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Balance ALL the things! (A collaborative effort) (Updated 7/10)


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#551
The Waffle Cat

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Fortack wrote...

Isn't this topic about discussing balance changes to improve the game?

Please go somewhere else if you're interested in boasting your divine skilz. Thank you.


Idk but he started bragging and thats fine and such but he should make his own epeen thread to do so and not here, i just wanted to assist gp to get this thread on rails. I got called jerk and basically was being told : im in the top 10 in many games so your arguements are invalid since im soooo good.

Hell i just want this to be on rails as im part of te same group as this thread so I just want it to stay on tracks.

#552
The Waffle Cat

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Btw I got a balance suggestion :

While the animation of smash is active : a 40% dr to decrease the chance of dieing easy

As it takes nearly as long / even longer than the batarian heavy melee.

#553
Drummernate

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The Waffle Cat wrote...

Fortack wrote...

Isn't this topic about discussing balance changes to improve the game?

Please go somewhere else if you're interested in boasting your divine skilz. Thank you.


Idk but he started bragging and thats fine and such but he should make his own epeen thread to do so and not here, i just wanted to assist gp to get this thread on rails. I got called jerk and basically was being told : im in the top 10 in many games so your arguements are invalid since im soooo good.

Hell i just want this to be on rails as im part of te same group as this thread so I just want it to stay on tracks.


Critisizing my unrelated Xbox profile and calling me a kid doesn't really help bring anything back on track. <_<

If you want it on topic then fine.

Almost all these changes are buffs... you don't think that making nearly everything better will make the game too easy if people are already complaining about a platinum difficulty being needed?

Modifié par Drummernate, 27 juin 2012 - 07:09 .


#554
molecularman

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Jeez.

#555
Grunt_Platform

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Anyway. Some current topics in the group are Sticky Grenade, Pull and Nova.

General consensus is that the former two need a buff. Pull's best suggestion is in OP already, and there's a spiffy batch of proposed buffs for Sticky Grenades.

So how about that Nova? Good enough as is? In need of better damage output? Anything else that isn't working so well?

#556
Atheosis

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Drummernate appears to have accomplished his goal in posting in this thread. You people are allowing yourselves to be trolled big time.

#557
UKStory135

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The Waffle Cat wrote...

Btw I got a balance suggestion :

While the animation of smash is active : a 40% dr to decrease the chance of dieing easy

As it takes nearly as long / even longer than the batarian heavy melee.


I like that idea.:wizard: If the Nova guard had the same lack of DR frames as the PV and PA, he would be unsuable.

Modifié par UKStory135, 27 juin 2012 - 07:14 .


#558
Drummernate

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Atheosis wrote...

Drummernate appears to have accomplished his goal in posting in this thread. You people are allowing yourselves to be trolled big time.


When did I troll?...

I just responded to unprovoked attacks on myself... lots of people have vendettas against me since I post a lot. Naturally some people won't like what I post.
Just because people can't come up with a decent retort does not make me a troll.

Everything past my first post was merely reactions, not actions.

Pretty much all I said is that the current change suggestions are pretty bad... and the ones they just did made the gameplay feel much worse than before.

#559
Edalborez

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Drummernate wrote...

If you want it on topic then fine.

Almost all these changes are buffs... you don't think that making nearly everything better will make the game too easy if people are already complaining about a platinum difficulty being needed?


Hmm, you know, I think I saw this answered somewhere. Maybe the third post:

GodlessPaladin wrote...

FAQ:  If you ask a question that is answered in the FAQ, we will all point and laugh at you.

...


Q:  I see more buffs than nerfs here.  What's up with that?  Are you trying to make the game too easy?
A:  The challenge of a game is primarily affected by the efficacy of its most powerful (yet reasonably easy to use) options which define the metagame.  In this case, that would be stuff like Claymore Infiltrators or Drell Adepts with grenade gear.  Simply bringing up underperforming options to the level of better options does not make the game much easier.   Moreover, while what we've posted looks like a lot of changes, the reality is that we're suggesting a good deal less buffs than Bioware themselves have implemented over the course of this game's life.

