Atheosis wrote...
rmccowen wrote...
I admit that I haven't read through the entire thread, but I did read through the first couple of pages; Fortification isn't currently on the list, although it's a relatively weak power.
The best non-melee Krogan Soldier spec is currently 0/6/6/6/6, and that's unfortunate, but the opportunity cost of investing in Fortification is simply too high. The Durability/Power Synergy/Power Recharge spec is problematic: it tops out at only 20% DR, with a +20% power bonus and -20% recharge penalty. In order to make room for Fortification, you have to drop one power completely or two powers substantially--and frankly, every set of options for doing so stinks.
I think it should receive the same boosts Tech Armor got in the May 22 round--+10% DR and an increased bonus to power damage. In particular:
Fortification Power
- Base damage protection increased from 15% to 25%
- Evolution 3 power damage bonus increased from 20% to 30%
- Evolution 4 melee damage bonus increased from 30% to 40%
This would leave it still weaker than Tech Armor, but would make it far more attractive to take, and would correspondingly make far more builds viable.
Heh, GP seems quite convinced its fine despite all my arguments to the contrary, so good luck convincing him of
more drastic buffs than I originally proposed.
I think that's a bit of a mischaracterization...
I didn't say it was great, I just said it's not quite as useless as some people make it out to be and that critiques should take that into account. The melee bonus is considerbly better than Tech Armor's (contrary to what some have said, often due to not quite understanding how the power works) and it makes Inferno Grenades hit ever-so-slightly harder. And if you're opting out of Carnage you can forego the 30% cooldown thing for 10% extra DR.
I also said that I feel comparing it directly to Tech Armor could be looking at things the wrong way since a Krogan Soldier isn't choosing between Fortification and Tech Armor... they're choosing between putting points in Fortification or putting points in other options (probably choosing between points in Fortification and Carnage or some points in passives). Powers should be considered in the context of the builds that utilize them.
It *would* however be fair to compare the Krogan Soldier package itself to, say, the Krogan Sentinel.
There are two main areas to consider balance for classes... internal balance, which has to do with competing investment incentives and maximizing the variety of competitively viable build options for a class, and external balance, which compares the usefulness of the better builds for a class with the rest of the metagame (such as the better builds for other classes). So either we're talking about Fortification being worth investing in
in the context of the Krogan Soldier, who does not have access to Tech Armor, or we're talking about adjusting the power level of the Krogan Soldier class relative to other classes. Whether Tech Armor would be a better power than Fortification on the Krogan Soldier is irrelevant. That was my point.
I'm not necessarily taking a hard stance that it should/should not be changed, I am trying to frame the discussion constructively. *Shrug*
Modifié par GodlessPaladin, 24 juin 2012 - 12:53 .