After Extended Cut, adding separate bindable buttons for sprint/take cover/activate is the #1 issue
#1
Posté 19 juin 2012 - 11:30
#2
Posté 20 juin 2012 - 08:41
#3
Posté 20 juin 2012 - 09:51
#4
Posté 20 juin 2012 - 08:21
Soja57 wrote...
This is already doable on the PC via modding the in-game files, therefore I doubt that they will shift their focus onto this. Should have been changeable in the game at the start, but at least you can use this solution. I think Bioware even allowed separate binding of the space key in the Multiplayer without banning.
Their statements have actually been inconsistent on this, but I'm at the point that I'm ready to chance it. I have been unable to find a guide to doing this via forum search, however. Can you help, please?
#5
Guest_BrookNone_*
Posté 21 juin 2012 - 06:11
Guest_BrookNone_*
Check out this thread: [http://social.biowar...index/11603699]Rolenka wrote...
Soja57 wrote...
This is already doable on the PC via modding the in-game files, therefore I doubt that they will shift their focus onto this. Should have been changeable in the game at the start, but at least you can use this solution. I think Bioware even allowed separate binding of the space key in the Multiplayer without banning.
Their statements have actually been inconsistent on this, but I'm at the point that I'm ready to chance it. I have been unable to find a guide to doing this via forum search, however. Can you help, please?
#6
Posté 21 juin 2012 - 07:03
Yet ME 3 couldn't. GG Bioware.
#7
Posté 22 juin 2012 - 12:28
Aurora313 wrote...
If they just changed interact buttons to 'E' on PC, I'd be happy...
You can remap them to "E" on PC, I have. You just need to remap order squadmate 2
to move/attack to something else first.





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