jakal66 wrote...
these guys are here to make money...every 1 nerd that is here raging like the comic book guy of the simpsons saying "WORST GAME EVAHH" there are 20 casual gamers who probably loved the game adn are spending tons of REAL money on the MP....
With games like this it's very hard IMO to attract casual gamers and keep the fanbase happy...
And this is what I don't understand. So those casual gamers that they're trying to attract, you think any of them pre-ordered the game? Any of them stand in line at midnight to get it? Any of them buy the CE? Any of them buy two copies of the CE because they have two gaming platforms? Any of them buy the books, t-shirts, action figures, comics, figurines, posters, and other assorted merchandise that is all basically free money for EA?
No. They waited for a deal, borrowed a friend's copy, or rented it. They might spend some money on microtransactions, but big whoop. They didn't "love" the game, they liked it, they enjoyed it. They're not spending "tons" of money on it, they're spending a few dollars here and there. Sure, when you add up all of them, you get some good money, but then you have to look at what you sacrificed to get there.
I totalled it up. This year alone, I've spent over $400 just on Mass Effect, and over $700 on BioWare and their licenses.
They can either work on making money, or they can work on making good games. They can't do both. If they work on making money, their games will suffer. You'll end up with sub-quality games with a bunch of gimmicks that hurt the game rather than enhance it. If they focus on making good games, then you attract people like me. People who recognize quality, who are looking for something different in the market, and who will reward quality with loyalty. Do that, and the money sorts itself out. They might not have as many customers as if you went the other way, but the ones you have aren't just customers, they're fans. They're the ones buying up all that licensed merchandise that is basically free money for the company.
Like the game itself. You can turn out a bunch of mediocre games designed to appeal to casual gamers in an attempt to nickel and dime your profits, or you can turn out a few very quality games designed to appeal to passionate gamers who will buy up not only the game and game content, but all the associated merchandise as well. If it were me, I'd do the work to land the big fish, rather than trying to pull in a whole bunch of little sardines.





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