I am sure some of the suggestions I have might not be able to be inied in, but it is something to think about.
Most of the Power changes I am in agreement with. Marksman really needs the power bonus baked in, similar to how you can evolve Adrenalin Rush. Adding an evolution to have a faster reload time, say 20-30%, would make sense as well.
The Batarian Enforcer ammo bonus should apply to ammo clips to some extent, not just spare ammo. Most often than not, the spare ammo doesn't do any good. I have had some situations where it helped me out, but all that can be counted on 1 hand. This will give some greater thought into how this power should be evolved, making choices matter!
I still think Tactical Cloak should just have less bonus damage overall, as with shot gun Infiltrators the last evolution doesn't even affect them. Having a 70% overall damage boost instead of 90% would make more sense, then have the rank 6 evolution be around 30-40%. This is coming from a guy who goes Kal'Reegar with an MQI, I also have a note about the Reegar later on.
Cryo Blast should do some initial damage as well, say 200, and have some appropriate + damage% evolutions. I don't remember if Cryo Explosion does any damage, but it doesn't do that much even if it did, regardless this should do noticeable damage.
There needs to be more Freezing powers to balance out combos too. At least 1 more Freezing Tech and a Frost Grenade, 1 to Chill then 1 more on unshielded targets to Freeze, would remedy this. Hopefully those will come out with the new DLC.
Some powers could use some race specific changes, see Krogan Biotic Charge on how it differs slightly from other races version. For instance, Incinerate on non-FQE seems to waste the rank 6 evolution for extra damage against frozen and chilled targets, unless you specifically use Cryo Ammo, and that has an even smaller window than the power, or run with a class that has Cryo Blast. I not exactly sure how this could be changed, but it is some food for thought.
I don't think all the heavy melees need to be changed that much, Turian and Krogan I could see and the Human Vanguard. Then again, when I look at it in conjunction with the fitness changes you added in, all the classes can get much more out of meleeing now and it is needed. Increasing light melee damage is always good, those just did poor damage out side of Bronze.
I am a bit iffy on the weapon changes. The lesser used weapons do need some love, but some of the stronger ones don't really need that much of a change. The Reegar Carbine RoF should be reduced to around 700, but have a faster reload time. It is just too good right now, though it doesn't seem to do that well against ravagers compared to other shot guns.
I still think the Eagle and Hurricane should weigh more, the Hurricane should have at least a 15% damage reduction, and the Eagle should reload faster. That's just me though.
The Geth Rifle and SMG should ignore some armor, they just don't cut it in Gold on armored enemies.
Need an N7 "Promotional" Rifle. Single player has the N7 Valkyrie, at least that should be put in, though I am not really feeling the 2 shot burst.
The Warfighter Package should be + damage to grenades with ranks 3 and 5, diversifying it from the Grenade Capacity Gear, giving 10% more damage maxed.
After rethinking this, the Granade Capacity Gear is what really needed changing. Although this could still take a looking at.
Expert Package and Structural Ergonomics should give a higher % of recharge speed, as +damage% just seems better to me right now. Adding 5-10% to the recharge speed through out the ranks would do some justice.
That's all I can think of right now.
Other things on my mind:
Multiplayer is in dire need of new music... it gets old fast.
Need new enemy Factions, ME2 Gangs would be cool.
Reapers and Geth need more types of units, Cerberus has much more diversity right now.
Modifié par Spiffspoo, 23 juin 2012 - 04:13 .