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Turian soldier is a big pile of fail, needs tweaking.


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#101
Zakmonster85

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JaimasOfRaxis wrote...

Turian Soldier isn't bad, it's just like Krogan Soldier: A noted under-performer due to really bad power layout and complete lack of internal class synergy. A bad class is one that is made completely pointless by the existence of other, better classes (Vorcha Sentinel is far better than Vorcha Soldier tactically, Phoenix Vanguard is dozens of times more useful than Phoenix Adept, etc).

I contend (and rightly so) that if it ditched Concussive Shot (which is also pretty mediocre, but at least it's not Cryo Blast or Pull) in favor of a better utility power, such as Sticky Grenade or the like, it'd be significantly better (conversely Krogan Soldier needs Fortification to get a serious looking-at, and Carnage in general needs a small buff).


I can't speak for the Turian Soldier, as I haven't played it in months. But the Krogan Soldier is fantastic. Like the Batarian Soldier, they can use Inferno Grenades + a big nuke to set up easy fire explosions. Fortification and being a gorram Krogan makes you tough enough to take some fire and you have a fast heavy melee that staggers reliably. I don't see how the Krogan Soldier underperforms.

And how is the Vorcha Soldier inferior to the Vorcha Sentinel. I've seen this sentiment floating about the forums the past few weeks, but I never really understood why. Does someone care to explain?


EDIT: woo, new page.

Modifié par Zakmonster85, 19 juin 2012 - 05:24 .


#102
Boopitty

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I wouldn't exactly call it a massive pile of fail, but it is certainly outclassed by the Human, Vorcha, and, in my opinion, the Batarian as well.

The human is better because AR promotes the use of OSOK weapons, which are infinitely better than the majority of the automatic weapons meant to be used with Marksman. This, combined with the shield capabilities and rolling, give it the edge in survivability and burst damage as well.

The Vorcha is better because it has much more survivability and higher damage potential when using the flamer/reegar trick. The Batarian is better in my opinion because, although it loses out on damage, it makes up in survivability and CC (although I am sure many will disgree with this). Of course, both these aliens have aesthetically pleasing animations going for them, too.

#103
Frost Spectre

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A Wild Snorlax wrote...
Because they are both combat powers you toggle on and off, that boost your weapon damage output. Pretty obvious why I'm comparing them.

Since when were Adrenaline Rush and Marksman a toggle powers? Checked and they still have duration, which obviously ends the effect when run out, and pressing the power button again doesn't end the effect.

Only toggleable powers are Bloodlust, Hunter Mode, Tech armor, Blade armor, Barrier, and to some extents: Tact Cloak and Flamer (Can be cancelled by pressing the power button again)

A Wild Snorlax wrote...
One 36 round magazine from a Harrier
IV with rail amp 3, AR AMP 5 gear, and level 2 warp ammo (was out of
level 3 ammo) doesnt even kill a gold brute, leaves it with like 3 bars
of armor.

Fire controlled bursts to conserve ammo, increase accuracy and damage (controlled bursts with automatic weapons seem to increase damage, regardless of where aimed on the enemy...)

Tho only power I've had trouble with Turian Soldier is Prox Mine, which throws off the power usage sequense with it's long recharge cycle. Otherwise I use Concussive Shot and Marksman, rest points are specced to Health/Shields and Damage/Stability. Also Marksman with Revenant fired from the hip, damn it's almost pin-point accurate, more accurate than aiming it with Marksman...

Modifié par Frost Spectre, 19 juin 2012 - 05:49 .


#104
corvette3

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I don't think he is a bad class, but he is definitely not durable enough for his low mobility.

#105
waakeegan

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Ok...I'm not sure if you're trolling or if your dead serious. But if you are serious, then I'll give you a serious response. The Turian soldier is hands down the best Soldier class in the game imo. One, they pull out the full potential of guns like the Revenant or the Hurricane for example. With MM maxed out for accuracy and fire rate/accuracy, the Revenant, which is known for power and ammo but inaccuracy, becomes a stable monster at any range when firing from cover. The Hurricane, an already amazing SMG, becomes an insanely accurate and stable dealer of death when shot from cover and while out of cover. The Turian soldier also doesn't have the squishyness (low hp) of a Human Soldier. You make a decent argument about power synergy with MM and mobility of the class in general, but Turians really don't need any of those because they spit hot fire with any weapon.

#106
Ashen One

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Zakmonster85 wrote...

And how is the Vorcha Soldier inferior to the Vorcha Sentinel. I've seen this sentiment floating about the forums the past few weeks, but I never really understood why. Does someone care to explain?


