Honestly, the discussion about Fortification and its relative lack-lusterness strikes me as another power that might be better of just changing mechanically, rather than being subject to simple .ini adjustments.
Imagine if it worked like a Damage Reduction and Melee Enhancing version of Tactical Cloak? The effect is only broken by melee attacking. Something like this:
Recharge Speed: 10 seconds
Base Duration: 8 seconds
Melee Damage Bonus: 50%
Damage Reduction: 30%
Rank 2: Improve Recharge Speed by 25%
Recharge: 8 seconds
Rank 3: Improve Melee Damage +20%
Melee Damage Bonus: 70%
Rank 4A: Increase Duration +35%
Duration: 10.8 seconds
Rank 4B: Improve Melee Damage +30%
Melee Damage Bonus: 100%
Rank 5A: Bonus Melee
First Melee attack does not break Fortification
Rank 5B: Weapon Synergy
Weapon Damage Bonus: 20% while Fortification is active
Rank 6A: Shield Charge
Fortification restores 60% of your shields when broken.
Rank 6B: Improve Durability +10%
Damage Reduction: 40%
Gives Krogan Soldiers a variety of options within the power itself. Do you want to spec for maintaining the bonus as long as possible? Spec Duration, Bonus Melee, and Durability. Want the most bang for your buck? Spec Damage, Weapon Synergy, and Shield Charging.
Thoughts?
EDIT: In order to prevent Krogans from spamming it for Shield Recharge and infinite survivability, it would be mechanically important for Shield Charge to ONLY work when you actually melee an enemy. Simply deactivating Fortification manually would NOT provide the Shield Recharge.
Modifié par Metal Vile, 24 juin 2012 - 02:11 .