Hence why a balance patch would help. Things that need a drastic amount of buffing, such as Singularity, could be brought up to par with the other class abilities. I'm not quite sure how to balance Singularity in particular, but I'm almost certain a simple change in numbers won't allow it to compete with Tactical Cloak.BlackbirdSR-71C wrote...
Elite3141 wrote...
I personally think a balance patch would be a lot more productive. Even with the changes you suggested, Singularity cannot compete with Adrenaline Rush, Tactical Cloak, or Biotic Charge. I personally don't think it can be buffed to compete with them without changing the physics of it, which can only be done in a patch (as far as I know).
Plus a balance patch could bring the current balance changes to single-player. Singleplayer Tech Armor needs more love.
You've got a good point. The problem is, there's only so much you can do through the weekly patches, and changing mechanics isn't possible, only values. What would, in my opinion, be a good buff for singularity, is to make it affect shielded enemies and/or make it instant cast instead of projectile-based. But that's not possible atm.
And I can't believe there's no mention of the shield gate. When's the last time you saw the Widow or Javelin on Gold? All I see nowadays are shotgun Infiltrators and the occasional Black Widow/Valiant user. The shield gate almost completely kills the viability of singe-shot sniper rifles when multi-shot sniper rifles aren't hindered by the shield gate and do about the same or more damage in a cloak cycle.





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