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Listen Up Bioware: Formula for DA 3 success


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#1
Spicen

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We know DA 2 has been a disappointment. But DA 3 can be successful if they can implement a few things:

1. Combat style has to be like that of either Fable or Kingdom of amalur. DA 2 combat was nice but way too unrealistic.

2. There has to be a special ability like in Kingdom of amalur there is Reckoning modem in Skyrim there is Shout ability.DA 3 has to have a special unique ability for the protagonist.

3.Romance has to be a wee bit more passive.

4. Along with the main plot there has to be a darker (maybe discovering a bad secret about lyrium or The Black City/ Darkspawn) sub plot. Like in kingdom of amalur- the main plot relates to defeating Tuatha, while the darker sub plot is about defeating Tirnoch and the protagonist's truth about his fateless life.

5. More exploration regarding Andraste and Chantry religion.

6. More exploration of the deep roads( maybe also about raw lyrium).

7. An option for protagonist to be evil.

8. More info about the truth of Flemeth.

9. More story relating Morrigan and the Warden's child.

10. A larger map with atleast 3 main cities and 5 other main locations( maybe including Battlefield, Warden Headquarters, The FAde and maybe a forest and a Qunari Headqurter or something like that).

11. NO OPEN WORLD MAP.

12. FActions (maybe Antivan Crows(asassins guild), Coterie(Thieves Guild), Circle of Magi(Mage guild).
Guys what do u think. Please reply, I cant wait for your opinions.Posted Image

Modifié par Spicen, 19 juin 2012 - 04:52 .


#2
Aulis Vaara

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1. Can't judge that one.

2. No necessary. Why does the hero need have a special ability? I'd much rather have access to all abilities, and be able to customise my companions' armour.

3. On the contrary, romance needs to be more active. Actually, apart from the wearing diapers, Dragon Age: Origins' romance was very good.

4. No. Give me a decent main plot about the darkspawn and their origins first. Sideplot about Flemeth, Sandal, and the rest of the elven pantheon as a second main plot.

5. No. We already know how that went. The truth about the other religions, please. We already know the chantry is false.

6. I would also like to know more about why lyrium is special, and why there are two kinds. How is it related to magic, why is it related to magic, how does it tie in with the fade and the darkspawn...

7. No. We're fighting darkspawn, not joining them.

8. Already pointed that out.

9. Yes, even though I know Bioware's going to hate it, because many people are very insistent about the fact that they purposely didn't have sex with Morrigan (including me, in many playthroughs).

10. No. Whatever fits the game will be fine. Maybe put some effort in randomly generating dungeons.

11. Actually, I could stand an open world map, though it doesn't really fit with Dragon Age's combat system.

Modifié par Aulis Vaara, 19 juin 2012 - 05:05 .


#3
Reznik23

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Aulis Vaara wrote...
3. On the contrary, romance needs to be more active. Actually, apart from the wearing diapers, Dragon Age: Origins' romance was very good.


Hehehe - love it!Posted Image

#4
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Remember, you asked for this:

1. I'd rather combat be more like DA:O than some other game. As it is, I feel DA2 is too much like Mass Effect with swords.

2. No special abilities, please. I'd rather the protagonist feel like just another person in their respective world, not a walking God Mode Mary Sue that has special abilities just for the sake of being special.

3. ? Having more role-play options to be more passive or aggressive would be nice, yes, (maybe depending on who you romance or how you flirt with the character), but I wouldn't like the game to determine it all for me.

4. ... Who in Thedas are Truatha and Tirnoch? I've never seen them in a Dragon Age game.

5. No way, we already know plenty about them. I'd rather explore other religions and cultures that haven't gotten as much limelight, but thanks to everything that's happened in DA2, I'm sure they'll already get PLENTY of limelight in the next game. (Rotten bastards, go burn yourselves.)

6. This, I have to agree with. I'd like to see more thaigs, history, lore, maybe visit Kal-Sharok, maybe discover more lost cities (I don't know, it's a try), and etc. The Elven Ruins where Tamlen and Mahariel found the Eluvian and the Bracilian Forest ruins suggest that elves might have lived underground like/with dwarves at some point, and DA: Witch Hunt implies that elves lived in the Deep Roads among dwarves for a time when they were fleeing the Imperium, so I'd like to learn more about these things.

