Turian soldier is a big pile of fail, needs tweaking.
#76
Posté 19 juin 2012 - 12:50
Marksman needs a buff in my opinion. The fire rate should be faster.
#77
Posté 19 juin 2012 - 01:25
Modifié par Dream-Maker, 19 juin 2012 - 01:26 .
#78
Posté 19 juin 2012 - 01:28
Any of the proposed buffs to Marksman on here would make it over-powered.
Faster fire-rate? It's already increasing you're damage output by half (provided you spec'd for it and not counting the accuracy bonus that helps your shots connect, further increasing you DPS). Any more and it would just be even more ridiculous than it already is.
Toggle? All toggle powers have a pretty serious drawback, and even if it was something like %60 recharge penalty (the only established penalty that would make sense), you could still keep the damage buff from the prox mines on constantly. It would also have to be seriously scaled down in power if you could just have it on all the time.
A 'fire one power' evolution could only be plausible if you had to choose between it and the 'accuracy and fire rate'. And even then, being able to get the %20 damage bonus for the full 8 seconds would still be a little much.
#79
Posté 19 juin 2012 - 01:36
Turian Vet - stability/weapon damage, headshot, stability/weapon damage
Proxy Mine - radius, damage taken
With only my Hurricane III, I can have marksman on pretty much forever... this is actually one of the few classes I'm an absolute beast at and not because I'm that good, but because I find it so easy to use. I routinely top the scoreboard... on silver... but of course that might change on gold.
Modifié par Delta Vicious, 19 juin 2012 - 01:40 .
#80
Posté 19 juin 2012 - 01:43
#81
Posté 19 juin 2012 - 01:52
The main weapon I use on him (Tempest) is Uncommon, and thus doesn't take long to get to X. I also use the Carnifex X, but the Phalanx (also Uncommon) is a passable substitute.Impulse and Compulse wrote...
I kind of agree. You'll always see videos of people using him effectively, but those people have every damn weapon at level X. If you don't have any amazing, high-level weapons, he's just not a good class, same with other soldiers.
Also, the OP has all of the Rare weapons maxed and half of the URs past V. He doesn't have any problems with not having the right weapon.
#82
Posté 19 juin 2012 - 01:53
Second... well second I would have to agree on the mobility issue. He seems more of a middle weight class than a heavy, and should have a roll or a hop to compensate.
#83
Posté 19 juin 2012 - 01:58
Nonsense. He is very viable in a gold match. Pairing a high rate-of-fire weapon with marksman is awesome. Oh and concussive shot everything! *thump thump thump thump thump*joker_jack wrote...
The batarians I can atest to being viable on gold, though a roll would so help. The turian solider on the other hand ends up being one that is avoided on gold all together because of lack of mobility/powers. If you could roll with a turian solider or even slide then I could see some usabilty on gold. Plus turians don't cover that well either.
#84
Posté 19 juin 2012 - 01:58
i enjoy the class but ts certainly not the best
#85
Posté 19 juin 2012 - 02:19
As for the Turian race, a dodge would be helpful but I don't think it is necessary.
#86
Posté 19 juin 2012 - 02:29
#87
Posté 19 juin 2012 - 02:29
If you do well with the Turian Soldier, please share your build/tactics.
#88
Posté 19 juin 2012 - 02:41
Hurricane with the Turians built in stability and spam out CS every 1.5 seconds. It is super fun. If you have sniper teammates, let them take out the big stuff and take down all the random un-shielded/un-armored units. You will only come in 2nd or 3rd in points, but it will be a really fun ride. Try it.
narida.pytalhost.com/me3/classes/#12DNGLR`4@9JA
I had to pick Hurricane V to show the proper 200% cooldown. I really only have a Hurricane I, but ultralight mats gives allows the 200% cooldown.
Modifié par donnyrides, 19 juin 2012 - 02:46 .
#89
Posté 19 juin 2012 - 02:47
Ultralight Materials only work on the Geth Plasma SMG. You're better off with something else.donnyrides wrote...
to fix him, buff the damage of CS. Love Turian Soldier, but I can't take him any higher than silver vs reapers.
