that is just my opinion.
Marksman being a sustained power would definitely need drawbacks ala hunter mode. Maybe slow down power use, and definitely wouldn't have 50% fire rate and 45% accuracy, would be more like 25%/25% if it was sustained instead of duration based.
Being able to fire a power would instantly take the class from being very good to absolutely great.
#63
Posté 18 juin 2012 - 11:53
Omega-202 wrote...
I'm sorry, but instead of complaining about how poorly certain aspects of the class compare to others, why don't certain people take a sideways look at the class and see what it does do well.
...
Looking for tips on how to be more effective with the Turian Soldier and Sentinel.
What do you do when a phantom or two are dancing towards you? In my playthroughs with the Turian Soldier, I find his lack of mobility to be a real detriment. I try rolling out of the way, but he's no Marauder. I try running away, but he's so slow, the Phantom shoots me in the back dead.
#64
Posté 18 juin 2012 - 11:59
Vanelsa wrote...
Omega-202 wrote...
I'm sorry, but instead of complaining about how poorly certain aspects of the class compare to others, why don't certain people take a sideways look at the class and see what it does do well.
...
Looking for tips on how to be more effective with the Turian Soldier and Sentinel.
What do you do when a phantom or two are dancing towards you? In my playthroughs with the Turian Soldier, I find his lack of mobility to be a real detriment. I try rolling out of the way, but he's no Marauder. I try running away, but he's so slow, the Phantom shoots me in the back dead.
Turian Sentinel is easy. Tech armor detonation, then either shoot/melee/run like hell depending on the situation. (you need good judgement.) Unless you're one of those people that specced out of Tech Armor, in which case respec now.
Turian Soldier is a bit more difficult. A single Phantom isn't much of a threat unless you get flanked. Fire a power, then unload a clip into her while she's using her palm barrier. Either that, or bring a second weapon to deal with them. I use a Scorpion as a backup weapon on my Turian Soldier, great for Phantoms also Marksman with the Scorpion is borderline OP
#65
Posté 19 juin 2012 - 12:03
#66
Posté 19 juin 2012 - 12:04
Harrier isn't too good on him though imo. It just has too small of a clip to be a better choice over other weapons. Pretty much have to stay on top of an ammo box with it.
#67
Posté 19 juin 2012 - 12:07
CmnDwnWrkn wrote...
Turian soldier is awesome, and I use him all the time. I go with Hurricane, but rarely use Marksman.
#68
Posté 19 juin 2012 - 12:09
astheoceansblue wrote...
If everyone is getting good scores, the game's usually pretty fun. Not sure what the problem is...A Wild Snorlax wrote...I top lobbies and consistently score over 100k when I play the character
perhaps Snorlax scores 150 - 200k with other classes.
#69
Posté 19 juin 2012 - 12:11
I use either a Revenant (with Marksman and the Turian stability bonuses, you can spray and pray and not have to worry about the recoil) or a Hurricane, and basically just move from cover to cover laying down massive amounts of cover fire for my teammates.
I ignore Concussive Shot entirely in favor of Proximity Mines, and blast those out into clumps of enemies to debuff them for my team. Now if I could fire off one of the mines while in Marksman, the class would be perfect as far as I'm concerned.
Modifié par Y2Kevin, 19 juin 2012 - 12:12 .
#70
Posté 19 juin 2012 - 12:12
Just set a prox mine at her feet and start unloading while you wait for her to somersault herself to death on your explosive. If the first one doesn't kill her, use another.Vanelsa wrote...
Omega-202 wrote...
I'm sorry, but instead of complaining about how poorly certain aspects of the class compare to others, why don't certain people take a sideways look at the class and see what it does do well.
...
Looking for tips on how to be more effective with the Turian Soldier and Sentinel.
What do you do when a phantom or two are dancing towards you? In my playthroughs with the Turian Soldier, I find his lack of mobility to be a real detriment. I try rolling out of the way, but he's no Marauder. I try running away, but he's so slow, the Phantom shoots me in the back dead.
#71
Posté 19 juin 2012 - 12:15
#72
Posté 19 juin 2012 - 12:19
I would fire proxy mine at the Phantom's feet, but I often find myself either in Marksman or in cooldown from Marksman.
#73
Posté 19 juin 2012 - 12:25
I contend (and rightly so) that if it ditched Concussive Shot (which is also pretty mediocre, but at least it's not Cryo Blast or Pull) in favor of a better utility power, such as Sticky Grenade or the like, it'd be significantly better (conversely Krogan Soldier needs Fortification to get a serious looking-at, and Carnage in general needs a small buff).
#74
Posté 19 juin 2012 - 12:42
Krodier
Fortification gives you melee damage boost/DR.
Carnage gives you limited CC with power to sap armor
Grenade gives you DoT with large area CC, combined with Carnage for fire explosion.
Still can't roll.
Turian soldier
Marksman gives no DR, no shield recharge. Buff rate of fire and accuracy is awesome, headshot is beastly but the fact that you can't fire power during the duration is a downer.
Concussive shot is...inferior to Carnage in every possible way.
Proxy mine is a saving grace for turian, the only good thing in skill layout actually.
Can't roll but can roll from cover to cover 0^0
Marksman need some serious love. Turian needs very very serious love.
#75
Posté 19 juin 2012 - 12:48
Vanelsa wrote...
Omega-202 wrote...
I'm sorry, but instead of complaining about how poorly certain aspects of the class compare to others, why don't certain people take a sideways look at the class and see what it does do well.
...
Looking for tips on how to be more effective with the Turian Soldier and Sentinel.
What do you do when a phantom or two are dancing towards you? In my playthroughs with the Turian Soldier, I find his lack of mobility to be a real detriment. I try rolling out of the way, but he's no Marauder. I try running away, but he's so slow, the Phantom shoots me in the back dead.
Concussive Shot spam is a total anti-phantom. Either they get chain staggered by the the CS's or they are forced to stay in the "absorb powers crouch" and are absolute bullet fodder.
Don't run from them, keep the pressure on and keep spamming CS. It works like a charm.





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