7. The protagonist could be a right bastard in the first game, and I guess the second (though they kind of shoe-horn you into being more of a brusque than evil or malicious) but I agree that having more role-play freedom to be evil would be better.

8. I'd like this too, but they can take their time.

9. More like just Morrigan with her child. Not every Warden impregnated her (name: every female Warden), and not every female Warden allowed their companions to sleep with her before the final battle, so eh.

Then again, this is Morrigan we're talking about. As far as I know, she survives DAO and runs off regardless of your actions, and since getting pregnant with an old god baby and gaining power was part of her plan from the start, I wouldn't be at all surprised if she ran off, did the Dark Ritual with a Grey Warden, sought out an Old God underground, had it tainted and slain just before/after it woke up and got herself knocked up with an Old God baby even without the Warden's help. (Hell, it might have been part of the commotion with the Grey Wardens' "top secret mission" in DA2.) She's a tough, clever, wiley, and determined woman. I'm sure she'd find a way.

Either way, I can see the plot being about her and her child, with alterations made depending on who the father was, but not just Morrigan and the Warden's baby specifically. (I got her knocked up with my boyfriend's baby and I want him to have parental rights, darn it!)

10. Exploring more of the world than just one city and the surrounding area like Kirkwall in DA2 would be nice, I agree. The devs have said that the DA franchise is about exploring Thedas, so I'd like to explore Thedas, darn it!

11. I AGREE!

12. Factions actually would be pretty cool. I had more fun running arrends for the Crows than I expected in DA:O, so if it could be fitted into the story without too much difficulty, I would like it. If it interrupts the flow of the story too much? Not so much.


I don't think just adding "cool features" is enough to save the game though. Making a tight story, great characters, funny dialogue, stunning music and aethetics that fits with the mood and tone of the story, lots of role-playing and story-immersion, origins and races, choices and consequences, and other features that can be found in their more beloved (like DA:O) would do far more good.

#5
Plaintiff

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Doesn't sound at all like a formula for success.

If the problem with DA2's combat is that it was unrealistic, making it more like KoA will NOT fix that.

#6
Spicen

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Plaintiff wrote...

Doesn't sound at all like a formula for success.

If the problem with DA2's combat is that it was unrealistic, making it more like KoA will NOT fix that.


When is KoA combat unrealistic, i dont remember the character junmping 20 feet high in the air or the mage protagonist dancing here and there with the staff. Neither do i remember the rogues performing ninja hack and slash.Posted Image

#7
Spicen

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[quote]Faerunner wrote...


4. ... Who in Thedas are Truatha and Tirnoch? I've never seen them in a Dragon Age game.

Hey u shud read properly. Posted Image
 I said "Like in kingdom of amalur-there is tirnoch and tuatha".  I used this as an example that there shud be a sub plot relating to darker, more evil enemy( for example Darkspawn's creation).

#8
Guest_Faerunner_*

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Spicen wrote...

Faerunner wrote...


4. ... Who in Thedas are Truatha and Tirnoch? I've never seen them in a Dragon Age game.

Hey u shud read properly. Posted Image
 I said "Like in kingdom of amalur-there is tirnoch and tuatha".  I used this as an example that there shud be a sub plot relating to darker, more evil enemy( for example Darkspawn's creation).


Hey you should specify more clearly. Posted Image

Meh, I don't care for copy-pasting other game content into this franchise. The devs already did it with Mass Effect and this is part of why DA2 is so terrible. I kind of maintain that having cool features would be nice, I don't really think that having one darker subplot is going to save a game if the quest doesn't match up with the rest of the game, or the rest of the game sucks.

Modifié par Faerunner, 19 juin 2012 - 07:54 .


#9
Miquel93

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Just read the first suggestion.

If they do that, the Dragon Age franchise is definetly dead. Not for the major public perhaps, but for the fans that were here since the beginning, it's a dead sentence.

Being a Tactical RPG is a must for DA. Changing the core mechanics of a franchise is allways a bad or dangerous thing (I'm looking at you, Fallout 3), and the sort of middle ground to appeal a bigger audience in DA2 was already very bad recieved.

#10
TonberryFeye

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[quote]Spicen wrote...