Hurricane with the Turians built in stability and spam out CS every 1.5 seconds. It is super fun. If you have sniper teammates, let them take out the big stuff and take down all the random un-shielded/un-armored units. You will only come in 2nd or 3rd in points, but it will be a really fun ride. Try it.
narida.pytalhost.com/me3/classes/#12DNGLR`4@9JA
I had to pick Hurricane V to show the proper 200% cooldown. I really only have a Hurricane I, but ultralight mats gives allows the 200% cooldown.
#90
Posté 19 juin 2012 - 02:51
2.) Marksman should have the default ability to allow power usage while active.
That's all the TS needs. Marksman is a fantastic ability for TS and fits his class role perfectly.
Modifié par Kyerea, 19 juin 2012 - 02:51 .
#91
Posté 19 juin 2012 - 04:02
#92
Posté 19 juin 2012 - 04:06
humes spork wrote...
TS can make the eagle not suck.
lol. Heavy risk...what's the priiiize like?
#93
Posté 19 juin 2012 - 04:11
#94
Posté 19 juin 2012 - 04:16
He gets crazy good if you slap on AP Rounds, AR Rail Amp and a Stabilization Module. Shreds everything really quickly. Definitely not as bad as the TC is making him out to be.
Modifié par Jetblackmoon, 19 juin 2012 - 04:17 .
#95
Posté 19 juin 2012 - 04:18
VRtheTrooper wrote...
Turian doesn't need to roll. he is plenty more durable than the human. giving him a roll will make the HS obsolete.
With all the buffs that Adrenaline Rush has received, I don't think anything can make the human Soldier obsolete at this point.
#96
Posté 19 juin 2012 - 04:20
#97
Posté 19 juin 2012 - 04:24
#98
Posté 19 juin 2012 - 04:35
Lulz.holdenagincourt wrote...
lol. Heavy risk...what's the priiiize like?
Really, that's it. What the TS does for the eagle it does for every other damn gun in the game, and better. The only real advantage to carrying an eagle is running a CS spam build with disruptor ammo for mass tech bursts; seriously, a high-RoF weapon with disruptor and a 1-sec cooldown detonator is pants-****tingly good. Even with that, you're still better off with any SMG in the game, even the locust. The only palpable benefit to eagle over an SMG is the ability to AP mod it (whooptie-goddamn-doo).
Marksman is surprisingly decent with the eagle, too. You can load out the capacity upgrade for the pistol and not have to reload mid-power, even if you evolved marksman for RoF. It does nice things to the eagle's bullet spread, as well. Not even max stability marksman manages to negate the eagle's godawful muzzle climb, though it at least gets it to a point it's managable enough to consistently headshot at short-medium range. Yet again, it does better with any other weapon in the game.
Still, compared to other classes' performance, TS still makes the eagle not suck.
Modifié par humes spork, 19 juin 2012 - 04:38 .
#99
Posté 19 juin 2012 - 04:42
A Wild Snorlax wrote...
The inability to fire proxy mines while in marksman and the inability to dodge + the slow momvement speed really kills this class.
I've been playing around with it the last few days, it really is a terrible class, even with weapons like the hurricane and harrier with level 3 equipment you deal mediocre damage(and my aim is on point), compared to for example a claymore or GPS wielding human soldier it's awful. The best (and only really good) setup imo is the talon, but that's just good because the talon is great and marksman makes it even better.
Marksman is an OK ability, allthough much worse than AR rush in my opinion. Free shield gate + shield boost and 70% damage >>> 50% firing rate and accuracy boost.
Marksman is not the problem however, the problem is that you can't use marksman or proy well together because of the shared cooldown. Proy mine has great synergy with the concept of the turian soldier with the debuff and all, but the shared cooldown with marksman is bad and really kills this synergy. Marksman should have had an option to fire a power while in it, like ar rush.
On top of this he has the worst mobility in the game, the same as krogans but his shields aren't very high.
Turian soldier needs some serious tweaking.
Of crouse your aim in on point, you're on a console. How is that really even relevant? Turians also turn a hell of a lot better than Krogans.
Modifié par Xaijin, 19 juin 2012 - 04:42 .
#100
Posté 19 juin 2012 - 05:06





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