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Lack of reaper ship diversity


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#26
Mr.House

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None of the Reapers look like Sovie and Harby though.

#27
my Aim is True

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M2S SOLID JOSH wrote...

wouldve made more sense with the whole human reaper thing >_>


The explination given was that each Reaper is unique on the inside, but their outer shell's are all the same.
Lame I know.  I was really disappointed by the lack of Reaper diversity myself.

#28
I.leary

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Jamie9 wrote...

Also, I can now imagine Sovereign kicking planets into black holes shouting "This is Reapers!". Thanks for that image.


You're welcome :D

#29
ShaneP

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I'm pretty sure most of the planetary invasion forces consisted mainly of troop transports and destroyers. The reapers were drawn to attack earth first mainly because of Shepard's actions drawing humanity to their attention so it makes sense that most of the capital ships would be involved in the war on earth.

#30
Blacklash93

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I agree wholeheartedly.

You've got unberpowerful Sovy ships and these relatively very weak Destroyers. Nothing in between. Where's the diversity of a bonafied fleet and army? The Reaper ships, as an enemy force, are extremely uninteresting even at face-value due to this.

Granted there's also the occuli helping them out, but that doesn't add much. The massive gap in size and power for the two Reaper types seems like kind of a stupid way to build a fleet.

Modifié par Blacklash93, 18 juin 2012 - 11:02 .


#31
Wulfram

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Doesn't EDI say that the Capital ships all have unique designs, unlike the destroyers who are similar enough to look for weaknesses in the dead reaper?

Or something like that.

#32
Godlysnack

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o Ventus wrote...

I was really looking forward to seeing that scarab beetle-looking Reaper.



#33
Heeden

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The custom part (like the human skele-reaper) form the core, whilst the the outer-shell is designed to be maximally effective at their task (i.e. looking like Cthulhu).

#34
Funkdrspot

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The reality is this is not gamin in 1990. It is complex and time consuming enough to make. Regular human size model to be used multiple times throughout the game.

Now you're asking them to make multiple, new, massive character model for reapers for the 5 minutes or so that they have center screen? Yet when people here point out how much more rich the scenery and backgrounds are, people here just shrug it off.

This just goes to show that gamers don't understand much of anything about how a game is made or the amount of effort required for some of their seemingly simple requests

#35
Bad King

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Funkdrspot wrote...

The reality is this is not gamin in 1990. It is complex and time consuming enough to make. Regular human size model to be used multiple times throughout the game.

Now you're asking them to make multiple, new, massive character model for reapers for the 5 minutes or so that they have center screen? Yet when people here point out how much more rich the scenery and backgrounds are, people here just shrug it off.

This just goes to show that gamers don't understand much of anything about how a game is made or the amount of effort required for some of their seemingly simple requests


Am I? I am simply pointing out the glaring retcon and how I would have preferred a more diverse reaper fleet.

Modifié par Bad King, 19 juin 2012 - 12:54 .


#36
Guest_Rojahar_*

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I get really tired of the constant "Oh! Bioware and EA are just a small studio with too few resources to do <insert anything and everything>." excuses, especially considering other games by smaller companies are able to achieve those "impossible" features.

#37
KotorEffect3

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Would have been nice to see some of the unique ones in the battle with Sword Fleet around the citadel. Could have seen Harbinger and some of the other big boys in action.

#38
Lord Stark

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Mr.House wrote...

None of the Reapers look like Sovie and Harby though.

Which is why we have Sovereign-class Reapers...

#39
Apocaleepse360

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lillitheris wrote...

I’m glad that there’s at least one thing they’re not artificially stuffing with nonsensical diversifications.

There’s a reason why all tanks have a box, another box on top of it, and a turret sticking out of it.

Etc.

Most Reapers were created from harvested civilizations, so it each one being different would make a lot of sense. The nonsensical thing is that they retconned it and made it so I could hardly even separate Harbinger's looks from the rest, which was probably due to lack of time thanks to EA's short deadline or laziness.

#40
Apocaleepse360

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Rojahar wrote...

I get really tired of the constant "Oh! Bioware and EA are just a small studio with too few resources to do <insert anything and everything>." excuses, especially considering other games by smaller companies are able to achieve those "impossible" features.