We know DA 2 has been a disappointment. But DA 3 can be successful if they can implement a few things:

1. Combat style has to be like that of either Fable or Kingdom of amalur. DA 2 combat was nice but way too unrealistic.[/quote]
Combat style should be like Dragon Age, because this is Dragon Age. Origins was a little rough around the edges, but I still quite like it.

[quote]2. There has to be a special ability like in Kingdom of amalur there is Reckoning modem in Skyrim there is Shout ability.DA 3 has to have a special unique ability for the protagonist.[/quote]
That ability already exists, it's called "go back to Skyrim."

[quote]3.Romance has to be a wee bit more passive.[/quote]
Romance needs to be something that comes up based on how well your personality complements the person you seek to romance, followed by a little subtle hinting... as opposed to DA2's "I've been a complete ****bag to you, but if I pick the FLIRT option when it comes up you'll shag me!"

Hell, let's go ahead and add to that - ROMANCE DOES NOT EQUAL SEX!

[quote]4. Along with the main plot there has to be a darker (maybe discovering a bad secret about lyrium or The Black City/ Darkspawn) sub plot. Like in kingdom of amalur- the main plot relates to defeating Tuatha, while the darker sub plot is about defeating Tirnoch and the protagonist's truth about his fateless life.[/quote]
No. There should be a main plot which is about Darkspawn, and THAT is the "dark plot". The sideplots are the ones that deal with the rest of the world.

[quote]5. More exploration regarding Andraste and Chantry religion.[/quote]
It's Christianity. What more do you need to know?

[quote]6. More exploration of the deep roads( maybe also about raw lyrium).[/quote]
Only sensible suggestion you've made so far...

[quote]7. An option for protagonist to be evil.[/quote]
No. Morally ambiguous is fine, as is someone who lives outside the law... but Evil is for Darkspawn and Abominations, not protagonists. You're here to save the world, remember?

[quote]8. More info about the truth of Flemeth.[/quote]
Flemith would likely say something like "the truth is what you want it to be." I think it should stay that way.

[quote]9. More story relating Morrigan and the Warden's child.[/quote]
Considering my Warden went through the Eluvien with her... very much yes!

[quote]10. A larger map with atleast 3 main cities and 5 other main locations( maybe including Battlefield, Warden Headquarters, The FAde and maybe a forest and a Qunari Headqurter or something like that).[/quote]
Wow... you've pretty much just gone and said "copy the map from Origins". :pinched:

[quote]11. NO OPEN WORLD MAP.[/quote]
Open World Maps work if done right. I don't think they're required, but certainly a sense of scale would be welcome.

[quote]12. FActions (maybe Antivan Crows(asassins guild), Coterie(Thieves Guild), Circle of Magi(Mage guild).[/quote]
If you are suggesting we should waste twenty hours of each playthrough doing fetch quests for these people so they'll put us on their Feastday Card list... no. We do not need another Dragon Age 2 - a game of pointless side-questing that never drives the plot forward.

#11
Jerrybnsn

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While I did enjoy the combat of Fable and (didn't play Amalur) Witcher2, Dragon Age's was unique in allowing the use of combat through progressing levels. If you use the above melee, range and magic buttons, what buttons will you have aside for the DA higher level combat moves? I'd rather it be like Origins with only slightly faster movement and not transporter speed movement like DA2. Keep the DA2 use of allowing mages and archers to swing thier weapons as clubs for melee combat.

#12
Ndutz

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Sounds like the OP love Kingdom of Amalur and would just love the next DA to be it's clone..

Romance in DA II is fine it took place over the course of 2-5years to develop although the players are absent for the majority of this time (but that has to do more with the framed perspective narration than the writing). The flirt option only exist to notify the game that your Hawke is interested.

#13
syllogi

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I think the OP wants another Kingdoms of Amalur. Personally, I didn't find it very interesting, so I didn't get very far in the game.

I want more tactical combat. Fable and KoA combat won't work for a game where we're controlling multiple characters and have defined classes. I'd be pretty disappointed if they went that route.

I disagree with most of the other points in the OP too, especially the want for more passive romances...yuck, no way. Do you mean like the marriages in Skyrim? Why in the world would anyone ask for that???

