Its already 6pm in my area. Hope we wont have to wait another day to use the qfe.
Multiplayer Balance Changes Delayed
Débuté par
Eric Fagnan
, juin 19 2012 08:45
#301
Posté 21 juin 2012 - 10:02
#302
Posté 21 juin 2012 - 10:03
sadly not today anymore...
#303
Posté 21 juin 2012 - 10:04
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Well, maybe next hour.
Well, maybe next hour.
#304
Posté 21 juin 2012 - 10:06
Haha this long and no word?
Sorry, guys, it's getting pushed to Tuesday.
Sorry, guys, it's getting pushed to Tuesday.
#305
Posté 21 juin 2012 - 10:06
Still got 2 hours PST, hopefully by then.
#306
Posté 21 juin 2012 - 10:09
Mozts wrote...
I'm hoping for geth tweaks.
Geth Trooper
-Stun chance increased to 100% per burst
Geth Rocket Trooper
-Rate of fire increased by 400%
Geth Hunter
-Range of GPS increased from the entire map to the next map in the next game you play. You will get shot in the back by his GPS while trying to kill a Cannibal on Jade.
Geth Prime
-Maximum number of turrets increased from 2 to 5
-Combat Drone replaced with another turret
#307
Posté 21 juin 2012 - 10:15
holdenagincourt wrote...
Mozts wrote...
I'm hoping for geth tweaks.
Geth Trooper
-Stun chance increased to 100% per burst
Geth Rocket Trooper
-Rate of fire increased by 400%
Geth Hunter
-Range of GPS increased from the entire map to the next map in the next game you play. You will get shot in the back by his GPS while trying to kill a Cannibal on Jade.
Geth Prime
-Maximum number of turrets increased from 2 to 5
-Combat Drone replaced with another turret
What about the Geth Pyro?
#308
Posté 21 juin 2012 - 10:18
Geth Pyro:Bmile417 wrote...
holdenagincourt wrote...
Mozts wrote...
I'm hoping for geth tweaks.
Geth Trooper
-Stun chance increased to 100% per burst
Geth Rocket Trooper
-Rate of fire increased by 400%
Geth Hunter
-Range of GPS increased from the entire map to the next map in the next game you play. You will get shot in the back by his GPS while trying to kill a Cannibal on Jade.
Geth Prime
-Maximum number of turrets increased from 2 to 5
-Combat Drone replaced with another turret
What about the Geth Pyro?
Rate of fire increased by 9001%
#309
Posté 21 juin 2012 - 10:19
I feel like I should say some witty comment here.........
#310
Posté 21 juin 2012 - 10:23
BoomDynamite wrote...
Geth Pyro:Bmile417 wrote...
holdenagincourt wrote...
Mozts wrote...
I'm hoping for geth tweaks.
Geth Trooper
-Stun chance increased to 100% per burst
Geth Rocket Trooper
-Rate of fire increased by 400%
Geth Hunter
-Range of GPS increased from the entire map to the next map in the next game you play. You will get shot in the back by his GPS while trying to kill a Cannibal on Jade.
Geth Prime
-Maximum number of turrets increased from 2 to 5
-Combat Drone replaced with another turret
What about the Geth Pyro?
Rate of fire increased by 9001%
What about the Geth Pyro's Range?
#311
Posté 21 juin 2012 - 10:23
Combat Engineer
-Sentry Turret damage decreased to be more in line with player power Sentry Turret
Geth Prime
-Combat Drone now correctly applies the Synchronized buff. This has a 4m radius and gives all geth units within it increased damage and stagger effects.
Quarian Engineer
-Sentry Turret now uses Combat Engineer model and statistics.
But in all seriousness, I'm as excited as everyone else but constantly asking when the changes will be coming won't make them arrive any faster. In fact, with all the nagging they might decide, "Eh, they can wait. Publish the changes tomorrow."
EDIT: Of course, now that I said that...
