molecularman wrote...
THIS is why I personally feel tweaking the capacity gear itself would be a better (temporary) solution. Gear kind of makes capacity evolutions useless and for instance arc grenade rank 5 cap evo might become a lot more appealing if gear gave you a bit less grenades.Metal Vile wrote...
I suppose it does also achieve, ultimately, the same effect. The only reason I suggested it is because I was under the impression that some people perhaps felt uncompelled to take the bonus grenades option anymore seeing as you can use Grenade Gear to get 5 more instead, but it seems the general consensus is that the competeing Rank 5 evolution for most of the grenade powers is pretty crummy / not good enough, thus everyone still takes more grenades anyways.
And when we get a patch in the distant future it could add some +damage to those blank ranks
How are gear ranks that grant no bonus a better solution? For that matter how is Thermal Packs that give you 5 or 6 grenades at a time rather than 4 a better solution? I mean if the capacity evolutions are made redundant versus gear, wouldn't it be better to just buff them?





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