I get sick of it too. Has anyone ever played PC games? If so, has those gamers installed mods, you know, custom content that people upload to the internet for other gamers to download, free of charge?

A company that actually gets PAID to do this sort of thing has no excuses.

Modifié par Apocaleepse360, 19 juin 2012 - 02:00 .


#41
Baa Baa

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BioWare can brag all they want about how many outcomes are possible in their game but they're still lazy is almost every other area.

#42
Blacklash93

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Funkdrspot wrote...

The reality is this is not gamin in 1990. It is complex and time consuming enough to make. Regular human size model to be used multiple times throughout the game.

Now you're asking them to make multiple, new, massive character model for reapers for the 5 minutes or so that they have center screen? Yet when people here point out how much more rich the scenery and backgrounds are, people here just shrug it off.

This just goes to show that gamers don't understand much of anything about how a game is made or the amount of effort required for some of their seemingly simple requests

So Bioware should instead spend time and resources on things like face-scanning Chobot's face and giving bit-part Allers a unique body model/dress, cameltoe for Dr. Eva, Banshee vag, and some kid no one likes? Got it.

Oh and Reapers do enrich the scenerey. Did you not notice them in half the main missions in ME3? God forbid the antagonists be visually interesting and nonrepetitive.

Modifié par Blacklash93, 19 juin 2012 - 02:30 .


#43
grey_wind

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I don't mind that the majority of the Reaper army all looks the same. It's to be expected that you can't model every one differently.
However, they should have definitely designed the Reapers you face on set-pieces like Tuchanka and Rannoch to have different designs since in order for each one to stand out and be completely unique. Instead, the Reapers are just divided into Capital and Destroyer Ships (and I hate the concept of Destroyers).
The only Reaper who actually gets his own unique design was in the game for 5 f*cking seconds! WTF?

Modifié par grey_wind, 19 juin 2012 - 03:14 .


#44
tomcplotts

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NIce catch, OP. I think we can agree at this point that the real cosmic imperative was $$$$$$. There's a ton of obvious cost-cutting in ME3. This was only one.

#45
Funkdrspot

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Rojahar wrote...

I get really tired of the constant "Oh! Bioware and EA are just a small studio with too few resources to do <insert anything and everything>." excuses, especially considering other games by smaller companies are able to achieve those "impossible" features.

lol no one here said bioware or EA were small, we just live in the real world where X request takes Y hours complete, costing Z dollars. fulfilling requests like this dont make sense .

#46
Funkdrspot

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Backlash93, you mistake my defense of bioware in this 1 subject as defense in all subjects

#47
Bad King

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grey_wind wrote...

I don't mind that the majority of the Reaper army all looks the same. It's to be expected that you can't model every one differently.
However, they should have definitely designed the Reapers you face on set-pieces like Tuchanka and Rannoch to have different designs since in order for each one to stand out and be completely unique. Instead, the Reapers are just divided into Capital and Destroyer Ships (and I hate the concept of Destroyers).
The only Reaper who actually gets his own unique design was in the game for 5 f*cking seconds! WTF?


Good point, most of the game's climax points consisted of fighting that same damn ground reaper model over and over again (Tuchanka, Rannoch, Earth).

#48
Xellith

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supposedly the species thats reaperfied (like the human reaper) gets put inside a reaper shell. Break open a reaper and you would see the reaperfied people of previous races.

The destroyer class are pretty much "as is" and are made of the dead.

The "unique"reapers at the end of ME2 are the standard reaper just at different angles/lighting (I looked)

Modifié par Xellith, 19 juin 2012 - 06:29 .


#49
DoktorAffentanz

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Funkdrspot wrote...

Rojahar wrote...

I get really tired of the constant "Oh! Bioware and EA are just a small studio with too few resources to do <insert anything and everything>." excuses, especially considering other games by smaller companies are able to achieve those "impossible" features.

lol no one here said bioware or EA were small, we just live in the real world where X request takes Y hours complete, costing Z dollars. fulfilling requests like this dont make sense .


Well, then maybe they should've not shown us tons of different reapers at the end of ME2 when they were unable to deliver in ME3. 

#50
Harorrd

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most if not all of the uniqe reapers in the ME2 ending wont ever show up again