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Turian soldier is a big pile of fail, needs tweaking.


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#76
Kalas Magnus

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My biggest problem with him is that he cant roll. Anyone without a roll is doomed if a phantom charges at you.

Marksman needs a buff in my opinion. The fire rate should be faster.

#77
Dream-Maker

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What ? He can turn almost any weapon into a killing machine. Debuff time from proxy mine lasts long enough for you to profit from it for a good part of marksman, if you have short enough cooldowns that is. With a proper build he can become a great sniper with Talon or a boss melter with rapid fire weapons like the hurricane. Not as versatile and powerful as the best infiltrators build that's for sure, and he could use a roll or sidestep. But he's definitely up there among the powerful classes of the game.

Modifié par Dream-Maker, 19 juin 2012 - 01:26 .


#78
Krade2k20

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The closest thing to a problem with the turian soldier is thast he can't roll and runs slower than anything else (Batarians might be the same speed, haven't checked). I don't think I've ever NOT topped the scoreboard with him.

Any of the proposed buffs to Marksman on here would make it over-powered.

Faster fire-rate? It's already increasing you're damage output by half (provided you spec'd for it and not counting the accuracy bonus that helps your shots connect, further increasing you DPS). Any more and it would just be even more ridiculous than it already is.

Toggle? All toggle powers have a pretty serious drawback, and even if it was something like %60 recharge penalty (the only established penalty that would make sense), you could still keep the damage buff from the prox mines on constantly. It would also have to be seriously scaled down in power if you could just have it on all the time.

A 'fire one power' evolution could only be plausible if you had to choose between it and the 'accuracy and fire rate'. And even then, being able to get the %20 damage bonus for the full 8 seconds would still be a little much.

#79
Delta Vicious

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Marksman - fire rate, headshot damage, accuracy & fire rate
Turian Vet - stability/weapon damage, headshot, stability/weapon damage
Proxy Mine - radius, damage taken

With only my Hurricane III, I can have marksman on pretty much forever... this is actually one of the few classes I'm an absolute beast at and not because I'm that good, but because I find it so easy to use. I routinely top the scoreboard... on silver... but of course that might change on gold.

Modifié par Delta Vicious, 19 juin 2012 - 01:40 .


#80
Impulse and Compulse

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I kind of agree. You'll always see videos of people using him effectively, but those people have every damn weapon at level X. If you don't have any amazing, high-level weapons, he's just not a good class, same with other soldiers.

#81
Krade2k20

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Impulse and Compulse wrote...

I kind of agree. You'll always see videos of people using him effectively, but those people have every damn weapon at level X. If you don't have any amazing, high-level weapons, he's just not a good class, same with other soldiers.

The main weapon I use on him (Tempest) is Uncommon, and thus doesn't take long to get to X. I also use the Carnifex X, but the Phalanx (also Uncommon) is a passable substitute.

Also, the OP has all of the Rare weapons maxed and half of the URs past V. He doesn't have any problems with not having the right weapon.

#82
Aiiro

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First of all, Marksman is a totally different power from adrenaline rush.

Second... well second I would have to agree on the mobility issue. He seems more of a middle weight class than a heavy, and should have a roll or a hop to compensate.

#83
Offender_Mullet

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joker_jack wrote...

The batarians I can atest to being viable on gold, though a roll would so help. The turian solider on the other hand ends up being one that is avoided on gold all together because of lack of mobility/powers. If you could roll with a turian solider or even slide then I could see some usabilty on gold. Plus turians don't cover that well either.

Nonsense. He is very viable in a gold match. Pairing a high rate-of-fire weapon with marksman is awesome. Oh and concussive shot everything! *thump thump thump thump thump*

#84
element eater

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the inability to cancel marksmen or use powers during makes it much less effective then it could be and the lack of dodge is just painful.

i enjoy the class but ts certainly not the best 

#85
Spiffspoo

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If you gain a noticeably faster reload time, 15-20%, and fire 1 ability during marksman by default, that would help the class out immensely right there.

As for the Turian race, a dodge would be helpful but I don't think it is necessary.

#86
humes spork

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TS can make the eagle not suck.

#87
FellishBeast

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Most of these threads are sad, but I have to agree with the OP on this one. While I don't think the Turian Soldier is unplayable, I really see no reason to choose it over one of the other soldiers. Humans are more mobile, Krogans are bears, and Batarians hate everyone. Turians are like humans with worse abilities and no mobility.

If you do well with the Turian Soldier, please share your build/tactics.

#88
donnyrides

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 to fix him, buff the damage of CS. Love Turian Soldier, but I can't take him any higher than silver vs reapers.
Hurricane with the Turians built in stability and spam out CS every 1.5 seconds. It is super fun. If you have sniper teammates, let them take out the big stuff and take down all the random un-shielded/un-armored units. You will only come in 2nd or 3rd in points, but it will be a really fun ride. Try it.

narida.pytalhost.com/me3/classes/#12DNGLR`4@9JA
I had to pick Hurricane V to show the proper 200% cooldown. I really only have a Hurricane I, but ultralight mats gives allows the 200% cooldown.

Modifié par donnyrides, 19 juin 2012 - 02:46 .


