Sylvf wrote...
mumwaldee369 wrote...
I'm sure that a majority of the original Bioware staff no longer works there.
I see this get mentioned and it doesn't seem true. I work in the same room as someone who's been with BioWare for 17 years, and someone else who's been here a mere 13 years. Next to my room is a whole bushel of people who worked on games I played in junior high.*
I couldn't give you the actual turnover rate, but it's a place full of great people, and it seems a lot of experienced staff from many games past have stuck around because they love it so much.
*It's both weird and cool to get the inside scoop on those games. Like mentioning a level you loved in KOTOR gets you a hackle-raising tale of blood and sweat and crunch time.
I'll be honest - I had assumed most of the people that worked on games such as BG (especially 2), KOTOR and DA 1 had moved on, if only because the latest 3 games (TOR, ME 3 and DA 2 - and to some extent ME 2 with regards to the story) are all noticably weaker in what is traditionally Bioware's strength (story).
DA 2 and ME 3 seem especially dumbed down compared to PC games of the past (though I played all the MEs on Xbox - AFAIK the interface and everything is identical on the PC), and I realize that's a trend in all PC games - being consolized (especially with their interface - everything a LOT bigger than anything needs to be on a PC, but also with simpler controls that fit with a controller - even though the PC has a mouse and hundreds of keys).
But I didn't expect the stories themselves to get weaker. KOTOR was the first game I played on PC that was obviously consolified in it's UI, but the story was still awesome.
I'm sure the long-time employees are nice people for the most part (most people are), but the games you guys are releasing are, in general, not up to past standards in terms of story - at least to many (if not most) long-time players. I'm sure if they sell more than those games of the past that not too many people (especially higher ups) at EA/Bioware will really care how many have this opinion, but the change from DA 1 to DA 2, and the transition from ME 1 to 2 to 3 (not even touching on the end of ME 3, but just everything leading up to the beam) show a pretty obvious change in style of game you guys are trying to make.
As for TOR - all I can say is that some of the stories were "good for an MMO", but I don't think I played one that I would consider "good for a Bioware story". The game itself (mechanics and such) was pretty much a weak clone of WoW with a few minor tweaks, which was not inspiring (as a side note I don't think the Elder Scrolls MMO, based on what I've read, will be any sort of success, either).