Simple.

Cluster Grenades are superior to Carnage. They do more damage, set off biotic explosions, are not as easily dodged (But the enemy will almost always dodge Carnage, unless it's a boss or a Cannibal because it's so slow) and don't use a cooldown. (so reliable, self detonated fire explosions) That means you can even load up on two of your heaviest weapons (Claymore/Black Widow) if you want by skipping the flamethrower skill.

A Vorcha Sentinel that can't keep 3 bloodlust stacks with Cluster Grenades probably shouldn't be playing a Vorcha.

Ever.

Modifié par Ashen Earth, 19 juin 2012 - 06:02 .


#107
waakeegan

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MWaHa wrote...

CmnDwnWrkn wrote...

Turian soldier is awesome, and I use him all the time. I go with Hurricane, but rarely use Marksman.



Posted Image


LMAOOOOOOOO I said the same sh*t!!!

#108
Rip504

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TS,with stability. Revenant X,6 Marksman...= Death in abundance.

#109
waakeegan

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The only thing that I agree with is that the Turian Soldier should have a bit more mobility: increased storm speed would be perfect. Other than that, the real problem is that OP is using the wrong weapons with this class. The Harrier does NOT work on a TS because the Harrier is already accurate with a high fire rate, and has low ammunition. The Human Soldier would bring that gun to its full potential a lot better. MM makes beauty out of guns with lots of ammo and AR makes beauty out of heavy shooters like the Saber, Claymore, Wraith, Widow, etc.

#110
corvette3

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Human soldiers are much more mobile though, and AR allows for significantly increased overall survivability, the turian has very little to that end.

#111
kevchy

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They just need to increase its mobility, and we're all good, Agree?

#112
Zakmonster85

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Ashen Earth wrote...

Zakmonster85 wrote...

And how is the Vorcha Soldier inferior to the Vorcha Sentinel. I've seen this sentiment floating about the forums the past few weeks, but I never really understood why. Does someone care to explain?


Simple.

Cluster Grenades are superior to Carnage. They do more damage, set off biotic explosions, are not as easily dodged (But the enemy will almost always dodge Carnage, unless it's a boss or a Cannibal because it's so slow) and don't use a cooldown. (so reliable, self detonated fire explosions) That means you can even load up on two of your heaviest weapons (Claymore/Black Widow) if you want by skipping the flamethrower skill.

A Vorcha Sentinel that can't keep 3 bloodlust stacks with Cluster Grenades probably shouldn't be playing a Vorcha.

Ever.


This makes sense. I don't usually get targets dodging Carnage, though, because I only fire it off after they've been staggered via a headshot or a melee, or are panicking from being set on fire.

I am totally horrible at using Cluster Grenades, which is why I skipped it entirely on my Vorcha Sentinel.

#113
Disciple888

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Human soldier and batarian soldier are both better by miles.

#114
Poison_Berrie

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MWaHa wrote...

CmnDwnWrkn wrote...

Turian soldier is awesome, and I use him all the time. I go with Hurricane, but rarely use Marksman.



Posted Image

Prox mine is a good debuff and staggers most enemies, the Hurricane already has a very good RoF of itself. I find being able to use proximity Mine often more important than Marksman, unless I'm facing a boss (which I prox first followed with Marksman).

#115
SMBTheExile

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Omega-202 wrote...

Vanelsa wrote...

Omega-202 wrote...

I'm sorry, but instead of complaining about how poorly certain aspects of the class compare to others, why don't certain people take a sideways look at the class and see what it does do well.
...


Looking for tips on how to be more effective with the Turian Soldier and Sentinel.

What do you do when a phantom or two are dancing towards you? In my playthroughs with the Turian Soldier, I find his lack of mobility to be a real detriment. I try rolling out of the way, but he's no Marauder. I try running away, but he's so slow, the Phantom shoots me in the back dead.




Concussive Shot spam is a total anti-phantom.  Either they get chain staggered by the the CS's or they are forced to stay in the "absorb powers crouch" and are absolute bullet fodder.  

Don't run from them, keep the pressure on and keep spamming CS.  It works like a charm.  


Agree on the CS spam. Back away slowly and whittle her down with it. I discovered it more out of panic than actual ingenuity though :)

#116
Wyld Star

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So, I busted out this guy after not having played him in probably months just to give him a whirl... and I sorta agree with OP. I only did one match with him (Hydra/C/G), and didn't do too badly (1st or 2nd to a really good Kroguard, can't remember)... but yeesh, did I go down a LOT more than I normally do. Some things I learned -

- Harrier X on this guy is just death to whatever you point it at, and fast!... but you better have a backup (Hurricane I in my case). An Atlas went down so fast, it was almost like using the Reegar.