There's nothing wrong with liking KoA, but I really, really hope that DA3 won't be emulating it.

#14
TonberryFeye

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Really, all Bioware need to do is follow the money.

Origins was a big hit that sold well. I don't know how the DLC fared saleswise, but I picked up most of it on or near release, and then picked up the rest a while later (over a year later in fairness). I am under the impression that Awakenings if nothing else was well received.

DA2 changed a lot of things, and tanked in comparison to its predecessor. Again, I don't know anything about DLC popularity, but I have no compulsion to buy it because I honestly don't want to play more DA2.

Ergo, Bioware simply need to hand a piece of paper to EA saying "Origins was unique, and made you money. DA2 tried to 'appeal to a wider audience' and lost sales. Ergo, we will go back to Origins."

...actually, I don't think EA would understand that, so maybe they should write "Dragon Age: Origins = lots of money. Dragon Age 2 = Less Money. Making Origins again = More money than making 2 again, so we make Origins again." Best write it in crayon as well, just so they don't feel intimidated by people using Big Boy Pens.

#15
The Elder King

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1 I hope not. I don't think they'll fit well with a party-based RPG like the DA IP, and I'd like to see the combat less action in the next game.

2. Not necessary. Plus, the only character who might have some "special ability" is the OGB, and he's not canon (yet) and he could be too young to be the PC in the next game.

3 Romance should be dome better (though the same could be said for the companion's dialogue). And please, no new (forced) outfits for companions. I hated Merrill's romance outfit (instead I loved the normal outfit).

4. I don't care if the main plot or one of the sub plots is the "dark" plot. I'm fine if the plots are good.

5. I'm more interested in the Fade and the Black City (though they could be related to the Maker, if he exists).

6. Agreed, though it should be longer than the one in DA2. Hopefully with a hub.

7. I doubt that Bioware will give the possibility to became completely evil, and I don't think it's necessary. Plus, it'll be a little difficult to do this in this IP. While in  the SW universe is possible to make a evil character, in the DA IP the "evil" are the darkspawn, the abomination, the archdemons. The Imperium and the qunari aren't "evil".

8. While I do want to have more news about Flemeth, I think that we'll not learn a lot about her (and Morrigan) in the next game.

9.Same as Flemeth, plus they have to decide what to do with the OGB.

10. Agreed to have a larger map. Considering that there are good chances that the game will be set in Orlais, I think they should make more cities. I'll be disappointed if we're going to Orlais and the only city will be Val Royeaux.

11. Maybe not completely open world. but a compromise between  DAO and Skyrim would be appreciated.

12. Factions with a larger role are welcome. Though I doubt we're going to see a Circle of Magi in the next game :P

#16
Ponendus

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It's interesting, but the only thing I would really like to see come from KoA is the semi-open world feel. I thought they absolutely nailed it. It was open world but not 'limitless' and it was fun.

Otherwise KoA is too far from what I hope The Next Thing ™ will be.

#17
wsandista

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1. Decide on what kind of game DA will be and stick to it. No genre blending or wide appeal that results in an inferior product.

That is all they need to do.

#18
Jerrybnsn

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TonberryFeye wrote...

Really, all Bioware need to do is follow the money.................

Ergo, Bioware simply need to hand a piece of paper to EA saying "Origins was unique, and made you money. DA2 tried to 'appeal to a wider audience' and lost sales. Ergo, we will go back to Origins."

...actually, I don't think EA would understand that, so maybe they should write "Dragon Age: Origins = lots of money. Dragon Age 2 = Less Money. Making Origins again = More money than making 2 again, so we make Origins again." Best write it in crayon as well, just so they don't feel intimidated by people using Big Boy Pens.


That would mean admitting that Origins was a great formula after trashing it to build up the sales of DA2.  "We have had very postive fan feed back like, 'I couldn't play Origins, I thought it was too slow, the story was too plodding, too typical, and Dragon Age II is awesome by comparison.'"

Modifié par Jerrybnsn, 19 juin 2012 - 11:46 .


#19
wsandista

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Jerrybnsn wrote...

TonberryFeye wrote...

Really, all Bioware need to do is follow the money.................

Ergo, Bioware simply need to hand a piece of paper to EA saying "Origins was unique, and made you money. DA2 tried to 'appeal to a wider audience' and lost sales. Ergo, we will go back to Origins."