-Sentry Turret damage decreased to be more in line with player power Sentry Turret
Geth Prime
-Combat Drone now correctly applies the Synchronized buff. This has a 4m radius and gives all geth units within it increased damage and stagger effects.
Quarian Engineer
-Sentry Turret now uses Combat Engineer model and statistics.
But in all seriousness, I'm as excited as everyone else but constantly asking when the changes will be coming won't make them arrive any faster. In fact, with all the nagging they might decide, "Eh, they can wait. Publish the changes tomorrow."
EDIT: Of course, now that I said that...
Modifié par Najarati, 21 juin 2012 - 10:30 .
#312
Posté 21 juin 2012 - 10:26
Is on...
----------------------------------------------------------------------------
June 21, 2012
----------------------------------------------------------------------------
Sentry Turret Power
- Base damage increased from 40 to 75 per shot (fires a 3 round burst)
- Evolution 2 shock radius increased from 2.5 to 5 meters
- Evolution 2 shock force increased from 450 to 1000
- Evolution 2 shock cooldown decreased from 5 to 2 seconds
- Evolution 3 chance to freeze increased by 200%
- Evolution 5 rocket cooldown decreased from 4 to 3 seconds
- Evolution 5 rocket impact radius increased from 2 to 2.5 meters
- Evolution 5 rocket minimum range reduced from 10 to 5 meters
- Evolution 6 flame thrower base damage increased from 55 to 65 per second
Combat Drone Power
- Evolution 2 explosion damage increased from 120 to 400
- Evolution 2 explosion force increased from 400 to 800
- Evolution 3 shock cooldown decreased from 5 to 3 seconds
- Evolution 3 shock force increased from 450 to 1000
- Evolution 3 shock radius increased from 2.5 to 5 meters
- Evolution 5 rocket damage increased from 250 to 300
- Evolution 5 rocket radius increased from 2 to 2.5 meters
- Evolution 5 rocket cooldown decreased from 4 to 3 seconds
Arc Pistol
- Damage increased from [70.2-87.7] to [77.2-96.5]
Viper Sniper Rifle
- Damage increased from [229.4-286.7] to [265.6-332.0]
- Encumbrance decreased from [1.5-0.9] to [1.25-0.7]
----------------------------------------------------------------------------
June 21, 2012
----------------------------------------------------------------------------
Sentry Turret Power
- Base damage increased from 40 to 75 per shot (fires a 3 round burst)
- Evolution 2 shock radius increased from 2.5 to 5 meters
- Evolution 2 shock force increased from 450 to 1000
- Evolution 2 shock cooldown decreased from 5 to 2 seconds
- Evolution 3 chance to freeze increased by 200%
- Evolution 5 rocket cooldown decreased from 4 to 3 seconds
- Evolution 5 rocket impact radius increased from 2 to 2.5 meters
- Evolution 5 rocket minimum range reduced from 10 to 5 meters
- Evolution 6 flame thrower base damage increased from 55 to 65 per second
Combat Drone Power
- Evolution 2 explosion damage increased from 120 to 400
- Evolution 2 explosion force increased from 400 to 800
- Evolution 3 shock cooldown decreased from 5 to 3 seconds
- Evolution 3 shock force increased from 450 to 1000
- Evolution 3 shock radius increased from 2.5 to 5 meters
- Evolution 5 rocket damage increased from 250 to 300
- Evolution 5 rocket radius increased from 2 to 2.5 meters
- Evolution 5 rocket cooldown decreased from 4 to 3 seconds
Arc Pistol
- Damage increased from [70.2-87.7] to [77.2-96.5]
Viper Sniper Rifle
- Damage increased from [229.4-286.7] to [265.6-332.0]
- Encumbrance decreased from [1.5-0.9] to [1.25-0.7]
#313
Posté 21 juin 2012 - 10:31
Huh, I'll have to try the shock evolution again. And a buff to the Viper? Excellent!
#314
Posté 21 juin 2012 - 10:35
The viper is still weaker than the carnifex. What a pointless buff.





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