Multiplayer Balance Changes Delayed
#201
Posté 21 juin 2012 - 12:34
#202
Posté 21 juin 2012 - 12:35
Because my friend got Postal 2 and I will go back to playing it, duh.
#203
Posté 21 juin 2012 - 12:36
BuckshotSamurai wrote...
Well, after the insanity that was last week's buff, perhaps they've actually decided to do some testing before throwing out ridiculous buffs. I mean, 2k damage to armored enemies every 1.5 seconds? Makes the I-can't-even-use-them-cause-I-can't-refill-them grenades look like firecrackers. Don't get me wrong, I love Smash and was a Smash spammer before last week but now every monkey that can hit RB can be a beast. I much preferred it when it actually required skill to use without dying.
Err...the Smash buff didn't change the technique required. It simply improved the total damage output. I really don't see how it takes any less skill now than it did before. In either case it's not a real skill-oriented power.
#204
Posté 21 juin 2012 - 01:03
I thought people were still going on about he is trash tier.BuckshotSamurai wrote...
Well, after the insanity that was last week's buff, perhaps they've actually decided to do some testing before throwing out ridiculous buffs. I mean, 2k damage to armored enemies every 1.5 seconds? Makes the I-can't-even-use-them-cause-I-can't-refill-them grenades look like firecrackers. Don't get me wrong, I love Smash and was a Smash spammer before last week but now every monkey that can hit RB can be a beast. I much preferred it when it actually required skill to use without dying.
#205
Posté 21 juin 2012 - 01:07
Kalas321 wrote...
I thought people were still going on about he is trash tier.BuckshotSamurai wrote...
Well, after the insanity that was last week's buff, perhaps they've actually decided to do some testing before throwing out ridiculous buffs. I mean, 2k damage to armored enemies every 1.5 seconds? Makes the I-can't-even-use-them-cause-I-can't-refill-them grenades look like firecrackers. Don't get me wrong, I love Smash and was a Smash spammer before last week but now every monkey that can hit RB can be a beast. I much preferred it when it actually required skill to use without dying.
Clueless people maybe. Both Phoenix classes are brutally powerful right now.
#206
Posté 21 juin 2012 - 01:13
#207
Posté 21 juin 2012 - 01:15
They are also the most annoying players to have on your team because the majority of people that play them just Lash spam everything.
#208
Posté 21 juin 2012 - 01:18
god yes I hate this1337haxwtg wrote...
It was never a question of how strong they were, it was a question of power synergy and practicality factoring into a lack of survivability.
They are also the most annoying players to have on your team because the majority of people that play them just Lash spam everything.
#209
Posté 21 juin 2012 - 01:23
UEG Donkey wrote...
god1337haxwtg wrote...
It
was never a question of how strong they were, it was a question of power
synergy and practicality factoring into a lack of survivability.
They
are also the most annoying players to have on your team because the
majority of people that play them just Lash spam everything.
yes I hate this
"Don't worry Phantoms I'll save you!"
"SONOVA--!"
Modifié par GodlessPaladin, 21 juin 2012 - 01:25 .
#210
Posté 21 juin 2012 - 01:27
#211
Posté 21 juin 2012 - 01:29
#212
Posté 21 juin 2012 - 02:37
As someone who plays a wide array of classes, including PA, I don't mind players lashing so long as they use it smartly. That includes taking ownership of the enemy you lash (i.e. make sure it dies), not lashing enemies away from CQC'ers unless they ask for help, and prioritizing BE-primed targets over non-primed targets.1337haxwtg wrote...
It was never a question of how strong they were, it was a question of power synergy and practicality factoring into a lack of survivability.
They are also the most annoying players to have on your team because the majority of people that play them just Lash spam everything.
Lash is a very, very handy ability, but it needs to be used smartly to be most effective.
#213
Posté 21 juin 2012 - 02:42
And speaking of buffs, how about pouring a little of that love on the Incisor?
#214
Posté 21 juin 2012 - 02:58
really makes u wonder whats goin on..
i stayed off all day, hoping they would
be posted/active by tonite. I got a
couple builds in mind that include the
Combat Drone, Sentry Turret, And the
Arc pistol.
oh well..guess ill grind Glacier in the
mean time.
:innocent:
Modifié par bd2eazy, 21 juin 2012 - 03:00 .
#215
Posté 21 juin 2012 - 04:18
#216
Posté 21 juin 2012 - 04:31
RaueDrakenhaart wrote...
My Cawguard is currently running with Smash and Lash. Honestly, I use lash more as a way to stagger bosses and get nemesis and rocket troopers from spamming their death-guns, than anything else. Smash is beastly, and I think it's just right. If they don't buff it or nerf it, they'll have a nice little niche class in the Cawdept and Cawguard. Also, loving the tech-setting for my buddy who plays a Turian sentinel with chain overload... Mmmmmm Tech Bursts!
I'm out of the loop on this one, I gotta know. Where's the "Caw" come from?
#217
Posté 21 juin 2012 - 04:38
Seifer006 wrote...
personally, I think the game is fine as is. don't see the need for changes at all especially in the area's of nerf's....
Yeah guys the Krysae is totes fine as is.
/sarcasm
#218
Posté 21 juin 2012 - 04:39
BuckshotSamurai wrote...
Well, after the insanity that was last week's buff, perhaps they've actually decided to do some testing before throwing out ridiculous buffs. I mean, 2k damage to armored enemies every 1.5 seconds? Makes the I-can't-even-use-them-cause-I-can't-refill-them grenades look like firecrackers. Don't get me wrong, I love Smash and was a Smash spammer before last week but now every monkey that can hit RB can be a beast. I much preferred it when it actually required skill to use without dying.
#219
Posté 21 juin 2012 - 07:08
SalvationThroughDestruction wrote...
Also, nerf Abram Smash
As you can see, it's totally overpowered.
Nice
#220
Posté 21 juin 2012 - 07:08
KAM12780 wrote...
I'd rather them take forever, rather it be messed up or something.
With youon that.
#221
Posté 21 juin 2012 - 07:18
Eric Fagnan wrote...
tatski wrote...
Please fix Incinerate's bonus damage against chilled enemies evolution...
We're aware of this bug and hope to address it in a future update. It's not something we can fix with the weekly live changes.
...but you don't fix bugs in patches either.
#222
Posté 21 juin 2012 - 07:21
DJCubed wrote...
RaueDrakenhaart wrote...
My Cawguard is currently running with Smash and Lash. Honestly, I use lash more as a way to stagger bosses and get nemesis and rocket troopers from spamming their death-guns, than anything else. Smash is beastly, and I think it's just right. If they don't buff it or nerf it, they'll have a nice little niche class in the Cawdept and Cawguard. Also, loving the tech-setting for my buddy who plays a Turian sentinel with chain overload... Mmmmmm Tech Bursts!
I'm out of the loop on this one, I gotta know. Where's the "Caw" come from?
CAW.
C=Cerberus
Idk the rest.
#223
Posté 21 juin 2012 - 10:02
Modifié par mybudgee, 21 juin 2012 - 10:03 .
#224
Posté 21 juin 2012 - 10:04
#225
Posté 21 juin 2012 - 10:16
The 5TB texture files for Miranda's ass are clogging up the server.





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