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Multiplayer Balance Changes Delayed


313 réponses à ce sujet

#301
Kalas Magnus

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Its already 6pm in my area. Hope we wont have to wait another day to use the qfe.

#302
IronRush

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sadly not today anymore...

#303
BoomDynamite

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NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Well, maybe next hour.

#304
forehead

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Haha this long and no word?

Sorry, guys, it's getting pushed to Tuesday.

#305
MajorBlazkowicz

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Still got 2 hours PST, hopefully by then.

#306
holdenagincourt

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Mozts wrote...

I'm hoping for geth tweaks.


Geth Trooper
-Stun chance increased to 100% per burst

Geth Rocket Trooper
-Rate of fire increased by 400%

Geth Hunter
-Range of GPS increased from the entire map to the next map in the next game you play. You will get shot in the back by his GPS while trying to kill a Cannibal on Jade.

Geth Prime
-Maximum number of turrets increased from 2 to 5
-Combat Drone replaced with another turret

Posted Image

#307
Bmile417

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holdenagincourt wrote...

Mozts wrote...

I'm hoping for geth tweaks.


Geth Trooper
-Stun chance increased to 100% per burst

Geth Rocket Trooper
-Rate of fire increased by 400%

Geth Hunter
-Range of GPS increased from the entire map to the next map in the next game you play. You will get shot in the back by his GPS while trying to kill a Cannibal on Jade.

Geth Prime
-Maximum number of turrets increased from 2 to 5
-Combat Drone replaced with another turret

Posted Image


What about the Geth Pyro?

#308
BoomDynamite

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Bmile417 wrote...

holdenagincourt wrote...

Mozts wrote...

I'm hoping for geth tweaks.


Geth Trooper
-Stun chance increased to 100% per burst

Geth Rocket Trooper
-Rate of fire increased by 400%

Geth Hunter
-Range of GPS increased from the entire map to the next map in the next game you play. You will get shot in the back by his GPS while trying to kill a Cannibal on Jade.

Geth Prime
-Maximum number of turrets increased from 2 to 5
-Combat Drone replaced with another turret

Posted Image


What about the Geth Pyro?

Geth Pyro:

Rate of fire increased by 9001%

#309
MajorBlazkowicz

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I feel like I should say some witty comment here.........

#310
Bmile417

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BoomDynamite wrote...

Bmile417 wrote...

holdenagincourt wrote...

Mozts wrote...

I'm hoping for geth tweaks.


Geth Trooper
-Stun chance increased to 100% per burst

Geth Rocket Trooper
-Rate of fire increased by 400%

Geth Hunter
-Range of GPS increased from the entire map to the next map in the next game you play. You will get shot in the back by his GPS while trying to kill a Cannibal on Jade.

Geth Prime
-Maximum number of turrets increased from 2 to 5
-Combat Drone replaced with another turret

Posted Image


What about the Geth Pyro?

Geth Pyro:

Rate of fire increased by 9001%


What about the Geth Pyro's Range?

#311
Najarati

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Combat Engineer
-Sentry Turret damage decreased to be more in line with player power Sentry Turret

Geth Prime
-Combat Drone now correctly applies the Synchronized buff. This has a 4m radius and gives all geth units within it increased damage and stagger effects.

Quarian Engineer
-Sentry Turret now uses Combat Engineer model and statistics.

But in all seriousness, I'm as excited as everyone else but constantly asking when the changes will be coming won't make them arrive any faster. In fact, with all the nagging they might decide, "Eh, they can wait. Publish the changes tomorrow."

EDIT:  Of course, now that I said that...

Modifié par Najarati, 21 juin 2012 - 10:30 .


#312
IronRush

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Is on...

----------------------------------------------------------------------------
June 21, 2012
----------------------------------------------------------------------------

Sentry Turret Power
- Base damage increased from 40 to 75 per shot (fires a 3 round burst)
- Evolution 2 shock radius increased from 2.5 to 5 meters
- Evolution 2 shock force increased from 450 to 1000
- Evolution 2 shock cooldown decreased from 5 to 2 seconds
- Evolution 3 chance to freeze increased by 200%
- Evolution 5 rocket cooldown decreased from 4 to 3 seconds
- Evolution 5 rocket impact radius increased from 2 to 2.5 meters
- Evolution 5 rocket minimum range reduced from 10 to 5 meters
- Evolution 6 flame thrower base damage increased from 55 to 65 per second

Combat Drone Power
- Evolution 2 explosion damage increased from 120 to 400
- Evolution 2 explosion force increased from 400 to 800
- Evolution 3 shock cooldown decreased from 5 to 3 seconds
- Evolution 3 shock force increased from 450 to 1000
- Evolution 3 shock radius increased from 2.5 to 5 meters
- Evolution 5 rocket damage increased from 250 to 300
- Evolution 5 rocket radius increased from 2 to 2.5 meters
- Evolution 5 rocket cooldown decreased from 4 to 3 seconds

Arc Pistol
- Damage increased from [70.2-87.7] to [77.2-96.5]

Viper Sniper Rifle
- Damage increased from [229.4-286.7] to [265.6-332.0]
- Encumbrance decreased from [1.5-0.9] to [1.25-0.7]

#313
Najarati

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Huh, I'll have to try the shock evolution again. And a buff to the Viper? Excellent!

#314
Trakarg

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The viper is still weaker than the carnifex. What a pointless buff.