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Lack of reaper ship diversity


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#51
Henioo

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They backed themselves into a corner and they realised they can go no further. And just retconned the crap out of it.

Note for the future: don't open doors you can't enter. The same thign happened with DA:O. Too many choices, to instead of facing a challenge, they just ignored all of the choices. And retconned a few to boot.

Modifié par Henioo, 19 juin 2012 - 06:53 .


#52
Funkdrspot

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DoktorAffentanz wrote...

Funkdrspot wrote...

Rojahar wrote...

I get really tired of the constant "Oh! Bioware and EA are just a small studio with too few resources to do <insert anything and everything>." excuses, especially considering other games by smaller companies are able to achieve those "impossible" features.

lol no one here said bioware or EA were small, we just live in the real world where X request takes Y hours complete, costing Z dollars. fulfilling requests like this dont make sense .


Well, then maybe they should've not shown us tons of different reapers at the end of ME2 when they were unable to deliver in ME3. 

OR, Or, or....maybe you should stop overanalyzing and just appreciate the coolness of the cutscene while understanding that the working thing in a game would take up too much production time for what its worth. Id much rather see them put that time into more missions or better sidemissions or a better retake earth. go to some of the mod sites for games like Fallout/Oblivion. fans spend 100's of hours making a single human sized model. im sure you can think of better ways to invest 1000 manhours

#53
Krakefer.ch

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I find your lack of ships disturbing

#54
Versidious

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It's strange how many of the supposed technological improvements in gaming actually end up restricting the creativity of games designers. I'm surprised they didn't conceive of, say, a Reaper toolkit that allowed them to mix and match chunks of Reaper. You don't need to have each Reaper be handcrafted, just have them with the same number of appendages. Maybe have some simple texture/light tweaks. Anything to vary the game's increasingly uninteresting antagonists.

Modifié par Versidious, 19 juin 2012 - 07:29 .


#55
Funkdrspot

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There only way a 'reaper toolkit' would pay off is if they were using those reapers as much as they use the humanoid models.

Plus it really wouldn't work due to potential clipping issues.

#56
DoktorAffentanz

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Funkdrspot wrote...

There only way a 'reaper toolkit' would pay off is if they were using those reapers as much as they use the humanoid models.

Plus it really wouldn't work due to potential clipping issues.


Yeah, because we all know there were no clipping issues at all in ME3....<_<


@Versidious: I support Reaper-Toolkit. 

Modifié par DoktorAffentanz, 20 juin 2012 - 05:50 .


#57
Mobius-Silent

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There aren't that many Reaper designs in the ME2 ending cinematic. I went over and categorised them in this image:

Image IPB

In the "side shot" of that sequence you also see some non-3d sprite proto-destroyers.

All-in-all I'd say that the "just-a-tail" ships are processors or carriers. After that there is just one reaper type we don't see in ME3: The wide-mouth-flaired-tail type.

The Reaper "schematic" image that turns up in Keji's greybox/end scene of ME2/Cerberus base in ME3 is supposed to be Harbinger (You can tell by the extra central plume that Harbinger had in ME2 but was removed in ME3)

Sovereign (ME1) was almost itentical to Harbinger (ME2) except for:

1. Harbinger lacked the middle "leg" (or "nose tentacle")
2. Harbinger had an extra "plume" or "crest" of armour running up it's center
3. Harbinger had those glowing eyes.

Additionally Sovereign has an extra "docking tube" attached when he assaulted the Citadel in ME1. But it doesn't appear to be a natural part of it.

Modifié par Mobius-Silent, 20 juin 2012 - 09:21 .


#58
egnit

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That ending scene of Mass Effect 2 with the Reapers descending on the galaxy still gives me chills. I love it. As for lack of diversity, I would think the reapers would lack diversity since their entire goal is harvesting and homogenizing. I was hoping to see a little variety, but it doesn't break the game for me.

#59
Bad King

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Mobius-Silent wrote...

There aren't that many Reaper designs in the ME2 ending cinematic. I went over and categorised them in this image:

Image IPB

In the "side shot" of that sequence you also see some non-3d sprite proto-destroyers.

All-in-all I'd say that the "just-a-tail" ships are processors or carriers. After that there is just one reaper type we don't see in ME3: The wide-mouth-flaired-tail type.

The Reaper "schematic" image that turns up in Keji's greybox/end scene of ME2/Cerberus base in ME3 is supposed to be Harbinger (You can tell by the extra central plume that Harbinger had in ME2 but was removed in ME3)

Sovereign (ME1) was almost itentical to Harbinger (ME2) except for:

1. Harbinger lacked the middle "leg" (or "nose tentacle")
2. Harbinger had an extra "plume" or "crest" of armour running up it's center
3. Harbinger had those glowing eyes.

Additionally Sovereign has an extra "docking tube" attached when he assaulted the Citadel in ME1. But it doesn't appear to be a natural part of it.


Nice work, I agree with most of the diagram, apart from the purple marked one to Harbinger's left- it is distinct in that its legs are very different- more claw-like, and it seems as if it is designed to fly horizontally rather than vertically (something none of the reapers in ME3 do).

Modifié par Bad King, 20 juin 2012 - 12:27 .


#60
WolfyZA

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So much for ALL Reapers are unique seeing that they were harvested from a certain species in that cycle thousands of years ago...

#61
clennon8

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It's because they underwent Synthesis! :trollface:

#62
Queen Ultima

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egnit wrote...

That ending scene of Mass Effect 2 with the Reapers descending on the galaxy still gives me chills. I love it. As for lack of diversity, I would think the reapers would lack diversity since their entire goal is harvesting and homogenizing. I was hoping to see a little variety, but it doesn't break the game for me.


It isn't really homogenizing... More... Preserving races "uniqueness" in Reaper form... I'm not sure, but I think I recall reading somewhere that the original intent was that the Cuttlefish look was the "armor" of a Reaper (or it's shell), and it's true form is supposd to be somewhat similar to the origin race, which is then grafted onto the armor. That's why the Human Reaper in 2 looks human, it was originally planned for you to see it in stages going from human to Reaper but was cut because of time/budget restraints.

As for the difference in ME3.... I don't mind it. As long as Harbinger was unique, I didn't care what the nameless Reapers looked like. The Destroyers were interesting, but in subdividing the Reapers they missed the opportunity to have a scenario where there is no "Reaper" archetype, and since we only get close to 3 (or 4 if you count the Hades Canon) Destroyers in any capacity, they could have just been smaller Reapers (eg, made of Rachni).

#63
KaeserZen

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Totally agree with the anti-retcon crew there.

I was slightly unhappy to fight the Destroyer type of Reaper. It was so not as scary as the "real" Reaper that it felt Shepard got dumbed down between 2 and 3.

More importantly, they already had the models designed for this cutscene. Granted, some work would have been needed for a HR model, but still, they had the basic structure, details and sometimes animation for there.

I don't mind diversity in the Reaper fleet in the sense of having ships fulfilling different purposes. I was expecting only Capital Reapers, each having some degree of unicity : different colored lights, slightly smaller, different light patterns, different tentacles. The idea of a Reaper toolkit doesn't seem to dumb after all.

Because Reapers are not a force, they are a species on its own, it's only normal that members of the species share similar main characteristics, those of the Sovereign/Harbinger vessels.

#64
garrusfan1

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Honestly I am glad they do because if they all looked totally different it just wouldn't have the same intimidation factor of like a whole fleet and you might not know their reapers and all species do this

#65
I am Sovereign

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All threads with this kind of topic about ME3 can be answered with 4 words: Bioware couldn't be arsed.