By stark contrast, changes like the addition of grenade capacity gear, the improvements to thermal clips, or the radius buff to Proximity Mine are power creep and have made the game easier, because it makes some of the stronger strategies in the game that much more effective.  We do not feel we have suggested any changes like that, however.

 

#560
Drummernate

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Edalborez wrote...

Drummernate wrote...

If you want it on topic then fine.

Almost all these changes are buffs... you don't think that making nearly everything better will make the game too easy if people are already complaining about a platinum difficulty being needed?


Hmm, you know, I think I saw this answered somewhere. Maybe the third post:

GodlessPaladin wrote...

FAQ:  If you ask a question that is answered in the FAQ, we will all point and laugh at you.

...


Q:  I see more buffs than nerfs here.  What's up with that?  Are you trying to make the game too easy?
A:  The challenge of a game is primarily affected by the efficacy of its most powerful (yet reasonably easy to use) options which define the metagame.  In this case, that would be stuff like Claymore Infiltrators or Drell Adepts with grenade gear.  Simply bringing up underperforming options to the level of better options does not make the game much easier.   Moreover, while what we've posted looks like a lot of changes, the reality is that we're suggesting a good deal less buffs than Bioware themselves have implemented over the course of this game's life.

By stark contrast, changes like the addition of grenade capacity gear, the improvements to thermal clips, or the radius buff to Proximity Mine are power creep and have made the game easier, because it makes some of the stronger strategies in the game that much more effective.  We do not feel we have suggested any changes like that, however.

 


Of course I read that... but it makes no sense.

Why buff the Javelin and Black Widow if they are already the best snipers in the game?...

3 second recharge timer on Tech Armor?... Had to be a joke.

Buffs to Biotic Charge to make Vanguard even more invincible?...

The already close-to-nuke Lift Grenades getting a buff to prime even more explosions???

Singularity buffs?!?

Basically the only thing I agree on is slight melee buffs.

Modifié par Drummernate, 27 juin 2012 - 07:23 .


#561
Grunt_Platform

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GodlessPaladin wrote...
Sniper Rifles!
All sniper rifles save the Krysae have had their damage increased by 15% (20% for the Javelin) alongside a 15% reduction to Tactical Cloak's sniper rifle damage multiplier, keeping the effectiveness of sniper Infiltrators the same but making sniper rifles more competitively viable for other classes. This also effectively nerfs the Krysae in the hands of sniper infiltrators just enough so that it doesn't one-shot shielded Gold mobs, while not affecting its potency in the hands of any other characters.


Modifié par EvanKester, 27 juin 2012 - 07:24 .


#562
rcolol

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Drummernate wrote...

Atheosis wrote...

Drummernate appears to have accomplished his goal in posting in this thread. You people are allowing yourselves to be trolled big time.


When did I troll?...

I just responded to unprovoked attacks on myself... lots of people have vendettas against me since I post a lot. Naturally some people won't like what I post.
Just because people can't come up with a decent retort does not make me a troll.

Everything past my first post was merely reactions, not actions.

Pretty much all I said is that the current change suggestions are pretty bad... and the ones they just did made the gameplay feel much worse than before.



You're entitled to your own opinion and if you disagree with the suggested changes, that's fine. But don't constantly call the changes bad, 'flaunt' your skill level at games, and claim these arguments were unprovoked, because they weren't.

You're trolling.

On topic; I am of the opinion that Sticky Grenades do need a buff, maybe a slight increase in the armor damage evolution.

Modifié par MyWhiteNostrils, 27 juin 2012 - 07:32 .


#563
Atheosis

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Drummernate wrote...

Atheosis wrote...

Drummernate appears to have accomplished his goal in posting in this thread. You people are allowing yourselves to be trolled big time.