- Survivability is a crap shoot, especially on huge open maps with questionable cover. No roll, no TA or AR or the like... make for a pretty squishy experience at times.

- Phantoms are still a huge pain, especially in pairs or more. If I was going to play him regularly against Cerb, I'd seriously consider something that staggers. Maybe just take a Falcon and 'cane.

- In the end, he probably just doesn't fit my playstyle... I'm not really a hunker down behind cover kinda guy, and that really doesn't play to his strengths, I guess. I feel much more comfortable using the Turian Sent, who can actually suck up a bit of damage and still dish it out. Or the Human Soldier, who can, ya know.. roll about and restore shields.

#117
Necrotron

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Hmm, I've used a Turian with a Revenant rifle on gold a few times, worked just fine for me. The lack of mobility means you just have to be more aware of your surroundings.

Also, Marksman is great for the rate of fire increase with automatic weapons, although a way to end it's duration early would definetly help it's effectiveness.

#118
Eire Icon

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If you put a good weapon in a Turian Soldiers hands, he is a very powerful class
If you put a poor weapon in his hands he's underpowered

With the Turian Soldier it is all about your loadout - Which I believe is correct for a soldier class

Turian Soldier with a top weapon creates devastation !

#119
TheGoda

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I don't have a harrier, but he is amazing with a Revenant X or hurricane(mentioned this before in thread I just had to resay it) I've experimented with other weapons too, the geth smg is pretty damn good if you can land headshots on them, he isn't bad with a incisor, probably good with Indra, but I don't have it so I can't test it, can anyone confirm or try it?

#120
Pitznik

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Zakmonster85 wrote...


This makes sense. I don't usually get targets dodging Carnage, though, because I only fire it off after they've been staggered via a headshot or a melee, or are panicking from being set on fire.

I am totally horrible at using Cluster Grenades, which is why I skipped it entirely on my Vorcha Sentinel.

For me additional shrapnel evolution makes all the difference - from "I can't hit anything" to "I hit everything!". Can't understand why anyone would pick force & damage instead.

#121
ShdwPlayer

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I still stand behind a TS wielding a revenant. I prefer it over a hurricane actually. And if you have decent enough aim it melts things even on gold

EDIT

It really comes down to player skill. You have to learn where to set up. Watch your flanks and generally be aware of your surroundings. But a good TS can lock down an area. Hold it off against a lot of foes. Large maps with long lines of sight also help if you're gonna be static a lot (like with a revenant)

Modifié par ShdwPlayer, 19 juin 2012 - 09:46 .


#122
reaver-101

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give him a stryker with compensator and ammo. 6,6,0,6,6 his build go for rate of fire and accuracy bonusses, and weapon damage.and health and shields.

#123
d_nought

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The only real success I've had with him is a hurricane with both clip mods or the Revenant, and the GE is a much better character for pug gold with those weapons (neither seems to show up very much in speed play).

Is AR an additive damage bonus? If so, then +50% ROF would actually be pretty nice, since ROF is a multiplicative boost to DPS. Still, having 3 active powers makes him into a bit of a one trick pony. He would be much better off with frag grenades or something like that, or a bonus power evolution on Marksman.

#124
PluralAces

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CmnDwnWrkn wrote...

Turian soldier is awesome, and I use him all the time. I go with Hurricane, but rarely use Marksman.


This...

I go with a 0/6/6/6/6 build with the Turian Soldier and it works fine without Marksman. Alot of people dont put concussive shot on the TS but I do, its good when you are surrounded and it knocks people back allowing for a quick and narrow escape, as does proximity mine, but concussive shot as a faster recharge time

I would rather use 2 powers than have a power where the only thing you can do is shoot for like 5 seconds...

#125
Drakham

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you basically wanna use a weapon that is being complimented by his skills aka a weapon which profits greatly from stability like Revenant or most of the Machine pistols especially Hurricane.

Other weapons most likely profit more from the other soldiers as they dont get such a big stability boost. I dont know about the Revenant on gold but below that it rocks but machin epistols like Hurrican erock with it too (especially with ammo powers).

He could use a dodge but then he would be even stronger, if he runs to slow you can always slap on a running improvement. If you use the Revenant i advised to add the magazin mod if you use smp the heat sink is probably better and really needed because you will need tons of bullets.

but all this was stated before im just repeating and summarizing.