Created a custom module with string range of 770.400.001-770.400.005
Referenced these IDs for descriptions and tooltips of modified ability.
Created talk table with strings with these IDs, exported the table and manifest files.
Checked the generated .gda file and confirmed it still holds these exact intended IDs.
The game fails to display the custom strings, tooltips and such are shown empty. Rest of module seems to work as expected, both the abilities and modified code.
any idea what's causing the issue and possible way(s) to fix it?
Modifié par tmp7704, 13 décembre 2009 - 03:45 .





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