When did I troll?...

I just responded to unprovoked attacks on myself... lots of people have vendettas against me since I post a lot. Naturally some people won't like what I post.
Just because people can't come up with a decent retort does not make me a troll.

Everything past my first post was merely reactions, not actions.

Pretty much all I said is that the current change suggestions are pretty bad... and the ones they just did made the gameplay feel much worse than before.


If you really don't get how you're trolling, I doubt my explanation is going to enlighten you...

#564
Drummernate

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So the first response calling me an uninformed troll who doesn't play anything other than Infiltrators was not Godless being a troll?... (*Gasp!* can't be... nobody who posts suggestions can be a troll right?!?!? I have them too... so poof.)

Responding to someone calling me an "overconfident bragging teenager" without replying by saying "I am sorry that I am good at video games" automatically makes me a troll? What do you expect me to respond with?

He didn't believe that I was actually good so I attempted to prove it like anybody in this situation would. I am not going to lie and say "Yeah you are right, I am bad at games and just say things on my profile because I can."

Trolling =/= Responding anything other than a predetermined set of buttkissing replies.

Modifié par Drummernate, 27 juin 2012 - 07:40 .


#565
Atheosis

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Drummernate wrote...
Trolling =/= Responding anything other than a predetermined set of buttkissing replies.


No trolling is coming into a thread meant  to discuss the rebalancing work of quite a few individuals and basically calling it all garbage without any constuctive thoughts to back it up.  Everything that followed was the result of people reacting to your provocation.  That is what trolls do.  And they always act innocent after they wreck a thread, just like you are doing now.  

Modifié par Atheosis, 27 juin 2012 - 07:44 .


#566
Fortack

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Drummernate wrote...

Why buff the Javelin and Black Widow if they are already the best snipers in the game?...


For non-Infiltrators they are near useless ...

3 second recharge timer on Tech Armor?... Had to be a joke.


Why? Do you seriously believe that spamming TA is effective?

Buffs to Biotic Charge to make Vanguard even more invincible?...


Charge doesnt make you invincible and the buffs are for evolution options that nobody is using right now b/c they suck compared to the alternatives.

The already close-to-nuke Lift Grenades getting a buff to prime even more explosions???


Lift Grenades are insanely powerful as they are. No need to buff those.

Singularity buffs?!?


Singularity is a poor power and - like Charge - lacks decent evolution options. Some buffs and better (and more diverse) evolution options are most welcome.

#567
Drummernate

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Fortack wrote...

Drummernate wrote...

Why buff the Javelin and Black Widow if they are already the best snipers in the game?...


For non-Infiltrators they are near useless ...


That is not true...

The Javelin, Widow, and Black Widow can all be used on regular classes and still perform exceptionally.

I can still one-shot stuff with the Javelin without using my Geth Infiltrator... or any Infiltrator for that matter.

The Viper is excellent on a Turian Soldier or Human Soldier for example.

Modifié par Drummernate, 27 juin 2012 - 07:51 .


#568
The Waffle Cat

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Drummernate wrote...

Fortack wrote...

Drummernate wrote...

Why buff the Javelin and Black Widow if they are already the best snipers in the game?...


For non-Infiltrators they are near useless ...


That is not true...

The Javelin, Widow, and Black Widow can all be used on regular classes and still perform exceptionally.

I can still one-shot stuff with the Javelin without using my Geth Infiltrator... or any Infiltrator for that matter.

The Viper is excellent on a Turian Soldier or Human Soldier for example.


Yet thy weight a ton, wreck your cd's and there are better weapons for thiose classes...

#569
Drummernate

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The Viper weighs almost nothing now and can easily give 200% recharge.

It could already 1 shot troopers on Silver and it got buffed so it can now one shot troopers on Gold as well.

#570
GodlessPaladin

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Drummernate wrote...
So the first response calling me an uninformed troll who doesn't play anything other than Infiltrators was not Godless being a troll?