#89
Elite3141

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donnyrides wrote...

 to fix him, buff the damage of CS. Love Turian Soldier, but I can't take him any higher than silver vs reapers.
Hurricane with the Turians built in stability and spam out CS every 1.5 seconds. It is super fun. If you have sniper teammates, let them take out the big stuff and take down all the random un-shielded/un-armored units. You will only come in 2nd or 3rd in points, but it will be a really fun ride. Try it.

narida.pytalhost.com/me3/classes/#12DNGLR`4@9JA
I had to pick Hurricane V to show the proper 200% cooldown. I really only have a Hurricane I, but ultralight mats gives allows the 200% cooldown.

Ultralight Materials only work on the Geth Plasma SMG.  You're better off with something else.

#90
Kyerea

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1.) TS needs side-to-side combat roll (no forward/backward dodge).

2.) Marksman should have the default ability to allow power usage while active.

That's all the TS needs. Marksman is a fantastic ability for TS and fits his class role perfectly.

Modifié par Kyerea, 19 juin 2012 - 02:51 .


#91
Destructo-Bot

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I'll repost this here, Turian Soldier with Hurricane 1. This class is not a fail in the least. You don't need to roll if you use cover and edging properly. No, you shouldn't stand out in the open with Banshees or Rocket Troopers firing at you with a Turian. class is fine as is.

Posted Image

#92
holdenagincourt

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humes spork wrote...

TS can make the eagle not suck.


lol. Heavy risk...what's the priiiize like?

#93
VRtheTrooper

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Turian doesn't need to roll. he is plenty more durable than the human. giving him a roll will make the HS obsolete.

#94
Jetblackmoon

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I think the class is fine (although being able to maybe do some sort of sidestep would be nice, as others mentioned), but I feel like Proxy Mine doesn't synergize well with his other powers, as you mentioned. Since you can't fire it while using Marksman, I've just opted to ignore Proximity Mine altogether on my build. Seems to work just fine.

He gets crazy good if you slap on AP Rounds, AR Rail Amp and a Stabilization Module. Shreds everything really quickly. Definitely not as bad as the TC is making him out to be.

Modifié par Jetblackmoon, 19 juin 2012 - 04:17 .


#95
Schneidend

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The "big guys," the krogan, turians, and batarians, do not need a roll. They just need to resist the majority of stagger attempts like the Kroguard often does. 

VRtheTrooper wrote...

Turian doesn't need to roll. he is plenty more durable than the human. giving him a roll will make the HS obsolete.


With all the buffs that Adrenaline Rush has received, I don't think anything can make the human Soldier obsolete at this point.

#96
rcolol

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Turian Soldier is not fail, by any means. Hurricane + marksman is devastating, especially coupled with the Turians passive stability bonus.

#97
ZombieGambit

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What I don't get is how BioWare thinks a Turian with 825 health and 1238 shields is comparable to a Krogan with 1200 health and 1600 shields in terms of tankiness. Turians need roll.

#98
humes spork

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holdenagincourt wrote...

lol. Heavy risk...what's the priiiize like?

Lulz.

Really, that's it. What the TS does for the eagle it does for every other damn gun in the game, and better. The only real advantage to carrying an eagle is running a CS spam build with disruptor ammo for mass tech bursts; seriously, a high-RoF weapon with disruptor and a 1-sec cooldown detonator is pants-****tingly good. Even with that, you're still better off with any SMG in the game, even the locust. The only palpable benefit to eagle over an SMG is the ability to AP mod it (whooptie-goddamn-doo).

Marksman is surprisingly decent with the eagle, too. You can load out the capacity upgrade for the pistol and not have to reload mid-power, even if you evolved marksman for RoF. It does nice things to the eagle's bullet spread, as well. Not even max stability marksman manages to negate the eagle's godawful muzzle climb, though it at least gets it to a point it's managable enough to consistently headshot at short-medium range. Yet again, it does better with any other weapon in the game.

Still, compared to other classes' performance, TS still makes the eagle not suck.

Modifié par humes spork, 19 juin 2012 - 04:38 .


#99
Xaijin

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A Wild Snorlax wrote...

The inability to fire proxy mines while in marksman and the inability to dodge + the slow momvement speed really kills this class.

I've been playing around with it the last few days, it really is a terrible class, even with weapons like the hurricane and harrier with level 3 equipment you deal mediocre damage(and my aim is on point), compared to for example a claymore or GPS wielding human soldier it's awful. The best (and only really good) setup imo is the talon, but that's just good because the talon is great and marksman makes it even better.

Marksman is an OK ability, allthough much worse than AR rush in my opinion. Free shield gate + shield boost and 70% damage >>> 50% firing rate and accuracy boost.

Marksman is not the problem however, the problem is that you can't use marksman or proy well together because of the shared cooldown. Proy mine has great synergy with the concept of the turian soldier with the debuff and all, but the shared cooldown with marksman is bad and really kills this synergy. Marksman should have had an option to fire a power while in it, like ar rush.

On top of this he has the worst mobility in the game, the same as krogans but his shields aren't very high.

Turian soldier needs some serious tweaking.


Of crouse your aim in on point, you're on a console. How is that really even relevant? Turians also turn a hell of a lot better than Krogans.

Modifié par Xaijin, 19 juin 2012 - 04:42 .


#100
ImBanginUrGirlFriend

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Here's a fun way to use the Turian Soldier... I use him particularly on the smaller maps like glacier, with a Scorpion VIII pistol. Turn on marksman and I can lay down 14 rounds/proxy mines in not just a few seconds at the feet of a whole crowd and watch them all explode. Seriously, is there anything better for crowd control that a Scorpion? And with the 50% fire rate increase it is awesome to behold the carnage. I always score over 100K.