Raging Nug wrote...
Thomas Abram wrote...
You're talking about two seperate divisions here. If we were to ban 0 people patches wouldn't come out any quicker. If we were to ban 1,000,000 people patches wouldn't come out any slower.
Banning people for something which you intend to fix seems unnecessary. It's like the glitch on Firebase Hydra - it was your responsibility to release a product which wasn't broken, and while I understand that you can't account for everything, banning people who find these bugs should be seen as taking a backseat to fixing them.
Are they banning people who are finding the bugs or those who are exploiting them? There's a difference, one that you seem to think is a small one.
Edit: And then when the game is finally patched, you have more people left to enjoy it. Isn't that the point?
The game will never be bug-free, nor will it likely ever be exploit-free. If you believe achieving that - rather than striving for it - is a realistic goal, I suspect that you don't how complex game programming is.
Yes, they're two separate departments. Yes, people shouldn't be allowed to cheat. But I don't like that there seems to be more banning than patching. The game's been out for months now and the problems just seem to keep piling up. I lost all my items and credits on day 1 because of the store reset glitch and didn't get zip in compensation - so maybe I'm just being bitter, but I don't feel confidant that these are being dealt with properly.
Oh, please. I'll be first on line to say that Bioware has screwed up patching so far (the last update was a mess of broken promises) but, again, a perfect, glitch-free game is a goal never to be realized. Assuming they fix this issue in the next patch, are you going to go on the offensive over the
next exploit that causes Bioware to ban people? Because there absolutely will be another exploit, and that doesn't mean Bioware is incompetent. It's just reality.