You actually (repeatedly) said you played nothing but Geth, as others have pointed out. Then you said you didn't, so I asked "since when?" And you took this as some kind of victory to flaunt (including turning your sig into flame bait) for reasons that make no sense to anyone else and started flooding a constructive thread with flaming, wild unsupported claims, et cetera.

And you wonder why people think you're a troll?

Modifié par GodlessPaladin, 27 juin 2012 - 07:59 .


#571
Edalborez

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Wanted to throw in my 2 cents:

GodlessPaladin wrote...

Cryo Blast Power
- Base movement speed penalty increased from 15% to 20%
- Rank 2 recharge speed bonus increased from 25% to 35% (More meaningful for QE than HI)
- Evolution 1 duration bonus increased from 60% to 100%
- Evolution 3 speed reduction bonus increased from 20% to 30%
- Evolution 4 damage bonus increased from 10% to 15%
- Evoultion 5 recharge bonus increased from 50% to 75% (More meaningful for QE than HI)
- Evolution 6 damage bonus increased from 15% to 20%

Tech Armor Power
- Base cooldown decreased from 6 seconds to 3 (Less impact from weight, and the animations are fairly long so it's not like it'll get too spammy)
- Rank 2 recharge speed bonus increased from 25% to 35% (Less impact from weight, and the animations are fairly long so it's not like it'll get too spammy)

Having played a fair bit of QFE the past week (Harrier 6/6/6/5/3), I feel that the damage bonus isn't too bad as it is for a homing power with a pretty short cooldown. Though the projectile can be dodged, Tac Scan for example has the canned animation issue that Tech Armor has to... balance it, I suppose. Cryo has less recovery time, basically. Just curious, is the intent to make Cryo able to compete with Tac Scan and Proxy Mine or do you feel that it's weak on its own merits?

As for Tech Armor, here's a snipped tip from the link in my sig I'd like to reference:

Edalborez wrote...

Quick Tech Armor
Tech Armor, Blade Armor, and Hunter Mode ordinarily have a canned animation where your character fidgets with their hands to activate the armor/mode, during which you can't shoot or run for a second. This can be cancelled with a melee attack or roll to recover slightly quicker. Useful as you can sprint or fire straight out of the animation of a light melee. If you quick activate Tech Armor twice in a row, you can set and detonate very quickly for emergencies.
*Blade Armor and Hunter Mode are mostly noted for completion's sake; this isn't as useful for them as toggling is not necesary.

Example 1: Activate Tech > light melee > Detonate tech > (light or heavy melee) > (if light, anything)
Example 2: (De)activate Tech > light melee > sprint

 
Essentially, the long animation can be made less of a problem for Turians and Humans. To give a reference of timeframe with the current numbers, with 180% CD (1.97s) Tech Armor is ready to be activated again after the (optional) heavy melee post-detonation. With 83% CD (2.89) it's another second's wait.

That said, I wouldn't mind your proposed change. Krogans don't benefit so much from this trick due to their longer melee, and nobody really goes on detonating-sprees anyways. If anything this would be good encouragement to detonate in a bad moment if you really need to, which is what I'm assuming is the reason behind the change. Just wanted to let you know of this little trick if it changes anything.

And apologies if the Cryo had already been addressed earlier.

Modifié par Edalborez, 27 juin 2012 - 08:01 .


#572
The Waffle Cat

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Drummernate wrote...

The Viper weighs almost nothing now and can easily give 200% recharge.

It could already 1 shot troopers on Silver and it got buffed so it can now one shot troopers on Gold as well.


Harrier, revenant, hurricane, hornet, saber etc. Etc. outclass it on the ts as well the viper is a sniper which requires you to use a scope even from close range an the accuracy isnt needed from the marksman bonus upon snipers.

#573
GodlessPaladin

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Edalborez wrote...

