Lack of reaper ship diversity
#26
Posté 18 juin 2012 - 09:49
#27
Posté 18 juin 2012 - 09:51
M2S SOLID JOSH wrote...
wouldve made more sense with the whole human reaper thing >_>
The explination given was that each Reaper is unique on the inside, but their outer shell's are all the same.
Lame I know. I was really disappointed by the lack of Reaper diversity myself.
#28
Posté 18 juin 2012 - 09:51
Jamie9 wrote...
Also, I can now imagine Sovereign kicking planets into black holes shouting "This is Reapers!". Thanks for that image.
You're welcome
#29
Posté 18 juin 2012 - 10:02
#30
Posté 18 juin 2012 - 11:00
You've got unberpowerful Sovy ships and these relatively very weak Destroyers. Nothing in between. Where's the diversity of a bonafied fleet and army? The Reaper ships, as an enemy force, are extremely uninteresting even at face-value due to this.
Granted there's also the occuli helping them out, but that doesn't add much. The massive gap in size and power for the two Reaper types seems like kind of a stupid way to build a fleet.
Modifié par Blacklash93, 18 juin 2012 - 11:02 .
#31
Posté 18 juin 2012 - 11:07
Or something like that.
#32
Posté 18 juin 2012 - 11:11
o Ventus wrote...
I was really looking forward to seeing that scarab beetle-looking Reaper.
#33
Posté 18 juin 2012 - 11:14
#34
Posté 19 juin 2012 - 12:22
Now you're asking them to make multiple, new, massive character model for reapers for the 5 minutes or so that they have center screen? Yet when people here point out how much more rich the scenery and backgrounds are, people here just shrug it off.
This just goes to show that gamers don't understand much of anything about how a game is made or the amount of effort required for some of their seemingly simple requests
#35
Posté 19 juin 2012 - 12:54
Funkdrspot wrote...
The reality is this is not gamin in 1990. It is complex and time consuming enough to make. Regular human size model to be used multiple times throughout the game.
Now you're asking them to make multiple, new, massive character model for reapers for the 5 minutes or so that they have center screen? Yet when people here point out how much more rich the scenery and backgrounds are, people here just shrug it off.
This just goes to show that gamers don't understand much of anything about how a game is made or the amount of effort required for some of their seemingly simple requests
Am I? I am simply pointing out the glaring retcon and how I would have preferred a more diverse reaper fleet.
Modifié par Bad King, 19 juin 2012 - 12:54 .
#36
Guest_Rojahar_*
Posté 19 juin 2012 - 01:29
Guest_Rojahar_*
#37
Posté 19 juin 2012 - 01:31
#38
Posté 19 juin 2012 - 01:49
Which is why we have Sovereign-class Reapers...Mr.House wrote...
None of the Reapers look like Sovie and Harby though.
#39
Posté 19 juin 2012 - 01:57
Most Reapers were created from harvested civilizations, so it each one being different would make a lot of sense. The nonsensical thing is that they retconned it and made it so I could hardly even separate Harbinger's looks from the rest, which was probably due to lack of time thanks to EA's short deadline or laziness.lillitheris wrote...
I’m glad that there’s at least one thing they’re not artificially stuffing with nonsensical diversifications.
There’s a reason why all tanks have a box, another box on top of it, and a turret sticking out of it.
Etc.
#40
Posté 19 juin 2012 - 01:59
I get sick of it too. Has anyone ever played PC games? If so, has those gamers installed mods, you know, custom content that people upload to the internet for other gamers to download, free of charge?Rojahar wrote...
I get really tired of the constant "Oh! Bioware and EA are just a small studio with too few resources to do <insert anything and everything>." excuses, especially considering other games by smaller companies are able to achieve those "impossible" features.
A company that actually gets PAID to do this sort of thing has no excuses.
Modifié par Apocaleepse360, 19 juin 2012 - 02:00 .
#41
Posté 19 juin 2012 - 02:22
#42
Posté 19 juin 2012 - 02:28
So Bioware should instead spend time and resources on things like face-scanning Chobot's face and giving bit-part Allers a unique body model/dress, cameltoe for Dr. Eva, Banshee vag, and some kid no one likes? Got it.Funkdrspot wrote...
The reality is this is not gamin in 1990. It is complex and time consuming enough to make. Regular human size model to be used multiple times throughout the game.
Now you're asking them to make multiple, new, massive character model for reapers for the 5 minutes or so that they have center screen? Yet when people here point out how much more rich the scenery and backgrounds are, people here just shrug it off.
This just goes to show that gamers don't understand much of anything about how a game is made or the amount of effort required for some of their seemingly simple requests
Oh and Reapers do enrich the scenerey. Did you not notice them in half the main missions in ME3? God forbid the antagonists be visually interesting and nonrepetitive.
Modifié par Blacklash93, 19 juin 2012 - 02:30 .
#43
Posté 19 juin 2012 - 03:13
However, they should have definitely designed the Reapers you face on set-pieces like Tuchanka and Rannoch to have different designs since in order for each one to stand out and be completely unique. Instead, the Reapers are just divided into Capital and Destroyer Ships (and I hate the concept of Destroyers).
The only Reaper who actually gets his own unique design was in the game for 5 f*cking seconds! WTF?
Modifié par grey_wind, 19 juin 2012 - 03:14 .
#44
Posté 19 juin 2012 - 04:03
#45
Posté 19 juin 2012 - 05:59
lol no one here said bioware or EA were small, we just live in the real world where X request takes Y hours complete, costing Z dollars. fulfilling requests like this dont make sense .Rojahar wrote...
I get really tired of the constant "Oh! Bioware and EA are just a small studio with too few resources to do <insert anything and everything>." excuses, especially considering other games by smaller companies are able to achieve those "impossible" features.
#46
Posté 19 juin 2012 - 06:02
#47
Posté 19 juin 2012 - 06:07
grey_wind wrote...
I don't mind that the majority of the Reaper army all looks the same. It's to be expected that you can't model every one differently.
However, they should have definitely designed the Reapers you face on set-pieces like Tuchanka and Rannoch to have different designs since in order for each one to stand out and be completely unique. Instead, the Reapers are just divided into Capital and Destroyer Ships (and I hate the concept of Destroyers).
The only Reaper who actually gets his own unique design was in the game for 5 f*cking seconds! WTF?
Good point, most of the game's climax points consisted of fighting that same damn ground reaper model over and over again (Tuchanka, Rannoch, Earth).
#48
Posté 19 juin 2012 - 06:10
The destroyer class are pretty much "as is" and are made of the dead.
The "unique"reapers at the end of ME2 are the standard reaper just at different angles/lighting (I looked)
Modifié par Xellith, 19 juin 2012 - 06:29 .
#49
Posté 19 juin 2012 - 06:23
Funkdrspot wrote...
lol no one here said bioware or EA were small, we just live in the real world where X request takes Y hours complete, costing Z dollars. fulfilling requests like this dont make sense .Rojahar wrote...
I get really tired of the constant "Oh! Bioware and EA are just a small studio with too few resources to do <insert anything and everything>." excuses, especially considering other games by smaller companies are able to achieve those "impossible" features.
Well, then maybe they should've not shown us tons of different reapers at the end of ME2 when they were unable to deliver in ME3.
#50
Posté 19 juin 2012 - 06:28





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