Hypertion wrote...
i have one change that might be harder to implement but would vastly improve singualritys detonation evolution 6
Detonate On Lift.
When a unshielded target is lifted the Singularity will detonate, causing damage and likley killing the unsheilded target. this would greatly improve its effectiveness without overpowering it.
this is a better option than making it detonate on recast as that would turn it into a infnite arch grenade in terms of power and radius.
Also Evolution 5 visually more than triples the size of the singualrity, i think it should be a 100% radius boost rather than mearly 35%. if my Evo6 was added this change would be badly needed too.
so..
Singualrity
Evo 5: 35% to 100% over 10 seconds
Evo 6: Add Hidden effect that allows Detonation on lift.
remember Singularity can only lift a few targets at a time and only targets that only have health.
A decent patch suggestion, but I still don't think I like what it does to Singularity.
After playing with Human Adept more, Singularity is already pretty useful. It's pretty good against Cerberus and Geth, and against Reapers its duration and quick recharge make it incredible at mopping up swarmers (which could otherwise be a problem). The duration is fine, except that the detonate evolution never gets used so..
I could live with Detonate on Lift. I'd prefer a more controllable detonation that doesn't ruin Singularity's ability to set up biotic explosions, like detonate on recast (would need a damage nerf), or detonation when hit with any BE triggering power.





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