...actually, I don't think EA would understand that, so maybe they should write "Dragon Age: Origins = lots of money. Dragon Age 2 = Less Money. Making Origins again = More money than making 2 again, so we make Origins again." Best write it in crayon as well, just so they don't feel intimidated by people using Big Boy Pens.


That would mean admitting that Origins was a great formula after trashing it to build up the sales of DA2.  "We have had very postive fan feed back like, 'I couldn't play Origins, I thought it was too slow, the story was too plodding, too typical, and Dragon Age II is awesome by comparison.'"


Too bad the ADHD crowd didn't put down CoD long enough to play DA2 then?

DAO is the superior formula because it generally pleased RPG fans(the target audience) while DA2 did not have the same appeal.

#20
Spicen

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syllogi wrote...

I think the OP wants another Kingdoms of Amalur. Personally, I didn't find it very interesting, so I didn't get very far in the game.
Ahem, but you cant judge a game without playing all of it. It was a good game but i dont want to be DA 3 to be just like KoA becoz Bioware are masters when it comes to story. Many features of KoA are to be admired and i just pointed those out. Did i suggest displelling?

I want more tactical combat. Fable and KoA combat won't work for a game where we're controlling multiple characters and have defined classes. I'd be pretty disappointed if they went that route.
Yet bioware wants to clone skyrim? If they want to clone, there are plenty ther games to clone from.

I disagree with most of the other points in the OP too, especially the want for more passive romances...yuck, no way. Do you mean like the marriages in Skyrim? Why in the world would anyone ask for that???
No way when did i say that- i meant in DA:O romance it was classical Indian film romance wearing some of the worst type of clothes-end of it.

There's nothing wrong with liking KoA, but I really, really hope that DA3 won't be emulating it.
So do u want it to emulate Skyrim instead?



#21
TonberryFeye

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Jerrybnsn wrote...
That would mean admitting that Origins was a great formula after trashing it to build up the sales of DA2.  "We have had very postive fan feed back like, 'I couldn't play Origins, I thought it was too slow, the story was too plodding, too typical, and Dragon Age II is awesome by comparison.'"

Do you have any idea how EASY that is to do? Even if you want to be a corporate dick about it, just get someone else in the company to turn around and say "don't listen to that moron - he got sacked."

Alternatively, how about someone in Bioware saying "we like to do something different with each of our games, but when we tried that with ME3 people firebombed our offices, sent us death threats and hired Russian Muslim Natsi Zombies to kidnap and rape our children, so we've taken the hint that what our audience REALLY wants is more of the same..."

Modifié par TonberryFeye, 19 juin 2012 - 12:14 .


#22
TonberryFeye

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Sorry, double-post by mistake.

Modifié par TonberryFeye, 19 juin 2012 - 12:14 .


#23
ianvillan

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Jerrybnsn wrote...

TonberryFeye wrote...

Really, all Bioware need to do is follow the money.................

Ergo, Bioware simply need to hand a piece of paper to EA saying "Origins was unique, and made you money. DA2 tried to 'appeal to a wider audience' and lost sales. Ergo, we will go back to Origins."

...actually, I don't think EA would understand that, so maybe they should write "Dragon Age: Origins = lots of money. Dragon Age 2 = Less Money. Making Origins again = More money than making 2 again, so we make Origins again." Best write it in crayon as well, just so they don't feel intimidated by people using Big Boy Pens.


That would mean admitting that Origins was a great formula after trashing it to build up the sales of DA2.  "We have had very postive fan feed back like, 'I couldn't play Origins, I thought it was too slow, the story was too plodding, too typical, and Dragon Age II is awesome by comparison.'"


But what will happen to hot rod samurai and the button awesome, The whole advertising campain was about these things how will marketing explain what the game is about without the button awesome.

#24
Issala

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wsandista wrote...

1. Decide on what kind of game DA will be and stick to it. No genre blending or wide appeal that results in an inferior product.

That is all they need to do.


^This, please. No single game can make every grotto-dwelling gamer satisfied.
Also, let BioWare make BioWare games.

#25
Rxdiaz

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But... But what about the awesome button?

Wasn't it awesome?