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IDEA!! Temporary bonuses for achievements


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#1
Farmtech-Ru

Farmtech-Ru
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Capsed the word 'idea' because I think it's a really good thing. Doing certain stuff should charge certain bonuses for 3 days. Charged achieved abilities along with remaining time should be visible in player manifest.

Examples - 50 headshotkills in one match activates token for extra 20% headshot damage. (trickier would be to make it 25kills of every single mob type to add a stackable 5% general headshot bonus), but it wouldn't be easy to get 25 hkills of a single mob
30 melee kills from stealth on silver and above increase t-cloak duration by 20%
5 halts of banshee teleports via damaging them on gold - immunity to bs permakill, only mortal wound.
5 phantom blades broken in 1 match - immunity to pt permakill, only a mortal wound.
15 brute shoulder plates knocked off in a match - safe from brute permakills
30 dot kills in a match add bonus 20% dot damage
40 swarmers killed = 50% chance kill swarmers during any swarmer creating action related to the player
75 enemies killed in temporary damage boosting condition (arush, marksman, krogan rage or vorcha frenzy (charged to at least 1!!!) but not TC) increase damage dealt in any such condition by 15%.
30 enemies killed by ice/fire explosions = bonus damage and radius of such explosions

Would like comments on these ideas, since writing them was only a little intoxicated, they just might be sane, m?