Wanted to throw in my 2 cents:

GodlessPaladin wrote...

Cryo Blast Power
- Base movement speed penalty increased from 15% to 20%
- Rank 2 recharge speed bonus increased from 25% to 35% (More meaningful for QE than HI)
- Evolution 1 duration bonus increased from 60% to 100%
- Evolution 3 speed reduction bonus increased from 20% to 30%
- Evolution 4 damage bonus increased from 10% to 15%
- Evoultion 5 recharge bonus increased from 50% to 75% (More meaningful for QE than HI)
- Evolution 6 damage bonus increased from 15% to 20%

Tech Armor Power
- Base cooldown decreased from 6 seconds to 3 (Less impact from weight, and the animations are fairly long so it's not like it'll get too spammy)
- Rank 2 recharge speed bonus increased from 25% to 35% (Less impact from weight, and the animations are fairly long so it's not like it'll get too spammy)

Having played a fair bit of QFE the past week (Harrier 6/6/6/5/3), I feel that the damage bonus isn't too bad as it is for a homing power with a pretty short cooldown. Though the projectile can be dodged, Tac Scan for example has the canned animation issue that Tech Armor has to... balance it, I suppose. Cryo has less recovery time, basically. Just curious, is the intent to make Cryo able to compete with Tac Scan and Proxy Mine or do you feel that it's weak on its own merits?

  It would be slightly more accurate to say that I feel that the Female Quarian Engineer and Human Infiltrator builds that utilize Cryo Blast should compete with the builds that utilize Tactical Scan and Proximity Mine.

As for Tech Armor, here's a snipped tip from the link in my sig I'd like to reference:

Edalborez wrote...

Quick Tech Armor
Tech Armor, Blade Armor, and Hunter Mode ordinarily have a canned animation where your character fidgets with their hands to activate the armor/mode, during which you can't shoot or run for a second. This can be cancelled with a melee attack or roll to recover slightly quicker. Useful as you can sprint or fire straight out of the animation of a light melee. If you quick activate Tech Armor twice in a row, you can set and detonate very quickly for emergencies.
*Blade Armor and Hunter Mode are mostly noted for completion's sake; this isn't as useful for them as toggling is not necesary.

Example 1: Activate Tech > light melee > Detonate tech > (light or heavy melee) > (if light, anything)
Example 2: (De)activate Tech > light melee > sprint

 
Essentially, the long animation can be made less of a problem for Turians and Humans. To give a reference of timeframe with the current numbers, with 180% CD (1.97s) Tech Armor is ready to be activated again after the (optional) heavy melee post-detonation. With 83% CD (2.89) it's another second's wait.

That said, I wouldn't mind your proposed change. Krogans don't benefit so much from this trick due to their longer melee, and nobody really goes on detonating-sprees anyways. If anything this would be good encouragement to detonate in a bad moment if you really need to, which is what I'm assuming is the reason behind the change. Just wanted to let you know of this little trick if it changes anything.

  Thanks for the tip, I'll try it out.

Modifié par GodlessPaladin, 27 juin 2012 - 08:15 .


#574
Komrade Kaos

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Well that's 30 minutes I'll remember!

#575
Hypertion

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i have one change that might be harder to implement but would vastly improve singualritys detonation evolution 6

Detonate On Lift.

When a unshielded target is lifted the Singularity will detonate, causing damage and likley killing the unsheilded target. this would greatly improve its effectiveness without overpowering it.

this is a better option than making it detonate on recast as that would turn it into a infnite arch grenade in terms of power and radius.

Also Evolution 5 visually more than triples the size of the singualrity, i think it should be a 100% radius boost rather than mearly 35%. if my Evo6 was added this change would be badly needed too.

so..


Singualrity

Evo 5: 35% to 100% over 10 seconds
Evo 6: Add Hidden effect that allows Detonation on lift.

remember Singularity can only lift a few targets at a time and only targets that only have health.